FIFA 23 fans outraged after “pathetic” removal of Ivan Toney over betting offenses FIFA 23 fans are furious with EA after the removal of Brentford striker Ivan Toney from the game following the footballer’s eight-month ban by the FA over betting offenses. On May 26, England international and Brentford striker Ivan Toney admitted to 232 breaches of betting rules, resulting in an eight-month ban from all football activity until 16 January 2024. According to the Football Association, the 27-year-old backed his own team to lose in 13 bets across seven matches. Following the suspension, EA has now to taken action, removing the Brentford star from FIFA 23, and players are furious. FIFA 23 fans outraged by Ivan Toney removal After the removal of Ivan Toney in the latest squad update, players immediately began hitting out at EA, slamming them as “hypocrites” and “pathetic” for removing the Brentford striker. FIFA content creator LukeDutchh was one of many to show their frustrations. “Fifa literally promote gambling to children,” he said in a tweet. “This whole thing is so f**king pathetic.” He added: “Not to mention that they still, to this day, hold the belief that loot boxes aren’t gambling. Biggest hypocrites of all time.” “They run the biggest gaming casino in history,” one fan responded. “Ultimate team is literally gambling,” said another. However, as several users mentioned, the decision likely falls down to the Football Association, rather than EA themselves — who likely have to follow suit with the game being so closely tied. “Since the game is tied to Fifa, they probably have to respect all decisions made by Fifa. Really don’t think this is a decision made just by EA,” they wrote. Toney isn’t the only player to be removed from the game through FIFA 23’s life cycle, with players such as Diego Maradona and recently passed Christian Atsu being removed. It’s certainly been an interesting season, as FIFA 23’s life cycle is almost at an end before the franchise is rebranded to EA SPORTS FC.
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How to complete Denayer Rulebreakers SBC in FIFA 21: cheapest solutions – Dexerto
How to complete Denayer Rulebreakers SBC in FIFA 21: cheapest solutions EA SportsA new SBC is now available in FIFA 21 for a special FUT Rulebreakers Jason Denayer card, and we’ve got the requirements, cheapest solutions, total cost, and everything else you need to pick it up. [jwplayer zuUQpFp8] The second week of the Rulebreakers promo went live in FIFA 21 on Friday, October 30, and brought plenty of cards and content for players to dig through. Paul Pogba, Romelu Lukaku, and Marco Reus’s cards are some of the standouts from the second team of Rulebreakers players, but they’re also very expensive, so not everyone will have the coins to snag them. Much like with the first squad, EA SPORTS have started to roll out some Rulebreaker SBCs for team two and the latest is for Belgian center back Jason Denayer. Here’s everything you need to know. Denayer Rulebreakers stats & SBC requirements Read More: How to complete FIFA 21’s Trick or Treat SBC – If you want to pick up Denayer for yourself, you need to complete two separate SBCs called Ligue 1 and Belgium. Below you can find the requirements for both: Ligue 1 Number of players from Ligue 1 Conforama: Min 1 – Squad Rating: Min 84 – Team Chemistry: Min 75 – Number of players in the Squad: 11 – Reward: 1 Jumbo Gold Pack – Belgium Number of players from Belgium: Min 1 – Squad Rating: Min 84 – Team Chemistry: Min 70 – Number of players in the Squad: 11 – Reward: 1 Premium Mixed Players Pack – FIFA 21 Denayer Rulebreakers price & solutions In total Denayer’s SBC will run you anywhere from 57,000 to 66,000 FUT Coins, depending on what platform you’re on. As usual, PS4 is on the cheaper end of things and PC players will probably see higher prices. Listed below are some of the cheapest solutions to the latest Rulebreakers SBC. As always, these squads don’t require any loyalty or position change cards. Ligue 1 solution Belgium In addition to the upgraded 84 OVR Denayer card, you’ll also get one Jumbo Gold and Premium Mixed Players pack by completing the SBC, in case you’re on the fence about whether or not to add him to your collection. Don’t wait around to pick it up either, as it will only be around for another week until November 7. Like always, stay tuned on Twitter @UltimateTeamUK for all the latest SBC solutions, FUT news, and more.
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FFXIV’s Yoshi-P claims Dawntrail expansion was delayed for Elden Ring’s DLC – Dexerto
FFXIV’s Yoshi-P claims Dawntrail expansion was delayed for Elden Ring’s DLC Square Enix / FromSoftwareFFXIV developer Yoshi-P revealed that the Dawntrail expansion will be coming out later some fans have a bit of time to play Elden Ring’s DLC. It seems not even game developers can escape the avalanche of game release overlaps that have already plagued 2024. During a panel at Pax East, FFXIV developer Naoki Yoshida, commonly known as Yoshi-P, revealed that the Dawntrail expansion’s early access period would begin on June 28, 2024, and fully release on July 2. While this date may not seem too significant, Yoshi-P explained the date explicitly falls after the release of Elden Ring’s hotly anticipated Shadow of the Erdtree DLC. “We figured everybody would be interested in the Elden Ring DLC,” Yoshi-P said during the panel. “I’ll give you one week!” Shadow of the Erdtree was announced all the way back in February of 2023. Until the February 21, 2024 reveal, fans had absolutely nothing to go on surrounding the DLC except for a single piece of artwork. Considering the massive success that Elden Ring was, it’s no surprise fans are excited to dive back in with this major expansion. Thankfully, fans of FFXIV who are looking forward to the Elden Ring DLC will have a bit of a grace period before Dawntrail is released.
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FFXIV x Fall Guys event: Return date, content, rewards, more – Dexerto
FFXIV x Fall Guys event: Return date, content, rewards, more Square EnixFinal Fantasy XIV is bringing back the Fall Guys event once more before Dawntrail. Here is everything you need to know including the return date, content, rewards, and much more. Fall Guys is returning to the lands of Eorzea once more. The collaboration event will make a grand return to FFXIV one more time before Dawntrail arrives, giving players another opportunity to partake in the goofy platformer goodness. Looking to get a jump on the competition? We’ve got you covered. FFXIV x Fall Guys event return date The FFXIV x Fall Guys event returns on May 23, 2024. The event will run until June 10, 2024, giving players just over two weeks to complete and mess around during the crossover. This is plenty of time to run in and grab any of the rewards you might want, including the new mount, minion, and other glamor items. FFXIV x Fall Guys event content The main content involved in the event is the Golden Saucer game mode. The mode is similar to Fall Guys, where players must compete with others through several stages, dodging obstacles and being one of the first to reach the end. After reaching the final stage or being eliminated, players will be rewarded with Manderville Gold Saucer Fame, which they can then trade in for various rewards. FFXIV x Fall Guys event rewards There are plenty of rewards up for grabs in the Fall Guys x FFXIV event, this includes a mount, several minions, glamor items, and much more. These can all be purchased from the vendor in Blunderville. Here is a list of all rewards and their cost.
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FFXIV The Omega Protocol: World first, controversy explained & more – Dexerto
FFXIV The Omega Protocol: World first, controversy explained & more Square EnixWith the release of patch 6.31, we’ve received the next ultimate fight in Final Fantasy XIV, so here’s everything you need to know. Ultimates are the pinnacle of fights in Final Fantasy XIV, they offer spectacle, challenge, and often epic story moments that never fail to dazzle the player base. In patch 6.11 we received Dragonsong Reprise, an ultimate based on the main scenario, and the after patches of Heavensward. Now in 6.31, following up on the new 6.3 Gods Revels update, we’ve got the most recent ultimate, The Omega Protocol (TOP), which is based on the Omegascape raid series released with Stormblood. From when it went live to a rundown of the fight, here’s everything you need to know. FFXIV The Omega Protocol Release Date & Start Time The Omega Protocol went live after the scheduled maintenance on 23rd, January 2023, with a 2 AM PST start time. Below is a full look at when The Omega Protocol kicked off in your local time zone. FFXIV The Omega Protocol Unlocking Requirements Like other ultimates, The Omega Protocol requires the player to have cleared the raid tier in which it was released. For The Omega Protocol, this means clearing Abyssos: The Eighth Circle on Savage Difficulty. Once cleared, players can speak to the Wandering Minstrel in Old Sharlayan (X: 13, Y: 14) to unlock The Omega Protocol. The Omega Protocol Item Level Requirements in FFXIV The Omega Protocol has an item level of 635, with a minimum item level requirement of 630 to enter. Players will either need to use gear from the Abyssos: Savage set or the Augmented Lunar Envoy set to achieve this item level, meaning that you’ll need to be prepared if you want to head into this fight. In patch 6.4 players will be able to receive gear of higher item level through easier means like dungeons and trials, which should allow more players to enter into the fight. DPS requirements will likely be tight throughout this fight, so players should ensure that their gear is of top-notch quality if they’re looking to clear it. The Omega Protocol Theme in FFXIV The Omega Protocol fits the themes of the Omegascape raids, asking players what would happen Omega found the answer it had sort for. TOP references not only bosses and enemies from this raid series, but will also have returning mechanics from them. Here’s a list of the known phases in The Omega Protocol: Phase 1: Omega – Phase 2: Omega M and Omega F – Phase 3: Omega Reconfigured – Phase 4: Blue Screen – Phase 5: Dynamis Omega-M and Omega-F – Phase 6: Alpha Omega – Without spoiling any parts of the fight, Yoshi-P gave us a brief look at the first mechanic in the live letter. Where to watch the FFXIV Omega Protocol World’s First Race? The Omega Protocol has yet to be completed by any teams running the World’s first race. There are plenty of streamers and Final Fantasy XIV raid groups running the ultimate, here’s a list of some notable streamers running the fight: There are plenty of other streamers currently running the first on Twitch, so checking through the Final Fantasy tab will provide plenty of different POVs. Finally, if you’re looking for a multi-view stream, MogTalk is currently tracking several teams with casters and is a good one to look at if you’re not rooting for a specific team. World’s First Winners After the controversy surrounding UNNAMED_ first’s clear of The Omega Protocol, their run was deemed invalid due to the usage of illegal plugins in order to clear. As such, the first raid team to complete The Omega Protocol officially was Team Neverland, who completed the raid on February 1, 2023. The Omega Protocol Preparation Every Ultimate fight in Final Fantasy XIV is extremely difficult and it’s likely The Omega Protocol, so players should be prepared before heading in. Looking to clear the ultimate for yourself? Here are a few things you should do in preparation. Form/ Join a Static Statics are the baseline for clearing hard content within Final Fantasy XIV. Statics are a group of players that agree to meet up a certain amount of times per week and progress through the fight together. There are several types of statics, casual, midcore, and hardcore, these refer to the amount of time the static is willing to spend progressing a fight per week. Ensuring you find a static that you’re comfortable with is vitally important, as you’ll be spending a good amount of time together progressing the fight. There are several websites and discord servers you can utilize to find statics, alternatively, Free Companies or FCs can have statics that are looking for players as well. Prepare Gear Since the minimum item level of The Omega Protocol is locked at 630 item level, you’ll need to have cleared Abyssos: Savage for gear. Players can also buy item level 620 gear from Radz-At-Han for Tomestones of Causality, and slowly upgrade them to item level 630 using Radiant Materials. Study the Fights As The Omega Protocol is based on the Omega raid series, it’s likely there will be mechanics and bosses reprised. Therefore, it’s good preparation to understand what each enemy could potentially have as a mechanic by clearing the Omega raid tiers on the Savage difficulty. As time passes and the ultimate is cleared, there’ll be strategies developed by groups that can be followed, these strategies are worth studying as a proven method of clearing the fight.
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FFXIV players frustrated with Fall Guys crossover event as netcode stumbles – Dexerto
FFXIV players frustrated with Fall Guys crossover event as netcode stumbles Square EnixFinal Fantasy XIV players have vented their frustration at the new Fall Guys crossover event due to poor net code featured in the older MMO. Final Fantasy XIV is a fairly old game at this point in time. Being released back in 2010, the game has since been taken through several different expansions, a complete revamp of the world, and a lengthy and emotional story. Nowadays, the game is practically unrecognizable from its original iteration. However, one thing that hasn’t changed much is the game’s netcode. Obviously being as old as it is, there’s a certain level of jank that all FFXIV players have come to know. Normally, this isn’t too big of a deal, since the content in the game isn’t too challenging or doesn’t require tight movements. That’s changed with the introduction of the new Fall Guys crossover event. The two games collaborated to provide the best of both worlds to their player base, offering various cosmetic rewards and game modes to indulge in. The only issue for FFXIV is that the netcode has had a pretty negative impact for someplayers. FFXIV players frustrated at netcode issues during Fall Guys event The Fall Guys event in FFXIV includes a game mode that has 24 players compete for glory and rewards in several elimination rounds. Similar to the game Fall Guys, the first to reach the crown in the final round wins. This all sounds fine on paper, but when placed in FFXIV’s net code, the mode has led to its share of issues. Many players have already showcased their crown being stolen by another rival due to odd server issues. Many players are also hunting the achievement of 100 wins, which has further exacerbated the net code issues for them. It’s unlikely Square Enix can do much to solve these netcode issues in time while the competition is active, meaning that the FFXIV player base might just have to tide this one out for the remainder of the event.
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FFXIV player explains how mentor roulette helped them go a year without smoking – Dexerto
FFXIV player explains how mentor roulette helped them go a year without smoking Square EnixA Final Fantasy XIV player has thanked the mentor roulette for helping them in their quest to quit smoking for good. Final Fantasy XIV can be quite an addicting game. With the sheer amount of content the MMO provides, it’s easy to live a second life in the game. Sometimes players won’t even realize the number of hours passing by in the real world. Many can be whisked away into their second life, being able to purchase houses, complete dungeons, make friends, and level jobs. One of the most efficient ways of leveling jobs in Final Fantasy XIV is via the roulette system. The roulette system matchmakes the player with others into whatever they choose. This helps reduce queue times significantly for players looking to complete the content for their main story quests. There was one FFXIV player in particular who utilized the roulette system for very different means, however, and thanked it for helping them quit smoking. FFXIV player explains how mentor roulette helped them quit smoking Reddit user 87gaming explained how they had been a heavy smoker for quite some time. Last year they quit smoking but had trouble being able to control the cravings. This was made even worse when the cravings were triggered by every emotion. Fortunately, 87gaming turned to unlocking and spamming the mentor roulette in Final Fantasy XIV. The mentor roulette gave 87gaming a sense of progression and a goal to work towards. “It was perfect. I’ve played a lot of XIV and for a long time, so I’m intimately familiar with most of the content, but since it’s been years since doing some of it and since I didn’t play during Stormblood, there was just enough variety to keep it from becoming dreadfully boring. At least… for a while.” Now one year later, 87gaming has been completely free of smoking and completed nearly 1,000 mentor roulettes. They rarely have cigarette cravings, which has resulted in a huge boost in their quality of life. “I don’t know if I’ll ever finish those roulettes as I’ve slowed down considerably and get very little enjoyment out of them now (most of the time), but I’ll always be thankful for them and by extension this game and this community.”
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FFXIV Buried Memory patch 6.2 notes: New quests, trials, more – Dexerto
FFXIV Buried Memory patch 6.2 notes: New quests, trials, more Square EnixFinal Fantasy XIV next update will be called Buried Memory and will feature all-new story content and much more. Here’s a breakdown of all the new content in FFXIV’s 6.2 patch. While Endwalker brought the current Final Fantasy XIV Online arc to a close, Square Enix are far from finished with the world of Hydaelyn. The game’s next patch looks set to usher in some new content to keep players busy after the adventure that was Endwalker. The 6.2 patch will add some new story, trial, dungeon and raid content, and more. Here’s everything Square-Enix has told us is coming to FFXIV in the 6.2 patch. Let’s also not forget, that a new ominous threat still hangs over the FFXIV universe after Endwaker. Contents Final Fantasy XIV Buried Memory – Release date – All new content coming in patch 6.2 – Island Sanctuary – 6.2 patch notes – FFXIV Buried Memory Final Fantasy XIV’s developers have held a series of Live Letters From the Producer, where game director Naoki Yoshida provided details about patch 6.2. The next post-Endwalker patch will be called Buried Memory and will steer the MMO in a new direction. Does FFXIV patch 6.2 have a release date? Not quite, but we have a window. Final Fantasy XIV Endwalker patch 6.2 will launch on Tuesday, August 23, 2022. The patch is now live, but we’ll need to wait until then to take advantage of the changes and features. Rest eternal in the dark depths of this prison.#FFXIV Patch 6.2 arrives Tuesday, August 23. pic.twitter.com/drqXkL8iqL — FINAL FANTASY XIV (@FF_XIV_EN) August 15, 2022 All new content coming in FFXIV patch 6.2 Yoshida also shared the latest information regarding what players can look forward to when Patch 6.2 launches, including: New Main Scenario Quests – The main story quest will continue. A new solo quest called The Steps of Faith will be added. New Side Quests – Tataru’s Grand Endeavor continues, however, Yoshi P has confirmed you’ll need to have completed The Shadow of Mhach quests before you can start Tataru’s latest quest. New Dungeon – A new dungeon called The Fell Court of Troia will be added. New Trial – A new challenge at both Normal and Extreme difficulties. A new Trial Quest called The Omicrons for Disciples of the Land (Gathering) will be added. New 8-Player Raid – Pandæmonium: Abyssos will be available in both Normal and Savage difficulties. The Savage difficulty raid is planned for release one week following the launch of Patch 6.2. New Unreal Trial – Battle against Sephirot in Containment Bay S1T7 (Unreal) PvP Updates – PvP Series 2 and Crystal Conflict Series 3 will begin with the release of Patch 6.2. Rival Wings will also resume, along with PvP action adjustments. Further Main Scenario Reworks The Duty Support feature will be expanded to include main scenario dungeons from Snow Cloak through The Vault. – The Steps of Faith Trial will be reworked into a Solo Quest Battle – Thornmarch Trial will be revamped – Miscellaneous Updates – Additional content including job adjustments for both PvE and PvP, updates to Adventurer Plates, Glamour Dresser expansion from 400 to 800 slots, and more. Additionally, details were also shared about what content will be coming at a slightly later date, as part of Patch 6.25: – New Side Quests Somehow Further Hildibrand Adventures continue in Patch 6.25. – New Weapon Enhancement Quests – Players can obtain and enhance Manderville Weapons throughout the Patch 6.x series, which will unlock through the Somehow Further Hildibrand Adventures questline. – New Tribal Quests: Omicron – Disciples of the Land-focused quests – New “Variant Dungeons” Battle Content – Previously called “Criterion Dungeons,” players can enjoy this new variable-difficulty dungeon content—beginning with Sil’dihn Subterrane—designed for between 1-4 players, with the difficulty of enemies scaling depending on party size. – Dungeons will feature branching routes, which change depending on player action within the dungeon. – Another Path: Criterion Dungeons – High-difficulty four-player content, which features a visually similar area to the Variant Dungeons, but will have a set route. The Criterion Dungeon content will feature two options of varying difficulties, each with its own unique set of rules and characteristics. – More Buried Memory changes Buried Memory 6.2 will update PvP battles, character jobs, the Island Sanctuary, Variant Dungeons, and Criterion Dungeons. – Changes will be made to Adventurer Plates and Portraits and confirmed that those created during the Beta won’t be wiped by update 6.2. – A graphics update is planned for update 7.0, so Buried Memory 6.2 will start laying the groundwork for this update. – A new Tombstone will also be introduced known as Causality. – New high-IL crafted gear will be added. – A combo sequence display will be added to the Actions list. – Rare materials added to aetherial reductions performed by miners, botanists, and fishers. – Glamor dresser capacity expanded from 400 to 800. – Adjustments to the order of some Return to Ivalice quests. – Critical and Direct Hit adjustments. – Season 3 of Crystal Conflict will begin in 6.2 – Island Sanctuary update After revealing the various changes in the FFXIV Live Letter from the Producer, Yoshi P showed us some new gameplay footage from the Island Sanctuary. The footage began at the top of a mountain which really got across how ambitious in scale the Buried Memory update will be. The expansion will feature an optional tutorial that will help players get to grips with Island life. Players will also be able to sprint faster and for longer when in the Island Sanctuary to make the game as stress-free as possible. Yoshi P revealed that the tutorial will take roughly two hours to complete, but he also said you’ll be able to hang out in the Island Sanctuary while you’re queuing to access other FFXIV content like Raids or servers. The Island will also feature NPCs with humorous names to help guide players navigate the various features such as the inventory changes. This will be different than the standard FFXIV inventory. You can also fast-travel back to these NPCs whenever you’re in need of guidance. We got real Animal Crossing vibes from Island Sanctuary, which is exactly what the devs are going for. Crafting, building, and generally having a relaxing and creative experience is the goal here. Island Sanctuary is where Heros of Light go to unwind – and engage in DIY. Island Sanctuary will be a single-player experience, but up to 15 other players can come and visit you, all at the same time if you’d like. Finally, Yoshi P told us they will be releasing a manual to cover how Island life works in more detail. Here are some of the activities you can engage in when Island Sanctuary goes live: Farming and growing crops – Capturing and rearing farm animals – Placing your minions around the Island – you can add up to 40 – Building and exploring – Yoshi revealed that the FFXIV devs will aim to add fresh Island Sanctuary content every two patches, so expect it to be supported for a long time to come. Patch notes for 6.2 Here are the full patch notes for update 6.2 before it goes live: Quests and playable content New main scenario quests have been added:In Search of Azdaja – Plus five more – Chronicles of a New Era quests have been added: An Unwelcome Visitor (Pandæmonium) – Plus five more – New side story quests have been added: Tataru’s Grand Endeavor – Soaring Profits – New Tales of Newfound Adventure quest – More quest changes and updates: The “Beast Tribe Quests” category has been renamed “Tribal Quests.” In accordance with this change, adjustments have been made to various texts throughout the game. – The main scenario quest “The Steps of Faith” has been revamped. In accordance with changes to various dungeons and trials, certain quests have been revised. These adjustments will not affect the overall story. – For Players Progressing through A Realm Reborn: If you are currently undertaking a quest in A Realm Reborn, please refer to the duty list or journal, as you may find that the quest information has been updated. If the quest has been changed, you will be asked to abandon it and accept the newly designated quest. New Game+ is also affected by this change. – The following adjustments have been made to the Chronicles of a New Era: Return to Ivalice quests – The prerequisite quest for “My Power, My Pleasure, My Pain” has been changed to “The City of Lost Angels.” – Players who are undertaking the quest “My Power, My Pleasure, My Pain” will be unable to progress. However, it will be possible to accept the subsequent quest, “Desire.” Completion of the Chronicles of a New Era quest “The City of Lost Angels” is required to continue progression in the quest “My Power, My Pleasure, My Pain.” – The NPC offering the quest “In Bad Taste” has been changed. – The prerequisite quest for “In Bad Taste” has been changed to “My Power, My Pleasure, My Pain.” – The NPC offering the quest “In Bad Taste” has been changed. – The Chronicles of a New Era quests “Makin’ Bacon (Bread)” and “Wok on By” can no longer be accepted. – Players who have already accepted these quests may complete them. However, they cannot be reaccepted if abandoned. – The requirements for unlocking the Return to Ivalice chapter in New Game+ have been adjusted. – Players must first complete the Chronicles of a New Era quest “In Bad Taste.” Players must first complete the Chronicles of a New Era quest “The City of Lost Angels.” – The Chronicles of a New Era quests “My Power, My Pleasure, My Pain” and “In Bad Taste” have been removed from the Return to Ivalice chapter in New Game+. – Players who have advanced to or are currently undertaking the quest “My Power, My Pleasure, My Pain” in New Game+ will be advanced to the next quest. Players who have advanced to or are currently undertaking the quest “In Bad Taste” must temporarily exit New Game+. – An Aethernet shard for the High Crucible of Al-Kimiya has been added to Radz-at-Han. – FATEs Players can no longer collect items as Disciples of the Hand or Land from certain FATEs. – New items are available from certain gemstone traders. – Treasure Hunt Rewards in the Excitatron 6000 have been adjusted. – Rewards for Kumbhiraskin Treasure Maps have been adjusted. – Grand and Free Companies New Charge symbol options have been added to Company Crests. – The following additions and adjustments have been made to subaquatic voyages: – New areas have been added. – New items have been added. – The maximum submersible rank has been increased from 95 to 100. – Housing To address a recent issue with the housing lottery system, an NPC by which players may voluntarily return the deposit they were accidentally refunded has been added. – Players may speak with the Housing Lottery Clerk in Empyreum to voluntarily return their deposit. – The amount returned will be compensated with an exchange of an item. – Learn more about the housing lottery system issue. – Furnishings from the FFXIV Furnishing Design Contest have been added. – Learn more about the FFXIV Furnishing Design Contest 2019. – New furnishings have been added. – New orchestrion rolls have been added. – A new seed for flowerpots has been added. – Sweet Pea Seed Pods Sweet pea seeds can be purchased from the following NPCs: Mist (X:11.0 Y:11.4) – Material Supplier – The Lavender Beds (X:11.9 Y:8.3) – Material Supplier – The Goblet (X:10.9 Y:8.9) – Material Supplier – Shirogane (X:10.5 Y:12.1) – Material Supplier – Empyreum (X:10.2 Y:12.2) – Material Supplier – Apartments – Apartment Merchant – New Gridania (X:11.0 Y:11.2) – Tanie – New aquarium fish have been added. – The Manderville Gold Saucer The following adjustments have been made to the GATE schedule: (One of the three listed GATEs will be held at the times below.) Every hour, on the hour (Earth Time), Cliffhanger, Air Force One, Leap of Faith (The Fall of Belah’dia) – Hourly, 20 minutes past the hour (Earth Time) The Slice Is Right, Cliffhanger, Any Way the Wind, Blows – Hourly, 40 minutes past the hour (Earth Time) Air Force One, Any Way the Wind Blows, Leap of Faith (The Falling City of Nym) – The registration period for the GATE Leap of Faith has been reduced from 10 minutes to 8 minutes. – An instant portrait will now be displayed when beginning a game of Doman mahjong. – New prizes are available for purchase using MGP. – New Triple Triad cards have been added. – Island Sanctuary addition The island sanctuary has been added: The island sanctuary allows you to create your own personal paradise amidst the natural beauty of the Cieldalaes. Here you can collect resources and materials, build accommodations, grow crops, and more. The goods produced on your island can also be exchanged for various rewards. Cultivate the land, or enjoy the slow life as your minions roam free─the choice is entirely up to you. Requirements: Seeking Sanctuary Level 1 Old Sharlayan (X:11.9 Y:11.0) Clueless Crier Players must first complete the main scenario quest “Endwalker.” Traveling to Your Island Sanctuary Players can travel to their island sanctuary at any time by speaking with Baldin in Lower La Noscea (X:24.9 Y:34.8). Classes and Jobs While it is possible to craft and gather on your island sanctuary, you are not required to unlock Disciples of the Hand or Land to do so. You are free to enjoy these activities using any class or job. Your Vision Realizing your vision will help you make your sanctuary the best it can be. Visions will appear as objectives in your duty list. As you realize visions, additional goals and development features will become available. Islekeep’s Index The Islekeep’s index is an island-specific HUD element that allows you to confirm important information, switch gameplay modes, and manage your island’s various features. Modes Your selected mode influences how you interact with features and creatures on your island. Main Menu The main menu consists of buttons by which you can confirm important information and manage various aspects of your island. Basic Information Confirm your sanctuary rank and available currencies. Sanctuary Rank Your sanctuary rank indicates your experience with subsisting in an island environment and improving your personal sanctuary. Earn island experience by engaging in various activities on your island. The higher your rank, the more features and options will become available to you. Currency As the development of your island sanctuary progresses, you will earn two types of currency─Seafarer’s Cowries and Islander’s Cowries. These are Cieldalaes-specific currencies to be used at shops that become available on your island. Hideaway The hideaway is your base of operations on your island. Here you may build facilities, care for animals, grow crops, and more. You may expand your hideaway as you make progress in perfecting your island sanctuary. Activities on Your Island Sanctuary Gathering Players can collect resources and materials on their island, which are then recorded in the Islekeep’s index. You can also confirm resource locations and necessary tools. Crafting Accessing the Sanctuary Crafting Log, you can create items using the materials you’ve acquired in your time spent on your island. Construction A variety of structures can be built on your island. Players must first access the logboard in front of a vacant plot, wherein they can confirm what materials are required and how long construction will last. Crops It is possible to plant and water seeds to grow a variety of produce. Pasture You can capture animals on your island and send them to live on the pasture. By taking good care of these animals, you can collect materials from them, which can be used in a variety of ways. Releasing Minions One of each minion, up to 40, can be released to roam free in the various areas of your island. As they while away the hours wandering about the island, you may find they behave differently when left to their own devices. Facilities The Cozy Cabin: The cozy cabin is the primary facility of your hideaway. Here you may access the orchestrion to play your favorite tunes, exchange various items with merchants stationed there, and more. – Workshop: The workshop provides a place for mammets in your employ to create handicrafts out of the materials obtained on your island. – After conveying a schedule of production to the tactful taskmaster, handicrafts will be automatically created by the mammets on staff in the workshop. The Granary: After constructing a granary, you may send a team of exploratory mammets on foraging expeditions to gather materials. – After choosing your desired expedition area and the number of days you wish your mammets to forage, they will venture out to gather materials, returning once per day until the foraging expedition is over. As you continue to engage in the above activities on your island sanctuary, it will be possible to renovate your facilities to higher levels. Further explanations of island sanctuary features can be found as you continue to realize your vision or by viewing the Islekeep’s index. Leaving Your Island Sanctuary You can leave your island sanctuary at any time by boat (X:9.2 Y:28.3) or via use of Return and Teleport. Players who are inactive for more than 30 minutes will be moved to lower La Noscea (X:24.9 Y:34.8) automatically. – Other Islands It is also possible to visit the islands of acquaintances. Each island has room for up to 16 players to explore at a time. Island sanctuary activities such as crafting and gathering cannot be carried out when visiting another island. – As of Patch 6.2, players will not be able to hear orchestrion music when visiting another island. This will be made possible in a future update. – Visiting Other Islands Speak with Baldin in lower La Noscea to visit other island sanctuaries. After completing the main scenario quest “The Ultimate Weapon,” it is possible to speak with Baldin and visit other island sanctuaries even if you do not possess your own. – Permitted Islands You may visit the island sanctuaries of friends, free company members, and party members. It should be noted, however, the owner of the island sanctuary must enable access for others to visit. When selecting a destination, a glowing icon will indicate which islands you may visit. After reaching a sufficient sanctuary rank, you can grant others access to your island sanctuary. New objectives pertaining to the island sanctuary have been added to the Other category of the Challenge Log. New hairstyles have been added. New hairstyle options have been added for male and female Viera. The hairstyles for Hrothgar added in Patch 6.1 have been adjusted to show their ears. Duty Support The following additions and adjustments have been made to Duty Support: New duties have been added: A Realm Reborn Snowcloak – The Keeper of the Lake – Heavensward Sohm Al – The Aery – The Vault – The Duty Support window now lists duties to be added in future updates. A notification regarding future Duty Support will also be displayed when accessing the dungeon entrance. Allied NPCs in Duty Support will now speak at certain points in the following duties: Sastasha – The Tam-Tara Deepcroft – Copperbell Mines – The Bowl of Embers – The Thousand Maws of Toto-Rak – Haukke Manor – Brayflox’s Longstop – The Navel – The Stone Vigil – The Howling Eye – Castrum Meridianum – The Praetorium – The Porta Decumana – Allied NPCs that were not selected to accompany players into the duty will no longer appear after completing the instance. The following additions and adjustments have been made to Wondrous Tails: Prizes available in exchange for Khloe’s Gold Certificate of Commendation. – Khloe’s Silver Certificate of Commendation, and Khloe’s Bronze Certificate of Commendation have been adjusted. – The following duties have been added as objectives for Wondrous Tails: The addition of these duties will not affect a Wondrous Tails in your possession prior to reaching level 90 with at least one Disciple of War or Magic. – Aglaia – The Fell Court of Troia – The following additions and adjustments have been made to Faux Hollows: The available trial for Faux Hollows has been changed. – Ultima’s Bane (Unreal) to Containment Bay S1T7 (Unreal). – Players must first complete Containment Bay S1T7 before challenging Containment Bay S1T7 (Unreal). – Different unreal trials will be available in each major patch. – New items are available in exchange for faux leaves. – Character portraits have been implemented for battle dialogue during instanced quest battles from the 4.x series. Character portraits for instanced quest battles in prior patches will be added in a future update. – New emotes have been added. – Using the /draw emote while your weapon is sheathed will allow you to maintain a weapon-drawn pose. – Descriptions of certain actions and status effects have been adjusted. The effects of these actions have not been changed. – Battle System The following additions and adjustments have been made to the Actions & Traits window: A compact view option has been added. The display can be toggled using the button at the bottom right of the window. – The recast timer displayed in the middle of action icons can now be enlarged. Size can be adjusted in the Character Configuration menu. – HP restoration over time will no longer generate enmity with each tick of healing. Please note the initial execution of these actions will still generate enmity. – When under an effect that increases the chance to land a critical hit or direct hit, actions that are guaranteed to land a critical hit or direct hit will now deal increased damage. The increase in damage is calculated based on the increased chance to land a critical hit or direct hit. – When executing actions that are guaranteed to land a critical hit or direct hit, they will now deal increased damage based on the direct hit rate and critical hit rate attributes. – The location of enemies in the following areas has been adjusted: Mor Dhona – Mare Lamentorum – A new dungeon, the Fell Court of Troia, has been added. The Minstrel’s Ballad: Endsinger’s Aria Each time players restart the aforementioned trial, they will be granted a 5% Echo effect boost, which increases each restart up to a maximum of 25%. If a player restarts after battling for less than three minutes, they will not be granted this effect. The following adjustments have been made to Aglaia: The weekly restriction on rewards obtained from coffers has been removed. – The weekly restriction on obtaining Aglaia Coins has been removed. – The weekly restriction on obtaining Dragonsong Tokens from Dragonsong’s Reprise (Ultimate) has been removed. – The gladiator’s arms and shields yielded by treasure coffers will now appear together as a set item. Using this set item will yield both the gladiator’s arm and shield associated with the duty from which it was obtained. Moreover, this item can be used while inside an instanced duty. Following this change, the Tidal Wave Shield can no longer be obtained from the Whorleater (Extreme). Players may receive the Tidal Wave Shamshir and Tidal Wave Shield together as a set in exchange for the Wave Shamshir, Wave Shield, and Mirror of the Whorl from Aelina in Mor Dhona (X:22.6 Y:6.6). Allagan Tomestone Allagan tomestones of causality have been added. Players can only obtain 450 Allagan tomestones of causality per week, and carry a maximum of 2,000. Moreover, players can only receive Allagan tomestones of causality after reaching level 90 with at least one Disciple of War or Magic. Speak with Cihanti in Radz-at-Han (X:10.8 Y:10.3) to exchange Allagan tomestones of causality for gear. – One week after the release of Patch 6.2, players will be able to speak with Khaldeen in Radz-at-Han to enhance gear received in exchange for Allagan tomestones of causality. – The following additions and adjustments have been made to Allagan tomestones: Allagan Tomestone of Astronomy The weekly limitation on Allagan tomestones of astronomy has been removed. The maximum store of 2,000 tomestones has not been changed. – Allagan Tomestone of Aphorism Allagan tomestones of aphorism are no longer obtainable. All trials and duties where Allagan tomestones of aphorism could be obtained will now offer Allagan tomestones of astronomy instead. – Any Allagan tomestones of aphorism obtained prior to Patch 6.2 will not be lost. The NPC Auriana in Mor Dhona will now give players the option to exchange Allagan tomestones of aphorism for Allagan tomestones of astronomy. – Allagan Tomestones of Allegory and Allagan Tomestones of Revelation Allagan tomestones of allegory and Allagan tomestones of revelation have been removed from the game. – Allagan Tomestones of Poetics Allagan tomestones of poetics may still be obtained from duties up to level 80, as well as certain Duty Roulettes. – The duties listed within Duty Roulette: Expert have been changed as follows: The Dead Ends – Smileton – The Stigma Dreamscape – Alzadaal’s Legacy Alzadaal’s Legacy – The Fell Court of Troia – The required average item level to register for Duty Roulette: Expert has been increased from 560 to 575. – Duty Roulette: Level 90 Dungeons has been added. – Duties: The Dead Ends – Smileton – The Stigma Dreamscape – Duty Roulette – (Level 90 Dungeons will become available upon completing all associated duties.) – Duty Roulette Bonus: Allagan tomestones of astronomy x 100 – Allagan tomestones of causality x 15 – The following additions and adjustments have been made to Duty Roulette: The Steps of Faith has been removed. – The following duty has been added to Duty Roulette: Alliance Raids: Aglaia – The following duties have been added to Duty Roulette: Normal Raids: Abyssos: The Fifth Circle – Abyssos: The Sixth Circle – Abyssos: The Seventh Circle – Abyssos: The Eighth Circle – The duties listed within Duty Roulette: Mentor have been changed as follows: The Fell Court of Troia – Abyssos: The Fifth Circle – Abyssos: The Sixth Circle – Abyssos: The Seventh Circle – Abyssos: The Eighth Circle – The required average item level to register for Duty Roulette: Mentor has been increased from 565 to 585. The number and types of Allagan tomestones received from Duty Roulette have been adjusted. The following trials have been added to Stone, Sky, Sea: Stone, Sky, Sea – Pandæmonium: Abyssos – Stone, Sky, Sea – Abyssos: The Fifth Circle (Savage) – Stone, Sky, Sea – Abyssos: The Sixth Circle (Savage) – Stone, Sky, Sea – Abyssos: The Seventh Circle (Savage) – Stone, Sky, Sea – Abyssos: The Eighth Circle (Savage) – Adjustments have been made to the following instanced dungeons and trials: The Thousand Maws of Toto-Rak – A shield for gladiators and paladins has been added to treasure coffers. – Snowcloak The Yeti boss battle has been adjusted. – The Fenrir boss battle has been adjusted. – Certain dungeon mechanics have been adjusted. – The Keeper of the Lake The Einhander boss battle has been adjusted. – The Magitek Gunship boss battle has been adjusted. – The Midgardsormr boss battle has been adjusted. – Sohm Al The Raskovnik boss battle has been adjusted. – The Myath boss battle has been adjusted. – The Tioman boss battle has been adjusted. – The Aery The Rangda boss battle has been adjusted. – The Gyascutus boss battle has been adjusted. – The Nidhogg boss battle has been adjusted. – The behavior of certain monsters has been adjusted. – Certain cutscenes have been adjusted. – The Vault The positioning of certain monsters has been adjusted. – Thornmarch (Hard) – The battle has been adjusted. – Containment Bay S1T7 The status effects Force Against Might and Force Against Magic will no longer be removed if the afflicted player’s HP reaches 0. – The appearance of Sephirot’s Earth Shaker attack has been adjusted to improve the visibility of its area of effect. – The World of Darkness The effects when destroying enemies has been adjusted. – The display of target indicators for certain battle mechanics has been adjusted for the following duties: Sohm Al – The Vault – Neverreap – The World of Darkness – The Weeping City of Mhach – Dun Scaith – The trial The Steps of Faith has been removed and replaced with an instanced single-player quest battle. It will take longer for the screen to darken after a Party KO during all trials and raid dungeons. This feature will allow players a grace period to better identify and understand the reasons behind the Party KO. This feature was previously introduced as an experimental feature in Patch 6.1, but will now be applied to all trials and raid dungeons moving forward. – PvP Series 1 will end and Series 2 will begin. Series 2 will be held between Patch 6.2 and 6.3, during which time you can earn Series EXP and increase your Series level by participating in any PvP duty. Increasing your Series level will unlock various Series rewards. Rewards from Series 1 can only be claimed until the end of Series 2. To claim rewards, select Series Malmstones from the PvP Profile window, then select Previous Series. – The window for accepting Series Malmstone rewards has been adjusted. Crystalline Conflict Time remaining until KO’d party members are revived will now appear in the party list. Players can now view adventurer plates of the opposing team by selecting opponents from the party list and using the View Adventurer Plate subcommand. The following additions and adjustments have been made to Quick Chat: Limit Break ready! – Moving the crystal now! – The following Quick Chat options have also been added: Icon Title – Executing a limit break! – Everyone, group up! – The following adjustments have been made to the rating system: Players who lose a match at Diamond 5 with zero Rising Stars will now be demoted to Platinum 1 with two Rising Stars. Players who lose a match with no Crystal Credit will be demoted to Diamond 1 with two Rising stars. – The range of tiers used for ranked matchmaking has been adjusted.Further adjustments will be made according to player counts in each tier as well as matchmaking conditions. Moreover, these changes will be made outside of regularly scheduled patches and maintenance. – To prevent the manipulation of matchmaking, the matching system algorithm has been adjusted. – To prevent the manipulation of matchmaking, a ranked match penalty has been instated. – Players will incur a penalty by withdrawing when a match has been found or in the middle of a match. Players so penalized will be unable to register again for 30 minutes after their first penalty, 90 minutes after their second, or 180 minutes after their third. – Withdrawing When a Match is Found A penalty will be incurred starting from the first time a player withdraws. The penalty is only applicable to registration for ranked matches and will not affect the Duty Finder. Withdrawing Mid-match A penalty to rank matching will be incurred. The penalty will also be applied to the Duty Finder.Players who remain in the match with less than the required number of combatants will not receive a penalty for abandoning the match. Season Two will end and Season Three will begin. When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service. Players finishing in Bronze tier or higher can claim rewards by speaking with the Feast Quartermaster at the Wolves’ Den Pier. Tier rewards for Season Two must be claimed before the end of Season Three. Following the addition of demotions and adjustments to matchmaking in Season Three, all tiered players will begin the season at Bronze 3 with zero Risers. Players who were untiered at the end of Season Two will remain untiered at the start of Season Three. – Beginning with Season Three, players will compete for rankings based on their highest achieved tier and Crystal Credit score during the season rather than their final standings. Tier rewards will also be based on the highest achieved tier during the season. Players will now receive portraits, achievements, and titles for all tiers and ranks up to and including their final standings at the end of the season. The portrait, achievement, and title rewards for all tiers and ranks up to and including the final standings of players in Season One will be unlocked automatically. – The Crystalline Conflict ranking pages on the Lodestone for Bronze, Silver, Gold, Platinum, and Diamond tiers will now always be sorted by victories. The overall ranking page will continue to be ranked by tier, risers, Crystal Credits, Rising Stars, and victories. – Rival Wings The Hidden Gorge campaign has been made available. – The following PvP balance adjustments have been made: Mount speed has been increased. – The tank, monk, samurai, and reaper modifier for damage taken has been changed from -20% to -30%. – The dragoon and ninja modifier for damage taken has been changed from -15% to -30%. – The physical ranged DPS, healer, black mage, and summoner modifier for damage taken has been changed from -10% to -15%. – The red mage modifier for damage taken has been changed from -10% to -15%. – The potency of the Flying High status has been adjusted. – The HP and actions of warmachina have been adjusted. – The HP and actions of mammets, gobtanks, and goblin mercenaries have been adjusted. – The HP of towers and cores has been adjusted. – The actions of steam cannons have been adjusted. – The potency of the HP over time effect granted by the Tower Defense effect has been adjusted. – The damage over time effect of magitek fields has been adjusted. – The damage threshold required to obtain goblin mercenaries has been adjusted. – New items have been added. Items added in patch 6.2 will be listed at a later date. – New recipes have been added. Recipes added in patch 6.2 will be listed at a later date. – Players can now preview the contents of certain coffers that yield multiple items when opened. To view the contents of these items, open the subcommand menu and select View Manifest. The description of items whose manifest can be viewed has been updated. – The following item names have been changed: Imitation Alpine Window Imitation Highland Window – Shuffle or Boogie Orchestrion Roll Shuffle or Boogie (Shadowbringers) Orchestrion Roll – The following items can now be equipped regardless of gender: Far Eastern Maiden’s Hat Far Eastern Maiden’s Tunic Far Eastern Maiden’s Armband Far Eastern – Maiden’s Bottoms Far Eastern Maiden’s Boots Eastern Socialite’s Hat Eastern Socialite’s – Cheongsam Eastern Socialite’s Gloves Eastern Socialite’s Skirt Eastern Socialite’s Boots Far Eastern – Officer’s Hat Far Eastern Officer’s Robe Far Eastern Officer’s Armband Far Eastern Officer’s – Bottoms Far Eastern Officer’s Boots Mun’gaek Hat Mun’gaek Uibok Mun’gaek Cuffs Mun’gaek – Trousers Mun’gaek Boots – The capacity of the glamour dresser has been increased from 400 to 800. – Moonward gear can now be purchased in exchange for Sacks of Nuts. – Gear Exchange Old Sharlayan (X:11.9 Y:13.2) – J’lakshai – Radz-at-Han (X:10.5 Y:7.4) – Wilmetta – New items are available in exchange for Skybuilders’ Scrips. Players can speak with Enie in the Firmament (X:12.0 Y:14.0) to purchase these new items. Certain items can now be sold, desynthesized, or submitted for expert delivery missions: The maximum store for crafters’ scrips and gatherers’ scrips has been increased from 2,000 to 4,000. New recipes requiring a sufficient level of quality to complete synthesis have been added. Certain recipes added in Patch 6.2 will denote a required level of quality to complete synthesis. Even should the progress bar be filled, the synthesis will fail if the quality requirements are not met. New master recipes have been added. A Master Recipes tab has been added to the Crafting Log window. The master recipes previously listed under the Special Recipes tab have been moved into their own tab of the Crafting Log window. New miner and botanist gathering points have been added. New items have been added to gathering points. Gathering attempt and integrity bonuses have been added to certain legendary nodes. Botanists and miners may now discover prime collectables when gathering. Prime collectable items that have reached maximum collectability will, on occasion, become sublime collectables when gathered. A higher gathering rate increases your chances of a prime collectable becoming sublime. Aetherial Reduction of Prime Collectables Prime collectable items that have reached maximum collectability have a chance of yielding exceedingly rare items from aetherial reduction. When using sublime collectables, you are guaranteed to receive these rare items. – The collectables gathering window has been adjusted. – New fish that can be used for aetherial reduction have been added. – New varieties of fish have been added. – The level cap for desynthesis has been increased from 590 to 610. – New mounts have been added. – The following adjustments have been made to the Mount Guide: The number of mounts displayed on a single page has been increased from 25 to 30. – The maximum number of favorites has been increased from 25 to 30. – Up to six mount actions can now be displayed at once when riding a mount. – New chocobo barding has been added. – New minions have been added. – The following adjustments have been made to the Minion Guide: The number of minions displayed on a single page has been increased from 25 to 30. – The maximum number of favorites has been increased from 25 to 30. – The following additions and adjustments have been made to fashion accessories: New accessories have been added. – New actions that can be performed while holding an umbrella have been added. – Players can now use emotes while using fashion accessories. The parasol accessory will not be visible when using emotes, but will reappear when the emote motion has finished. – Special actions that can be used with fashion accessories can be confirmed in the Fashion Accessories window. – The following adjustments have been made to the Data Center Travel system: The waiting time to retrieve information after selecting a World has been reduced. – The time required to travel may vary depending on World congestion. – Players can now receive notifications for letters from friends and GMs even when visiting other Worlds within their data center. – For letters containing bonuses or purchased items, you must be in your Home World. – The following additions and adjustments have been made to retainers: New items can now be obtained from quick exploration ventures. – New retainer exploration ventures have been added. – The error message displayed when attempting to entrust retainers with a unique item already in their possession has been adjusted. – The following additions and adjustments have been made to achievements: New achievements and titles have been added. Certain duties will now count toward the completion of achievements. Furthermore, Ultima’s Bane (Unreal) is no longer required. Achievement Duty A Tankless Job I (Paladin) A Tankless Job II (Paladin) But Somebody’s Gotta Do It (Paladin) A Tankless Job I (Warrior) A Tankless Job II (Warrior) But Somebody’s Gotta Do It (Warrior) A Tankless Job I (Dark Knight) A Tankless Job II (Dark Knight) But Somebody’s Gotta Do It (Dark Knight) Pandæmonium: Abyssos Pandæmonium: Abyssos (Savage) Containment Bay S1T7 (Unreal) This trial was added in Patch 6.2. Tank You, Paladin I Tank You, Paladin II Tank You, Paladin III Tank You, Paladin IV Tank You, Paladin V Tank You, Warrior I Tank You, Warrior II Tank You, Warrior III Tank You, Warrior IV Tank You, Warrior V Tank You, Dark Knight I Tank You, Dark Knight II Tank You, Dark Knight III Tank You, Dark Knight IV Tank You, Dark Knight V Tank You, Gunbreaker I Tank You, Gunbreaker II Tank You, Gunbreaker III Tank You, Gunbreaker IV Tank You, Gunbreaker V The Fell Court of Troia Pandæmonium: Abyssos Pandæmonium: Abyssos (Savage) Containment Bay S1T7 (Unreal) – The official release version of adventurer plates has been implemented. The adventurer plate interface allows you to create a personalized calling card by which to introduce yourself to other players. View a player’s adventurer plate by targeting them and selecting the “View Adventurer Plate” subcommand. Portraits applied to adventurer plate from the beta version will carry over to the official release. – Additions and Adjustments from Beta A portrait specifically for adventurer plates has been added. – New portrait accents have been added. – Search comments can now be edited directly when editing adventurer plates. – Viewing the Adventurer Plate – From the main menu, select Adventurer Plate or target your character and select View Adventurer Plate from the subcommand menu. While there are myriad options available to customize your adventurer plate, additional options can be unlocked via rewards from certain duties. – Editing Portraits Capture the appearance of your Warrior of Light by customizing poses, movements, camera angles, backgrounds, framing, lighting, and more! You may save a variety of different portraits, with an additional portrait designed specifically for your adventurer plate. The gear shown in your adventurer plate portrait is based on what you have equipped at the time it is initially saved. To update the gear in your adventurer plate portrait, select Reflect Current Gear in the Edit Portrait window. Plate Design In addition to portraits, you may also customize various design elements of your adventurer plate, including backgrounds, pattern overlays, and portrait frames. Profile You may customize an adventurer plate profile with information about your favorite job, title, playstyle, active hours, and more. Search Comment You may also edit your search comment, which will be displayed on your adventurer plate. Privacy Settings You can set limits on who may view your adventurer plate. By default, your portraits can be viewed by all players. This setting can be restricted to “Friends Only” or “No One.” The official release of portraits has been added. Customize portraits for each of your gear sets using a variety of poses, movements, camera angles, backgrounds, framing, lighting, and more. These portraits will be displayed at the start of Crystalline Conflict matches and Doman mahjong. While portraits linked to gear sets have been carried over to the official release, they must be edited and resaved in order to be used as instant portraits. – Additions and Adjustments from Beta Portraits can be edited from the main menu after unlocking gear sets. – Players are allotted one portrait for every gear set created. – All settings other than equipped gear can be copied to other portraits. – New portrait motions have been added. – New portrait accents have been added. – The display of requirements for framer’s kits has been adjusted. – Viewing Portraits From the main menu, select Portraits to open a list of all available portraits. They are sorted in order according to your gear sets. – Editing Portraits Select the portrait you wish to edit, then Edit Portrait from the subcommand menu. – Using as Instant Portrait When enabled, portraits will be applied as your Instant Portrait when the gear set is equipped. – Warning Portraits that meet the following criteria will be marked with a warning symbol. These portraits must either be edited or restored to default settings. – Portraits that have never been edited prior to Patch 6.2. – Portraits whose gear set makeup has changed and been overwritten. – Portraits that no longer match your character’s appearance after using a phial of Fantasia. – Copying Settings It is possible to copy settings other than equipped gear (motions, accents, etc.) to other portraits. Class or job-specific motions cannot be copied over. – Players can now request gear repairs from party and alliance members. Requests must be made in areas where repairing gear is permitted. Players may then offer gear whose durability is below 100% to have it repaired, adding 100% to its durability. Players on the free trial cannot use this feature. – Making Requests Select the player to whom you wish to send a request, then select Request Repair from the subcommand menu. In the window that appears, select the gear you wish to have repaired, set a reward, then select Submit Request. After confirming the request, the selected player can repair your gear. Gear List The list of items to offer for repair will only include gear whose durability is less than 100%. If the selected player does not meet the requirements to repair a piece of gear, it will appear grayed out in the list. – Required Dark Matter The Repair Request menu will display the number of Dark Matter to be consumed, as well as the number owned by the player who will repair the gear. If the player conducting repairs has insufficient Dark Matter of the required grade, a higher grade will be consumed. Reward You can offer a reward for repair of your gear, up to a maximum of 1,000,000 gil. In order to prevent server congestion immediately after the release of Patch 6.2, we will be implementing multiple field instances for Lower La Noscea. We will continue to monitor server activity and remove these features when server congestion is determined to no longer be an issue. – Particular instances can be selected when entering from a neighboring area or teleporting via aetheryte. – The following additions and adjustments have been made to the Currency window: The order in which currencies will cycle on the HUD can be adjusted via arrow buttons in the Currency Settings window. – An option to select the default currency displayed on the HUD has been added. – New dungeons are available for Explorer Mode. – Available Duties Pharos Sirius (Hard) Copperbell Mines (Hard) Haukke Manor (Hard) The Lost City of Amdapor Halatali (Hard) Brayflox’s Longstop (Hard) Hullbreaker Isle The Tam-Tara Deepcroft (Hard) The Stone Vigil (Hard) Snowcloak Sastasha (Hard) The Sunken Temple of Qarn (Hard) The Keeper of the Lake The Wanderer’s Palace (Hard) Amdapor Keep (Hard) The Fell Court of Troia The duties that can be recorded have changed: The Mothercrystal – The Final Day – Asphodelos: The Fourth Circle (Savage) The Mothercrystal – Asphodelos: The Fourth Circle (Savage) – Aglaia – The Promote to Cross-world Linkshell Master subcommand has been added. The player to be promoted to cross-world linkshell master must meet the following requirements: The character’s Home World must be in the same logical data center. – The character must be logged in at the time of promotion. – The character cannot be an invitee. – When changing the following search criteria in the Party Finder window, a confirmation prompt will now be displayed when selecting Cancel without saving your settings: Roles – Filter Settings – Detailed Search – The following adjustments have been made to the subcommand menu on the Character Selection screen: The Delete Character subcommand has been moved, and is now under the More Subcommands menu. The confirmation prompt displayed when selecting options in the subcommand menu has been adjusted. To improve support for color blindness, the color of area markers on maps has been adjusted. After selecting an option in a drop-down list that allows scrolling, the position of the cursor when re-opening the drop-down list has been adjusted to display the previous and next options. The following adjustments have been made to the prompts for accepting friend requests: The prompt will now have three options─Accept, Wait, and Decline. When choosing to respond to a friend request via the Friend List tab of the Social window, the Accept Friend Request subcommand has been changed to Respond to Friend Request. The following features have been implemented to improve graphics processing: Graphics Processing Optimization Frame rate when under higher GPU load has been improved. Dynamic resolution has been implemented (Windows/PlayStation®4/PlayStation®5). When the GPU is under heavy load and causing the frame rate to drop, the 3D resolution will be reduced incrementally to improve frame rate. This feature can be enabled under the Graphics Settings tab of the System Configuration menu. This feature cannot be applied in certain situations, such as when using group pose. – This feature is still in its beta stage as of Patch 6.2. Its implementation is in preparation for further graphical improvements planned with the release of the next expansion. The functionality of this feature is subject to change. – The following options have been added to the Character Configuration menu: Graphics Settings – Resolution – Enable Dynamic Resolution – The following options have been added to the Character Configuration menu: Hotbar Settings – Display – Hotbar Display Settings – Display Recast Times – Type 1: Bottom Left – Type 2: Centered – The following additions and adjustments have been made to the staff credits: The game credits will now include their date of release. The controls and control guide for the staff credits have been improved, allowing navigation with modified keybindings. The Steam overlay will now appear when loading the game via Steam. The Steam overlay is an in-game interface that allows access to many Steam features while playing games. Because the keybind to toggle its display overlaps with the default keybind for cycling enemies back (Shift+Tab), it is recommended to adjust the following settings as needed: Disable Steam Overlay Display – In the Steam client, select Steam then Settings. Under the In-Game tab, uncheck the box for “Enable the Steam Overlay while in-game.” Change the Keybinding for Steam Overlay In the Steam client, select Steam then Settings. Under the In-Game tab, change the keybind setting via “Overlay shortcut keys.” The following text commands have been added: Command Description – /spirit USAGE:/spirit [subcommand] – Show off your team spirit. – Both text and motion will be displayed when no subcommand is specified. – Additions have been made to the auto-translation dictionary. – Additions have been made to the PlayStation®4/PlayStation®5 auto-complete dictionary. – New trophies have been added. (PlayStation®5) – New music, sound effects, and voices have been added. – So, that’s everything you need to know about FFXIV 6.2 patch. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform? |
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FFXIV Pandaemonium: Anabaseios release date, item level requirements, more – Dexerto
FFXIV Pandaemonium: Anabaseios release date, item level requirements, more Square EnixThe last tier of Final Fantasy XIV’s Pandaemonium raids have opened in Patch 6.4, bringing four new encounters and the conclusion to the story. Here’s what we know including release date, item level requirement, and more. Final Fantasy XIV has seen a meteoric rise in popularity as an MMO in recent years. The game has seen surges in popularity due to scandals occurring at Blizzard and the decline in their MMO World of Warcraft. With the conclusion of the story arc with the release of Endwalker, Final Fantasy XIV players are in the after patches, awaiting the next major expansion. During this time developer Square Enix releases periodic patches with content for players to enjoy whilst they prepare for the next major release. Patch 6.4 brought about the final tier of the raid storyline for Endwalker, Pandaemonium. This last tier contains 4 encounters on both a normal and savage difficulty. FFXIV Pandaemonium Anabaseios release date FFXIV’s Pandaemonium: Anabaseios will released with Patch 6.4 on May 23, 2023. The savage difficulty of this raid dropped one week after the release of the patch on May 30, 2023. FFXIV Pandaemonium Anabaseios item level requirement Pandaemonium: Anabaseios’ item level requirement is 615. Players must fulfill this requirement in order to enter the duty. However, on Savage Difficulty, it is encouraged to bring in as high of an item level as possible in order to meet the DPS checks. FFXIV Pandaemonium Anabaseios reward changes As announced in the recent live letter, Square Enix will be easing up on the requirements for gaining the loot for this savage tier. The amount of Mythos required to exchange for gear has been reduced, and Mythos IV can now be exchanged for any of the previous Mythos in a one-to-one ratio. One Mythos is given to players after completing a fight on Savage difficulty. Alongside this, the Anabaseios chest plate will be available from P11S, whilst also being available from P12S. FFXIV Pandaemonium Anabaseios: what to expect Pandaemonium Anabaseios will continue the storyline of Pandaemonium, the raid questline for Endwalker. Anabaseios has 4 encounters like the previous tiers. Each one will require the previous one to unlock as well as the completion of the questline. Savage Difficulty works similarly to this, however, you won’t need to complete the questline like normal mode. Alongside this, the Savage Difficulty of this raid tier is quite difficult, as it is the final tier within the raid series. We now know of every encounter within Pandaemonium: Anabaseios, these are: Turn 9: Cocytos – Turn 10: Pandaemonium – Turn 11: Themis – Turn 12: Athena –
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FFXIV Endwalker update 6.01 patch notes: Pandaemonium, new quests & items – Dexerto
FFXIV Endwalker update 6.01 patch notes: Pandaemonium, new quests & items Square EnixFinal Fantasy XIV Online Endwalker’s patch 6.01 adds the new Pandaemonium raid dungeon, items, and quests in order to make your FFXIV journey even better. Check out the full patch notes for the update. Final Fantasy XIV Online’s concluding chapter, Endwalker, has finally hit our screens. Drawing the current story arc to a close in true FFXIV style, players across Eorzea have been quick to dive into the end of all days. Well, sort of. Due to ongoing server issues, Square Enix have struggled to cater to the millions of players that are flocking back to the game. Hopefully FFXIV’s 6.01 update will clear up some of the irritating problems, but it also introduces swathes of new content. From the new Pandaemonium raid dungeon to awesome looking items, here’s a rundown of FFXIV Endwalker’s 6.01 update’s patch notes. Contents FFXIV Endwalker 6.01: Pandaemonium Asphodelos Of course, the highlight of FFXIV Endwalker patch 6.01 is the newest raid dungeon to join the game’s ever-expanding roster, Pandaemonium: Asphodelos. A ghastly realm engulfed in a black mist and shadowed by spindly, warped trees, players will have 90 minutes to complete the raid and earn Pandaemonium Points. These are then traded to Mylenie in Labyrinthos or Djole in Radz-at-Han in order to earn some all-new items. FFXIV Endwalker 6.01: Patch Notes Below are the patch notes for FFXIV Endwalker’s 6.01 update, courtesy of Square Enix. Playable Content Quests Chronicles of a New Era quests have been added. – The following adjustments have been made to the instanced battle for the quest “In from the Cold”: (These adjustments are only applicable when choosing the Easy or Very Easy difficulties after failing the duty.) The effects of the Indomitable Spirit status effect have been increased. – The initial number of uses of the duty action has been increased. – To more easily locate certain items required to progress in this duty, the amount of fuel-concealing wreckage in the area has been increased. – – Housing New orchestrion rolls have been added. – The Manderville Gold Saucer New Triple Triad cards have been added. – Battle System The new raid dungeon Pandæmonium: Asphodelos has been added. – * Players can queue solo via the Duty Finder after unlocking the raid. Requirements Where Familiars Dare Rewards Treasure coffers that appear upon completing Pandæmonium: Asphodelos will not yield gear, but instead yield tokens that can be traded for gear of your choosing. You can only receive one token per circle of Pandæmonium: Asphodelos each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed. Also note that there is no weekly restriction on entering Pandæmonium: Asphodelos. * Reward eligibility will be reset every Tuesday at 12:00 a.m. (PST). Item Exchange The items obtained from treasure coffers can be exchanged for gear by speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6). Completion Reward Upon completing Asphodelos: The Fourth Circle, players can also earn an unsung blade of Asphodelos once per week. This reward can be exchanged with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6) for discal tomestones, which can in turn be exchanged for weapons. * Reward eligibility will be reset every Tuesday at 12:00 a.m. (PST). * Weapons will be available for exchange for discal tomestones after the introduction of Allagan tomestones of astronomy, which are scheduled to be released two weeks after patch 6.01. Furthermore, with the introduction of Allagan tomestones of astronomy, the number of tomestones required for weapons exchange has been reduced from 1,000 to 500. The following duties have been added to Duty Roulette: Mentor: – Asphodelos: The First Circle – Asphodelos: The Second Circle – Asphodelos: The Third Circle – Asphodelos: The Fourth Circle – – The following duties have been added to Duty Roulette: Normal Raids: – Asphodelos: The First Circle – Asphodelos: The Second Circle – Asphodelos: The Third Circle – Asphodelos: The Fourth Circle – – The required average item level to register for Duty Roulette: Mentor has been increased from 540 to 565. – Experience points earned by completing level 81 to 89 dungeons has been increased. – Experience points earned by completing junior, associate, and senior guildship mark bills has been increased. – Items New items have been added. – New minions have been added. – System New achievements have been added. – New trophies have been added (PlayStation®5). – New music has been added. – The volume of the sound effect played when successfully completing an action combo has been increased. – The sound effect of the scholar action Broil IV has been adjusted. – Combat sounds for Voice 4 of male Viera have been adjusted. – Players can now use the Character Renaming Service even when servers are heavily congested. – Resolved Issues The following issues have been addressed. An issue wherein accompanying NPCs behaved strangely in areas with changes in elevation. – An issue wherein progressing to a certain point in the final quest of the Endwalker main scenario prevented progression in the Chronicles of a New Era quest “Gods of Eld.” – An issue when undertaking the quests “Morbid Motivation” and “Cut from a Different Cloth” wherein completion of a level 80 dungeon via Duty Roulette: Level 50/60/70/80 Dungeons did not count toward quest progression. – An issue when undertaking the quest “Seeking Inspiration” wherein completion of level 81 to 89 dungeons via Duty Roulette: Leveling did not count toward quest progression. – An issue wherein Ixal daily quests required the submission of belts. – An issue when undertaking the Battle of Castrum Lacus Litore wherein the HP of the tunnel armor was incorrect. – An issue when undertaking hunts in 6.0 areas wherein guildship mark bills did not reward sacks of nuts under certain conditions. – An issue during certain FATEs in Thavnair wherein spells cast by enemies appeared in the battle log much more frequently than intended. – An issue when playing as gunbreaker wherein the number of charged cartridges in the Powder Gauge displayed incorrectly after disengaging level sync under certain conditions. – An issue when playing as ninja wherein execution of Hollow Nozuichi caused the status effects Forked Raiju Ready and Fleeting Raiju Ready to expire. – An issue wherein the description for the trait Enhanced Apex Arrow was incorrect. * This issue did not affect the functionality of this trait. – An issue wherein descriptions for the samurai PvE actions Mangetsu and Oka listed Fuga as their combo action even after learning the action Fuko. * This issue did not affect the functionality of this action. – An issue wherein the description of the status effect “Enhanced Flare” erroneously read the “next” Flare cast will deal increased damage. * This issue did not affect the functionality of this action. – An issue wherein the description for the sage action Eukrasia did not state that its recast timer is unaffected by status effects or gear attributes. * This issue did not affect the functionality of this action. – An issue wherein the descriptions for the reaper PvP actions Blood Stalk, Unveiled Gibbet, Unveiled Gallows, and Grim Swathe are incorrect. * This issue did not affect the functionality of this action. – An issue wherein the graphics of the hairstyle Both Ways displayed incorrectly under certain conditions. – An issue wherein the use of dye did not apply to paladin’s Idealized Chevalier gear. – An issue wherein job-specific gear introduced in Patch 6.0 did not include “IL and attributes synced to current job level” in their descriptions. – An issue in the last area introduced in Patch 6.0 wherein enemies that spawn in FATEs would attack players even when under the effect of the action Sneak. – An issue when undertaking Studium deliveries wherein players were granted experience points when crafting items required for quest progression. – An issue wherein the materials needed for the carpenter recipe Rarefied Integral Fishing Rod were incorrect. – An issue wherein certain potions restored more HP than intended under certain conditions. – An issue wherein the sale price of Competent Craftsman’s Draught, Commanding Craftsman’s Draught, and Cunning Craftsman’s Draught were incorrect. – An issue wherein the sale price of items displayed incorrectly when toggling the display of high-quality and low-quality item details. – An issue in Lord of Verminion wherein certain minion action descriptions stated their ATK had a potency of 180, when it was in fact higher. – An issue in Lord of Verminion wherein certain poppet minion actions slowed the movement of enemies despite their descriptions stating enemies in range are bound for the effect duration. – An issue when viewing the credits wherein players were forcibly disconnected due to inactivity. – An issue when playing the opening movie for Endwalker wherein audio channels were switched, resulting in improper sound balance (PlayStation®4 and PlayStation®5 only). – An issue wherein selecting Logitech PRO-G 50mm under Sound Settings did not affect audio quality. – An issue wherein enabling Immerse Spatial Audio prevented sound effects from playing under certain conditions. – An issue wherein certain sounds do not play correctly under certain conditions. * We expect sound issues created after the release of Patch 6.0 to be resolved via adjustments to the sound engine. Should you continue to experience sound-related issues, we recommend the following: Open the Windows control panel, select your default audio device, and view properties. Then, under the Advanced tab, select a lower setting for the default format. (A lower bit rate and Hz range is less system intensive.) – Other minor text issues have also been addressed. – An issue wherein the polygon count of grapes in Labyrinthos were reduced in excess to alleviate system memory usage in the area. * They have been adjusted to be comparable to those found at the Crystarium. – Other various issues have also been addressed. Known Issues An issue wherein the NPC Cocobuki does not appear under certain conditions. * This does not affect the ability to progress through quests. – An issue in Pandæmonium: Asphodelos wherein multiple instances of flying text and battle log text appears when certain status effects expire. –
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FFXIV Endwalker Sage class guide: How to unlock, all actions & traits – Dexerto
FFXIV Endwalker Sage class guide: How to unlock, all actions & traits Square EnixLooking to master FFXIV’s Sage job? Here’s how to unlock the new healing class, as well as some tips and tricks to bend their abilities to your will. Final Fantasy XIV Endwalker introduces several changes to its combat system, new Actions and Traits for your character, or even whole new Classes, Reaper and Sage. The new Sage job reinvents the healer wheel and allows you to support your allies like never before. So here’s how to unlock Sage in FFXIV, as well as a rundown of their abilities and how to play them. Contents FFXIV Endwalker: How To Unlock Sage To unlock Sage, you must start the following quest: Sage’s Path Quest Giver: Sharlayan Maiden – Requirement: Endwalker expansion purchased – Location: Limsa Lominsa (9.4, 12.9) – Level: 70 – FFXIV Endwalker: Sage Class Overview & Basic Tips Since this class will start at level 70, you will have a basic understanding of the job from the very first moment. However, you should spend some time on Roulettes or other activities, and try to get comfortable with how the class develops in combat. First and foremost, you must understand that Healers have two different approaches in strategy, depending on how their skills work. While White Mage and Astrologian are pure Healing classes, Scholar and Sage are Barrier Healers, more focused on preventing damage while retaining DPS capabilities instead of merely healing the damage done to the party. As a Sage, you want to protect your allies while also preventing or mitigating the incoming damage, only healing when it’s strictly necessary. To do that, the most important skill you need to learn about is Kardia. Kardia applies the Kardion effect to yourself and the ally you’re targeting. This effect will heal both of you every time you use an offensive skill, like Dosis. The main healing tools you will have from the start are Diagnosis and Prognosis, the first being a targeted healing move and the latter providing a healing AoE. Combining Eukrasia with any of the three main skills will give you access to Eukrasian versions of Dosis, now inflicting damage over time, and Diagnosis and Prognosis now providing barriers. On top of this, you will have access to a few regenerative techniques, like Pepsis or Physis. Last but not least, another helpful Sage tool comes in the form of the Addersgall class trait and the skills related to it, Druochole, Kerachole, Ixochole, and Taurochole. These skills will provide more potent healing resources that will spend Addersgall stacks, and on later levels, you will also gain access to the Addersting trait. FFXIV Endwalker: Sage Actions Dosis Level: 1 MP Cost: 400 Casting Time: 1.5 Seconds Cooldown: 2.5 Seconds Effect: Deals unaspected damage with a potency of 300. Cure Potency: 170 Diagnosis Level: 2 MP Cost: 400 Casting Time: 1.5 Seconds Cooldown: 2.5 Seconds Effect: Restores target’s HP. Cure Potency: 450 Kardia Level: 4 Cooldown: 5 Seconds Effect: Grants self the effect of Kardia and a selected party member or self the effect of Kardion, restoring HP after casting certain magic attacks. Prognosis Level: 10 MP Cost: 800 Casting Time: 2 Seconds Cooldown: 2.5 Seconds Effect: Restores own HP and the HP of all nearby party members. Cure Potency: 300 Egeiro Level: 12 MP Cost: 2,400 Casting Time: 8 Seconds Cooldown: 2.5 Seconds Effect: Resurrects target to a weakened state. Physis Level: 20 Cooldown: 60 Seconds Effect: Gradually restores own HP and the HP of all nearby party members. Cure Potency: 100 Phlegma Level: 26 MP Cost: 400 Cooldown: 45 Seconds Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 30% less for all remaining enemies. Cure Potency: 170 Eukrasia Level: 30 Cooldown: 1 Second Effect: Augments certain offensive and healing magic actions. Eukrasian Diagnosis Level: 30 MP Cost: 900 Cooldown: 1.5 Seconds Effect: Restores target’s HP. Cure Potency: 300 Eukrasian Prognosis Level: 30 MP Cost: 900 Cooldown: 1.5 Seconds Effect: Restores own HP and the HP of all nearby party members. Cure Potency: 100 Eukrasian Dosis Level: 30 MP Cost: 400 Cooldown: 1.5 Seconds Effect: Deals unaspected damage over time. Cure Potency: 170 Soteria Level: 35 Cooldown: 90 Seconds Effect: Increases the cure potency of Kardion effects granted by you by 50%. Icarus Level: 40 Cooldown: 45 Seconds Effect: Rush to a targeted enemy’s or party member’s location. Druochole Level: 45 Cooldown: 1 Second Effect: Restores target’s HP. Cure Potency: 600 Dyskrasia Level: 46 MP Cost: 400 Cooldown: 2.5 Seconds Effect: Deals unaspected damage with a potency of 160 to all nearby enemies. Cure Potency: 170 Kerachole Level: 50 Cooldown: 30 Seconds Effect: Reduces damage taken by self and nearby party members by 10%. Cure Potency: 100 Ixochole Level: 52 Cooldown: 30 Seconds Effect: Restores own HP and the HP of all nearby party members. Cure Potency: 400 Zoe Level: 56 Cooldown: 90 Seconds Effect: Increases healing magic potency of your next healing spell by 30%. Pepsis Level: 58 Cooldown: 30 Seconds Effect: Restores own HP and the HP of nearby party members by removing Eukrasian Diagnosis and Eukrasian Prognosis effects granted by you. Eukrasian Diagnosis Cure Potency: 450 Eukrasian Prognosis Cure Potency: 350 Physis II Level: 60 Cooldown: 60 Seconds Effect: Gradually restores own HP and the HP of all nearby party members. Cure Potency: 130 Taurochole Level: 62 Cooldown: 45 Seconds Effect: Restores own or target party member’s HP. Cure Potency: 700 Toxikon Level: 66 Cooldown: 2.5 Seconds Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies. Haima Level: 70 Cooldown: 120 Seconds Effect: Erects a magicked barrier around self or target party member that absorbs damage equivalent to a heal of 300 potency. Dosis II Level: 72 MP Cost: 400 Casting Time: 1.5 Seconds Cooldown: 2.5 Seconds Effect: Deals unaspected damage with a potency of 320. Cure Potency: 170 Phlegma II Level: 72 MP Cost: 400 Cooldown: 45 Seconds Effect: Deals unaspected damage to the target and all enemies nearby it with a potency of 490 for the first enemy, and 50% less for all remaining enemies. Cure Potency: 170 Eukrasian Dosis II Level: 72 MP Cost: 400 Cooldown: 1.5 Seconds Effect: Deals unaspected damage over time. Cure Potency: 170 Rhizomata Level: 74 Cooldown: 90 Seconds Effect: Grants 1 stack of Addersgall. Holos Level: 76 Cooldown: 120 Seconds Effect: Restores own HP and the HP of all nearby party members. Cure Potency: 300 Panhaima Level: 80, obtained after completing the Job Quest “Life Ephemeral, Path Eternal ” Cooldown: 120 Seconds Effect: Erects a magicked barrier around self and all party members near you that absorbs damage equivalent to a heal of 200 potency. Dosis III Level: 82 MP Cost: 400 Casting Time: 1.5 Seconds Cooldown: 2.5 Seconds Effect: Deals unaspected damage with a potency of 330. Cure Potency: 170 Phlegma III Level: 82 MP Cost: 400 Cooldown: 45 Seconds Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 510 for the first enemy, and 50% less for all remaining enemies. Cure Potency: 170 Eukrasian Dosis III Level: 82 MP Cost: 400 Cooldown: 1.5 Seconds Effect: Deals unaspected damage over time. Cure Potency: 170 Dyskrasia II Level: 82 MP Cost: 400 Cooldown: 2.5 Seconds Effect: Deals unaspected damage with a potency of 170 to all nearby enemies. Cure Potency: 170 Toxikon II Level: 82 Cooldown: 2.5 Seconds Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 330 for the first enemy, and 50% less for all remaining enemies. Cure Potency: 170 Krasis Level: 86 Cooldown: 60 Seconds Effect: Increases HP recovery via healing actions for a party member of self by 20%. Pneuma Level: 90 MP Cost: 700 Casting Time: 1.5 Seconds Cooldown: 120 Seconds Effect: Deals unaspected damage to all enemies in a straight line before you with a potency of 330 for the first enemy, and 40% less for all remaining enemies. Restores own HP and the HP of all party members within a radius of 20 yalms Cure Potency: 600 – Restores HP to targets under the effect of Kardion granted by you Cure Potency: 170 – Final Fantasy XIV Endwalker: Sage Class Traits Maim and Mend Level: 20 Effect: Increases base action damage and HP restoration by 10%. Maim and Mend II Level: 40 Effect: Increases base action damage and HP restoration by 30%. Addersgall Level: 45 Effect: Grants 1 stack of Addersgall automatically every twenty seconds. Somanoutic Oath Level: 54 Effect: Increases the potency of Dosis to 250, Phlegma to 330, and Eukrasian Dosis to 35. Physis Mastery Level: 60 Effect: Upgrades Physis to Physis II. Somanoutic Oath II Level: 64 Effect: Increases the potency of Dosis to 300, Phlegma to 400, and Eukrasian Dosis to 40. Addersting Level: 66 Effect: Grants 1 stack of Addersting when the barrier granted by Eukrasian Diagnosis is completely absorbed. Offensive Magic Mastery Level: 72 Effect: Upgrades Dosis to Dosis II, Phlegma to Phlegma II, and Eukrasian Dosis to Eukrasian Dosis II. Also increases the potency of Toxikon to 300. Enhanced Kerachole Level: 78 Effect: Adds an additional effect to Kerachole that grants healing over time. Offensive Magic Mastery II Level: 82 Effect: Upgrades Dosis II to Dosis III, Phlegma II to Phlegma III, Eukrasian Dosis II to Eukrasian Dosis III, Dyskrasia to Dyskrasia II, and Toxikon to Toxikon II. Enhanced Healing Magic Level: 85 Effect: Increases the healing potency of Diagnosis to 450 and Kardia to 170. Also increases the strength of barriers granted by Eukrasian Diagnosis to 180% the amount of HP restored, and Eukrasian Prognosis to 320% the amount of HP restored. Enhanced Zoe Level: 88 Effect: Reduces Zoe recast time to 90 seconds. This article was written by Santi Leguiza. So that’s how to master the Sage in FFXIV Endwalker! Looking to become the best Warrior of Light Eorzea has ever seen? Be sure to check out our Final Fantasy guides: The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Smileton dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | Is Final Fantasy XIV free to play?
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Female Yu-Gi-Oh player quits tournament because opponents smelled bad – Dexerto
Female Yu-Gi-Oh player quits tournament because opponents smelled bad GallopA Yu-Gi-Oh card tournament smelled so bad that a player decided to drop out because she couldn’t stand it anymore. Personal hygiene is always important, but some gaming conventions and tournaments have earned a reputation for their players not exactly showing up fresh. Over the years we’ve seen plenty of instances where an attendee’s smell causes backlash and it’s not just limited to the United States. Earlier this month, a Japanese tournament went off the rails when a player’s smell was so bad, it made a competitor quit. The situation became public in a thread on X where a player expressed concern for one of the women competing after revealing it was her first-ever Yu-Gi-Oh event and was under the impression she got clobbered. However, the female player would set the matter straight, revealing that she left because of third-rate duelists with fourth-rate hygiene. “I left halfway through because I couldn’t stand the smell,” she said. “Not that I’m sad about losing at all or anything.” In the comments, the player elaborated on the disgust, explaining that the smell was “no laughing matter” and urged duelists to take baths. “There are some stinky female duelists, but the men are in a class of their own,” she added. Hygiene has been so much of an issue at Yu-Gi-Oh tournaments that Konami even made a rule that players who show up smelling bad or wearing dirty clothes could be penalized. The problem isn’t limited to Yu-Gi-Oh either. Last year, Smash pro Cosmos struggled to find deodorant at a tournament after his opponent complained about his body odor.
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10 features we need in Nintendo Switch’s successor – Dexerto
10 features we need in Nintendo Switch’s successor NintendoNintendo has finally lifted the lid on its follow-up to the Nintendo Switch, so with fresh hardware on the horizon, here are the features we need to see on the Switch 2. After years of speculation, Nintendo President Shuntaro Furukawa recently confirmed the existence of new Nintendo hardware, a successor to the company’s wildly successful Nintendo Switch. It’s hard to believe, but Nintendo originally released the Switch back in 2017, over seven years ago now, and has recently tipped over 140 million units sold worldwide. So, whatever the next hardware is — Nintendo Switch 2 or otherwise — it has a huge legacy to follow. While some reports hint towards obvious inclusions like more powerful hardware, and even some exciting tech like 4k upscaling through NVidia DLSS technology, we’re diving into even more features that we want to see in the Nintendo Switch 2 to get us really excited for whatever Nintendo does next. 10. More power Let’s start with the obvious. The Nintendo Switch is over seven years old, and even at the time of launch, it was released with a relatively modest amount of power thanks to a custom NVidia chip. The Switch is essentially an Android tablet with controllers strapped on the side, but Nintendo took this power and ran with it. There is no world where the Nintendo Switch 2 doesn’t improve on that power, but we’d like to see a significant jump, especially after the Switch was essentially as powerful as the Wii U. Even a decade later, there aren’t many Switch games that look better than Mario Kart 8, so let’s shift things into a higher gear. Plus, when Nintendo originally released the Switch, they had the handheld market cornered, only coming up against the dying days of the Playstation Vita and its own Nintendo 3DS for competition. However, the success of the Nintendo Switch reignited the handheld market, and many competitors have worked hard to offer either more compact or more powerful hardware, such as the Steam Deck and the recent Steam Deck OLED. The trick of “imagine a Wii U but portable” was a one-time pass, and eager gamers are now getting used to the idea of much more powerful handheld systems, so Nintendo has to prove this new console is good enough to compete with devices like the Asus ROG Ally. As always, Nintendo doesn’t want to make the most powerful device on the market; instead, it wants to make the best games on the market, and a console is just a vessel for its ideas. But some improvements like a 1080p screen, much improved internal storage (at least 128GB, I beg of you, Nintendo), and some seriously improved power will do wonders for this new console as long as Nintendo can keep it in the family-friendly $300 dollar price range. 9. Different colors at launch The Nintendo Switch marked a significant moment for Nintendo. Being haunted by the specter of the Wii U’s financial failure, the company seemingly wanted to shake off the ‘kiddy’ image and instead produce a sleek and almost cool console reminiscent of designs from companies like Apple. So, it’s little surprise that the Nintendo Switch launched with smooth edges, a minimalist design, and even with the option of the muted grey Joy-Con controllers for the adults too embarrassed to be seen with red and blue controllers on the train. That tactic worked, but for Nintendo Switch 2, we want the choice to have big, bold colors that feel like a mixture of the sleek Switch design and the more ostentatious colorways of fun consoles like the Dreamcast or even early Apple computers. In fact, one thing we’re dreaming of seeing returning is the clear plastic and bright colors of consoles like the atomic purple Game Boy Color or the N64. Some older gamers will want to have a monotone white console, so they look a tad less silly while playing Mario Golf, but let us choose the bolder colors if we want. It’s very rare to see a console launch with multiple colorways, often due to hardware manufacturing limitations. Still, Nintendo could, at the very least, get around this issue with multiple options for the Joy-Con, or whatever controllers they attach to the Nintendo Switch 2. Give us purple, orange, blue, and much more. The Switch Lite looks gorgeous in different colors, after all. 8. Entertainment apps Making the Nintendo Switch a purely gaming-focused device clearly paid off, but if you were one of the seven owners of the Wii U, you might also remember the convenience of some entertainment apps like Netflix on the device. Now, in a world with many more streaming services and essential apps in our lives, the lack of Netflix or Disney+ on the Switch feels more like a glaring omission than ever. The Nintendo Switch has already proven itself as a device for gamers, so while Nintendo may have previously wanted to lose the family-orientated personality of the Wii U thanks to these lifestyle apps, they’re now an essential part of many people’s lives. Not to mention, as a handheld device, it would be fantastic to be able to download Netflix titles to watch later on and would cement the Nintendo Switch 2 as a portable powerhouse ready to meet your every need. 7. Themes and backgrounds The Nintendo Switch’s paltry selection of themes (black or white) has been the source of many jokes over the years, but it does speak to Nintendo’s design philosophy with the Nintendo Switch, a device purely for gaming quickly. While there’s no confirmation, Nintendo’s commitment to a lean and clean Switch menu seems to be to keep down the demands of the internal processors, instead making sure any and all RAM is going towards the snappy OS. Anyone who has a 3DS may know how painfully slow it is to jump out of games or even navigate the menus, a problem only exacerbated when you load it up with fancy icons, backgrounds, and music. With this in mind, the Switch’s sleek aesthetic makes more sense. So, what better show of your new console’s processing power than to show off how it can run a menu and a different theme at the same time? In fact, the whole Switch OS could do with an overhaul, much like the changes from PS4 to PS5 that showcase a generational leap. We don’t need to get buried in fancy backgrounds or music, but it would be lovely to see a bit more set-dressing around the menu we’re sure to spend the best part of the next decade staring at while choosing which game to play. 6. Improved dock Back before the launch of the Nintendo Switch, Nintendo consolidated two separate development houses – one focused on handheld and one focused on home console – into one giant happy family that just makes Nintendo games. Then, as the world soon saw, this distinction between handheld and home console games is no more, helping Nintendo to make even more games for a single device while giving consumers the option to play wherever they want. The success of the Switch shows this is the right move in the future, but that doesn’t mean we can’t ask for a little more from our humble Nintendo Switch dock, especially as it’ll be taking up space in our gaming cabinets or television stands for the foreseeable future. While there is very little chance of a handheld console running games in 4K, a new dock could actually harbor some processing power of its own, helping to give games a boost through technology like DLSS upscaling. We already know that Nintendo developed a custom chipset alongside NVidia for the Nintendo Switch, so it’s very likely they’ve done the same for its successor. So, hopefully, they’re also making use of the company’s proprietary upscaling technology as well. It would also be nice to get a couple more USB slots, perhaps the option to expand storage with an external hard drive, and perhaps even some customization features akin to the removable faceplates of the New Nintendo 3DS. Oh, and please make it smaller. 5. A pack-in game One thing about the Switch that felt decidedly un-Nintendo was the lack of a game packed into the console. Anyone old enough to remember the launch of the Nintendo Wii may remember that Wii Sports is the game that sold millions of consoles, and smartly it was free with every Wii. While the Nintendo 3DS’s pack-in games didn’t have quite the same cultural impact, titles like Face Raiders and the console’s AR cards did a great job of showing off the 3DS’s capabilities, as well as giving fans something to do on launch day. In fact, there’s a strong argument that the Nintendo Switch should have had a pack-in game, as the launch title Snipper-Clips was an entertaining puzzle game that perfectly showcased the potential of the Nintendo Switch’s Joy-Con controllers. While it’ll be some time before we find out what the ‘gimmick’ or main selling point of the Nintendo Switch 2 is, Nintendo is going to have to convince millions of happy Switch owners that their new console is worth spending hundreds of dollars on. So, launch the console with a mission statement, pack in a game that shows off the power and new features of the Nintendo Switch 2, and don’t charge consumers to experience this. PS5 did this recently with Astro’s Playroom, and it remains one of the best showcases for the PS5 controller ever made. 4. Better online functionality So often, Nintendo does things in a peculiar or unexpected way, and this is usually what endears people to the company. However, one area where the company’s reluctance to follow modern trends may have hurt them is with online features. When compared to consoles like the PS5 and Xbox Series S/X, the Nintendo approach to online feels archaic. In fact, sometimes the company is even outflanked by its previous achievements. While some see the Wii U’s Miiverse as a failed experiment, in fact, the ability to interact with other players and share artwork or tips in games like Splatoon or the Legend of Zelda: Wind Waker HD were some of the most memorable moments for those games. Meanwhile, Nintendo originally introduced voice chat to the Wii and Nintendo DS, only for them to omit it from most of their current games in the guise of safeguarding. Frankly, with Nintendo Switch titles like Fortnite easily capable of voice chat through headphones with microphones, Nintendo’s resistance to voice chat feels like stubbornness at this point. Kids will play online and chat either way, whether that’s through Discord and similar voice chatting apps or just by using different consoles. If you can’t beat ‘em, join them, so we sincerely hope Nintendo saves us the convoluted pain of the Nintendo Switch Online app and makes voice chat both simple and available in most of their online games. 3. Achievements (in a Nintendo way) This may seem controversial to some, as many people think that Nintendo’s lack of an achievement system is a good thing, allowing players to simply explore games in their own time instead of jumping through hoops and completing mundane tasks just to see the little trophy icon pop up in the corner. If Nintendo ever does implement an achievement system, it will be in a very Nintendo way, and in fact, they already have. Several Nintendo games have their own achievement system baked into the software, and many of them reward players with things they can enjoy in those games. Folks who play mobile Nintendo games like Fire Emblem Heroes or Animal Crossing Pocket Camp will also know that these games work alongside Nintendo’s Platinum Points, allowing users to earn real physical rewards from the My Nintendo store. A carbon copy of the Playstation trophy system would be disappointing, but instead, it would be nice to see Nintendo expand the current integration between the Nintendo Switch Online app with missions and rewards that let players earn Platinum Points. Call them something cute like badges, let them transfer over to the physical My Nintendo rewards, and maybe even allow users to earn themes or badges as well as profile icons, much like the Badge Arcade on Nintendo 3DS. The building blocks are already there. We just need a little more cohesion, and an achievement system could add even more fun and value to the games we all know and love. 2. Overhauled Joy-Con Speaking of Snipper-Clips, that adorable multiplayer puzzler may have been one of the very few times the Nintendo Switch’s Joy-Con controllers felt either comfortable or essential. The Joy-Con are fiddly devices, hamstrung by the size needed to fit comfortably on a handheld system. It wouldn’t make sense for the Nintendo Switch 2 to become a lumbering log of a handheld console like the Lenovo Legion Go or the Asus Rog Ally, as these systems, while powerful, are far too heavy and cumbersome for younger gamers to enjoy. Much as many Nintendo fans may think otherwise, the company is focused on younger gamers first, and so it always should be. However, that doesn’t mean we can’t improve the Joy-Con and give everyone a better way to play some fresh new games at launch. Plenty of third-party controllers have improved on Nintendo’s design, with releases like the Hori Split Pad Compact or even the CRKD Nitro Deck offering some much-needed variety and comfort for handheld gaming sessions. Not to mention, Nintendo has had myriad issues with Joy-Con drift, as the fiddly controllers seemingly have the self-preservation instincts of a lemming, and the analog sticks have become a much-documented technical flaw that has even resulted in legal action against Nintendo. Whatever the Joy-Con or similar attachments for the Nintendo Switch 2 end up being, they need to include technology like hall-effects sticks and offer as much comfort as they do portability. Sure, the Joy-Cons help to keep the Switch portable, but what’s the point when players can’t play for long sessions without cramps thanks to their uncomfortable shape and size? 1. Backward compatibility This could be a dealbreaker. Nintendo made the right decision distancing itself from the Wii U. Still, by every possible metric, the Nintendo Switch has been a resounding success, with 140m consoles out in the wild and an astonishing amount of software sold both physical and digital. So, if we have to buy Mario Kart 8 Deluxe Pro or some other iteration of existing games again, it would be a really sour start to a new generation. Similarly, the Nintendo Switch Online library has taken years to get to a point where it justifies its existence and price, so starting again would be a huge disappointment. Nintendo fans have been patiently waiting for new additions to the Nintendo Switch Online service for years, so a generational leap is a great time to add some heavy-hitters to the service. Let’s finally add Pokemon games, Mother 3, and maybe even GameCube titles. The best thing Nintendo could do is make sure that the jump from Nintendo Switch to Nintendo Switch 2 is as seamless as the move from DSi to Nintendo 3DS. People already have Nintendo Switch accounts, so let us bring over our digital purchases with ease (ideally, with a little more internal storage to play with). But the biggest challenge will be physical games. The DS managed this by making DS cartridges fit into a 3DS, but not the other way around. 3DS cartridges have a small protrusion that mean you couldn’t jam one into a regular DS if you tried. With (presumably) more powerful hardware to play with and the possibility of exciting enhancements for older games through technology like NVidia’s DLSS upscaling, if players can pop in their Breath of the Wild cartridge and enjoy an improved version of that masterpiece, it’ll help the Nintendo Switch 2 to convince millions of gamers to make the generational jump. Nintendo fans will have plenty of time to ponder what could be next for the Nintendo Switch hardware, but alongside the obvious enhancements to processing power, we hope the Nintendo Switch 2 offers some much-needed refinements to show why we should give up our beloved Switch for whatever comes next.
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FBI used Nintendo Switch to find missing child 2,000 miles away – Dexerto
FBI used Nintendo Switch to find missing child 2,000 miles away NintendoThe FBI was able to locate a missing child after she connected her Nintendo Switch to WiFi. On August 3, 2022, 28-year-old Ethan Roberts allegedly took a 15-year-old girl – who remains anonymous – from her Virginia home. Now, she has been, thankfully, found 2,000 miles away in Arizona. According to reports, the child met Roberts on the Internet, and he traveled to Virginia to visit. However, he allegedly forced her into child pornography after putting her on a bus to Tolleson, Arizona. Luckily, the FBI was able to locate the abducted child based on her Nintendo Switch activity. FBI locates missing child after Switch connected to WiFi As first reported by ABC15 Arizona, federal court records show Roberts allowed the girl to bring her Nintendo Switch. After she connected to the Internet to watch YouTube or download a game, her friend quickly noticed the activity. “It’s probably nothing that anybody even had thought of at this point,” said retired Arizona DPS Director Frank Milstead. “The fact that somebody else down the road — another child — was bright enough to go, ‘Hey, look, my friend is online, and she’s been missing, and I need to tell somebody.,” The FBI worked together with Nintendo to acquire the device’s IP address – which was located at Roberts’ apartment complex. Eleven days after her initial disappearance, police arrested Roberts at his residence. Later, the federal court indicted Roberts for the charges of child pornography and transportation of a minor with intent to engage in criminal sexual activity. In April 2023, he made a plea deal and was sentenced to 30 years in federal prison.
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FaZe x 100 Thieves Founding Fathers LAN Tournament: Stream, participants, dates & more – Dexerto
FaZe x 100 Thieves Founding Fathers LAN Tournament: Stream, participants, dates & more FaZe ClanFaZe Clan, 100 Thieves, and OpTic Gaming are coming together to host the Founding Fathers LAN Tournament. Here is everything you need to know about the event. Three iconic North American esports teams are coming together to run a Call of Duty tournament with Hector ‘H3CZ’ Rodriguez, Richard ‘FaZe Banks’ Bengston, and Matthew ‘Nadeshot’ Haag hosting. The tournament comes as the result of Banks and Nadeshot taking shots at each other on social media and will settle the score between the two stars on the Call of Duty battlefield. From dates to participants, here’s everything there is to know about the Founding Fathers LAN Tournament. When does the FaZe x 100 Thieves Founding Fathers LAN Tournament start? The Founding Fathers LAN will feature four different Call of Duty games and multiple members of 100 Thieves, FaZe and OpTic’s rosters. The tournament starts on May 30 at 11 AM PT and is expected to last the entire day. How to watch the Founding Fathers LAN Tournament The tournament will broadcast across three different Twitch channels. Fans can catch all the action on FaZe ZooMaa’s, OpTic Scump’s, and Nadeshot’s streams on the day of the event. We have embedded Nadeshot’s channel below for your convenience. The tournament will be hosted and casted by ZooMaa 100 Theives’ CouRage and Scump. Founding Fathers LAN Tournament participants All three teams are sending their best gamers to participate in the event across their pro teams and content creators. An initial list of participants has been revealed, but more are expect to join the action. Below you can find the full list of participants, and which team they will represent. This list will be updated as more gamers are announced. FaZe Adapt – FaZe Apex – FaZe ATL Pro – FaZe Banks – FaZe Blaze – FaZe Crimsix – FaZe Kaysan – FaZe Max – FaZe Rug – FaZe Scope – FaZe Silky – FaZe Swagg – FaZe Temperrr – FaZe YourRAGE – FaZe ZooMaa – OpTic HecZ – OpTic Hitch – OpTic MBoZe – OpTic Methodz – OpTic Pamaj – OpTic Scump – OpTic Shotzzy – 100T Enabel – 100T Nadeshot – 100T JoshChx – What games will be played at the Founding Fathers LAN Tournament? The tournament will feature games of Modern Warfare 2 and Black Ops 2, the classic CoD games all three teams rose to fame with. The teams will play 4v4 matches in both games. The event will conclude with Banks and Nadeshot facing off in a 1v1 on MW2’s iconic Rust map while playing on an Xbox 360.
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FaZe Clan trolls xQc after raging at Bloo’s hilarious Splitgate spawn camp – Dexerto
FaZe Clan trolls xQc after raging at Bloo’s hilarious Splitgate spawn camp Twitch, xQcOW / Instagram, FaZeBloo / 1047 GamesLots of streamers have been enjoying the Splitgate Beta. This is a new free to play game that is set to release in 2021. Twitch star xQc might not be having as much fun as others after running into FaZe Bloo during a match. Garrett ‘Bloo’ Underhill joined FaZe Clan back in 2014 as a content creator and has since been streaming and rising up the charts as a Warzone player. Bloo has competed in a lot of Warzone tournaments including the NICKMERCS Warzone MFAM Gauntlet which he was able to win with his team. Bloo along with others have been grinding out the Splitgate beta new ranked mode. This FPS is a game that combines aspects of Halo and Portal to create the ultimate shooter and has a ranking system that goes from Bronze to Champion. Felix ‘xQc’ Lengyel was playing the game on stream when he ran into Bloo and was completely dominated by the FaZe member which led to an awesome rage montage. xQc calls FaZe Bloo a “dogsh*t player” during Splitgate rage The streamer for Luminosity Gaming was not too fond of his enemy during his ranked match. xQc was kept in an endless loop of death getting sniped across the map and well lets just say he wasn’t happy about it letting his stream know this Bloo guy, “is not on FaZe.” FaZe Clan took this moment to mock xQc in a little montage video of him losing his mind over Bloo clapping him. https://twitter.com/FaZeClan/status/1422230410063450116?s=20 xQc was getting absolutely destroyed by Bloo over and over again and you can hear him call Bloo cringe and a weirdo for spawn trapping him. He also wants to make it a note that Bloo is playing on a controller. Some people think that playing a controller is easier to play since there is aim assist. At the time of writing this Bloo is currently in Platinum 2 and still has three more tiers of ranks to climb before reaching the highest in the game.
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FaZe Clan to announce FaZe5 winners before 2021: finalists & reveal dates – Dexerto
FaZe Clan to announce FaZe5 winners before 2021: finalists & reveal dates FaZe ClanFaZe Clan’s ‘FaZe 5’ recruitment challenge is nearing its end, which means we’ll be finding out which five content creators have joined the prestigious organization for 2021 and beyond. Ever since starting out life as a sniping clan, FaZe Clan has become one of, if not the premier collectives for content creators. Their roots are in Call of Duty but they span out to everything – vlogs, streams, and even movies in the future. A few months ago, they launched another running of their “FaZe 5” challenge for 2020 to recruit even more creators. At the end of November, FaZe Clan had whittled their pool of new prospects down to just 20, and now the org is finally ready to announce the final five who made the grade. Read on below for the finalists, some predictions, and how to keep up with the big reveal. How to watch FaZe 5 2020 5 new FaZe members before 2020 is over…. Join us starting this Sunday, December 27th as each day we welcome a new #FAZE5 winner to the family $100,000 total in bonuses from @GFuelEnergy & a car from @NissanUSA are being given away to our winners Who will it be? pic.twitter.com/FlpaqBmuMP — FaZe Clan (@FaZeClan) December 24, 2020 The lucky gamers who will be FaZe’s newest members won’t find out they won all at once. Instead, the org will be announcing one winner per day starting December 27 and ending on the 31st. Each announcement will also be happening at the same time — 12 PM PST / 3 PM EST — so be sure to keep an eye on FaZe’s Twitter to find out who will be the newest members of the org for 2021. FaZe 5 2020 finalists and favorites Here are the top-2o finalists of this year’s FaZe 5 recruitment challenge. Since this list was unveiled, there have been a few more challenges that will determine which five get picked to be the winners. Proze – 22 years old – HunterTV – 20 – Conrady – 20 – Zenon – 9 – Lough – 14 – Zogoro – 22 – Cannaestia – 35 – K1ng – 14 – Montoya Twinz – 20 – Scope – 21 – RowdyRogan – 6 – Flea – 22 – Faxuty – 22 – NioRooch – 20 – Virus – 22 – Grant the Goat – 17 – Milliam – 15 – Stevie – 19 – Cufboys – 22 – Absorber – 17 – As for who we think will make it, First off, Stevie and Flea have become two of the most popular candidates among fans, and NioRooch is also up there as well. RowdyRogan, the 6-year-old Warzone phenom is also in the running, so don’t be surprised if he ends up making the cut as well. Either way, not much time is left until everyone will find out. It will definitely be exciting to watch, now just imagine how all of the candidates must feel!
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FaZe Clan reveals four new members as organization “reboots” – Dexerto
FaZe Clan reveals four new members as organization “reboots” FaZe ClanFaZe Clan has started rebuilding its team of content creators after “kicking” all but 14 members from the organization. FaZe Clan is in the midst of a restructuring phase after co-founder Banks laid off over one hundred employees and most of its arsenal of content creators, leaving only fourteen influencers on its roster. In April 2024, the esports and entertainment organization unveiled a few new members as part of its ongoing “reboot,” with more changes on the way. The first creator to be introduced to this new version of FaZe Clan was PlaqueBoy Max, who now goes by ‘FaZe Max’ on social media. He is primarily a Just Chatting streamer on Twitch who will occasionally play games like Fortnite, Fall Guys, and Roblox. Max started his streaming journey in 2021 with only 9 Twitch followers and has since skyrocketed to almost 700,000. He has gained a further 20,000 followers since the announcement. Twitch partner Silky, now known as FaZe Silky, was the next addition to FaZe’s new roster, who was announced in a video on Twitter/X on April 29. Boasting over 441,000 followers on Twitch, Silky is best known for his Just Chatting streams, alongside some occasional GTA V and NBA 2K20 broadcasts where around 3,600 viewers enjoy his content every day. The next creator to join FaZe’s arsenal was Jason Ween, a prominent Twitch streamer with over 270,000 followers. The popular variety streamer also has a healthy presence on YouTube, where he’s garnered over 520K subscribers thanks to his sense of humor, often cracking jokes about his “girl addiction” and bantering with other top broadcasters in multiplayer games. Finally, on May 1, Twitch streamer Lacy was revealed as the final new member. FaZe Lacy, a Fortnite pro, has over 500,000 Twitch followers, along with nearly 1M followers on TikTok and 170K subscribers on YouTube. Lacy’s reveal rounds out the new member additions, as confirmed by Banks, who said “that’s a f**king wrap” following the latest announcement. Banks, the newly appointed CEO, began the reboot on April 27 by kicking a majority of its content creators, in what he has said is an attempt to bring the organization back to its glory days. It’s not known yet what the future will hold for FaZe Clan now that its roster has been finalized as Banks continues to revamp the org in the weeks and months ahead.
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FaZe Clan announce SIX winners of FaZe5 recruitment challenge – Dexerto
FaZe Clan announce SIX winners of FaZe5 recruitment challenge FaZe ClanEverything that’s happened so far in FaZe 5 has led to this moment as FaZe Clan have revealed the five winners of their prized recruitment challenge, plus an extra one that came as a surprise. Due to its prestige and rarity, FaZe5 became a major talking point online and on social media when FaZe Clan announced they’d be running it again in 2020. For those who are unfamiliar – FaZe5 is an intense and competitive recruitment challenge through which the organization picks five people they feel are worthy to join their ranks. Over 200,000 aspiring gamers, content creators, editors, and more applied this year, a massive list that was cut down to 100 finalists in late October and dwindled down again, to just 20, in November. With no more cuts between the top-20 and the five winners, FaZe have now announced who the final five are – one revealed every day between December 27 – 31, as well as an additional sixth one on the final day that came as a big surprise. First FaZe5 winner announced: Faxuty On December 27, FaZe Clan announced that Faxuty is the first winner of the recruitment challenge. Faxuty is a partnered streamer on Twitch who boasts over 47,400 followers, nearly 9,000 subscribers on YouTube, and over 14,000 followers on Twitter. Meet the first 2020 FaZe Clan Recruitment Challenge winner… 🏆 @faxuty | #FAZE5 pic.twitter.com/Tg54afiRkz — FaZe Clan (@FaZeClan) December 27, 2020 His streaming content primarily focuses on Fortnite, especially competitively. Here’s his live reaction to finding out he will be joining FaZe in 2021. Second FaZe5 winner announced: Virus The second winner, Virus, was announced on December 28. Virus is a partnered streamer on Twitch with 147,000+ followers, along with an equally impressive 334,000+ subscribers on YouTube. His content is mostly consisting of Call of Duty, most recently Black Ops Cold War and Warzone, averaging between 100,000 to 300,000 views per video. Meet our 2nd 2020 FaZe Clan Recruitment Challenge winner, representing the Middle East… 🏆 @Virus_XII | #FAZE5 pic.twitter.com/nYMiiVmrkY — FaZe Clan (@FaZeClan) December 28, 2020 Here is Virus’ live reaction as his name was announced on-screen: Third FaZe5 winner announced: Flea December 29 saw the third winner of the recruitment challenge get unveiled – Flea, a Fortnite content creator who has one of the biggest presences on YouTube out of all the FaZe 5 entrants: over 1.66 million subscribers. The Australian boasts similarly high numbers on Twitter – nearly 280,000 followers – making him a big-name signing for FaZe Clan. Meet the 3rd 2020 FaZe Clan Recruitment Challenge winner, representing Australia: 🏆 @FleaYT | #FAZE5 pic.twitter.com/iikouobzXd — FaZe Clan (@FaZeClan) December 29, 2020 Here’s Flea’s reaction when he found out FaZe had picked him as one of the five winners: Fourth FaZe5 winner announced: NioRooch The penultimate FaZe5 winner was revealed on December 30 – Call of Duty streamer and content creator NioRooch. Nio has been in the CoD community for a long time before temporarily switching to Fortnite in the game’s heyday. The release of Warzone brought him back to his roots and he hasn’t looked back ever since, filling social media and YouTube with incredible clips that no one has been able to replicate at the same rate. Meet the 4th 2020 FaZe Clan Recruitment Challenge winner, representing Verdansk: 🏆 @NioRooch | #FAZE5 pic.twitter.com/OYkOXxpyIE — FaZe Clan (@FaZeClan) December 30, 2020 Nio currently has over 128,000 followers on Twitch, where he primarily creates his content, but his YouTube channel has been steadily growing as well, recently hitting 30,000 subscribers. Here’s his reaction after seeing his name as the fourth new member of FaZe’s recruitment challenge: Fifth FaZe5 winner announced: K1ng K1ng is the fifth and final winner of FaZe’s recruitment challenge, announced on December 31. At just 14 years old, the Argentine has already established himself as a massive name in the Fortnite scene, boasting just under a million subscribers on YouTube and over 400,000 followers on Twitter. Meet the 5th 2020 FaZe Clan Recruitment Challenge winner, representing Argentina: Conoce al quinto ganador del desafío de reclutamiento de FaZe Clan en 2020, en representación de Argentina pic.twitter.com/yhMaS50OUd — FaZe Clan (@FaZeClan) December 31, 2020 Here’s K1ng’s live reaction upon seeing his name picked as the final FaZe5 winner: Sixth FaZe5 winner announced: Scope Nobody saw it coming, but FaZe Clan actually revealed two winners on December 31. Moments after announcing K1ng, the org tweeted out that they’d decided to induct an unprecedented sixth winner of FaZe5: Scope. Scope is a Call of Duty content creator with over 100,000 followers on Twitch and nearly 200,000 subscribers on YouTube. Meet the FINAL 2020 FaZe Clan Recruitment Challenge winner… 🏆 @x_Scp | #FAZE5 pic.twitter.com/rI3snOTrtp — FaZe Clan (@FaZeClan) December 31, 2020 Remaining FaZe5 top-20 finalists With just six spots to go around between the 20 finalists, 14 of them fell just short of joining FaZe Clan. Here are the finalists who did not make the final cut: Proze – 22 years old – HunterTV – 20 – Conrady – 20 – Zenon – 9 – Lough – 14 – Zogoro – 22 – Cannaestia – 35 – Montoya Twinz – 20 – RowdyRogan – 6 – Grant the Goat – 17 – Milliam – 15 – Stevie – 19 – Cufboys – 22 – Absorber – 17 – What do FaZe5 winners get? In addition to joining arguably the most prestigious esports and gaming lifestyle organization in the world, the winners get some additional prizes for finishing on top: Nissan Kicks SUV (only for first-place – Faxuty) – $20,000 signing bonus – G FUEL endorsement contract for 3-6 months – Who do you want to see named next? Let us know on Twitter, @Dexerto!
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FaZe Clan and McDonald’s partner to make content focused on inclusion & diversity – Dexerto
FaZe Clan and McDonald’s partner to make content focused on inclusion & diversity FaZe ClanPopular esports organization and media company FaZe Clan are planning a content series focusing on diversity and inclusion in partnership with fast-food chain McDonald’s. As one of the most popular entities in gaming and internet culture, FaZe Clan seemingly have an endless queue of partners — both internet-savvy and more traditional in approach — waiting to collaborate. In their latest partnership announcement, FaZe Clan have entered a deal with the worldwide fast-food staple McDonald’s to produce a series of videos focussing on “diversity and inclusion.” More specifically, the series aims to tell the stories of some of the organization’s members and their challenges coming up in gaming to highlight “underserved and underrepresented youth”. FaZe Clan were accused of having a culture akin to that of a “frat house” that wasn’t very diverse in July 2020, when three of their senior staff departed the organization to start their own — namely, XSET. With the signings of Ewok and KaleiRenay, and now this diversity-focused content series with McDonald’s, it appears that they are keen to shed that image. She’s just built different. 🎯 @KaleiRenay pic.twitter.com/IftMjXnCgi — FaZe Clan (@FaZeClan) July 21, 2021 “At FaZe, we continue to move diversity and inclusion to the forefront of our priorities and are proud to partner with an iconic brand like McDonald’s who has paved the way,” said FaZe Clan CEO Lee Trink. “This is another example of FaZe expanding our brand beyond the gaming realm and we hope our fans enjoy the content that comes from this groundbreaking partnership.” Already this year, FaZe has also collaborated with Xbox, Japanese artist Takashi Murakami, and continued their multi-year partnership with Premier League team Manchester City.
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FaZe Clan “Reboots” by kicking long term members – Dexerto
FaZe Clan “Reboots” by kicking long term members Instagram, @banksFaZe Banks has started his FaZe Clan takeover by kicking out long-term members of the organization and cutting down the number of creators to 14. Clan members have been taking to YouTube and X (formerly Twitter) to announce they have been “kicked” from the organization after Banks announced a “reboot”. Many of these creators had been part of the organization for several years, some even dating back to the clan’s inception. As more content creators started announcing their departure from FaZe Clan, Banks addressed the situation on X and admitted he was “ok with being the bad guy.” He explained, “One of FaZe’s biggest issues has been how separated everyone’s been in terms of vision, value, type of content, direction career is headed. And all I can really say is, we feel like it’s important to be very clear-cut about who’s actively representing the brand the way we want it to be represented.” Banks went on to say that the FaZe Clan has been “all over the place,” with creators acting like “greedy pigs”. By cutting down members and rebooting the organization, Banks shared that the group would “outlive any one person that wears the name.” Among the chaos, Banks also posted to the official FaZe Clan X account for the first time since March 4. This included a new digitized FaZe Clan logo, as well as a short clip showcasing the organization “deleting” old members. Shortly after posting the video on the official account, Banks revealed the 14 members who would comprise the organization’s remaining few: Among the chaos, Banks also posted to the official FaZe Clan X account for the first time since March 4. This included a new digitized FaZe Clan logo, as well as a short clip showcasing the organization “deleting” old members. Shortly after posting the video on the official account, Banks revealed the 14 members who would comprise the organization’s remaining few — Adapt, Apex, Banks, Jev, Kaysan, Nick Mercs, Replays, Ronaldo, Rug, Scope, Swagg, Temperrr, Your Rage, Zooma, and Fakie. Those kicked out/no longer a part of the FaZe Clan include the following — Blaze, Nate Hill, Kalei, Dirty, Booya, Kitty, JSmooth, H1ghSKy1, Linkzy, Bloo, Agony, Sway, Proze, Nio, Faxuty, Cizzorz, and Rain. After the original members of the organization took over following GameSquare’s acquisition of the company, FaZe Clan has entered a new era. FaZe Clan’s future remains unclear as Banks stays silent on plans after the creator exodus. FaZe has already started recruiting new members, starting with Max, with four in total expected.
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FaZe Banks gives surprise response about PS5 vs Xbox Series X debate – Dexerto
FaZe Banks gives surprise response about PS5 vs Xbox Series X debate Sony / Microsoft / Instagram, @banksThe PlayStation 5 and Xbox Series X have finally debuted, but one of gaming content’s modern pioneers, FaZe Banks, has surprisingly told fans to ignore both next-gen consoles and prioritize a PC instead. [jwplayer 91I9RIGm] FaZe Clan, originally FaZe Sniping, was founded in 2010 and grew on the back of trickshotting content in Call of Duty. In 2014, Banks moved in with Thomas ‘Temperrr’ Oliveira and the gaming brand’s portfolio began incorporating lifestyle content as well. Years later, FaZe Clan has matured into one of the world’s premier content producers and esports organizations, with about eight different professional teams under its umbrella alongside dozens of creators. But Banks has also seemingly matured in his tastes as well, causing him to spurn the systems that gave him his start in gaming when asked about the next-gen by a reporter. While many of FaZe’s original, nostalgic clips were made playing on the Xbox 360, Banks has surprisingly advised people that it’s time to move on from the console roots. As shared on TikTok, Banks was asked if he had been able to procure the PS5 yet. The questioner was likely curious to know if Banks was able to work his connections enough to secure the console despite how difficult pre-orders were to lock in. Instead, Banks decided it was time to let people know that the PS5 and Xbox Series X aren’t even worth worrying about. Upon hearing the word “PS5,” he whipped around, pulled down his face mask, and started dropping knowledge: “Real s**t. Consoles? Guys, it’s 2020 … F**k Xbox, f**k PlayStation. Stack your bread, buy a f**king PC. Buy a good machine.” Over the years, FaZe’s content has evolved from Xbox clips shared on YouTube to a number of streamers, video editors, and other creators using high-end computers to earn millions of dollars across Twitch, YouTube, and other platforms. As such, it’s unsurprising that Banks recognizes the importance of “a good machine” for those who want to game (especially if they want to make money doing so). Although he is vehement that a quality PC should be the top priority, he was clear that he remains appreciative of the consoles that gave so many gamers their start: “Microsoft, love you. Sony, love you.”
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Fate Trigger: The Novita – How to pre-register, system requirements and platforms – Dexerto
Fate Trigger: The Novita – How to pre-register, system requirements and platforms Saroasis StudiosFate Trigger: The Novita is an upcoming anime battle royale that blends hero-based abilities with tactical FPS gunplay. Here’s everything you need to know about the game’s platforms, gameplay, system requirements, and how you can sign up for the closed alpha. It looks like Genshin Impact and Fortnite fans will have a new game to look forward to when Fate Trigger: The Novita beta goes live later this year. Developed by Saroasis Studios, the new anime BR aims to wow fans with its tactical gunplay and cast of anime heroines. While it’s still early days, we have plenty of information surrounding the upcoming closed alpha test and what you can expect from the full release. So, here’s everything you need to know about Fate Trigger: The Novita. Is there a release date? No, Fate Trigger: The Novita doesn’t have a release date. In an interview with Game Rant, the devs revealed Fate Trigger will be playable at Tokyo Game Show 2024. After this event, the game will enter its closed alpha stage, and then go into closed beta in late 2024. Platforms Fate Trigger: The Novita will launch on Xbox Series, PS5, PC via Steam and Epic Games Store, iOS, and Android. There has been no news regarding a Nintendo Switch release. Is Fate Trigger: The Novita free to play? Fate Trigger: The Novita is a free to play battle royale. However, just like other popular BR games, the devs have revealed that it will feature both a free and paid battle pass. This means you’ll be able to earn cosmetics, by simply playing the game. How to sign up for the closed alpha? The Fate Trigger closed alpha sign-ups be held on Steam from September 25, 2024, at 7:00 AM (EDT) to September 30, 2024 at 11:59 AM (EDT). If you’re interested in playing the game ahead of its official launch, then there are four ways you can sign up: Application: Complete the official application here. After you’ve filled out the survey, the alpha key will be sent to your email on September 23 once your application is passed. – Discord drops: Visit the Fate Trigger Discord for a chance to win an alpha key. – Request access on Steam. – Head over to the official website: Select the “pre-register” option and enter your email address. – It’s important to note, that after the test closed alpha has finished, all your account information will be erased. This means you won’t get to keep any characters and cosmetics you unlock. Fate Trigger: The Novita gameplay The Fate Trigger gameplay trailer gave us an early look at the anime battle royale, showcasing how it blends first-person gunplay with character-based abilities. In the brief two-minute video, we got to see how one character used a wallhack ability to highlight enemy players, while another summoned a giant structure that could be used as a vantage point. There’s even a Splatoon-style ink ability that enables one character to swim under the map, increasing her movement speed and avoiding damage. The TTK also seems very short, with characters being downed in a few bullets – an area that’s great for those who prefer speedier kill times. Vehicles are also present, with squads using them to outrun the ring and chase down enemy teams. There’s even a dive-to-prone feature, that sees characters hit the ground to avoid damage and to dish it right back. You can watch the full announcement trailer above. Fate Trigger: The Novita system requirements Fate Trigger: The Novita is powered by Unreal Engine 5, which means players will need to have fairly decent specs to run the game at 1080p 60 FPS. You can see the full requirements for both the recommended and minimum hardware below: Recommended Specs 64-bit processor and operating system – OS: 64-bit Windows 10/11 – Processor: Intel Core i7-10700K – Memory: 16GB*2 RAM – Graphics: NVIDIA GeForce GTX 3060 Ti 8GB – DirectX: Version 12 – Network: Broadband Internet connection – Storage: 30 GB available space (Recommend installation on SSD for optimal performance) – Minimum Specs 64-bit processor and operating system – OS: 64-bit Windows 10/11 – Processor: Intel Core i7-8700K/AMD Ryzen 5 3600 – Memory: 16 GB RAM – Graphics: NVIDIA GeForce GTX 1660 Ti 6GB – DirectX: Version 12 – Network: Broadband Internet connection – Storage: 30 GB available space (Recommend installation on SSD for optimal performance) – AMD graphics cards will not be supported in the closed alpha test. This is because the devs haven’t finished the compatibility development for the AMD series. It’s also recommended that players run the game on a PC where possible for the best performance. If you’re looking for more free to play games to invest time into, then our best F2P games list has you covered. If anime games are more your thing, then check out our definitive list of best gacha games.
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Fatal Frame: Mask of the Lunar Eclipse, Trailer, platforms, & everything we know – Dexerto
Fatal Frame: Mask of the Lunar Eclipse, Trailer, platforms, & everything we know Koei TecmoFatal Frame: Mask of the Lunar Eclipse is getting a remaster on Nintendo Switch. Here’s everything we know about our next ghost hunt. Originally released on Nintendo Wii in 2008, Fatal Frame: Mask of the Lunar Eclipse is the fourth entry in the Fatal Frame / Project Zero survival horror series. The game was never released outside of Japan, so this will be the first time western players get to enjoy this frightening spookfest. As with other entries in the series, Fatal Frame: Mask of the Lunar Eclipse will be a horror game where the player dodges ghosts and keep them at bay by using a magic camera called the Obscura. It’s a scary experience, especially if you’re terrified of ghost stories. Contents Does Fatal Frame have a release date? – What platforms will Fatal Frame be on? – Trailer – Gameplay and setting – Does Fatal Frame: Mask of the Lunar Eclipse have a release date? Nintendo has confirmed the remaster will release on March 9, 2023. The game will be titled Project Zero: Mask of the Lunar Eclipse in Europe. What platforms will Fatal Frame: Mask of the Lunar Eclipse be on? Fatal Frame: Mask of the Lunar Eclipse will release on Nintendo Switch, PlayStation, Xbox, and PC in time. Fatal Frame: Mask of the Lunar Eclipse Trailer Check out the new trailer for the Fatal Frame: Mask of the Lunar Eclipse remaster below: Fatal Frame: Mask of the Lunar Eclipse gameplay and setting Without giving too much away, the story of Fatal Frame: Mask of the Lunar Eclipse involves exploring a haunted island where a serial killer used to stalk their victims. This has led to there being an abundance of bitter spirits who have cursed the location and its inhabitants. The player will need to explore the island, solving a mystery and putting an end to the curse, but without getting killed by the spooky spirits. Ghosts are hostile and can attack the player, however, the Camera Obscura can be used to see and battle the spirits. For more upcoming releases, check out some more games below: The Elder Scrolls 6 | GTA 6 | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Tears of the Kingdom | The Witcher 3 next-gen patch | God of War Ragnarok | Star Wars Jedi: Survivor
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Fastest ways to get Tech Points in Watch Dogs Legion – Dexerto
Fastest ways to get Tech Points in Watch Dogs Legion UbisoftThe high-tech world of Watch Dogs Legion features numerous gadgets, upgrades, weapons, and hacks that you can purchase. However, these game-changing features require a lot of Tech Points – and we’re going to run though how and where you can get them. Watch Dogs Legion’s permadeath feature certainly makes every firefight and stealthy engagement a high octane affair. Fortunately, the game’s futuristic gadgets make London’s most notorious villains a little more manageable. While we’ve already covered how you can earn money fast in Watch Dogs Legion, you’ll need a different currency altogether if you wish to buy and upgrade the game’s best equipment. From remote controlled spider bots that can infiltrate high-security buildings to deadly traps that provide shocking results, there’s a gadget for every occasion. Of course, buying all these gadgets and upgrades can cost a small fortune, especially in the early stages of the game where your Tech Point Funds are limited. To help you get each gadget and deadly upgrade in Watch Dogs Legion, we’ve put together a handy guide that covers how and where you can get Tech Points. Do story missions and side quests You’ll acquire a lot of Tech Points by simply playing through Watch Dogs Legion’s main story and side missions. This is a great option for players that don’t have much time and only wish to play through the game’s main content. To speed things up even further, you can see the rewards obtained from each mission by hovering over the name. Read More: Every Gadget in Watch Dogs Legion explained – This allows you to prioritize any missions that give you a lot of Tech Points, effectively saving you a lot of time in the process. If that wasn’t enough, you’ll also be rewarded with ETO that you can use to spend on the game’s cosmetic items. It’s a simple way to earn both points and one that can have huge payouts. Liberate boroughs Freeing each one of London’s boroughs in Watch Dogs Legion will reward you with a nice bundle of Tech Points. To do this, you’ll need to complete missions that are tailored around that specific borough. These range from collecting evidence, sabotaging enemy-controlled headquarters, neutralizing key threats, and disrupting propaganda. If you successfully complete all these borough missions, then the area will go from oppressed to defiant. This will instantly reward you with a bounty of Tech Points and even net you some decent Operatives in the process. To make matters even better, boroughs that have turned defiant will also reveal all Tech Points in the area. Simply check your map and get collecting. Use your drone In addition to hacking completing missions and liberating boroughs, you can also get Tech Points by locating them on the map. While defiant boroughs will reveal these little packages on the map, you can still find them littered around the game’s overworld. They are usually nestled behind walls and hedges, but some can be found on rooftops. These lofty areas can be a little tricky to access, so it’s best to call in your drone and take to the skys. Once airborne, make sure you keep your eyes open for the little ETO packages and hop off your drone to collect them. Each package will reward you with 10 Tech Points, which is enough to purchase that game’s Infiltrator Spiderbot or AR Cloak Make sure you stay updated with all the latest Watch Dogs Legion news and guides right here, at Dexerto.
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Fastest ways to earn XP in EA Sports PGA Tour – Dexerto
Fastest ways to earn XP in EA Sports PGA Tour EA SportsEA Sports PGA Tour uses XP as part of its RPG elements, and if securing a bunch of it very quickly to boost your golfer is the goal, then our guide will give you the fastest ways to secure it. Here’s what you need to know. From the get-go, you can create your own golfer in EA Sports PGA Tour and they have a ton of different characteristics for you to upgrade. The system allows you to focus on the core fundamentals of golf: Power, driving, approach play, short game, and putting. Our final interview with the devs confirmed that you can’t fully max out any golfer, so you’ll have to be picky about which areas you focus on in the game. The challenge of EA Sports PGA Tour is very quickly apparent, so if you want to earn XP and level up your stats as fast as possible to make it easier. So, here’s what you need to know. Challenges If you’re new to the game or even if you feel like you’ve become quite well-versed in the world of EA Sports PGA Tour, Coach Academy Challenges are useful in more ways than one. You can learn and master some of the game’s basic concepts and features using these challenges, helping to improve your overall ability. Not only that, but completing challenges will reward you with useful rewards – more specifically XP. There are tons of them to complete, so just spend a bit of time with them and claim your XP goodies for doing so. Not only that, but Sponsorships, Spotlights & Tournament challenges all offer XP for putting some time and effort into the objectives. Complete full rounds, not quick rounds EA Sports PGA Tour’s Career Mode is where players will spend the bulk of their time. Tons of events, and many rounds to play, but that’s dependent on which round format you select. Quick Rounds will cause the game to randomly select a few holes for players to play, leaving the result of the others to be simulated. However, if you want to maximize your XP gains, you need to be doing Full Rounds. Completing 18 holes will reward you with a ton more XP and is far more beneficial than doing a handful of holes each round. Set up an easy, low-scoring round This is going down the ‘grindy’ route, but if you really want to speed things up and get your created golfer to the heights of superstars like Scottie Scheffler or Patrick Cantlay, then you can manufacture rounds and conditions to reap more XP. Pick a short course, choose the front-most tees, make the fairways firm and the greens soft, and change your settings to the easiest if needed. Rack up as many Birdies, Eagles, or better, score as many Fairways in Regulation and Greens in Regulation as possible, and this will generate a bigger XP bonus. EA Sports PGA Tour Deluxe Edition gives XP A quick and easy way of landing a monster amount of XP comes courtesy of the EA Sports PGA Tour Deluxe Edition as one of the Perks is a “PGA Tour XP bundle.” If you’re happy to shell out a bit more money, then along with the full game, you’ll receive some accessory bundles, PGA Tour Points, and a big XP bundle to use as soon as the game is ready to play. As well as claiming more XP in EA Sports PGA Tour, we have many other information-heavy guides to make your time with the title even more enjoyable: Will EA Sports PGA Tour be cross-platform? | Will EA Sports PGA Tour be on Xbox Game Pass? | EA Sports PGA Tour Achievements & Trophies list | How to play EA Sports PGA Tour early: Early access start date | EA Sports PGA Tour PC Requirements: Minimum & recommended specs | Will EA Sports PGA Tour be on Nintendo Switch? | All shot types in EA Sports PGA Tour: Every shot explained | Does EA Sports PGA Tour have turn order? | What are Tickets in EA Sports PGA Tour? | EA Sports PGA Tour review
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Fastest ways to earn money in Dead Island 2 – Dexerto
Fastest ways to earn money in Dead Island 2 Dambuster StudiosIn Dead Island 2, money is extremely important and is generally a solid gateway to better weapons and more powerful gear. If you find yourself running out quite regularly, then here are the fastest ways to earn more money in the game. As with most games that incorporate a currency system, some of Dead Island 2’s finer delights require cash. From twisted new weapons to bolster your inventory to new Blueprints, there’s plenty to spend money on. With plenty of Traders around Hell-A, there’s plenty of incentive for players to find lots of money. After all, you can use it to buy new mods, procure materials for crafting, purchase new weapons, and even secure life-saving Med Kits. There are many components to Dead Island 2’s gameplay, and earning money is paramount to your survival chances. Without further ado, here are the absolute quickest methods to obtain cash in Dead Island 2. Contents How to make money fast in Dead Island 2 None of these methods are strenuous and will largely involve you naturally playing Dead Island 2 anyway. From slaying Zombies to completing quests, all of the top tips will make your in-game bank account look much more appealing. Complete side quests Completing Dead Island 2’s main story missions will be instrumental in advancing your character progress and leveling you up much quicker. However, if you want cash and fast, focusing on side missions will net you some serious dollars. You will be able to find these missions as they are defined by their blue and red quest markers on your map. Start them and then follow the quest instructions to eventually take you to the finish line. Once you complete the optional quest, you should be rewarded with a lot of money. Explore and kill Zombies If you’re someone who likes bolting through a game concentrating on the main story, then you’ll be selling yourself short in Dead Island 2. A simple, fast, and effective of quickly getting cash is wandering around the streets to explore. Not only that, but Hell-A is full of Zombies, and you should take them out. There are lots of cool Easter Eggs to discover in Los Angeles and you’ll earn more XP for killing Zombies. Obviously, they can drop goodies such as money, and looting will also net you additional cash too. Fuse areas Following on from our previous tip, if you explore all that Hell-A has to offer, you’ll likely come across Dead Island 2’s Fuse areas. These are locations that will have an open Fuse box asking you to give up one Fuse to get the system working again. If you do so, then the locked areas will suddenly open. While there might be a lurking Zombie or two, there should also be a rich amount of loot for you to take – including money. So we’d recommend that you’re constantly stocked up on the maximum amount of three Fuses so that you’re always prepared for a new area to open up. Sell stuff to Traders Looting and scavenging are all well and good, but they will quickly bloat your inventory leaving you over-encumbered. If you want your Dead Island 2 experience to feel smoother, then make sure you’re regularly selling some goods to traders. Not only will it allow you to keep taking on new stock, but you’ll also be able to spend freely. When you have favorite weapons that need leveling-matching, you’re going to need cash and fast. There you have it, all the best ways for you to earn cash quickly in Dead Island 2. We have plenty of other guides for you to check out too: Best skills to use in Dead Island 2 | Dead Island 2: Is there fast travel? | Fastest ways to earn money in Dead Island 2 | How to craft weapons in Dead Island 2 | All Slayers in Dead Island 2: Every Skill Card & attributes | How to beat Bucho the Clown in Dead Island 2 | How long is Dead Island 2? | Dead Island 2 voice cast – All characters and voice actors | Does Dead Island 2 have co-op multiplayer?
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Fastest Mario Kart 8 Deluxe build: Best character & vehicle parts combo – Dexerto
Fastest Mario Kart 8 Deluxe build: Best character & vehicle parts combo NintendoFiguring out the fastest Mario Kart 8 Deluxe build will take some trial and error but we’ve listed everything you need to know to build the perfect combination with the right character. The best builds in Mario Kart 8 come down to preference, but there are key figures to pay attention to that will help find a balance between control and speed. Even if you run all the parts that give you ‘faster’ stats, the vehicle might not synergize with your style of play at all. That’s why we’re running through not only every MK8 car part but also which car build feels good to move around angles. Take a look at all the Mario Kart 8 car parts as well as our fastest build to get a step up in the game. Fastest Mario Kart 8 Deluxe car parts There are key categories in Mario Kart 8 to take note of such as speed, acceleration, weight, and more. The numbers may seem overwhelming, so try to find one category of stats and look to min/max based on what you know you like to run. For example, if there’s a particular kart body that you’d prefer to run, start there and then build the rest of the parts by looking through the other lists. This trial and error will help you find the best MK8 combo Mario Kart 8 Deluxe car body stats: Mario Kart 8 Deluxe tires stats: Mario Kart 8 Deluxe glider stats: Fastest Mario Kart 8 Deluxe characters The car will only get you so far. Choosing the best Mario Kart 8 character will also have an impact on how you ride which can also come with a buff depending on who’s steering. For example, heavy MK8 characters might be slower off the rip but can easily bump off lighter characters at high speeds. It’s these kinds of subtle gameplay changes that you can consider when picking an overall build. Mario Kart 8 Deluxe stats: Best Mario Kart 8 Deluxe car combo People who want to experiment with the best Mario Kart 8 Deluxe build can take a look below for a good starting point. While there are parts that can suit your playstyle better, you can use this build as a starting point to then tweak it with how you see fit based on the graphs above. Fastest Mario Kart 8 Deluxe combo: Character: Bowser, Wario, Dry Bowser, Morton – Kart: Pipeframe – Tires: Slick – Glider: Acceleration Glider – This build will give you a great baseline of speed and handling, but even there you can mix and match to what will feel better for your Mario Kart 8 Deluxe races.
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10 fastest game speedruns of all time – Dexerto
10 fastest game speedruns of all time Nintendo / SEGA / Team Cherry / Extremely OK GamesOne of the benefits of gaming is being able to play at your own pace. For some this means stretching out an epic RPG for as long as possible, while for others it means trying to beat it in a record time. Speedrunning is an activity that involves players using skills, trickery and certain exploits to clear a game or level in the shortest time possible. Typically, this means dedicating a massive amount of time to learning the game and practicing each run repeatedly. Speedrunners usually have hundreds or even thousands of hours logged in the game. We’ve partnered with the National Traffic Safety Administration, NHTSA, to highlight the differences between speeding in real life versus going as fast as possible in-game. Speedrunning is for gaming, not on the roads. But what are the fastest game speedruns of all time? We’ve brought you ten any% speedruns that we feel are some of the most impressive times ever displayed, as recorded on Speedrun.com. Any% means that speedrunners can complete the game with any level of completion. 10. Hollow Knight Any% – 31m43s A typical Hollow Knight playthrough can take anywhere between 30 and 80 hours. Due to its maze-like world design, tough bosses and hidden secrets, there’s no guarantee how long you’ll spend in Hallownest. But speedrunner Skate_King has cracked it in 31 minutes and 43 seconds. For this speedrun, Skate_King plots out a route to the final boss that requires only a minimal amount of enemy encounters while also being as speedy as possible. This means beating the first few bosses to acquire some essential abilities, before heading straight to Resting Grounds to get the Dream Nail and start the final stages of the game. Altogether the run is very impressive for a game that is so tough. 9. Celeste Any% – 25m37s Next on our list is secureaccount’s Celeste Any% speedrun that clocks in at 25 minutes and 37 seconds. Celeste is an indie gem famous for its brutal platforming difficulty, to the point where each chapter also keeps a record of your deaths due to how much you’ll be experiencing it. Despite this, secureaccount’s run is awe-inspiring due to their careful and precise movement throughout each room. Every bit of this speedrun is cleverly routed and leaves very little room for improvement due to how perfectly it’s mapped out. You may want to watch this at half speed, because there are many moments where they move so quickly that you’re left wondering what just happened. 8. Sonic The Hedgehog 2 Any% – 12m59s One motto synonymous with the Sonic the Hedgehog series is “Gotta go fast”, and that’s absolutely the spirit embodied by eandis’ run of Sonic The Hedgehog 2, in which they beat the Sega Genesis original in 12 minutes and 59 seconds. For years, Sonic The Hedgehog 2 speedrunners had slowly been chipping away at the total time. For the longest time it felt like a sub-15 minute run was impossible. And now eandis holds the world record at just under 13 minutes, setting a new reputation for the blue blur. 7. Super Mario Bros. 3 Any% No Wrong Warp – 10m41s As some of the most iconic games of the 1980s, the Super Mario Bros. trilogy is well-regarded by speedrunners for the fluidity of Mario’s movement as well as the short total length of each level. And for Super Mario Bros. 3, the world record for Any% No Wrong Warp category has barely shifted by ten seconds in the last decade. Nonetheless, speedrunner Kuto1k set a new record for the classic Mario game last October, clocking in at a whopping 10 minutes and 41 seconds. While the previous record holder also held this time when they logged nearly two years ago, Kuto1k’s run is around 700 milliseconds faster, making it the new world record. 6. SUPERHOT VR Any% – 9m25s Sure, speedrunning a game using a controller or a keyboard can be impressive. But you know what’s more impressive? Speedrunning a VR game. ScamHallOfFame put their fitness to the test when they submitted a run for Superhot VR, a game about shooting bad guys where time only moves when you do. You kill all the bad guys, you move onto the next room. What’s most impressive about this run is it belongs in the “No Guns” category, meaning ScamHallOfFame only defeated bad guys using melee weapons and throwables. All while dodging bullets fired their way. We don’t even want to think about how tired they must have been after this run. 5. Super Mario 64 0 Stars – 6m20s Super Mario 64 is one of the most speedran games and for good reason. This was the game that blew our minds in 1996, standardising many features still seen in 3D games today. This makes it the perfect title for speedrunning due to how exploitable it is. The objective of the game is to collect stars to unlock new levels. While full 120 star speedruns can take just over an hour and a half to complete, Any% runs of Super Mario 64, also known as ‘0 Star Runs’, are much shorter. Runner GreenSuigi proves this with their 6 minute and 20 second run of the game, in which they collect no stars at all and hightail it to the end of the game. 4. Portal Any% – 5m53s If you’ve ever watched a Portal speedrun, you’ll be aware of the kinds of physics and exploits players use to bypass certain levels. It’s an attribute of the Source Engine and Havok physics engine being the way it is, that allows players to break levels in ways you won’t ever believe. Take Can’t Even’s Portal world record for instance, in which they are able to gain out of bounds on the level geometry and fire portals to areas that appear much later in the game. There are loads of ‘blink and you’ll miss it’ moments in this run and it’s an impressive feat. 3. Minecraft: Bedrock Edition – 5m25s Minecraft is an open-ended game, and thus you might not even know there is an ending to the game. It involves travelling to a realm called The End and defeating the Enderdragon to see the ending. And this is what a majority of Minecraft speedruns are centered around. In Danny15’s glitched speedrun world record, in which they gain a time of 5 minutes and 25 seconds, they accomplish this within a short space of time. In fact, due to glitches, they don’t even end up fighting the Enderdragon at all. 2. Ocarina of Time Any% – 3m50s One of the most popular games to speedrun is Nintendo’s The Legend of Zelda: Ocarina of Time. This is due to its age, being over 25 years old, meaning that speedrunners have poured in countless hours to learning how the game functions and finding ways to exploit it for their gain. The Legend of Zelda: Ocarina of Time is a long game, but thankfully some speedrunners have found ways to trim it down. And speedrunner Murph has successfully completed an Any% run of the game in just under four minutes. Considering the amount of time that went into discovering these glitches, it’s an incredible feat. 1. Minesweeper Beginner – 0m01s Minesweeper on beginner mode is perhaps the most surprising, yet also unsurprising, entry to our list of the fastest speedruns recorded. It’s a simple game of clicking various squares on a grid, and using numerical clues to determine which squares have bombs on them (thus ending your game early), and which reward points. The game ends when you have cleared all possible squares. Runner SheenSimpson uploaded a video to their YouTube channel in which they are seen repeatedly starting new games in order to get a decent grid. At the 25 second mark, they are able to finish a game of Minesweeper using only two clicks, for a total time of 1 second.
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Fastest drag cars in Forza Horizon 5, from Bugatti to Lamborghini – Dexerto
Fastest drag cars in Forza Horizon 5, from Bugatti to Lamborghini Xbox Games StudiosKnowing what the fastest drag racing cars are in Forza Horizon 5 could be the difference between burning rubber and eating dust. So, make sure you spend your credits on something that can get off to a quicker start than anything else. Forza Horizon 5 features the biggest list of models and manufacturers in the series yet, and no matter which style of racing you want to hop into on your travels around Mexico, you’ll want to get the fastest car you can. The best drag cars in the game will feature high Acceleration, Speed, and Launch stats, so the higher each of those are, the better you’ll be able to flash to the finish line in an instant. With that said, the following 7 speed demons should absolutely be on your list. Forza Horizon 5 fastest drag cars list Here’s the list of the fastest drag cars in Forza Horizon 5: 2011 BMW X5 M Forza Edition (S2) – 2019 Bugatti Divo (S2) – 1965 Hoonigan Ford Hoonicorn Mustang (S2) – 2011 Lamborghini Sesto Elemento (S2) – Rimac Concept Two 2019 (S2) – 2014 Porsche 918 Spyder (S2) – 1999 Lamborghini Diablo GTR (S1) – What’s the fastest drag car in Forza Horizon 5? – 2011 BMW X5 M Forza Edition (S2) Performance Class & Rating: S2 / 998 – Speed: 8.0 – Handling: 10.0 – Acceleration: 10.0 – Launch: 10.0 – Braking: 9.4 – Offroad: 4.4 – The Forza Edition of the BMW X5 M raises the bar from what is otherwise a B-class car. With a truly fantastic set of stats across the board in all areas than Offroad (and let’s face it, that’s likely not what you’ll be using it for) – you’ve got a pre-tuned car that can race from start to finish in a flash, with a perfect 10 for Handling, Acceleration, and Launch, alongside that all-important 8.0 for Speed. 2019 Bugatti Divo (S2) Performance Class & Rating: S2 / 958 – Speed: 9.6 – Handling: 9.9 – Acceleration: 10.0 – Launch: 6.2 – Braking: 9.5 – Offroad: 4.4 – While the BMW Forza Edition has more of what you need overall, the effortlessly stylish Bugatti Divo 2019 is absolutely nothing to scoff at. Combining a near-perfect score of Speed (9.6), Handling (9.9), and Acceleration (10.0), the only setback here for those fast drag races in Forza Horizon 5 is the underwhelming Launch stat, at 6.2. 1965 Hoonigan Ford Hoonicorn Mustang (S2) Performance Class & Rating: S2 / 951 – Speed: 9.2 – Handling: 6.7 – Acceleration: 10.0 – Launch: 7.4 – Braking: 5.9 – Offroad: 5.5 – While the 1965 Hoonigan Ford ‘Hoonicorn’ Mustang is known as the fastest drift car available in Forza 5, you’ll also be able to utilize it for drag racing in a pinch. With a perfect 10.0 in Acceleration and a rip-roaring 9.2 in Speed, you’ll be able to keep up with the best of the best, even before any additional tuneups. 2011 Lamborghini Sesto Elemento (S2) Performance Class & Rating: S2 / 936 – Speed: 7.8 – Handling: 10.0 – Acceleration: 10.0 – Launch: 10.0 – Braking: 10.0 – Offroad: 4.6 – If you don’t own the BMW XM 5 Forza Edition, look no further than the sleek speed demon that is the Lamborghini Sesto Elemento 2011. Featuring eye-watering perfect 10 stats for Handling, Acceleration, Launch, and Braking – your only major pitfall here is its slightly undesirable 7.8 Speed. With a couple of upgrades or further tune-ups, you’ll be zipping down those straightaways in a flash. Rimac Concept Two 2019 (S2) Performance Class & Rating: S2 / 963 – Speed: 9.1 – Handling: 7.5 – Acceleration: 9.9 – Launch: 10 – Braking: 9.3 – Offroad: 3.8 – The Rimac Concept Two 2019 may cost an incredible 2,000,000 Credits, sure, but the combination of a lightning-fast 9.1 Speed, 9.9 Acceleration, and a cool 10 Launch will have you racing to those finish lines without even breaking a sweat. While you’ll likely not need the 9.3 for Braking in drag races, you’ll be able to also take it into other areas of the game without needing to swap it for another car, as it’s one of the fastest cars in Forza Horizon 5 overall, too. 2014 Porsche 918 Spyder (S2) Performance Class & Rating: S2 / 920 – Speed: 8.8 – Handling: 8.9 – Acceleration: 10.0 – Launch: 10.0 – Braking: 9.3 – Offroad: 4.6 – Want oodles of style coupled with those high-tier stats to take you to the finish line? The 2018 Porsche 918 Spyder is the answer. Featuring 10 in both Acceleration, Launch, and a warming up 8.8/8.9 in Speed & Handling, you’ll be well on your way to taking first place in your next drag race. Lamborghini Diablo GTR 1999 Performance Class & Rating: S1 / 881 – Speed: 7.8 – Handling: 9.0 – Acceleration: 6.8 – Launch: 5.9 – Braking: 7.8 – Offroad: 4.1 – Featured in many of the Forza titles, the Lamborghini Diablo GTR 1999 is earned through a reward tucked away in the tree of the 1997 Lamborghini Diablo SV. With a gripping Handling stat of 9.0 and a set of other middling stats, it might not seem all that great. However, with the right tunings, such as All-Wheel Drive, you’ll be able to take this car out of the straightaways as one of the fastest drag cars in the game. What’s the fastest drag car in Forza Horizon 5? Based on starting performance stats, the 2011 BMW X5 M Forza Edition, definitely appears to be the fastest. While its Speed might be lower than the Hoonicorn and the Bugatti Divo, for example, its other top-tier stats will take you right to the finish line. If you’re not a fan of the BMW, though, the Lamborghini Sesto Elemento is a perfect alternative. Combining style with a dazzling set of four perfect 10 stats, you’ll be able to rest easy and keep up with the rest despite it having the lowest speed on this list. Best cars in Forza Horizon 5 While our best drag cars list will help you to navigate the terrain of Mexico in FH5, make sure to check out our fastest cars list, alongside all you need to know about the best and fastest drag, drift, offroad, and retro vehicles. So, there you have it – everything you need to know about Forza Horizon 5’s fastest drag cars. For more tips and tricks on all things Forza, make sure to check out our guides: How to complete the Wash for 20 seconds | How to fast travel in Forza Horizon 5 | Best retro cars | Barn Finds guide | The Goliath guide | How to get free cars | Is Forza Horizon 5 cross-platform? | How to repair your car | How to change the radio station | Top 5 best liveries | Is Forza Horizon 5 on Xbox Game Pass? | How to change seasons | Fastest drag cars | Fastest drift cars | Fastest rally cars | Best offroad cars | Buying and selling cars guide | How to make money fast: Credits guide | Unlocking the Event Lab
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Dead Island 2: Is there fast travel? – Dexerto
Dead Island 2: Is there fast travel? Dambuster StudiosDead Island 2 has a multi-layered Hell-A map consisting of multiple individual locations. But do you have the freedom to fast travel between each and every location on a whim? If you’ve ever made use of fast travel in a game, you’ll know it makes the title more accessible and saves time on unwanted and unnecessary traveling. Dead Island 2 is an example of the size of modern-day games as it’s fairly sizable with a handful of giant areas to explore. As a Slayer, it’s your job to traverse all manner of terror that Hell-A throws up for you. On this arduous path, there will be a litany of main missions, side quests, and various other activities for you to complete. This means that you’ll need to keep backtracking, but do Dambuster Studios give players the option to fast travel in Dead Island 2? Can you fast travel in Dead Island 2? – How do you unlock fast travel in Dead Island 2? – How do you use fast travel in Dead Island 2? – Can you fast travel in Dead Island 2? You can 100% fast travel in Dead Island 2 and make the transition between areas much easier using a fast travel map. Due to the semi-open-world nature of the game, each inter-connected area requires a loading screen first. This means discovering connecting points and paths that will enable traversal to your designated location. They will only be set routes, though, whereas fast travel maps grant travel to a place of your choosing. How do you unlock fast travel in Dead Island 2? Dead Island 2’s fast travel function will only be unlocked much later on in the game at the start of ‘The Giant Slayer’ main mission. Throughout your time in Los Angeles, you’ll notice that there are physical maps in the game’s safe areas. At first, you won’t be able to interact with them, however, once you unlock the ability to travel, these maps will become interactable. How do you use fast travel in Dead Island 2? To fast travel in Dead Island 2, simply approach one of the fast travels maps, press the action to interact with it, and choose the location you want to zip off to. The whole act just should take a few seconds and save you a bucketload of time. That wraps up everything you need to know about fast travel in Dambuster Studios’ Dead Island 2. For more information and guides on the game, check out some other content below: Best skills to use in Dead Island 2 | Best weapons to use in Dead Island 2 | Fastest ways to earn money in Dead Island 2 | How to craft weapons in Dead Island 2 | Where to find fuses in Dead Island 2 | How to beat Bucho the Clown in Dead Island 2 | How long is Dead Island 2? | Dead Island 2 voice cast – All characters and voice actors | Does Dead Island 2 have co-op multiplayer?
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FarmVille 3 announced: Release date, new animals, trailer, more – Dexerto
FarmVille 3 announced: Release date, new animals, trailer, more ZyngaOne of the most popular titles during the rise of mobile gaming is getting a brand new release, as Zynga gets ready to launch FarmVille 3 – with adorable new animals and content for fans of the series to jump into! The FarmVille franchise is one that more than likely resonates with us during the days where most of us were playing games on Facebook with some friends, and while most of us have moved on from the series, it may be time to jump back in. Zynga, the developers behind the iconic franchise have announced a brand new FarmVille title that’ll be coming to iOS and Android devices in the near future. Like any other FarmVille game, there’s going to be a ton of content for us to dive into, and we’ve got all you need to know down below. Contents FarmVille 3 mobile trailer Zynga made the announcement of the latest entry into the FarmVille series with a short trailer that encapsulates some of the new animals along with other content we’ll be able to explore within the game. We’ve embedded this down below for your convenience as well. Although it’s only a short 20-second trailer, there’s a lot to unpack here, and it appears that they’ll be adding an ample amount for players to check out when it releases. FarmVille 3 release date Zynga released FarmVille 3 worldwide on November 4, 2021, for Android, iOS, and for every Apple device that’s equipped with the M1 chip. New animals, gameplay features, more For those who don’t already know, the main premise of any FarmVille game is to build your farm from the ground up and accumulate numerous animals and other properties in order to make money and expand your farm. Zynga have noted that baby animals will be in the game, and below is a list of all animals that’ve been confirmed so far for FarmVille 3. Chickens – Cows – Horses – Pigs – Sheep – Llamas – While they’ve announced some of the animals, we don’t know much regarding the structures and other properties we’ll be able to build within the game. For now, we’ll have to wait and see what Zynga has in store for us surrounding the new FarmVille game.
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Farmers rejoice: Farming Simulator 22 just got hardcore PVP modes for real enthusiasts – Dexerto
Farmers rejoice: Farming Simulator 22 just got hardcore PVP modes for real enthusiasts GIANTS SoftwareFarming Simulator 22 has added a competitive PvP mode where farmers can now compete against each other in Bale Stacking and Arena Mode, mirroring the game modes their esports scene has been promoting for years. It may sound insane, but Farming Simulator has an esports scene. A thriving one at that. Despite not being quite as big as League of Legends or even Overwatch, it boasts its own league and tournaments with $100,000 prize pools. Competitive Farming Simulator no joke. However, to compete in a game not known for its player-versus-player gameplay, devs created a standalone method of play, Bale Stacking and Arena Mode. For a while, it was quite a hassle for players to participate, having to download a tournament client just to join in. With console players being shut out completely. Though now, the devs decided that more players should be allowed to join in the PvP game modes, and possibly even follow the Farming Simulator League, so they’ve added it as an official game mode. Available in the 1.10 patch for Farming Simulator 22, Bale Stacking and Arena Mode will be available for players to check out under the “esports” tab on their main menus. As for an explanation for how Arena Mode, which is the main mode for the FSL, plays out, each team will have three players. Before the match begins, players will have a draft phase where they can pick and ban certain vehicles. Similar to League of Legends. Once they are dropped in, players will need to deposit as much bale into their barns, with the team with the most deposited winning. To get the bale, players will need to harvest wheat and press their own bales. Players can also grab powerups in the match, with bonuses for delivering grain to a silo, or depositing your bales through the upper window. As for why the devs at GIANTS have decided to do this, it is unknown. However, perhaps this may be an attempt to integrate the FSL into the game. As in their announcement, they make heavy mention of the FSL.
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Far Cry 7 leaks reveal non-linear story & Nintendo Switch 2 version – Dexerto
Far Cry 7 leaks reveal non-linear story & Nintendo Switch 2 version UbisoftDetails on the next entry in Ubisoft’s Far Cry series seem to have leaked, including a new approach to storytelling and a Nintendo Switch 2 release. It’s been nearly two years since the release of Far Cry 6, and Ubisoft hasn’t said much regarding the series since then. There were reports around the game’s launching claiming that Far Cry 7 would be a live-service title similar to Ubisoft’s plans for the Assassin’s Creed series. But while Assassin’s Creed Infinity was officially announced last year, Far Cry’s future remains a mystery. However, that may be changing. The first details of Far Cry 7 seem to have leaked, with two reports revealing story details and plans for a Nintendo Switch 2 launch. Far Cry 7 leaks outline 72 hour story and Nintendo Switch 2 plans The most significant info comes from Insider Gaming‘s Tom Henderson, which shared the game’s “Project Blackbird” codename, intended Fall 2025 release window, plans to move away from the Dunia engine in favor of Snowdrop, and more. While Henderson stipulates that the game is still in development and details are subject to change, it seems Far Cry 7 will have a non-linear story that involves the player rescuing kidnapped family members from a conspiracy group known as the “Sons of Truth.” The overall goal is to save everyone in a certain timeframe, with players able to choose what order to rescue them in. However, some can be killed, changing the way the story plays out. Perhaps most interesting are the new mechanics. First, the family needs to be saved within 72 hours, or 24 real-world hours. This time is, of course, not set in stone, and it seems players will be able to pause the timer by entering safehouse. Additionally, the report outlines a new interrogation mechanic in which players can try to gain information from enemies with varying results: “Sometimes the enemy will give up the information, sometimes they’ll lie, stay quiet, or even sometimes escape.” In response to Henderson’s report, a separate insider claimed Far Cry 7 would be available at launch on the also rumored Nintendo Switch successor. While Far Cry 7 is still a ways away, and a lot could change between now and its release, this report seems like good news for Far Cry fans. Far Cry 6 received mixed reviews, with critics and fans generally finding it to be more of the same. This leak indicates a new direction for the series, which has played with linear and non-linear gameplay in the past, but not really to this extent. The timed element also shakes up the Far Cry formula in a series that sorely needs innovation.
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Far Cry 6 review – The definition of insanity – Dexerto
Far Cry 6 review – The definition of insanity UbisoftFar Cry 6 is yet another traditional Ubisoft-style open-world game with an outrageously large map filled to the brim with mostly repetitive content. There’s nothing here that serves to evolve the franchise but if you enjoy that familiar cadence, there’s no reason you won’t enjoy this new installment as much as the last few. If you’ve played any Far Cry game over the past decade, you’ve essentially already played Far Cry 6. Over the first two days of our week-long review period, I jumped in full of enthusiasm, eager to soak up as much digital sunlight in Ubisoft’s new open-world FPS as possible. By day three, though, I felt myself quickly growing apathetic. That’s not to say the latest installment is outright bad by any stretch, purely just that it’s all been done before, numerous times. From the familiar narrative structure to the excessively large map littered with objective markers, bases to clear, and dozens of menial side quests, it’s another Far Cry game through and through. If you have Ubisoft fatigue and are in search of a more innovative experience, one that pushes the beloved Far Cry franchise into new territory after three near-identical games and a handful of similar spinoffs, you won’t find that here. But if you just so happen to love the tried and tested formula, there’s no reason you won’t find another 50 or so hours of fun in Yara. Far Cry 6 – Key details Price (Standard Edition): $99.95 (AUD) | $59.99 (USD) | £54.99 (GBP) – Developer: Ubisoft Toronto – Release date: October 6, 2021 – Platforms: PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One, Stadia, & PC – Far Cry 6 trailer Mirroring Far Cry’s highest highs and lowest lows Far Cry 6 follows the exact same structure as its predecessors. You’re dropped into a new map, there’s a big bad villain, and it’s up to you to fight back. Along the way, you’ll encounter all sorts of whimsical figures, clear dozens of hostile areas, and gear up for increasingly difficult fights. This time around, Yara, a Cuban-inspired locale, serves as the backdrop for a tale of revolution. You step into the shoes of Dani Rojas, a military dropout that initially wants to flee the island but soon gets swept up in aiding the guerrilla cause. Ubisoft won’t be winning awards for its storytelling here but it’s worth noting that Dani Rojas is one of the most likable protagonists in the Far Cry franchise. Rather than assuming the role of a silent killer once again, Rojas has a lively personality of their own. Whether it’s cussing out pesky creatures nipping at their heels or singing along with a tune on the radio, Rojas quickly became one of the more memorable characters in recent Far Cry entries. Meanwhile, Antón Castillo is the main adversary in this story, serving as a nationalist figurehead intending to restore Yara to its former ‘glory’ by any means, all while trying to impose his fascist methodologies on an ambivalent son. Yes, Far Cry 6 is inherently a political game. Giancarlo Esposito is as great as you’d expect him to be in the role of Far Cry’s looming antagonist. Castillo sits right alongside Vaas Montenegro, Pagan Min, and Joseph Seed as an exceptionally intriguing character whose mystery you can’t wait to unravel. It’s just a shame how little we see of this ruthless villain. Similar to previous entries once again, Far Cry 6 introduces Castillo with a powerful opening sequence, then you seldom see him until the game’s climax. Outside of a few brief cinematics, delivered at a predictable rhythm, his presence is rarely felt. You can quite easily go 15 hours without seeing or hearing any updates from the central driving force of the narrative. Throughout the experience, Far Cry 6 bombards you with familiar piles of content. There are dozens of bases to capture, an endless stream of hostile areas to take over, countless civilians to rescue, a laundry list of side missions to tick off, a handful of minigames to master, and hundreds of vehicles, weapons, and pieces of equipment to collect. There’s certainly a lot of game, here. On one hand, the cumulative substance could be perceived as immense value. You can stretch 50 hours out of Far Cry 6 if you took the time to see and do everything. Furthermore, there are even weekly updates on the horizon to ensure new reasons to return. Even if you reach 100% completion, there will always be something to come back for. While it’s undeniably great bang for your buck, just how much of this content is actually memorable? If a vast majority of your time is spent mindlessly completing the same tasks over and over, is that better value than a tightly woven 20-hour adventure with none of the tedium? For my money, Far Cry 6 overstays its welcome more so than previous entries in the franchise. While others certainly dragged in similar regards, the scope of Ubisoft’s latest release and the sheer amount of filler content spread across an oversized map makes the experience far too bloated. Even with much of this padding being optional, clearing key areas on the map still feels like a requirement before advancing the story, else you’ll be limited in your approach and constantly in hot pursuit from nearby forces. In case you’re curious about the size of Yara, it’s big. Very, very big. Outside of the core storyline and the unique side missions, almost everything here is copy and paste, by the numbers content. Go to ‘x’ location, clear out ‘y’ number of targets, reap the rewards, and head to the next one. No different from every other Far Cry game, and once you’ve experienced a handful of these, you’ve experienced them all. The only thing that changes is their position on the gargantuan map. Read more: Death Stranding Director’s Cut review – Early on, it’s fun experimenting with new tools, figuring out enemy tendencies, and plotting the perfect course of destruction. After you’ve done that a few dozen times, it becomes a chore. Yara is relentless with its near-endless supply of familiar activities. In fact, every single time you fast travel there’s a character waiting for you to add even more markers on your map. The cycle never seems to end. A not so lively open-world While Far Cry 6 lets you pick the order in which to visit its three main regions, this freedom doesn’t help elevate the experience in any meaningful way. If anything, it actually detracts from the protagonist’s development. On one of these islands, you might reach its climax with an epic final battle. One that has you destabilizing Castillo’s military by taking out numerous tanks and helicopters in one of the more thrilling set pieces in the game. On the next island, it’s almost as though none of this happened. Your first mission in the new territory might be vandalizing a few propaganda posters as no one seems to be aware of your accomplishments in Yara. The locals throw you right back at the bottom rung as if you’re just starting out again, despite the fact that the forces at these three locations are all fighting for the same cause. It almost feels as if these sections were developed independently and jammed together towards the very end. There’s very little in the way of cohesion as each island presents its own separate narrative with unique characters, themes, and events. This division also works against the game’s overall pacing. Plodding through one island at a time essentially leaves the first group of characters in the rearview mirror as you advance the remaining islands. If you complete the first core storyline at the 10-hour mark, for instance, there’s every chance you don’t hear from its respective faction again for another 20 hours while you progress the others. Read more: Alan Wake Remastered review – There’s no crossover, no reminders of your previous actions, and absolutely no engagement from whichever characters you greet first until it’s too late to make a meaningful impact on the experience. Playgrounds can still be fun No different from every iteration before it, Far Cry 6 is at its best when you treat its landmass as a vast playground. Planning a perfect approach and executing a stealthy takeover, experimenting with various tools of destruction, and forging an optimal path through each territory is still some of the best FPS fun on the market. Is it the exact same chaos as before, with equally goofy AI and repetitive objective layouts? Absolutely. If you didn’t like it in Far Cry 3, 4, 5, Blood Dragon, Primal, and New Dawn, you still won’t like it here. But if you’ve been a fan of the series all this time and can never clear too many markers from a map, you’ll feel right at home once again. There are very few innovations to be found this year and of the limited new features that Ubisoft introduces, most fail to meet the mark. Take Amigos as an example, a handful of AI companions that can ‘help’ on your fight to reclaim Yara. On paper, these should give you an extra leg up in any combat sequence just as they did in Far Cry 5. In practice, they often do the opposite as their nonsensical AI alerts nearby guards, sends the place into a frenzy, and more often than not, ruins your best-laid plans. Barely a few hours into the experience I disabled these Amigos altogether, just so there’d be no distractions to ruin any stealthy approaches. Another new addition is the Supremo, an ultimate-esque ability capable of one dramatic effect with each cooldown. Whether that be a self-revive or launching a few quick rockets at nearby foes, these are flashy at first but do nothing to move the needle. A few hours into the game and it was all too easy to forget they even existed. Though on the positive side, skill trees are now a thing of the past. Instead, Far Cry 6 opts for an equipment-heavy approach with buffs and abilities now tied to gear directly. Want to be more agile? Equip the boots with better movement speed. Want resistance to poison gas? Chuck the hazmat set on and you’ll be good to go. With every single piece of loot viewable in the menus from the jump, this gives you something to strive towards and a clear path to track down desired upgrades, rather than grinding through an extended skill tree to get the one perk you want. Far Cry 6 does a great job of allowing you to really lean into your ideal play style. Whether you prefer the cautious strategy, scouting ahead and tagging enemies before sneaking through a base, or you’d rather push for an adrenaline-fuelled approach with no regard for being overwhelmed, you can build towards the perfect loadouts to compliment any method of your choosing. Moreover, this gear system also comes with a transmog feature on day one, meaning you can pick your ideal set of abilities yet still change their appearance to match your favorite set. All in all, this is a welcome shift that gets you to your preferred builds much earlier than usual. Over the course of 40 hours we spent with Far Cry 6 on the PlayStation 5, the game didn’t miss a beat technically. Graphics were stunning throughout, load times were quick, the frame rate never took a noticeable hit even in the most hectic scenes, and not a single quest bugged out. Considering the scope of Yara and the sheer quantity of things to do in the vast open world, Ubisoft deserves a huge amount of praise for the level of polish on display here. Read More: Deathloop review – It’s worth noting, however, that in our brief review period with Far Cry 6, servers were offline. Thus, we were unable to test this iteration’s coop features ahead of launch. If you’re a huge Far Cry fanatic hoping to drop dozens of hours into another visually stunning open-world, there’s no reason you won’t enjoy your time spent with Ubisoft’s latest installment. Far Cry 6 still does everything the same as before, so if you loved it then, you’ll love it now. But if you were hoping for some notable additions, a pivot in the game’s overall structure, or just something fresh, you won’t find it here. It’s this lack of evolution in the franchise combined with a few key missteps that have the experience feeling more stale than usual. 7/10 Far Cry 6 feels like the franchise is begging for its “Assassin’s Creed Origins” moment, where its underlying core systems are tweaked and overhauled. It still offers plenty of fun and carnage, but the formula has begun to wear thin. After three mainline entries with almost exactly the same structure, along with numerous spinoffs and expansions that hit the same notes, it’s definitely time for the series to either take an extended break or move on in a new direction. Reviewed on PlayStation 5
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Far Cry 6 pre-order guide: Special editions, price, discounts & more – Dexerto
Far Cry 6 pre-order guide: Special editions, price, discounts & more UbisoftThe sixth installment in the Far Cry series will be releasing on October 7th, 2021. Here is how you can preorder and what editions are available for Far Cry 6! Although Ubisoft was set to release Far Cry 6 earlier in the year, they have recently showcased some official gameplay of the long-awaited title, and fans could not be more excited. The open-world RPG will be hitting shelves later this year, and similar to most AAA titles, there is an ample amount of editions to choose from. If you are looking to preorder the game or wondering what the differences are between editions, we have got you covered. Where to preorder Far Cry 6 Like every other Ubisoft title that has released recently, players will be able to preorder the game from a variety of places in the leadup to when it releases. This allows players to secure their copy on day one, and also unlocks some bonuses for the game. Read More: Far Cry 6 release date: trailers, gameplay – No matter if you prefer to pick up a digital copy or a physical copy; there are going to be plenty of choices for you to choose from. Most major box retailers are going to carry Far Cry 6, as it is one of the bigger releases happening this Fall. Below we will break down all the places you are going to be able to preorder Far Cry 6, both digital and physical copies. Far Cry 6 digital pre-orders: US Ubisoft Store – Epic Games Store – UK Ubisoft Store – GAME – Far Cry 6 physical preorders US Best Buy – Amazon – Gamestop – Far Cry 6 limited editions There are a few different editions that players will have the option to purchase when pre-ordering Far Cry 6. While some are exclusive to certain locations, such as the Ultimate Edition Steelbook by Gamestop, some are found at any retailer. Below is another breakdown, but this time of all the different editions and what is included in each for Far Cry 6. Standard Edition The base edition of the game is only going to include Far Cry 6, but if you preorder you will be able to gain the following bonuses. Disco Locos – STATE-OF-THE-ART DISC LAUNCHER WEAPON – Libertad Chorizo skin – Gold Edition Looking to gain some additional bonuses for Far Cry 6? Then you should be in the market for the Gold edition, which is the second tier of editions Ubisoft has announced, and it will include the following. Season Pass 3 DLC packs and more rewards after launch – – All standard preorder bonuses – Ultimate Edition Read More: How to watch E3 2021 – The blurring aspect of the Ultimate edition is not only all the previously mentioned rewards but the added Ultimate Pack; which includes some additional cosmetic items. Some retailers are also going to be releasing an exclusive steelbook for this edition. Ultimate Pack Croc Hunter Pack – Vice Pack – Jungle Expedition Pack – – Season Pass 3 DLC packs and more rewards after launch – – All standard preorder bonuses – Collector’s Edition If you are really looking to get the best edition, then the Collector’s edition is going to have more than you could ever need. It will include a A high-end replica of “Tostador” which is around 72cm in length. A high-end replica of “Tostador” (7 parts to be assembled, length: 72cm). – The Ultimate edition, including the game, Season Pass and Ultimate Pack – Exclusive Steelbook® with an emblematic design – A 64-page A4 format Artbook featuring exclusive artworks – A Chorizo keyring, the cutest yet most lethal dog on wheels! – A map of Yara – A Selected Soundtrack of the Game – Ultimate Pack Croc Hunter Pack – Vice Pack – Jungle Expedition Pack – – Season Pass 3 DLC packs and more rewards after launch – – All standard preorder bonuses – Prices of all editions With so many editions to choose from, it is a good practice to break down the prices of all editions to narrow down which one you are going to preorder. Read More: How to watch Summer Games Fest 2021 – Here is a rundown of all the prices of each version for Far Cry 6. Standard Edition $59.99 or £49.99 – – Gold Edition $89.99 or £83.99 – – Ultimate Edition $119,99 or £99.99 – – Collectors Edition $199.99 or £179.99 – – There is a flurry of choices for when going to preorder Far Cry 6, and all editions will be worth something to players worldwide, and we cannot wait to jump yet another Far Cry title!
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Far Cry 6 developer interview: ‘Revolution is violent, but not humorless’ – Dexerto
Far Cry 6 developer interview: ‘Revolution is violent, but not humorless’ UbisoftFar Cry 6 is finally here and transports players to the island nation of Yara to topple a dictatorship. We sat down with Ubisoft narrative director and lead writer Navid Khavari to talk weapons, third-person, and politics. Far Cry 6 is out now following a series of delays, and it marks a return to a more exotic setting following our excursion to Hope County, Montana in the series’ fifth installment. Before setting foot on Yara ourselves, we had the chance to speak to Navid Khavari, the game’s narrative director and lead writer, about the game’s influences – both in terms of its characters and setting, but also in a political context. Giancarlo Esposito “always quite high” on casting list Where to start, then? How about with the actor that adorns the game’s cover art. Perhaps more so than any other franchise, Far Cry’s protagonists feel secondary to the series’ gallery of rogues. With the iconic Giancarlo Esposito providing voice and performance capture for new big bad Anton Castillo, I asked Khavari if the character was always meant for the Breaking Bad and Mandalorian star. Read more: Ranking the Far Cry villains – “We went through an extensive casting process, though Giancarlo was always quite high on the list, and it wasn’t long before I began writing the character with his voice in my head,” Khavari tells me. “I am very thankful he was up for doing it because that would have led to a lot of rewrites!” “What is fantastic is he didn’t want to repeat what he had done before. He wanted to do something new. This led to Anton emerging as a character who could be charming and almost theatrical one minute but could then turn on a dime and be silent, still, and terrifying the next. The way Giancarlo plays Anton’s love for his son, it allows you to find empathy with our antagonist.” Real-world issues played out in a virtual revolution Castillo rules Yara with an iron fist, and players are tasked with battling his forces through guerilla tactics. With Far Cry 6 launching with such a politically charged backdrop as we approach the tail-end of 2021, Khavari notes the parallels to Fulgencio Batista’s toppled government. “Of course, the story is fictional, but in the case of Anton for example we were inspired by the actions of real political figures in history such as Fulgencio Batista, the dictator whom Castro took power from in the 1950s. Or in a more current context, the protests that we were seeing happening around the world, from Venezuela to the Arab Spring,” he reveals. “In a story about revolution, it was inevitable it would speak to politics and how the characters in the game would approach or reflect on them. Whether it’s the conditions that lead to a rise of fascism or imperialism, including how countries outside of Yara perceive Yara’s politics, and how Yara perceives them.” Given Far Cry’s propensity for offering its own ridiculous scenarios and gameplay opportunities, I asked Khavari if that made it tough to give pay proper respect to the plight of Yara (and its real-world inspirations). “That’s part of the Far Cry DNA – trying to strike a balance between what could be seen as mature themes, with levity, fun, and crazier elements. It’s challenging but it comes with the territory and wasn’t something to shy away from. The approach was really to make everything feel consistent with the world of Yara.” “Far Cry games are already an almost hyper-real context to work in, and so our goal was to try and wrap as much as we could with story and character.” “Now, revolution is heart-breaking, painful, and violent, but it’s not humorless. We found this time and again in our research and talking to experts. One story that always stuck with me was about a group of guerrillas who were hiding in the jungle having a party and playing music. Then they heard the distant sound of bombers, so they turned off the music and hid. When the bombers passed, the guitars came back out and the party started up again.” Khavari also revealed that the game’s tone will extend to its DLC offerings, including the upcoming Danny Trejo collaboration, but couldn’t offer any further detail. The technology of the revolution Speaking of Yara, the comparisons to Cuba are plentiful, while also winding back the clock somewhat due to an in-universe blockade that means technology is a little dated. As it happens, Khavari and the team saw this as an opportunity to work with the concept of Resolver – meaning “make to do with what you have”. “I think that ties to the ingenuity we saw in Cuba, which was one of our first sources of inspiration. The concept of Resolver, which means “to make do with what you have” or “to solve”, as a result of the blockade has led to ingenious methods to work with very little to get through difficult conditions.” “Whether it’s extending the life of classic cars, or strapping dishwasher motors to bicycles to create a motorbike. We translated this idea to the game and how it could apply to a modern revolution in Yara, especially by grounding it in character.” “Particularly the character of Juan Cortez, the mastermind behind resolver weapons and gadgets, who describes guerrilla resolver as the ability to be “inflicting chaos with everything you’ve got”. Whether it’s fire extinguishers filled with fuel to create a low-level jet pack or silencers made from water bottles.” Beside myself Whichever weapon or tool you’re using, Far Cry as a franchise has always put an onus on first-person animation. Whether it’s setting a broken bone through a painstaking healing animation or digging out a bullet, the series has always stuck to first-person. While that’s still true of much of Far Cry 6, its camp areas and cutscenes will now switch to third-person – something that Khavari says, ironically, is to help players feel more connected to Dani’s journey. “In a gameplay sense, being able to see your loadout and gear. But also in a narrative sense, being able to see your character interact and speak to other Yarans, which has the effect of making you feel more connected to them.” “Whether it’s in cut-scenes when you enter guerrilla camps or the moment you use your Supremo backpack – it’s a powerful feeling to see your character doing those things. It also gave us opportunities to have scenes without Dani, like those between Anton and Diego that let us see their perspective and how they react to what you’re doing. The change happened early and really felt surprisingly natural.” Speaking of Dani Rojas, our player character has more personality than arguably every Far Cry protagonist before them and is fully voiced with both male and female actors. Khavari notes that representation was important for the team this time around. “We wanted to give players a choice of how they see themselves in Dani’s story. Right from the start, you’ll be able to choose between playing Dani Rojas as a female or male, but the experience is universal to all players.” Far Cry 6 is out now, so be sure to check out our full review.
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Fans support MLG being brought back under Microsoft acquisition – Dexerto
Fans support MLG being brought back under Microsoft acquisition YouTube: teamliquidnetMicrosoft’s official acquisition of Activision had former MLG founding employee Adam Apicella asking for the organization to be reinstated under the company. On October 13, Microsoft acquired Activision and all of its related games for $69 billion. With the Call of Duty franchise now under new management, fans are urging Microsoft to support the scene’s earliest esports outlets. MLG was owned and operated by Activision Blizzard and was founded in 2002. The organization hosted esports tournaments throughout the United States and Canada for a number of different titles. Some of the most notable franchises include Halo, Call of Duty, Starcraft and League of Legends. It also hosted live streaming services under MLG.tv that allowed players to tune in to their favorite titles. After the pandemic, MLG lost a lot of its viewership and profits which led it to close. The MLG Twitter account is no longer active and the mlg.com website directs to Battlenet instead of its old website. Fans support former MLG employee in Microsoft acquisition Adam Apicella initiated the conversation on Twitter, directly calling on Microsoft to revive MLG. The Tweet has over 190,000 views and over 150 comments from fans showing their support. “Hey Xbox, congrats on the acquisition, AB is a perfect fit,” said Apicella. “Amidst the massive move you made you also gained a small but mighty asset called MLG. More than ever, that brand is needed in today’s rudderless esports world. Would love to be involved in that resurrection.” Current Call of Duty League casters and professional players replied beneath the post in support. A former MLG caster Jack ‘Courage’ Dunlop also threw in his own vouch for the brand. “Hey Phil – bumping this too,” said Courage. “MLG means a lot to a lot of people!” The acquisition was the first step for Microsoft in getting Activision and Blizzard back into shape. It is unlikely that change will be immediate but the community is doing its best to ensure that MLG does not fall through the cracks yet again.
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Fans slam Ubisoft’s “weird” decision not to build Skull & Bones around Assassin’s Creed 4 – Dexerto
Fans slam Ubisoft’s “weird” decision not to build Skull & Bones around Assassin’s Creed 4 UbisoftUbisoft’s decision not to build around Assassin’s Creed Black Flag when creating their new pirate-themed video game Skull & Bones has fans raising questions. Skull & Bones was released on February 13 after over a decade of development. Despite the initial excitement for the game’s release, multiple delays in the game’s production impacted its hype. The fan reaction to the game once it was released was lukewarm, especially because of its $70 price tag. We at Dexerto thought the game fell short of its promises and felt unpolished, resulting in our 2/5 rating. Fans were hoping for a release similar to the Assassins Creed title from years prior. However, that was not delivered, leaving fans wondering what had gone wrong between the release of the two games. Ubisoft’s Skull and Bones decision called “weird” On the PlayStation official subreddit, users united to analyze where Ubisoft went wrong in developing Skull and Bones. They also shared their aspirations for the desired direction of the game. “I honestly think they released Skull and Bones because they sunk so much time and money into it, and decided to cut their losses,” said one user. “They know they’ll more than make up for it with the Black Flag remake so they’re not too worried.” Other commenters thought it was weird Ubisoft didn’t just copy over the mechanics from Assassin’s Creed Black Flag, a game with a similar concept that fans had a much more positive reception to. “Literally all people wanted was Assassins Creed 4 but just the pirate parts,” said another user. “Poor leadership and no clear vision gave us this mess. At one point the game was pivoting toward either a Rocket League clone or an Overwatch clone.” Unlike previous Ubisoft titles, Skull and Bones has not delivered on what was once a promising premise. The game could receive future updates but Ubisoft has not made any announcement surrounding the title.
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Fans slam Suicide Squad: Kill the Justice League after “games as a service” leak – Dexerto
Fans slam Suicide Squad: Kill the Justice League after “games as a service” leak Warner Bros. Interactive EntertainmentFans awaiting the upcoming and highly anticipated Suicide Squad: Kill the Justice League are slamming the title after a leak reveals the games menu, featuring a glimpse into a Battle Pass, Currencies, Store, and the Heros Levels. Suicide Squad: Kill the Justice League in an upcoming open-world action-adventure shooter featuring all your favorite DC villains, such as Harley Quinn, Deadshot, King Shark, and more. Naturally, DC and superhero fans are thrilled to see another title after similar games like Gotham Knights receive negative reception after its 30FPS cap and visual problems. Now, it seems players are equally as concerned about the success of Suicide Squad: Kill the Justice League thanks to a recent leak revealing an in-game image of the menu, detailing hints regarding a Battle Pass, Store, Cosmetics, Currencies, and so much more, of which fans are extremely unhappy. Fans claim Suicide Squad: Kill the Justice League “will probably flop” after menu leak Posted on the Gaming Leaks Reddit page, one user shared the menu design for Suicide Squad: Kill the Justice League and fans began quickly slamming the game for its design choices and its “games as a service” design. One user referred to the design as “another superhero GaaS with a crapload of resources to grind”, highlighting the frustrations many feel when exploring the games as a service design encompassing many new titles. Others slammed the game’s overall success stating they don’t think the “game is compelling enough to warrant a battle pass” highlighting the growing concerns following the dwindling success of similar titles like Gotham Knights, and Marvel’s Avengers. Such concern was further highlighted through other fans’ comments, with one predicting that “stuff like this will probably flop anyways considering how Avengers and Gotham Knights went” while other’s saw the title as too similar to Gotham Knights, stating that Suicide Squad: Kill the Justice League looks just like “Gotham Knight 2.0.” With Suicide Squad: Kill the Justice League set to release in the middle of 2023, we are yet to see whether it proves to be a success. However, one thing is for sure, many fans are not happy with the current direction the game is taking.
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Fans praise Pokemon TCG: Wild Force & Cyber Judge’s “top tier” artwork – Dexerto
Fans praise Pokemon TCG: Wild Force & Cyber Judge’s “top tier” artwork PokemonThe Pokemon TCG community is loving the newly revealed Secret Art Rare and Art Rare cards from Temporal Forces with praise being heaped on their fantastic designs. Loads of newly revealed Pokemon TCG cards from the Japanese Wild Force and Cyber Judge sets are receiving heaps of praise. The sets will launch in Japan on January 26th, and their artwork will make up the Western version of the expansion to Scarlet and Violet, Temporal Forces. Fans have expressed their love for whimsical artworks like what’s seen on Drampa’s latest card, which gave one fan “Falkor vibes from Neverending Story.” Fans praise new Temporal Forces Pokemon TCG cards Pokemon TCG ended 2023 with stunning new artwork from a range of new and long-time contributing artists. It looks like 2024 will be another good year for the company. New artists like Mékayu have joined the ranks of N-Design Inc., Shibuzoh, and Susumu Maeya to give the community even more fabulous designs. The artworks are so good that they’ve even changed some collector’s minds with one fan saying they were “never a big fan of the reveal of Temporal Forces,” and that they didn’t like the “Paradox Legends,” but found the Drampa and Snom cards “lovely” and hoped the remaining cards would be “just as good.” Even people who are new to Pokemon loved the cards too commenting, “Idk the names of the Pokémon, but I love both the deer ones!” said one of Sawsbuck and Deerling. Others couldn’t get enough of the designs replying, “The Snom, Morty, and Drampa cards are amazing,” and “The quality of art in this and temporal has been tippity-top tier.” Most of the cards from Wild Force and Cyber Judge have been released in these latest reveals. The remaining secret art rares from the set are expected to be released along with translations as early as January 22. If you’re a fan of Pokemon TCG and want to try your hand at designing cards, consider joining the official Pokemon TCG Illustration Contest. Final entries will be on January 31st at 5:59 a.m. PST.
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Fans outraged over Borderlands 3 loot nerf update – Dexerto
Fans outraged over Borderlands 3 loot nerf update Gearbox Software / 2K GamesA new hot fix for Borderlands 3 released on PC, PlayStation 4, and Xbox One on September 19, and fans are not happy with some of the changes. The latest instalment in the looter shooter series released on September 13 and people have been loving it, even going as far as to scour the game for pop culture references such as Rick & Morty and Lord of the Rings. An update patch released for the game on September 19, and brought some big changes to the way loot is dropped – something some fans aren’t too happy about. Borderlands 3 loot nerf The hot fix adjusted an array of issues, such as overleveled enemies and the activation range of certain New-U machines. But a change to the frequency of rare item loot drops in the game’s hard mode ‘Mayhem Mode’ isn’t something some people are writing home about. Before the patch, an article from PC Gamer on September 16 told fans about an exploit in the Eden-6 area that fans could farm Loot Tinks while playing Mayhem Mode in order to get an insane amount of Legendary drops. Unfortunately though, the update scaled the frequency down. “RIP loot tink in Jakobs Estate :(“ one fan on the Borderlands 3 subreddit said. “Literally just got to Jakobs Estate last night :(“ another said in reply. “I rushed through the game tonight so I could get Mayhem 3 but was surprised that none Loot Tinks appeared at 3 runs and I guessed they patched it.” a player commented, before continuing. “My rushing to the end was so useless now, I could’ve enjoyed the story far more longer.” Luckily, there seems to be some sort of bypass for those who want to continue getting the increased loot drops – simply enable ‘Offline Mode’ and reboot the game. Read More: Fans outraged over Borderlands 3 performance – Doing so appears to remove the hotfix completely, but it comes back once you’re online again, so just keep that in mind when farming for Legendaries. The full list of patch notes can be found below. Bugs Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge. – The New-U Station in front of the Halcyon Suborbital Spaceport (used during the “Space-Laser Tag” Mission) in the Meridian Metroplex now has a larger activation range. – The New-U Station in front of Titian’s Gate (used during the “Atlas, At Last” Mission) in the Meridian Metroplex now has a larger activation range. – The first Guardian a player runs into during the “Beneath the Meridian” mission is no longer over-leveled. – The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible. – Balance Eridium crystals in Voracious Canopy grow less frequently. – Scaled down the amount of loot drops in Mayhem Mode. – Torgue shotgun sticky damage has been reduced. – Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot”. – Chupacabratch dropped too much of his hard-earned loot. – Adjusted spawn rate of Loot Tinks in Mansion. They’re special again. – Removed pain-sounds from Troy for his boss fight. –
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Fans outraged over Borderlands 3 PS4 Pro & Xbox One X performance – Dexerto
Fans outraged over Borderlands 3 PS4 Pro & Xbox One X performance Gearbox Software / PixabayThe release of the latest instalment in the Borderlands series has some fans angry due to performance issues on PlayStation 4 Pro and Xbox One X. Borderlands 3 released on PS4, Xbox One, and PC on September 13, after a six-year wait for a sequel to the looter shooter. What should be a happy time for fans of the series has turned into disappointment for some, as console players are reporting devastating issues with the game’s performance. Console players can choose to switch between prioritizing resolution to cap the frame rate at 30FPS, or prioritizing performance to increase the frame rate to 60FPS and render at 1080p resolution. What you pick solely depends on your preference. Unfortunately for some, the game’s performance mode completely tanks the system, and players have reported frame rate drops as low as 10FPS – a far shot from the promised 60. “I’m getting pretty bad framerate drops on ps4 right now, with small amounts of skags in the screen i can already feel the frames dropping and it gets a lot worse when i open menus, also the aiming feels a bit off but idk maybe that’s just me” one Reddit user commented on a Borderlands 3 bugs thread. “Runs like ass on my PS4 slim. I get that it’s an aging console but the menu’s are so slow and it feels like it’s running at 20 FPS. Hopefully there will be a performance patch,” another said. Some players have also reported input lag on console, which is a serious issue especially in a first-person shooter where reaction times need to be fast. “It feels like there is a little bit of input lag for me, this makes aiming feel weird. Checked tv for game mode etc, usually have zero problems with input lag,” detailed one disgruntled player. “Theres definitely input lag and it’s a really throwing off the feel of the game. Lots of people are saying it doesnt feel right, feels too ‘floaty’, I think those people just dont realise the problem is the input lag.” another agreed. In terms of a solution to input lag, many offered temporary solutions, such as increasing thumbstick sensitivity, reducing stick deadzone, and adjusting the game’s field of view settings. Read More: How to get free Fortnite Psycho Bundle – It is currently unclear as to if or when a performance patch will be coming out in the near future to fix the issues, but it’s not unheard of for game developers to push out updates following day-one feedback. Borderlands 3’s Metacritic page gives the game a score of 85 based on critics’ reviews, and an audience score of just 4.7 at the time of this article.
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Fans grieve as EA pulls the plug on Alice: Asylum – Dexerto
Fans grieve as EA pulls the plug on Alice: Asylum Patreon: American McGeeAmerican McGee has announced EA’s decision to have Alice: Asylum canceled, disappointing fans following a decade-long wait for a Madness Returns sequel. It has been over a decade since the release of American McGee’s second Alice game, Madness Returns. Since then, players have been waiting to see its sequel come to fruition. McGee and his team have been working on Alice: Asylum, the proposed sequel, since then with the help of fans’ funding and his personal shop. On April 7, he announced EA had decided to halt the production of Alice: Asylum after weeks of internal review. Unfortunately, EA confirmed that they were not interested in publishing a sequel to Madness Returns. Fans have reasonably been taking to social media to express their frustration with how EA has handled the situation. In particular, fans have complained about their lack of transparency and choice to hold the game’s IP hostage despite their unwillingness to publish Asylum themselves. Why was Alice: Asylum canceled by EA? According to McGee’s post, EA has decided to cancel Alice: Asylum citing the current market as their reason. McGee says that EA implied that the title just wouldn’t fit well with current releases despite the large fanbase Madness Returns inspired. After spending over a decade working on raising funds for the project and sharing each piece of the proposed gameplay with fans, it comes as no surprise that McGee is also no longer interested in pursuing Alice: Asylum’s production. He has decided to step away from the project entirely, regardless of any future changes with EA or other publishers willing to take over. McGee will instead shift his focus to his online shop. Fans have been responding on Twitter, with well-known personalities speaking up in disappointment at EA’s choice. VTuber Kurumi has stated her own heartreak at the publisher’s rash decision, thanking McGee for all of the work his team put into the series over the years. Most other reactions have been similar, with fans angry that EA is apparently not willing to at least sell McGee the game’s IP. Takanashi Kiara, another VTuber, put all fans’ feelings about Alice: Asylum being canceled into one simple word: “Oof.” Unfortunately, it seems safe to say that Alice: Asylum will remain in pre-production forever unless EA decides to sell the IP to another publisher.
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Fans dread spoilers for Zelda: Tears of the Kingdom as early copies allegedly surface – Dexerto
Fans dread spoilers for Zelda: Tears of the Kingdom as early copies allegedly surface King_Nido17 / TwitterWith the release of Tears of the Kingdom quickly approaching, fans are doing whatever they can to avoid seeing spoilers. Other players are claiming to have access to early copies, sparking anxiety. Breath of the Wild’s successor, Tears of the Kingdom, is officially releasing on May 12. This leaves fans with less than a month to wait. Many players are spending these last few weeks watching trailers to piece together possible puzzles from the game’s story. Other fans want to go into the sequel with as little knowledge as possible, with some going as far as avoiding even official footage shown by Nintendo. These players hope to hop into Tears of the Kingdom with a fully fresh mind and little to no knowledge of the game’s contents. Unfortunately for them, it seems that some lucky gamers have already secured early access to Tears of the Kingdom copies. With photos of supposed inserted cartridges floating around on social media, many Zelda fans are afraid of accidentally stumbling upon spoilers. Do some players already have Tears of the Kingdom? Nido, Twitch streamer and Nintendo fan, took to Twitter earlier to post a picture that has Zelda fans worrying over potential spoilers. The photo seems to show someone’s Nintendo Switch with an inserted Tears of the Kingdom cartridge, despite the game’s official release not dropping until May. He warns fans, stating that they should “prepare for leaks” as this mystery player supposedly has early access to the game. Nido does clarify in following Tweets that the image is not his, meaning that he himself does not yet have Tears of the Kingdom. While many Zelda fans are worried about encountering spoilers, others are incredibly suspicious of such claims to early access. A few different users on Twitter responded to Nido’s Tweet calling the image “fake,” to which Nido replied by saying it’s real. Claiming to have confirmed it, Nido does not provide any source to back up the reality of the photo. Whether it’s legit or not remains a mystery, but fans can at least take comfort in the fact that Nintendo will be sure to strike down any pre-release leaks. The company recently targeted Discord, demanding they give up the user behind the Tears of the Kingdom art book leaks. This was after spending weeks scouring the web for any of the art book’s images, removing them and ensuring fans would not stumble across them easily.
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Fans crash D&D Beyond after leaked WoTC email sparks outrage – Dexerto
Fans crash D&D Beyond after leaked WoTC email sparks outrage Wizards of The CoastA leaked email detailing Dungeons and Dragons owners, Wizards of the Coast’s position on the controversial OGL 1.1 license has caused outrage among fans, prompting them to mass-unsubscribe from D&D Beyond, forcing the WoTC website to quickly crash. The initial leak of the new Dungeons and Dragons OLG 1.1 license has caused outrage among fans with many concerned for the future of the roleplaying game and proceeding to implore creators, Wizards of the Coast to reverse the change and keep D&D open to everyone. However, in a recent leak from an insider in the company, it was revealed that there are no plans to revoke the controversial change, going as far as to state WoTC are “hoping the community forgets, moves on, and [that] they can still push this through,” further hinting that “the main thing this leadership is looking at is DDB subscriptions cancellations” to measure outrage and their financial success. The leak reignited the flames of anger among fans and quickly prompted thousands to unsubscribe from their D&D Beyond accounts, thus crashing the site completely. Leak claims WoTC see D&D community as an “obstacle to their money” prompting mass protest The shared leak came from an insider at Wizards of the Coast and highlights the processes the company is taking with the upcoming OGL license. It goes on to explore that WoTC is looking at their profit and success through D&D Beyond subscriptions as “it’s the quickest financial data they currently have.” Such a statement quickly rallied the unhappy fans and caused thousands to quickly unsubscribe from the D&D Beyond service, to attempt to show their discontent and unwillingness to support the shift. Naturally, such a mass of subscriptions caused the website to quickly crash, proving just how many took the step to distance themselves further from the company. Wizards of the Coast are yet to comment on the leak or the protest and the OGL 1.1 license is still scheduled to go through, despite the delayed rollout.
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Fans celebrate as Bobby Kotick leaves Activision – Dexerto
Fans celebrate as Bobby Kotick leaves Activision YouTube: CNBC TelevisionActivision Blizzard boss Bobby Kotick will officially be leaving the gaming giant at the end of 2023, and the gaming community couldn’t be happier. Under Kotick’s 30-year tenure as CEO, Activision has also been become one of the biggest game publishers in the world, but that hasn’t come without controversy. The company has faced multiple sexual harassment suits and government investigations, and Activision employees staged walkouts that personally condemned him. When Microsoft purchased Activision in 2022, with the deal set to be finalized in 2024, it was announced that the new era of Activision would move forward without Kotick as CEO. Now, his final days are literally approaching. Kotick announces his final day at Activision in memo In an internal memo, Bobby Kotick announced to the Activision employees that his final day would be December 29, 2023. Addressed to “extraordinary people” Kotick lavished praise on Microsoft boss Phil Spencer, saying “As we move into our next exciting chapter, you could not be in better hands.” He ends with “gratitude and appreciation,” telling the Activision workers that “I will always be profoundly grateful to the people who contributed tirelessly to building this company and I am confident that you will keep inspiring joy and uniting people through the power of play.” Gamers expresses their joy at Kotick’s departure Unfortunately, many gamers, influencers, and prominent members of the industry did not seem to be swayed with Kotick’s words. Quite a few responded to the announcement with gifs of celebration and memes expressing their pleasure that the Activision CEO would finally be leaving the company. Others expressed their hope that, under Microsoft’s leadership, the Activision team would have better working conditions. However, others pointed out that Kotick would not be leaving Activision empty handed as he is poised to take home several hundred million dollars as a result of this sale. Kotick’s departure leaves the state of Activision Blizzard in new leadership for the first time in decades. But in the opinion of many in the gaming community, the future for the publisher is looking bright.
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Fans boycott PlayStation following Sony’s Spider-Man controversy – Dexerto
Fans boycott PlayStation following Sony’s Spider-Man controversy Sony / Marvel / Insomniac GamesThe fate of Spider-Man hangs in the balance after Sony and Disney refused to strike a deal over the character on August 22, and now gamers are boycotting PlayStation in an effort to hurt its parent company. Sony and Disney couldn’t come to an agreement regarding the infamous superhero Spider-Man, meaning he will be absent from the Marvel Cinematic Universe (MCU) going forward unless something changes in the future. Fans are angry at Sony for the deal falling through, and some players are now claiming they’ll be boycotting PlayStation altogether in an effort to hurt the company and make a stand. Fans are boycotting PlayStation While PlayStation 4 was home to the wildly-popular (and exclusive!) Marvel’s Spider-Man game that released in September of last year, some fans no longer want to support the console after Sony’s deal with Disney fell flat. The company announced the acquisition of the game’s developer Insomniac Games on August 19, but it seems as though it could be the last Spider-Man title some players support, even if more are made. Read More: Xbox wants to team up with PlayStation – If there are future games in the works starring the superhero, it’s doubtful that they’ll feature any of the costumes from the movies – unless the two companies can reach a deal at some point in time. Fans were not happy about the failed deal though, and vowed to boycott PlayStation completely going forward in a bid to hurt Sony’s finances. “Xbox is officially better than PlayStation because they’re not taking Spider-Man away from the MCU. Boycott Sony. Boycott PS4. Someone play NHL with me on xbox” Twitter user ‘wow_philly’ said angrily. Xbox is officially better than PlayStation because they’re not taking Spider-Man away from the MCU. Boycott Sony. Boycott PS4. Someone play NHL with me on xbox — Phil (@wow_philly) August 23, 2019 Instagram user ‘dekudevon711’ tried to rally their followers to accompany them into snubbing Sony, and said that if enough people join, it would surely make the company change its mind. “Stop! If you have a play station game or Sony movie that your about to buy or rent don’t do it! Spider-man is being removed from the MCU (the marvel Cinematic Universe or the one with the avengers) so if we boycott this, this will be the Wii U of SONY and they would be forced into not ending this fun and amazing franchise!!! Tell your friends and family and repost this and we can do something!!! We are with you Disney!!!” they said, alongside a photo of Spider-Man. View this post on InstagramStop! If you have a play station game or Sony movie that your about to buy or rent don’t do it! Spider-man is being removed from the MCU (the marvel Cinematic Universe or the one with the avengers) so if we boycott this, this will be the Wii U of SONY and they would be forced into not ending this fun and amazing franchise!!! Tell your friends and family and repost this and we can do something!!! We are with you Disney!!! Another Twitter user ‘iamjaybofficial’ aired their outrage, claiming that the superhero’s removal from the MCU was childish and a “d*ck move”. Read More: What will the PlayStation 5 look like? – “Sony taking spiderman from the MCU is a childish and dick move cus they never did a good job with the character pls bring back our spidey or else will boycott all Sony’s upcoming movies and also stop playing Playstation #BringBackSpidey #MarvelStudios #sonyiscancelled,” they tweeted. Sony taking spiderman from the MCU is a childish and dick move cus they never did a good job with the character pls bring back our spidey or else will boycott all Sony’s upcoming movies and also stop playing Playstation#BringBackSpidey #MarvelStudios #sonyiscancelled— Jayb. official (@iamjaybofficial) August 22, 2019 It is unclear at the time of publication whether Sony and Disney will be able to strike some form of deal in the future regarding Spider-Man’s involvement in the MCU.
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Fans beg SEGA for Sonic Frontiers delay after ‘terrible’ trailer – Dexerto
Fans beg SEGA for Sonic Frontiers delay after ‘terrible’ trailer SEGA / Team SonicFans called for SEGA to delay Sonic Frontiers following its gameplay reveal, which many have said looks ‘unpolished’ and ‘clunky.’ IGN revealed Sonic Frontier’s open-world gameplay on June 3 and fans were initially excited to finally see an extended look at the game in action. Unfortunately, fan sentiment quickly shifted online after the trailer had time to sit with viewers. Now, many fans are calling for SEGA to delay Sonic Frontiers after many disparaged the current state of the game seen from the trailer. Fans want SEGA to delay Sonic Frontiers The call to delay the game began originated from Evan ‘Mardiculous’, the host of the Sonic the Hedgehog news website Tails’ Channel. Evan tweeted that “Fans want to enjoy an increase in polished game offerings, like you enjoyed increased business offers and sales” citing a recent SEGASammy financial graph. According to Evan, SEGA’s recent financial success from the increasingly popular Sonic the Hedgehog films was the result of fan intervention – a reference to long-time Sonic fan and artist Tyson Hesse being brought on as the lead artist to help redesign Sonic’s movie appearance. He ends the post by saying that “It’s time to raise OUR bar. Not SEGA’s,” followed by #DelaySonicFrontiers. Fans want to enjoy an increase in polished game offerings, like you enjoyed increased business offers and sales. It was a FAN that lead the movie redesign that helped you achieve that success. It’s time to raise OUR bar. Not SEGA’s.#DelaySonicFrontiers #SonicFrontiers pic.twitter.com/w40Fze1gNQ — Evan (@Mardiculous) June 4, 2022 The hashtag #DelaySonicFrontiers briefly trended on Twitter on June 3 with many users adopting the hashtag in their own posts. “Stiff and clunky as f**k. This is [Sonic] Boom levels of incomplete…Why did they feel this was ready to show off? It looks like a tech demo or a fan game,” writes user @cell_0801. Many have highlighted the stiff animations and lack of momentum as the biggest reasons the gameplay looks off, as user @DaveLuty showcased in a short clip. “I think Sonic Frontiers has problems beyond ‘just delay it,’” he writes after showcasing in-game momentum differences between Sonic Adventure 2 and Sonic Frontiers. Whether or not SEGA will take fan feedback to heart remains to be seen, but as of right now Sonic Frontiers is still on track to release in Holiday 2022.
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Fans beg for Titanfall 3 as surprise Titanfall 2 update causes a spike in players – Dexerto
Fans beg for Titanfall 3 as surprise Titanfall 2 update causes a spike in players Electronic ArtsTitanfall 3 talk abounds following Respawn Entertainment’s stealth patch of Titanfall 2. The surprise update has players returning to the game in the thousands. We definitely didn’t have a Titanfall 2 resurgence in our 2023 bingo card but developer Respawn Entertainment finally fixed the server issues that had left the game’s multiplayer inaccessible for years. This fix coupled with recent hints in some Apex Legends patch notes has fans of the mech-battling FPS convinced that Titanfall 3 is coming. Respawn’s CEO even expressed their desire for a sequel to Titanfall 2 earlier this year. Now seeing a massive spike in player count following Titanfall 2’s multiplayer revival, could it be enough to convince EA that it’s worth it? After jumping back into the game’s competitive online modes for the first time in years, players are more eager than ever for Titanfall 3. Since Respawn’s recent patch, Titanfall 2 has been consistently maintaining player counts of over 20,000. According to Steam Charts, the game reached a 24-hour peak of 23,234 on PC alone. Players are having no trouble finding multiplayer lobbies and wall-running to their heart’s content. Console players in the above Twitter thread reported similar experiences claiming they could find a match in “less than 10 seconds”. This unexpected resurgence has fans of the series more hopeful than ever for a sequel down the line. “Titanfall 3 could happen if things keep up like this,” one user said. “I’d buy it day one, no question,” another replied. While many players are hopeful, some aren’t as convinced. This is primarily due to the success of Apex Legends. “Respawn won’t waste their time on Titanfall 3 if Apex is already doing everything they need it to,” one user explained. While there’s absolutely nothing concrete about the potential for Titanfall 3, the desire for it is certainly there. Interestingly enough, a sequel to Titanfall 2 was in development for months before being canceled. The series director has since moved onto a new IP though. Any sequel, if one happens at all, will likely be years in the making, so don’t hold your breath just yet.
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Fans are having too much fun with Street Fighter 6’s character creator – Dexerto
Fans are having too much fun with Street Fighter 6’s character creator tyakabou | Twitter/Rooflemonger | TwitterThe Street Fighter 6 beta is here, and players have been pushing the character creator to its absolute limit in an effort to make the wackiest characters they possibly can. Street Fighter 6 has put a lot of effort into making their game a little more social. Players can interact with each other outside of just trading blows. As such, a character creator has been added to give fans a way to express themselves and customize their look. The Street Fighter twitter account put out a tweet saying that players would get access to character creation in the closed beta test. While the large suite of customization options gives players a near-infinite set of possibilities, some of those possibilities are a little frightening. Some players are coming up with horrifyingly goofy characters that have strange, incredibly unrealistic proportions. Street Fighter 6’s character creator is a little too good Early footage of the Street Fighter 6 beta has been filled with whatever horrors creative SF6 players can brew up running around lobbies. Lobby emotes allow players to perform some of the most iconic moves from Street Fighter, and seeing player-created characters running around and tossing Hadoukens at will is certainly a sight to behold. Not to mention, this is a worldwide phenomenon. Japan’s been getting just as crazy as the US has, and beta players are really getting the most out of character creation. With how many options there are, there’s pretty much nothing that’s off the table when it comes to player created characters. On one hand, having a ton of options for creating your own online avatar is great. On the other, seeing such bizarre characters running around can be a bit immersion breaking. Either way, Street Fighter 6’s new social features are exciting for those looking for more ways to interact with their friends and opponents online.
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Fans amazed The First Descendants patch is “actually listening to community feedback” – Dexerto
Fans amazed The First Descendants patch is “actually listening to community feedback” The First DescendantNexon’s latest patch for The First Descendant delivers several game fixes that stunned and impressed the community, proving that developer Nexon is listening to players. When The First Descendant launched, it didn’t exactly win any awards for player satisfaction. It had a solid player count, but the grind for Void Shard fragments was brutal, taking up more time than many wanted to dedicate. Players were clocking in three-digit hours to get the best characters and the “Generally Unfavorable” Metacritic score wasn’t doing Nexon’s online shooter any favors. Nexon also has a difficult history when it comes to player relations. Earlier this year, the company was fined $9 million for misleading microtransactions in their game MapleStory. Thankfully, Hotfix 1.0.3 addresses a number of issues the community has raised, including fixes like upping the visibility of Void Shards and increasing their drop rates from certain missions. The patch also includes a slew of other changes that the community has been asking for since day one. Players seem to be genuinely shocked by the positive fixes. In a Reddit thread, one player asked, “Why can’t the whole gaming industry be more like this?” This sentiment was echoed by another player, who said “Transparency and actually listening to the community’s feedback and acting upon it on a reasonable timeline is something that is absolutely lacking from other companies.” Another player viewed this as a sign of The First Descendant’s future, saying “I feel like Nexon wants to make TFD their own Destiny-like franchise.” That led a different user to add, “So they’re taking their customers’ complaints very seriously to keep us coming back.” The First Descendant might just be taking steps to try and reach the lofty heights of a franchise like Destiny. Not only does it have the backing of its player base, but it also has a nod of approval from Twitch streamer Asmongold, who says its microtransactions are actually good
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Fan recreates iconic weapons from The Legend of Zelda series in LEGO – Dexerto
Fan recreates iconic weapons from The Legend of Zelda series in LEGO This creative Reddit user has made a custom LEGO The Legend of Zelda weapon set so amazing it makes us wonder why Nintendo and LEGO haven’t done it themselves. LEGO has made great strides into the video game world with excellent sets from the Super Mario, Minecraft, Sonic the Hedgehog lines, and many more gaming franchises. Unfortunately, LEGO has left out the Legend of Zelda series of the fun its fellow gaming characters are receiving. We seemingly came close when rumors and apparent leaks of LEGO Legend of Zelda sets spread like wildfire in early 2023. Despite the vast success of The Legend of Zelda: Tears of the Kingdom, so far, LEGO hasn’t revealed any LEGO The Legend of Zelda sets. LEGO and Nintendo may not answer the call, but Reddit user brxstr whipped out their LEGO blacksmith kit and crafted something spectacular. LEGO The Legend of Zelda Master Sword and Hylian Shield This set is so impressive it’s almost beyond words. The small details of the Triforce on the Master Sword and achieving an appropriate length must have been challenging while giving the sword the strength to hold its form. LEGO may leave out the daring adventures of Hyrule, but they certainly aren’t leaving out the peaceful settings of the upcoming LEGO Animal Crossing sets. The LEGO Hylian Shield (despite not being curved) looks fantastic. This fan faithfully recreates the Triforce and Hylian Crest perfectly, and the practical application of the adjustable strap on the handle side of it is an incredible show of ingenuity. In the slightest realm of hope, LEGO has released a similar set with the LEGO Captain America’s Shield (76262), so they are interested in creating sets based on iconic weaponry. So there’s a small chance that a LEGO Hylian Shield and LEGO Master Sword could happen. But why stop there? If LEGO are aiming to create Legend of Zelda sets they should start smaller. Link pulling the Master Sword from its stone pedestal. Link sailing the King of Red Lions ship from the The Legend of Zelda: The Wind Waker. The many fights with Ganon, Princess Zelda in her role in Tears of the Kingdom or how she appears in The Legend of Zelda: Twilight Princess, the possibilities are endless. Whether LEGO and Nintendo wish to collaborate again for a Legend of Zelda line of LEGO sets is up in the air, but we can say for sure they’re not going to make props out of LEGO for the Zelda movie. If you click on a product link on this page, we may earn a small affiliate commission.
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Fan mods Kermit the Frog into Marvel’s Spider-Man with hilarious web-slinging photo-ops – Dexerto
Fan mods Kermit the Frog into Marvel’s Spider-Man with hilarious web-slinging photo-ops PBS / HBOMarvel’s Spider-Man Remastered on PC has some hilarious mods, one of which swaps Spider-Man for everyone’s favorite Muppet. Marvel’s Spider-Man Remastered on PC allows for much more flexibility than can be found on consoles. Whether it’s through graphical performance or community mods, players can shape Spidey’s web-slinging adventure however they want on PC. Now, one player took that to the extreme with a hilarious mod that swaps the famous Wall-crawler for everyone’s favorite Muppet: Kermit the Frog. Modder puts Kermit the Frog in Spider-Man for PC The mod comes from Twitter user TangoTeds who went viral after posting screenshots of their Kermit the Frog mod for Marvel’s Spider-Man. Their tweet, which shows Kermit hilariously posing in one of Spider-Man’s dynamic loading screen images, gained over 80,000 likes and 7,000 retweets in just a few days. The NexusMods.com page has even more screenshots, showing off Kermit’s trademark open-mouthed smile as he clings to the side of buildings and shoots webs from his wrists. Although the original post was simply meant as a meme, the overwhelming response pushed TangoTeds to release the mod publicly. While some players might think swapping Spidey’s model for Kermit is a fun, easy-to-pull-off meme, it seems it’s actually more difficult than one would expect. According to TangoTeds, “Texture mods aren’t too hard but at the moment, as the tools for modding are early, it’s quite challenging to put new models into the game.” texture mods aren’t too hard but at the moment, as the tools for modding are early, its quite challenging to put new models into the game — TangoTeds (@TangoTeds) August 28, 2022 As the community gets more familiar with Spider-Man Remastered’s modding scene, hopefully, players will start to see even more hilariously out-of-place mods show up on PC.
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Fan-favorite PS1 classic set for full HD remaster and players can’t wait – Dexerto
Fan-favorite PS1 classic set for full HD remaster and players can’t wait PlayStationIt would appear that a PS1 remaster is in the works for one of the generation’s most beloved titles. While there has been no official announcement, a dev from the original game’s team has broken the news. Gamers fondly remember the PlayStation 1 era of gaming with fond nostalgia. The console was revolutionary and saw the release of now-gaming giants such as Metal Gear Solid, Crash Bandicoot, Spyro The Dragon, Gran Turismo, and much more. This has led to a whole host of remakes and remasters over the years. It allows a new generation to experience titles for the first time and gifts the older generation the chance to relieve their formative years or just enjoy peak gaming experiences from a different time in their life. They don’t seem to be stopping either. Whereas Final Fantasy Rebirth is a continuation of the FF7 Remake journey, it seems that another title is gearing up for a fresh coat of PS1 remaster paint. Is a Croc 1 HD remaster in development? A recent article by author James Batchelor celebrated the legacy of Croc and featured an exchange with former Croc 1 and Croc 2 Lead Designer Nic Cusworth. In a tweet advertising the article he had a simple statement: “Now to campaign for a Croc remaster!” Surprisingly, he got a reply from Argonaut Games, makers of Croc, founder Jez San: “I have news but it’s a little premature to announce it. A ‘Croc HD’ has started early development.” Batchelor replied with a short and sweet comment: “You just won Not-E3.” The news will likely go down a treat with all the fans of the original game as Croc has never had any fully-fledged remake or the PS1 remaster treatment. In response to the HD reveal tweet, a Rayman fan account said: “Gaming’s greatest icons are coming back,” another user added: “Croc is one of my all-time favorite video games, I’m so happy this is finally happening,” and one simply said: “Best news ever.” With a Croc HD PS1 remaster on the way, it does make you wonder if any other secret, classic projects are in the pipeline. Until any news hits, we’ll concentrate on other confirmed projects such as the Metal Gear Solid 3 Remake.
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Fan-favorite MW2 SMG is now one of Warzone’s fastest-killing weapons in Season 4 – Dexerto
Fan-favorite MW2 SMG is now one of Warzone’s fastest-killing weapons in Season 4 ActivisionOne of Warzone’s most iconic SMGs from Modern Warfare 2 is back among the battle royale’s best weapons thanks to a brand-new attachment. When it was confirmed Modern Warfare 3 would be integrating with Warzone, there was plenty of noise made about the carry-forward aspect of things. Skins wouldn’t be tossed aside, they’d be coming with players from MW2 and into the new game. While that was a smooth transition, things didn’t go so well for the weapons from the previous game. Players regularly complained that they were “unusable” in the early goings of MW3, and lacked the power to compete. However, that has been totally flipped on its head in recent weeks. Weapons from MW2 are holding their own and then some in Warzone right now, and as IceManIsaac points out, the Lachmann Shroud is also back on the rise. In his June 1 video, the Warzone guru noted that the SMG is statistically one of the best guns in the game, and has a TTK to compete with the Superi 46, FJX Horus, and Striker 9. “A sleeper has absolutely snuck into the meta. It is the Lachmann Shroud. It is very very powerful. We saw the Time to Kill, its extremely good – even in what I wouldn’t expect, the mid to long range,” he said. Barrel: 114mm Darkstar – Underbarrel: DR-6 Handstop – Optic: MORS Dot Sight – Magazine: 50-round mag – Conversion Kit: JAK Decimator – Timestamp of 17:10 IceManIsaac did note that you are limited when it comes to attachments, and you don’t have any different ammo types that would bump it all the way up in the top-tier of the meta. Yet, the SMG is pretty competitive. The JAK Decimator Conversion Kit is also a bit of a crutch, given you have to use it to get the best out of the Shroud. It isn’t the only SMG that is back in the meta conversation, though. The Rival 9 has also been spotlighted since the Season 4 update, as it is ripping through Warzone once again.
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Fallout Magic: The Gathering themed Commander decks incoming – Dexerto
Fallout Magic: The Gathering themed Commander decks incoming GenCon has seen Wizards of the Coast announce a slew of new Magic: The Gathering product, with Fallout Commander decks on the way. Popular post-apocalypse RPG series Fallout is coming to Magic: The Gathering in March 2024. The storied series will be launching as a new Commander set, rather than a full-on booster set. This presumably means that it’ll see four decks launch, similar to Doctor Who, Warhammer, and Lord of the Rings, as well the recent Commander Masters. Wizards mentioned that the Fallout decks will feature fan favorites, like super mutants and raiders. It’ll be interesting to see who makes the cut for legendary creatures in the decks. While we expect to see characters like Mr. House and The Courier from Fallout: New Vegas, we don’t suspect we’ll see someone like Butch DeLoria from The Tunnel Snakes from Fallout 3 as a named character card. Fallout and MTG are coming together in new Commander decks Aside from potential characters, Wizards mention that the Fallout decks will allow players to “recreate some of Fallout’s most famous – and outlandish – moments”. We’d hazard a guess that the decks might incorporate something like Planechase, which is being featured in the upcoming Doctor Who set. This would allow Wizards to highlight some iconic locales from the games, and maybe let us blow up Megaton again. Our guesses for the decks themselves revolve around the various factions in the wasteland. Will we see a Frank Garrigan deck or is Fallout 2 out of the range Wizards and Bethesda are willing to go? What is Magic Universes Beyond? Magic’s Universes Beyond was originally created in collaboration with The Walking Dead but was only released as a limited edition Secret Lair in 2019. Since then, from the select few cards released, Rick became a staple in certain Vintage and Legacy decks. While there was some pushback from fans, Lord of the Rings recently went on to become Magic’s second best-selling set of all time. The next major release like it will be Final Fantasy in 2025. Preorders for the next Universes Beyond set for Doctor Who are live on Amazon: If you click on a product link on this page we may earn a small affiliate commission.
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Fallout 76 gets new content based on TV show alongside free play week – Dexerto
Fallout 76 gets new content based on TV show alongside free play week Bethesda SoftworksFree play week for Fallout 76 has gone live alongside brand-new content modeled after the Amazon TV show, though the latter comes with a catch. Fallout’s TV adaptation has generated plenty of buzz, thanks in no small part to stellar reviews and positive fan reception. As such, new audiences will likely want to give the games a chance as well, and Bethesda already has its bases covered. A free play week for Fallout 76 is live on PC, PlayStation, and Xbox platforms, lasting from 12:00 PM ET on April 11 and ending 12:00 PM ET on April 18. Those interested in participating need only to download the game from their platform’s respective storefront, and then create or sign in to a Bethesda.net account. On top of announcing seven days of free access, Bethesda also unleashed new Fallout 76 content inspired by the Amazon TV series. Between now and May 7, all players can access a free Vault 33-themed Jumpsuit in the Atomic Shop. Game Pass Ultimate subscribers can claim even more items in the Vault 33 Survival Kit that is available from April 11 to June 16. The bundle unlocks show protagonist Lucy’s Vault 33 backpack, as well as consumables such as Lunchboxes and Perk Card Packs. Three Carry Weight Boosters, Repair Kits, Supply Packages, and Scout’s Banners also come in the Survival Kit. And, finally, Fallout 1st members can gain access to the above West Coast Duster and Hat via the Atomic Shop from now until May 9. For new Fallout 76 players who decide they want to keep going beyond the free week, Bethesda is hosting sales of the game across all platforms. The Standard Edition is currently 80% off, while the Deluxe Edition boasts a 67% discount. On Steam and Xbox, these deals will last through April 19. PlayStation users, however, can take advantage of the sale through April 24.
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Fallout 76 fans outraged at private server subscription model – Dexerto
Fallout 76 fans outraged at private server subscription model The long-awaited feature of private worlds is finally being added to Bethesda’s open-world RPG Fallout 76, but how they’ve gone about doing it has drawn the ire of the game’s remaining fans. It’s hard to imagine a worse launch than Fallout 76 had. Despite its rough release and the numerous bad decisions and bad luck that plagued it, the game began to experience a slight turnaround in recent months, similar to other multiplayer looter shooters like The Division and the original Destiny. But despite the progress they’ve made, Bethesda and Fallout 76 have used V.A.T.S. to target themselves in the foot once again, thanks to the $100 price they’ve set for annual access to private servers. On October 23, Bethesda announced Fallout 1st, a “premium membership” subscription that grants players access to, most notably, the option to host and private servers for you and up to seven friends. Read more: Be “1st” on Twitch with sub founder’s badges – 1st subscribers also get a deployable Survival Tent, a Scrapbox to stash crafting components, new emotes and outfits, and of course, a monthly dose of the game’s in-game currency, Atoms. In the announcement post, Bethesda even acknowledged how much players wanted access to private servers, saying that “the community has been asking for the ability to play in private worlds since before the launch of Fallout 76.” That access has now been added to the game, but behind a subscription that costs $13 a month, or $100 for a whole year. According to Bethesda, only the private server host requires a subscription. The announcement has drawn a slew of backlash from people online, with the announcement tweet itself notching a telling reply-to-like ratio of nearly 6000 replies to nearly 2000 likes. Twitter user @BemaniStar used the perfect image from Fallout 4 to summarize the internet’s reaction to the new service. That Fallout 76 monthly service membership #Fallout76 pic.twitter.com/pod3wiaTEZ — BemaniStar (@BemaniStar) October 23, 2019 This decision could not have come at a worse time for Bethesda and Fallout 76 when you consider the market conditions, as The Outer Worlds is set to officially release on October 25. That game is developed by Obsidian Entertainment, who developed Fallout: New Vegas, a well-received installment in the Fallout series, and Obsidian have taken many aspects from Fallout that fans love and have applied them to The Outer Worlds. By essentially offering Fallout 76 players a single player service that they have to subscribe to, they may have inadvertently sent current and future Fallout 76 fans right into the waiting arms of The Outer Worlds.
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Fallout 76: Bethesda shares details on new ‘Survival’ mode and upcoming balance patch – Dexerto
Fallout 76: Bethesda shares details on new ‘Survival’ mode and upcoming balance patch BethesdaFallout 76 may have gotten off to a rocky start, but it seems like Bethesda is sticking with the game after releasing news about a new ‘Survival’ mode coming soon. Since the launch of Fallout 76 Bethesda said they had received a lot of feedback from players who were looking for a more competitive PvP experience. So they came up with Survival mode which promises “greater challenge, fewer restrictions, and more incentives when it comes to PVP combat.” Fallout 76’s Survival mode is not a battle royale, instead, it’s another form of the main game that is accessed through the main menu. Players can either create a new character for Survival mode, or use one of their existing ones while anything that affects characters in Adventure mode will also carry over into Survival mode, and vice-versa. All players, except teammates or group mates, are automatically flagged as hostile towards one another in the new mode. Meaning there are no PvP restrictions, so you won’t have to wait for a player to fight back in order to take them out, which actually makes surprise attacks and ambushes possible. The name ‘Survival’ isn’t just there to make the mode sound cool, players will only be allowed to spawn at their C.A.M.P. after being killed. Bethesda is also planning to double the amount of caps rewarded for a kill, and make it so players have the chance to drop Aid and other items in addition to their junk, making each encounter a potential kill or be killed situation. Survival will begin as a beta, and Bethesda said they would be making changes to the mode as players test it out, including a leaderboard for players to track their progress against others in Survival mode. Bethesda also released patch notes when the announced Survival mode. Patch 5 should go live sometime towards the end of January, and the full patch notes can be read below: PATCH 5 DETAILS We’re still targeting the end of January for the release of Patch 5. In addition to the changes we previewed in the last Inside the Vault, we’re pleased to share that we’re swatting another massive round of bugs with this patch, and implementing a number of changes based on feedback that players like you have shared with us on the forums, reddit, and social media, including: Hotkey improvements for AZERTY keyboard layouts, which should help French-speaking players have an easier time when constructing their C.A.M.P.s. – A “(Known)” tag will now appear next to recipes and plans you’ve already learned in Vendor and player inventories, and trade menus. – The Traveling Pharmacy Perk will now correctly reduce the weight of RadAway and other Chems. – Early Warnings quest progress will no longer become stuck when crafting Upgraded Motors, and logging out after crafting Upgraded Motors will no longer reset the quest tracker to 0/5. – And much more! –
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Fallout 76 April 30 patch notes: QoL improvements, bug fixes, more – Dexerto
Fallout 76 April 30 patch notes: QoL improvements, bug fixes, more Bethesda SoftworksAmid a resurgence fueled by the Fallout show’s success, Fallout 76 has received a new update. Here’s what the April 30, 2024 patch does. The recent success of Prime Video’s Fallout series has led to a resurgence of all things Fallout. This includes Fallout 76, the long-running multiplayer RPG that’s been evolving since its 2018 release. Fallout 76 has come a long way since launch, and the latest patch, released on April 30, 2024, fixes even more bugs to improve the overall experience. Here’s everything the update, also called version 1.7.11.12, does. What’s new in Fallout 76’s April 30 update? Fallout 76’s April 30 update mostly consists of bug fixes, some of which mend quests that were not working properly like Opportunity Knocking, Sins of the Father, and Secrets Revealed. The update also addresses various issues with the Cremator weapon introduced in March 2024’s America’s Playground update, which the devs admit “released with a bug that made it stronger than we intended it to be due to the way damage was calculated with its explosion.” In addition, there are a couple of new quality-of-life features, such as a Max option when making purchases, inventory scrollbar improvements, and an “Ammo Per Shot” stat entry for weapons. Overall, this is a small update, but one that balances one of the game’s newer additions and smooths out some bugs. Fallout 76 update version 1.7.11.12 patch notes Bethesda’s patch notes can be found here. BUG FIXES Fixed an issue that caused Power Armor to be listed in English instead of the correct localized language – Fixed an issue where the Garrahan Mining Poster was not present at the Rusty Pick or Camden Park – Opportunity Knocking: Fixed an issue which could cause the quest to disappear after relogging. – Deep Space Alien Jetpack is now properly craftable for T51 Power Armor – Sins of the Father: Fixed an issue which would block the quest if a dialogue scene between Abbie and Antonio was exited during a specific part of the conversation. – Fixed an issue where the Cremator was not listed at Legendary Exchange Machines – Fixed an issue where the player could ask Abbie Russo a question about Vin that did not properly reflect the final outcomes of Sins of the Father. – Players who previously unlocked them should now be able to craft the Poker & BlackJack Tables – Sins of the Father: Fixed an issue which could prevent Antonio from speaking to the player. – Rustic Helvetian Camp Kit has had the expected walls and windows added to it. – The Favorites menu hotkeys are now usable while the wheel is visible. – Fixed an issue where gold bullion vendors Regs and Smiley were not enabled for some players who completed Secrets Revealed. – Tesla Rifles will now drop correctly from the Battle Bot Event – Father Winter Helmet should now have T-45 standard Stats, Description, Weight, and Levels should be standardized now. – Fancy Revolver should now properly display its unique fancy skin – Fixed an issue where Small Presents were not dropping contextual ammo – Fixed weather stations not being able to be placed in a camp workshop located very close to a public workshop. – Fixed modern home kitchen sink not being able to snap to other modern home items on a foundation – Secrets Revealed: Fixed an issue where Meg, Gail, Ra-Ra, Johnny, and Lou could be missing from the Crater Core after the completion of the quest. – Lights now function properly on the Devils Wings Jetpack – Fixed several paints that were no longer updating the dynamic name of modified Power Armor pieces. – Speculative fix for items in the Cryo-freezer randomly selling for 0 caps in the vendor. – Big Boss Advertisement Poster no longer turns into a Mothman poster when broken. – Fire Rate now shows increase/decrease arrows when comparing potential mods to what players have currently equipped. – Story Time now properly removes itself from the PipBoy if you kill Miss Nanny. – Fixed an issue with Buried Treasure not properly completing. – Players are no longer blocked from completing Honor Bound if they exit the conversation with Vin and Gene. – Scrolling the mouse-wheel down now properly shrinks selected body parts in the character generator. – QUALITY OF LIFE UPDATES Added a Max option when buying from and selling to NPCs – World Activity list now sorts alphabetically – Improved behavior of the inventory scrollbar – Added a new “Ammo Per Shot” stat entry to weapons – WEAPONS Made several adjustments to the Cremator and its mods Dev Note: The Cremator released with a bug that made it stronger than we intended it to be due to the way damage was calculated with its explosion. Players who had certain perks and mods on it did much higher damage than intended. We’ve fixed that bug, which has decreased the damage for that specific setup, but we made multiple tweaks and changes to buff it in different ways. Now, the Damage Over Time (DoT) should be a force to be reckoned with. – – SEASONAL EVENTS Recipes and some items dropped by these events will continue to drop after you have learned them. These items are now also tradeable to help you get all the plans you want! –
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Fallout 4 May 13 patch notes: Frame rate targets, increased display settings & minor bug fixes – Dexerto
Fallout 4 May 13 patch notes: Frame rate targets, increased display settings & minor bug fixes SteamFallout 4 has received its first update since the release of the massive Next Gen patch that looks to improve the new graphical settings as well as fix some of the bugs that popped up. Here’s the rundown on the May 13 patch notes. While the last update gave players a choice between prioritizing graphics or performance, this new drop will open it up even further to give them more control of their playthrough. Here is the full breakdown of what’s included in Fallout 4’s newest patch. Fallout 4 May 13 patch notes Update Versions Xbox Series S|X:1.10.765 – PlayStation 5: 1.10.985 – PC, PlayStation 4, and Xbox One: 1.10.984 – Patch Highlights Xbox Series S|X and PlayStation 5 Display Settings Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display. Frame Rate Target Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz. Visual and Performance Prioritization You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier. Please note both modes can only be changed from the main menu. Bug Fixes General stability improvements – Fixed visual issue with certain image spaces – Auto HDR is re-enabled (Xbox Series S|X) – Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X) – Fixed issue with character name field when in widescreen mode. (PC) – Fixed an issue that occasionally caused bundles to not fully download and could cause a crash – Fixed an issue with material swaps – Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5) – Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5) – Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store) – Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One) – Creations Fixes Fixed missing art issue with certain Creations –
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Are Fallout 4’s Achievements broken on Xbox? – Dexerto
Are Fallout 4’s Achievements broken on Xbox? Bethesda SoftworksFans of Amazon’s Fallout television series have flocked to Fallout 4 only to discover that Xbox Achievements are completely broken. Similar to what happened with The Witcher and The Last of Us, the Fallout TV series has new fans eager to jump into the property’s interactive adventures. One problem is plaguing the Xbox ecosystem, however – Achievements for Fallout 4 won’t unlock. As evidenced by discussions in the True Achievements forums, Xbox players haven’t been able to unlock Achievements in the RPG for some time. Most of the thread’s complaints are only a week old. However, the original post dates back to May 2018, indicating this issue has reared its head on more than one occasion. The problem isn’t exclusive to Fallout 4’s main game content either. Several people have reported that the bug prevents them from getting Achievements in DLC such as Far Harbor. Based on a message from the official Bethesda Support page, the Fallout developer is aware of the Achievement glitch. The support notice reads in part: “We are currently investigating an issue where achievements are failing to unlock for Fallout 4 on Xbox.” While the page features a few suggestions on how to work around various Achievement/Trophy glitches, messages in the aforementioned forums thread note that such solutions aren’t working at present. At the time of writing, Bethesda has yet to specify when a permanent solution will become available to Xbox users. Players can only hope developers resolve the glitch in time for Fallout 4’s next-gen update on April 25.
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Fallout 3 Remaster: Rumors, platform & everything we know – Dexerto
Fallout 3 Remaster: Rumors, platform & everything we know BethesdaFallout 3 survivors may soon be traveling back to the Capital Wasteland if a new leak is to be believed. Here’s everything we know about the rumored Fallout 3 remaster. Fallout 3 was Bethesda’s first foray into the nuclear wasteland that is the Fallout series after they purchased the rights to the series. Using the Elder Scrolls IV: Oblivion engine, the game re-created the Capital Wasteland for a new generation and the success of this new style of Fallout games then spawned Fallout: New Vegas, Fallout 4, and Fallout 76. Now, a leak suggests that a Fallout 3 remaster will be released in 2024. The leak has already got some things wrong, but it might be an out-of-date plan for the Xbox timetable, meaning it could have an element of truth. Here’s everything we know about a possible Fallout 3 remaster on current systems. Contents Does the Fallout 3 remaster have a release date? – What platforms would Fallout 3 be on? – Fallout 3 remaster rumors – Does the Fallout 3 remaster have a release date? No, nor is its existence confirmed. So far, the rumored Fallout 3 remaster has not been confirmed or acknowledged by Bethesda. The leak that revealed its *possible* existence suggested the game will be released in 2024, but there’s been nothing concrete yet. What platforms would Fallout 3 be on? If a remaster of Fallout 3 happens, it’s highly likely to be on Xbox and PC only now that Bethesda is owned by Microsoft, and games like Starfield and Elder Scrolls 6 are confirmed as Xbox exclusives. Fallout 3 remaster rumors The alleged leak shows a potential release schedule for Xbox from 2022 to 2024: For more content regarding upcoming games, check out some of our below release guides: Ghostwire Tokyo 2 | Elder Scrolls 6 | Witcher 4 | GTA 6 | Lords of the Fallen | Assassin’s Creed Mirage | Alan Wake 2 | Forza Motorsport | Sonic Superstars | Spider-Man 2 | Directive 8020 | Avatar
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Fall Guys x Halo crossover leaked from Xbox Extended Showcase – Dexerto
Fall Guys x Halo crossover leaked from Xbox Extended Showcase Mediatonic, MicrosoftFall Guys is set to debut a Halo crossover event, as fresh footage of the unlikely pairing has leaked ahead of the Xbox & Bethesda extended showcase. Developers Mediatonic announced back in May that their platform battle royale Fall Guys would become a free-to-play experience. Before players dive into a refreshed direction for the game, they can expect to suit up as Master Chief himself as they waddle their way to victory. Ahead of the Xbox & Bethesda extended showcase on June 14, 2022, a look at the crossover has been discovered before the presentation. Halo-themed cosmetics are heading to Fall Guys While an official announcement is yet to be made by developers Mediatonic, Twitter leaker Rebs Gaming discovered the crossover trailer was live on the Chinese viral video site BiliBili. The trailer is an excellent parody of the iconic Halo 3 ‘Believe’ trailer, which depicts a war-torn battlefield with miniatures and CGI. Fall Guys x Halo leaked crossover trailer via the BiliBili website! #FallGuys #Halo #Fallguys #PlayStation5 #Steam pic.twitter.com/wnvURPKhA7 — Rebs Gaming (@Mr_Rebs_) June 14, 2022 Alongside the confirmation of Master Chief-themed cosmetics, players will be able to get their hands on Brute Chieftain and Grunt armor too. The trailer also displays an alternative version of the Spartan armor, with a pink color scheme and cat ears instead. The trailer indicates that the Fall Guys x Halo crossover event will go live on June 30, which is a week after the game becomes free-to-play. Players can dive in on PlayStation 4|5, Xbox Series S|X, Nintendo Switch, and PC. Fall Guys will also introduce crossplay too, so you’ll be able to reap the benefits of this brilliant Halo crossover no matter which platform you prefer to play on. We’ll update this story as we hear more from Mediatonic or Microsoft.
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Fall Guys Season 1: Start time, rewards, new levels & everything included – Dexerto
Fall Guys Season 1: Start time, rewards, new levels & everything included MediatonicThe recent Fall Guys update did not only make the game free-to-play for everyone but also introduced cross-platform progression as well as made its way into the Xbox and the Switch platforms. Here’s everything you need to know about this new update. After its initial release in 2020, Fall Guys became a cultural phenomenon and one of the most popular games on streaming platforms. While the game’s hype did die down a little, Season 1 brings it to Xbox and Nintendo Switch for the first time. Now free-to-play, too, it’s the perfect time to jump into the whacky game show. Here’s everything you can expect from Fall Guys Season 1. Contents Season 1 Start Time – New Platform launches, cross-play & cross-progression – New content in Fall Guys – Rewards for existing Fall Guys players – Fall Guys Season 1 start time According to the server info on June 21, Fall Guys Season 1 is already live! So jump in (once you’ve downloaded the patch, of course). New platforms for Fall Guys Apart from the previously available Steam and PlayStation platforms, Fall Guys is now also available on Xbox, Switch, and Epic Games Store. However, you should note that new players will no longer be able to download the game from Steam. Nevertheless, older players who have the game on Steam will continue to receive updates and support for the game. Having said that, the only place for new players to download Fall Guys on PC is from the Epic Games Store. Additionally, you should also note that signing into your Epic Games account is now compulsory to play Fall Guys even if you have the game on Steam. With all of that being said, the cherry on top for Fall Guys fans is that the game now supports cross-progression across all platforms that it is available on. Here’s a list of all the platforms on which you can play Fall Guys: PC (Steam and Epic Games Store) – PlayStation 4 and PlayStation 5 – Xbox One – Xbox Series S | X – Nintendo Switch – New content in Fall Guys Similar to all major updates, the Fall Guys Season 1 launch is accompanied by a plethora of new in-game content. Ranging from new rounds to new obstacles and currency changes, there are plenty of new things for everyone to explore and get acquainted with. New Rounds The recent update has introduced three new rounds in Fall Guys. These are: Hex-A-Ring – Volleyfall – Speed Circuit – New Obstacles The Season 1 launch of Fall Guys has introduced three new obstacles that you can find in the game. These obstacles are: Blast Ball – Jump Rope – (Very) Bouncy Floors – Rewards for existing Fall Guys players Given that the game went free-to-play, Mediatonic has chosen to reward existing players with a legacy pack. According to the official statement from the developers, every player who had previously logged into the Blunderdome will receive a free Season 1 Legacy Pack which contains the Season Pass as well as a bundle of cosmetic goodies. So there you have it – that’s everything there is to know about the Season 1 launch of Fall Guys. For more on upcoming releases, be sure to check out our pages for the following. The Legend of Zelda: Breath of the Wild 2 | Hogwarts Legacy | Forspoken | Assassin’s Creed Infinity | Diablo 4 | Overwatch 2 | Crysis 4 | Street Fighter 6 | Marvel’s Midnight Suns
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How to claim Fall Guys Prime Gaming rewards (July 2022) – Dexerto
How to claim Fall Guys Prime Gaming rewards (July 2022) Epic GamesAmazon Prime Gaming has teamed up with Fall Guys to offer some great rewards like free costumes, Kudos, and Crowns – so here’s how to claim them all in July 2022. Fall Guys has officially gone free-to-play as of June 2022, with millions of players now enjoying the game’s chaotic multiplayer action across PlayStation, Xbox, Nintendo Switch, and PC. Although they won’t have any impact on your performance, colorful cosmetics are the best way to show off your personality in Fall Guys, and signing up for Prime Gaming rewards can help grow your collection. Below, you’ll find details of the current rewards available to claim in July 2022, as well as information to help you sign up for Prime Gaming rewards if you haven’t already done that. Current Fall Guys Prime Gaming rewards (July 2022) These are the current Fall Guys Prime Gaming rewards you can claim in July: Pitchers Mitt Accessory – Pool Life Line Accessory – POP Pattern – This Summertime Activities Bundle is exclusive to Prime Gaming rewards and comes with three separate cosmetics: The Pitchers Mitt accessory, the Pool Life Line accessory, and the POP pattern. While it’s not a complete costume like in previous months, these accessories and patterns can all be mixed and matched with other cosmetics, so it’s a good way to build out your wardrobe. Read More: Fall Guys crossplay guide – New rewards will be available soon, so check back each month as we’ll keep this page updated. How to claim Fall Guys Prime Gaming rewards As with all Prime Gaming Rewards, you’ll need an active Amazon Prime subscription to be able to claim these Fall Guys rewards. If you have a Prime account, here are the steps you need to follow: Visit the official Fall Guys Prime Gaming website. – Sign in using your Amazon account details and activate Prime Gaming rewards. – Open Fall Guys on your platform of choice and head to the Settings menu. – Select Profile and then choose the ‘Link Amazon Account’ option. – Follow the instructions on-screen and enter the unique code the game provides. – Return to the Fall Guys Prime Gaming website and choose ‘Complete Claim’. – Once you’ve successfully completed all of these steps, your Prime Gaming rewards should automatically appear in Fall Guys. You may need to restart the game before they show up. If you have any issues claiming these rewards, you can always unlink your Amazon account by visiting the settings menu in Fall Guys and try again.
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How many people play Fall Guys? Player count in 2022 – Dexerto
How many people play Fall Guys? Player count in 2022 MediatonicWondering how many people play Fall Guys? Well, our player count tracker will give you insights into the latest stats for Mediatonic’s platformer battle royale. After recently going free to play, Fall Guys has seen a huge resurgence in its player base. In fact, the game has now achieved 50 million players in just two weeks. The colorful battle royale has been receiving a lot more attention from players and even has a Fortnite-themed crossover event. With the renewed hype surrounding Fall Guys, many players and streamers have begun to log back into the game in order to claim some crowns. So, if you’re curious to know how many people actually play Fall Guys or just wish to see how the figures stack up in 2022, then our player count hub has you covered. Fall Guys player count tracker As of writing, Fall Guys player count currently sits at 46,966 on the Steam version of the game. These figures obviously don’t take into account those playing on Epic Games Store, PS4, PS5, Xbox One, Xbox Series S | X, and Nintendo Switch versions of the game. With the title recently securing 50 million players in just two weeks, the Fall Guys player count is expected to be much higher. There’s also the addition of crossplay, which means the title’s community will be incredibly healthy thanks to the ability to play with gamers across all platforms. So, those looking to download Fall Guys will have no trouble finding any matches. Of course, this number will fluctuate as time goes on, but the game being free to play will definitely help with its overall longevity. Make sure you bookmark this page to stay up to date with the latest Fall Guys player count stats. Be sure to check out our other player count pages for all the latest info on your favorite games. How many people play Fortnite? | How many people play Monster Hunter: World? | How many people play Guild Wars 2? | How many people play Apex Legends?
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Fae Farm: Every datable character & how to unlock them – Dexerto
Fae Farm: Every datable character & how to unlock them Fae Farm features several romance options for players to choose from. Here’s how to unlock each of them. Fae Farm is a cozy farming simulator similar to a Story of Seasons title or Stardew Valley. In the recently released game, players can participate in activities like cooking, farming, and potion-making. You can also raise baby animals and collect items that they may drop. Fae Farm allows users to invite three other players to progress through your island’s storyline either online or locally. There are six available characters for you to romance and eventually marry. However, you’ll need to learn how to unlock them and their favorite gifts to get the relationship started. List of every datable character in Fae Farm The following table includes every datable character in Fae Farm in addition to their favorite gifts and how to unlock them: Players don’t have to get married in Fae Farm, as you can continue to go on dates with one of the six NPCs. That’s everything you need to know about romancing characters in Fae Farm. In the meantime, check out Dexerto’s video game coverage to stay updated with the latest titles.
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Fable trailer met with backlash over character’s appearance – Dexerto
Fable trailer met with backlash over character’s appearance Playground GamesSome Fable fans are unhappy with a character’s appearance after noticing them in the 2023 Xbox Games Showcase trailer. Announced in 2020, the upcoming Fable reboot debuted during that year’s Xbox Games Showcase. Fable still lacks a specific release date despite being featured at the 2023 Xbox Games Showcase. The Fable series began in 2006 with Fable III launching in 2010 for Xbox 360 and PC. Therefore, many fans are anticipating the reboot after being away from the franchise for so long. Despite the enthusiasm, some viewers called out the Fable reboot’s heroine for being “weirdly unattractive.” While some gamers agreed, others clapped back at the idea of criticizing a character’s physical appearance in relation to how good of a character they are. Fable character’s appearance doesn’t meet some fans’ expectations Following the 2023 Xbox Games Showcase, the Fable reboot trailer became the most disliked video of the event. However, it’s unclear if the dislikes stemmed from the quality of the game or one character’s appearance. The trailer’s description reads: “What does it mean to be a Hero? Well, in the fairytale land of Albion, that is entirely up to you. With a dark threat looming, and in a world where your reputation precedes you, your choices will change Albion forever.” Several people expressed their satisfaction with how the female hero looked in the Xbox channel’s Fable trailer. “Continuing the trend of weirdly unattractive female main characters in video games, because beauty is objectifying,” one unhappy user wrote. “Seems like the modern game devs are competing with each other on who can make the ugliest female character,” another viewer said. The backlash also continued on Twitter – where Mutahar disputed an angry gamer’s qualification on commenting on attractiveness. In the original tweet, social media influencer Ian Miles Cheong slammed the Fable hero’s appearance. “This is what happens when you consult with woke intersectional feminists,” he wrote. In previous Fable games, you could customize your character to varying degrees. Therefore, it’s possible that the character shown was just created by the developers rather than being the main character.
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Fable reboot: Trailers, developer & everything we know about Fable 4 – Dexerto
Fable reboot: Trailers, developer & everything we know about Fable 4 Playground GamesA Fable reboot will soon bring Peter Molyneux’s colorful creation back for a new era, so here’s everything we know about our return to Albion. Announced all the way back in 2020, Fable’s next chapter is still shrouded in secrecy and is being developed far away from prying eyes. Following the folding of Lionhead Studios in 2016, the future of the franchise looked uncertain. Things looked particularly bleak after Fable Legends failed to materialize on the Xbox One, leading many to believe that Fable was gone forever. Now, however, a Fable reboot has been confirmed as being in development. Here’s everything we know so far. Contents Fable reboot: Latest news During an interview at PAX West, Xbox exec Matt Booty revealed that progress is being made with Fable and that Playground Games are introducing “a lot of cool stuff” to the franchise. However, he’s not allowed to show it off yet since “the team has made it very clear that [Booty is] not going to be able to show anything until it’s ready.” While this does suggest that the game will be in the making for a few more years, it also brings the first bit of news many have seen about the game for a long time. The interview also highlighted that while the choice to make Playground Games the developer was a “head-scratcher”, Matt Booty has reassured that the match is successful, saying they have “proven that they get it” when it comes to creating a game as anticipated as Fable. Fable made another appearance at the Xbox Games Showcase 2023 event, where fans got another cinematic trailer with the first bits of gameplay sprinkled in. Does the Fable reboot have a release date? So far, there is no set release date for the latest installment in the Fable franchise. Given that the only trailer we’ve seen so far is an announcement trailer, we can likely expect the game to hit shelves in 2023 at the very earliest. Fable reboot: Platforms While very little is known so far, just as with its predecessors Fable’s reboot will be a Microsoft exclusive game, meaning that it will only be coming to Xbox Series X|S and PC. Additionally, it’ll likely follow in the footsteps of fellow exclusive and Playground-developed game, Forza Horizon 5, and be available on Xbox Game Pass from release. Fable trailers Announcement Trailer First debuted at the Xbox Games Showcase in 2020, this short clip provides a window into the wonderful world of Albion. Promising a “world filled with stories of legendary heroes and treacherous villains, fantastical creatures and wonderous places” the trailer showcases an adorable Tinkerbell-inspired fairy taking to the spectacular blue skies of a magical world. However, it doesn’t exactly end well for her. Xbox Games Showcase 2023 trailer Fable got another cinematic trailer, mixed with bits of gameplay, during the Xbox Games Showcase 2023 event, The trailer featured British writer, actor, and comedian Richard Aoyade. Aoyade, as Dave the Vegetable Enthusiast, waxes on about heroes, while we see footage of what may very well be the game’s main protagonist. Eventually, our heroine runs into Dave, who’s revealed to be a giant. After attacking the mysterious hero the trailer ends on a cliffanger before we get to see their fate. The trailer’s description reads: “What does it mean to be a Hero? Well, in the fairytale land of Albion, that is entirely up to you. With a dark threat looming, and in a world where your reputation precedes you, your choices will change Albion forever.” So that’s everything we know about the Fable reboot. If you can’t wait until then, though, check out a few of our other new release hubs for other big upcoming titles: The Elder Scrolls 6 | GTA 6 | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | Pokemon Violet & Scarlet | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier | Hogwarts Legacy | The Expanse: A Telltale Series | Lies of P
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Fable games ranked by how terrible a human being they let you be – Dexerto
Fable games ranked by how terrible a human being they let you be LionsheadThe Fable games are famous for letting the player decide their own morality. Do you want to be an honorable hero saving the land from tyranny or a vicious villain out only for yourself? The choice is entirely yours, and it’s one of the many reasons we consider the Fable series to be among the best Xbox games ever made. Still, everyone knows that being bad can feel so, so good. Which of us hasn’t massacred Bowerstone, committed highway robbery, or kicked a chicken or two while exploring Albion? Yet, not all Fable games are created equally. Each of the different mainline titles allows you to be a monster in different ways, so with the Xbox Showcase giving us a glimpse at Fable 4, we’ve decided to go through the series and rank the Fable games by which one lets you be the worst version of yourself. How bad can we possibly be? Before we begin, though, let us explain a little bit about how we came up with the list. Anyone who’s ever set foot in Albion knows all of the Fable games let you be a pretty reprehensible person. You can commit any foul deed you want, so to fairly judge how terrible each Fable character is, we’ve decided to focus on their final evil decision. Basically, it’s the part of the game where you fully commit to being a paragon of virtue or an utter bastard. Fable 2 (2008) At the end of Fable 2, after the hero Sparrow finally defeats Lord Lucien, the man who killed his sister, you’re offered one magical wish. This wish has three possible outcomes: you can bring back everyone Lucien killed, revive just your sister, or wish for a big ol’ pile of gold. While wishing to bring back your sister is selfish, the game treats the gold as the ‘evil option.’ Now, while I can agree that using a reality-bending wish to line your pockets is a pretty crumby thing to do, it pales in comparison to the other Fable endings. After all, it’s not like you had a direct hand in Lucien’s reign of terror. If anything, Sparrow’s been actively opposing the awful aristocrat for years. So while, yes, choosing to hoard a load of gold and finally buy the pretty sweet Fairfax Castle is a bit self-centered, it’s hardly letting the world get overtaken by an omnicidal extradimensional evil. Is it? Fable 3 (2010) Fable 3 gives you more power than any other Fable game. In the final act, you’ve usurped your brother Logan and taken your rightful place as the king of Albion. At this point, it’s revealed why Logan turned into a tyrant. He’s learned that a creature made of darkness and shadow, known as the Crawler, is on its way to Albion and that if you don’t prepare properly, it’ll wipe out all life in the kingdom. This leaves you with a year (in-game) to raise around 6.5 million in gold to build an army capable of defeating The Crawler. You’re then presented with several moral choices that’ll help you build up your coffers and finance that army, but at the cost of your people’s welfare and reputation. During this part of the game, you can commit many horrendous acts, including betraying your old allies, forcing children to work in your factories, and other devious deeds. Indeed, if you choose all the bad options, you’ll end up with a vault stacked with cash but people who hate and despise you. Whether you believe this is right or wrong will depend on whether you believe the ends justify the means. Still, it’s undeniable that thousands, if not millions, will suffer if you choose to rule with an iron fist. That seems a lot worse than simply using a magic wish to get a bit of gold. However, the fact that your actions will ultimately save millions does offer a sliver of justification. You’ll have hideous devil horns and batwings by the time you finish Fable 3, but at least you can sleep soundly knowing that you saved the lives of everyone in Albion… even if their lives aren’t really worth living. Fable (2004) Finally, we move on to the first and arguably best game in the series, Fable. While the morality system is a bit less refined than in the previously mentioned games, I’m comfortable claiming that an evil Hero of Oakvale is, without a doubt, the most deplorable player character. At the end of Fable, after you defeat Jack of Blades, you’re given a choice. You can either take up the Sword of Aeons, which involves killing your sister, Theresa, or rejecting its power and letting her live. If you choose to kill your sister, you’re rewarded with the Sword of Aeons, the most powerful weapon in the game, and that’s it. Yeah, there’s no further reward; it can’t be used to unlock other content; it’s literally a trophy weapon. And while it may be powerful, there aren’t — in the base game at least — any bosses to use it on. Ultimately, an evil Hero of Oakvale kills their sister for no other reason than sheer vanity, and that’s such a tremendously petty act that it transcends any of the evil acts you commit as the King of Albion. Yes, we know The Lost Chapters special edition gives a post-game where Jack of Blade returns. You could argue that killing Theresa is justified, but is it really when you can get the Tears of Avo, a weapon with exactly the same stats as the Sword of Aeons? Furthermore, the final evil act in the special edition involves letting Jack possess you, an act so mindbendingly stupid it distorts space-time and creates a sort of black hole of inanity that swallows any reasonable thought whole. Anyway, thoughts on how stupid an evil Hero of Oakvale aside; I hope you’ll agree they’re easily the most monstrous character; they’re not just selfish or tyrannical; they’re petty and dumb. If you love games as much as we do, check out our list of the best video game characters or our guide to the most exciting reveals at this year’s Summer Game Fest.
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Fable makes stunning return with gorgeous cities and dangerous monsters – Dexerto
Fable makes stunning return with gorgeous cities and dangerous monsters Xbox Game StudiosFable 4 returned to the public eye during the 2024 Xbox Games Showcase, showing gameplay footage and hints about its storyline. It also showed off some of the incredible visuals and a vibrant world for the player to explore. The fourth Fable game (confusingly named Fable) has made sporadic appearances at Microsoft events since it was first announced in 2020. It marks a long-awaited return for the franchise, which hasn’t had a new entry since 2012 when Fable: The Journey on Xbox 360. The new Fable trailer was revealed during the latest Xbox Games Showcase at Summer Game Fest 2024, and while it didn’t confirm the Fable 4 release date, it maintained its 2025 release window and confirmed its day one Game Pass launch. The teaser follows Humphry, a former hero of Albion who describes a woman he took under his wing years earlier and trained. It then shows a female warrior as she explores the gorgeous game world and fights dangerous foes. The trailer also gave us a glimpse at the magic and combat options you can use, such as shooting enemies in the air with a wind spell and striking them with arrows. Humphry’s tone darkens as he reveals that his protege turned to evil. It’s then revealed that the person in the trailer is his new student, and they’re both tracking his former pupil, with just a brief glimpse of a hand holding the staff. Matt King, best known for playing Super Hans in Peep Show, voiced the trailer’s narrator, Humphrey. This continues the game’s tradition of using British comedy actors from the ’00s, as the last one featured Richard Ayoade. While the new Fable trailer was light on story, it featured some incredible visuals, jaw-dropping cities, and amazing monsters on display. While it might be a long time until we get to play Fable, the trailer had a great showing and had us hyped for what’s to come.
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Fable 4 brings back a crucial ingredient from the original games – Dexerto
Fable 4 brings back a crucial ingredient from the original games Xbox Game StudiosAs a huge fan of Fable, I’ve basically spent the last decade lost in the dark wilderness of Albion surrounded by balverines. The last Fable game, Fable Journeys, was released in 2011, and it was absolutely fine if I’m being charitable. There was nothing really wrong with it, but when I think about Fable, a series defined by choices, I don’t necessarily think of a game that puts you on literal rails. There was a brief glimmer of hope in the darkness when Fable Legends was announced. Unfortunately, that flame was snuffed out entirely when Microsoft canceled the project, and Lionhead — the studio that developed the Fable series — closed in 2016. It seemed like an ignominious end to a studio that had produced some of the best Xbox games ever made. From the ashes… In July 2020, the embers of expectation were rekindled when it was announced that a rebooted Fable (which I’ll be referring to as Fable 4) was in the works. I was thrilled, however, there was also an irritating worry at the back of my head, droning away like the cackle of a giggling hobgoblin. You see, while the Fable games are remembered as exciting adventure games where you use swords and sorcery to become a great hero, that’s only part of their DNA. When I remember Fable, I don’t think about the sinister Jack of Blades, the existential horror of the Creeper, or whatever the hell Theresa was. No, when I think of Fable, I think of how wonderfully the games blended high fantasy with outright silliness. Albion was jam-packed with hidden gags, funny dialog, and off-beat moments that made you feel like you were playing through a love letter to British comedies of old. Make ‘em laugh! I don’t think I’ll ever forget walking into Bowerstone — my eyes glowing with power, a greatsword on my back, and horns crowning my head — for all intents and purposes a god among men, only to be called a “wanker” by some random villager. There’s something quintessentially British about that interaction. For years, comedians have used bawdy and downright rude jokes to disrespect the establishment and undercut people’s authority. Just look at shows like Spitting Image, Drop the Dead Donkey, and Brass Eye, and you can feel the influence of those shows on the Fable games. However, while there’s a vital element of satire in Fable, it’s only a tiny part of what makes the game so funny. No, the actual gut-busting jokes are more absurd, they lean into the anarchic and chaotic comedy of the Young Ones and Monty Python. NPCs will literally quote Monty Python and the Holy Grail as they fight you, screaming, “It’s just a flesh wound,” as you cut them down, and hell, they even cast John Cleese in Fable 3. Which brings me back to Fable 4. While I was excited to explore Albion once again, I must admit I was worried the new game would lack the humor and charm of the original games. My concern was that, in the slightly uber-serious modern era, the bawdy spirit would be lost in an attempt to make the game feel more serious. Turn that frown upside down Still, some of those fears were assuaged when Playground Games — the new studio working on the Fable reboot — released the first teaser, which was narrated by Richard Ayoade. Ayoade is a fantastic comedian who’s well known on the British comedy circuit, and his inclusion suggested Playground Games knew the Fable had to have a sense of humor to succeed. Now, though, following the 2024 Xbox showcase, we seem to have confirmation that the new Fable game will be as absurd and funny as the original trilogy. In the new Fable trailer, we get Matt King (of Peep Show fame) voicing Humphrey, a pompous hero who’s telling the viewer how he trained the world’s greatest hero. In the first few seconds of this teaser, we get what appears to be a reference to Hot Fuzz and Simon Skinner’s grinning portrait. This is followed by the usual disrespectful jokes at the player’s expense, and Humphrey simply has what I can only describe as Super Hans energy about him. I even think I spotted a reference to the Spider-Verse hand-on-the-shoulder joke, but I might be reaching there. Basically, what I’m saying is it’s clear from watching this new trailer that Playground understands there’s more to Fable than hacking and slashing your way through monsters and maniacs. There’s an anarchic streak running through them that needs to be embraced for the game to truly stand next to its predecessors. After watching the new trailer, it seems to me that Fable is in safe hands… or should that be Super Hans? Love games? Then check out our list of the best video game characters of all time. We’ve also got a full breakdown of the most exciting announcements from the most recent State of Play.
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F1 Manager 2023: Release date, platforms & more – Dexerto
F1 Manager 2023: Release date, platforms & more FrontierF1 Manager is making a return for the 2023 season as F1 Manager 2023 is in the works from Frontier. Here’s everything you need to know about it. At certain points over the last few years, Formula 1 fans have been able to live out their dream by tapping into their inner Christan Horner and Toto Wolff, directing their favorite F1 teams. That has, for the most part, been in the F1 simulation games, but things got a little more in-depth during the 2022 season with F1 Manager. The much-hyped game allowed players to get deep into the nuts and bolts of running an F1 team as Team Principal, with everything down from the research and development of parts, scouting future drivers, and making a multitude of important in-race strategy calls. Naturally, there were a few bumps in the road with regard to glitches – especially with tire management and DRS trains – but Frontier are returning with another installment as they’re launching F1 Manager 23. Here’s what you need to know. Is there a release date for F1 Manager 2023? In terms of a concrete release date, the devs have confirmed that F1 Manager 23 has a release date of July 31. Like pretty much every game these days, there will also be an early access period for those who buy the Deluxe Edition. This will be four days prior to the actual release day, so you’d be able to access the game from July 27. It also lines up with the Belgian Grand Prix weekend, so you’ll be able to compare your skills to real-life professionals. Will F1 Manager 2023 be on PC & Console? Just like last year’s game, F1 Manager 2023 will be released across a range of devices including on PC on Steam and the Epic Games Store. Once again, there will also be a console release on PS5, Xbox Series X/S, PS4, and Xbox One. What teams can you manage in F1 Manager 2023? While the mainline F1 games allow you to create your team for career mode, F1 Manager is still limited to the current crop of cars on the grid. Each comes with its own unique level of difficulty and objectives. If you start as Red Bull, you’re going to be tasked with winning it all. Start with Williams and it’ll just be about getting into Q3 and potentially competing for points. There is something for everyone. Drivers now have a new ‘confidence level’ that will impact their ability to make moves mid-race and throughout the season as well. This confidence will be key in how you strategize and ask them to operate during a race. You may just push some past their breaking point – literally. Red Bull – Ferrari – Mercedes – McLaren – Alfa Romeo – Alpha Tauri – Williams – Alpine – Aston Martin – Haas – Of course, all the tracks and race weekends from the ongoing Formula 1 season will be included in the game – including the brand-new Las Vegas track. If there are any more changes to come, we’ll update this page. So, keep checking back for more!
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F1 Manager 2022 review: Good management sim that just misses the apex – Dexerto
F1 Manager 2022 review: Good management sim that just misses the apex Frontier DevelopmentsF1 Manager 2022 is the first management simulation the sport has seen in 22 years, and despite some flaws, F1 Manager 2022 is a good game that gives you the opportunity to control the championship’s drivers and teams like never before. The popularity of Formula 1 has exploded since Netflix dropped their lauded docu-series Drive to Survive back in March 2019. With millions tuning in to watch 20 of the best drivers in the world battle for the coveted World Championship, it’s no surprise that many want a taste of the action in their own homes. While the mainline F1 22 game lets players take control of their favorite drivers and speed around the 22 circuits included in the Formula 1 season, F1 Manager 2022 gives players unprecedented control over the 10 teams who make up the Constructors Championship. From driver management and pit strategy to car and team development, F1 Manager 2022 lets you become team principal and run your team, your way. The game is beautiful, in-depth, and enthralling, but a few issues mean F1 Manager 2022 is a podium contender, but not a championship winner. F1 Manager 2022: Key Details Developer: Frontier Developments – Price: $54.99 / £44.99 / $77.95 AUD – Release Date: August 30, 2022 – Platforms: PC, Xbox Series X|S, Xbox One, PS5, PS4 – F1 Manager 2022 trailer Good graphics but clunky animations When the first F1 Manager 2022 trailer launched, we were all blown away by how beautiful it looked. Thankfully, playing the game today is just as pleasant to look at, as the cars look absolutely glorious on any track. On top of looking great, Frontier have taken great strides to make the game look as close to what you see on a real race day as possible. F1 Manager 2022 uses the same TV graphics as Formula One Media does, and even uses camera angles that match those used during real broadcasts. Watching the car’s onboard camera is also a treat, giving you an incredible view as the races unfold. Unfortunately, this is also where the game’s odd animations are amplified. Watching drivers wait until the absolute last second to apply any steering is a nerve-wracking experience, and the aggression with which they turn the wheel is borderline psychopathic. Observing overtakes is another strange experience, as your drivers will wait until the last possible second to pull out from behind the car in front. On more than one occasion, I’ve been convinced that Lando Norris has driven straight into the back of an opponent, only for his McLaren to scrape past with millimeters to spare. Crashes are also odd. Multi-car collisions are well done, even if they reuse the same animation quite a lot, but single-car crashes are truly bizarre. Any time I’ve seen them, it looks like the driver has simply forgotten that the steering wheel or brakes exist, instead choosing to just drive straight into the barrier. Enthralling gameplay lets you control everything Of course, F1 Manager 2022 is a management simulation so, in the end, it’s the gameplay that matters most. While it isn’t perfect, Frontier have built a really solid foundation for the series, releasing a game that can be truly fun to play, and totally consuming. Things like dynamic weather, safety cars, and red flags all help to keep things fresh and can throw a spanner in your strategy or give you an opportunity to outwit your opponents and capitalize on the situation. You can choose what kind of team principal you want to be. If you like to watch the action unfold, you can just run the pit stop strategy. If you want to micromanage every move your driver makes, you can. Control his fuel consumption, his ERS battery usage, or how hard he’s pushing the tires. It truly is up to you. For some, that level of minutia is what simulator games are all about. For others, it’s a little too heavy on the details, and that’s one area where F1 Manager 2022 lacks. Playing a Grand Prix alone at the fastest speed possible will take 15 minutes, not including practice sessions, qualifying, or any of the countless decisions you need to make between race weekends. This is where games like Football Manager shine, allowing players to just watch highlights or moments the game deems important. F1 Manager as a series could benefit from this in the future if only to make getting through a season less of a time commitment. F1 Manager 2022’s menu systems could also use some refinement. Outside of a race day, the menus are clean and straightforward and will seem pretty familiar to fans of the Motorsport Manager series. During races though, the menus can get a little cluttered, and trying to find the information you need can be difficult. During my first race in Bahrain, trying to figure out other drivers’ lap times was tough, and flicking through your driver options at the bottom of the screen can be annoying. The Verdict – 8.5/10 In the end, though, the most important thing about any game is how it makes you feel. It may be a little rough around the edges at times, but F1 Manager 2022 is a truly immersive experience, and it’s easy to get caught up in the whirlwind of a race weekend. Securing a 10th place finish with some strategy tinkering at the opening race of the season in Bahrain had me beaming from ear to ear, and getting both cars into Q3 in Azerbijan made me feel like a true motorsport mastermind. Yes, there are some areas where the game could improve. Yes, the animations do break the immersion a little bit, the menus can be finicky, and they could do with making things quicker. But when your drivers are battling with opponents, none of that really seems to matter. If you love Formula 1 and sit at home on a Sunday afternoon thinking you could do a better job than Ferrari’s strategists, then this is the game for you. Reviewed on PC
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F1 Manager 2022: Release date, platforms, gameplay details – Dexerto
F1 Manager 2022: Release date, platforms, gameplay details Frontier DevelopmentsF1 Manager 2022 is Frontier Developments bold-take on the management sim genre and serves as the official Formula 1 representative. From the confirmed release date to some early mechanics, this is everything we know about the title so far. While many racing games aim for a high-octane, in the cockpit experience, F1 Manager 2022 takes players a step outside the action. Instead of controlling an individual driver, this racing sim places players in the shoes of a Formula 1 team team leader who controls everything else about the team’s success. Contents F1 Manager 2022 Release Date Fans will be able to get their hands on F1 Manager 2022 on August 30, 2022. Anyone looking to jump into the action and start calling the shots ahead of time can do so by pre-ordering the Digital Edition to get five days of early access before that date. What platforms will F1 Manager 2022 be on? There is no exclusivity holding back any would-be Team Principals this time around. The game will be available on Ps4, PS5, Xbox One, Xbox Series X|S, and Microsoft Windows. Early F1 Manager gameplay details You control the fate of an entire Formula 1 team as the player takes on facility management, budgeting, recruiting, and so much more. Each race weekend will present the Principal with a chance to observe three practices and adjust their team accordingly before qualifiers and the eventual race day. During this time, players will be making strategy adjustments, covering pit stops, and setting each driver’s aggressiveness throughout the duration of the race. Players can build their team, assign car parts, and aim to keep your board happy. After the week is done, it’s back to the drawing board to keep the whole operation running smoothly and work your way into the Championship position. So, there you have it, everything you need to know about F1 Manager 2022. Be sure to check out our other game release hubs below for the latest updates. The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age: Dreadwolf | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch
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F1 Manager 2022 devs confirm ongoing support following fan backlash – Dexerto
F1 Manager 2022 devs confirm ongoing support following fan backlash FrontierF1 Manager 2022 developers Frontier have clarified that they will continue to support the game after fans expressed significant concern that the title would stop receiving support less than three months after its release. Frontier Development’s F1 Manager 2022 dropped back on August 30, accumulating positive responses from critics and players alike. On October 27, the ire of many fans was provoked when Frontier appeared to confirm that they would be ending post launch support less than three months after the game released. In a Reddit post, the devs explained that the “next update for F1 Manager 2022 will be the last significant update that addresses player-reported feedback, or suggested changes and additions. Any potential updates following this would be minor patches that do not noticeably affect gameplay.” Their reasoning was to protect the quality of future F1 manager installments, explaining that it is necessary to ensure new games “realize their potential.” A significant number of players were left disappointed and even angry by the developers’ statement. “I mean, I can understand that you’re trying to focus on F1 Manager 2023 now to make it better than 2022, but only 2 months of updates?” one player said. “And the updates even stop before the end of the F1 season? Damn, that’s rough.” F1 Manager 2022 devs clarify statement and confirm ongoing support However, in an October 28 statement, Frontier have clarified their previous comments and confirmed the game will continue to receive updates, albeit not ones that launch “new significant gameplay features.” They said: “To be crystal clear: we will continue to support F1 Manager 2022, with multiple updates currently in the pipeline, focused on addressing the most important topics raised by the community… Yesterday’s post was to explain that the addition of any new significant gameplay features for F1 Manager 2022 requested by players would not be possible, but this was not clear.” Their statement also promised a number of upcoming updates to resolve pertinent issues like Estimated Race Time and fuel usage. They did, though, confirm that unlapping safety car problems would not be solved. Frontier finished: “Everyone on the F1 Manager 2022 team remains focused on further improving the game, and your feedback is the driving force behind that. Thank you for your support, and we’ll be in touch with a status update as soon as possible.”
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F1 24 complete track list: All Grand Prix races and circuit updates – Dexerto
F1 24 complete track list: All Grand Prix races and circuit updates EAThe track list for F1 24 has been revealed, confirming which Grand Prix races will feature in the new Formula 1 game. Here’s the full track list and a breakdown of which circuits have been updated to look better than ever. A Formula 1 game would be nothing without a strong track list. It’s the motorsport’s iconic circuits that dictate so much of the racing experience. From the narrow streets of Monaco to the long straights of Monza, every Grand Prix has something unique to offer. F1 24 is no exception, featuring an impressive track list for racers to try out. Mastering these tracks is essential for becoming the best driver possible. To do so, you’ll need to know which circuits are in this year’s game, and which have been cut. Here’s a breakdown of the full F1 24 track list, including which circuits have been given some much-needed updates and overhauls this time around. Contents F1 24 Track List This year’s initial track list is made up of 25 Grand Prix races from all over the world. While there are no new circuits this year, F1 24 does see the return of China to the official calendar, marking its first appearance since 2019. Here is the full F1 24 track list in calendar order: Bahrain International Circuit (Bahrain) – Jeddah Corniche Circuit (Saudi Arabia) – Albert Park Grand Prix Circuit (Australia) – Suzuka Circuit (Japan) – Shanghai International Circuit (China) – Miami International Autodrome (United States) – Autodromo Internazionale Enzo e Dino Ferrari (Italy) – Circuit de Monaco (Monaco) – Circuit Gilles-Villeneuve (Canada) – Circuit de Barcelona-Catalunya (Spain) – Red Bull Ring (Austria) – Silverstone Circuit (United Kingdom) – Hungaroring (Hungary) – Circuit de Spa-Francorchamps (Belgium) – Circuit Zandvoort (Netherlands) – Autodromo Nazionale Monza (Italy) – Baku City Circuit (Azerbaijan) – Marina Bay Street Circuit (Singapore) – Circuit of The Americas (United States) – Autodromo Hermanos Rodriguez (Mexico) – Autodromo Jose Carlos Pace (Brazil) – Las Vegas Strip Circuit (United States) – Lusail International Circuit (Qatar) – Yas Marina Circuit (United Arab Emirates) – Autódromo Internacional do Algarve (Portugal) – F1 24 Updated Tracks The new F1 game features four circuits that have been updated and revamped to more closely represent their real-world counterparts. These were revealed in a developer vlog posted on the official EA Sports F1 YouTube channel. These are the four tracks that have been updated in F1 24: Circuit de Spa-Francorchamps (Belgium) – Jeddah Corniche Circuit (Saudi Arabia) – Lusail International Circuit (Qatar) – Silverstone Circuit (United Kingdom) – The most notable of these are Silverstone and Spa, with both fan-favorite tracks getting completely overhauled. They now feature reprofiled terrain, environments, and elevation, all introduced to make them more authentic. F1 24 DLC Tracks While no DLC tracks have been confirmed for F1 24, Circuit Paul Ricard (France) will likely be added in a future season. Newer Formula 1 games are known for adding extra tracks as seasonal content, and Codemasters have been known to reintroduce old tracks that have appeared on past Formula 1 games. Since the French Grand Prix appeared in F1 23, it is a prime candidate to be added. F1 24 system requirements: Recommended & minimum PC specs | All F1 24 editions & pre-order bonuses | Is Braking Point returning in F1 24?
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F1 23 review: Racing never felt so good – Dexerto
F1 23 review: Racing never felt so good F1 23 arrives as the latest installment in Codemasters’ annual Formula 1 series. Despite its ups and downs, F1 has established itself as one of the premier racing games on the market. However, last year’s entry left many fans disappointed and wondering if F1 23 would offer a return to form. F1 22 was the first entry in the F1 series to see a radical overhaul in design following EA’s acquisition of Codemasters. This saw the focus shift away from the core racing experience, and more toward appealing to casual fans, with the arrival of F1 Life and drivable supercars. Throughout 22’s lifespan, it became increasingly obvious that issues with the AI, handling model, and net code had been neglected in favor of making sure players could drive supercars in a game that was supposed to be about Formula 1. Thankfully, Codemasters has learned its lesson. This time around the racing experience has been the focal point, giving F1 23 the potential to be the strongest entry in years. Although that’ll depend on what matters most to you, with some game modes getting the short straw. F1 23 – Key Details Price: £59.99/$69.99 – Developer: Codemasters – Release Date: June 16, 2023 – Platforms: PS4, PS5, Xbox One, Xbox Series X/S, PC – F1 23 – Trailer Racing at its finest By far the biggest innovation and reason to buy F1 23 is its staggering improvements to the racing itself. More specifically, the driving and the way Formula 1 cars behave across a wide range of conditions. Especially on a controller, where players have less precision than with a dedicated wheel setup. Even though F1 cars are known for their ludicrous amount of downforce and freakish cornering speeds, F1 22 made its cars strangely prone to oversteer. A challenging handling model is one thing, but what we ended up with wasn’t satisfying and didn’t accurately represent what F1 cars are about. F1 23 has completely revamped the driving with its cars feeling far nicer to drive. The biggest improvement is the increased traction on corner exits. Not only is it more satisfying to attack a corner aggressively in F1 23, but it’s also more consistent thanks to how planted the cars feel. That’s not to say you can be reckless and full throttle out of every corner with assists disabled though. There’s still a significant skill gap but the best drivers will now be defined more so by their racecraft, rather than their ability to not spin out for seemingly no reason. The superior AI help enhance the on-track experience too. Unlike in F1 22, the AI no longer cheats by having twice the traction as you through slow corners and inexplicable straight-line speed. Your car finally matches their car, making skill once again the primary factor behind where you finish. Goodbye F1 Life, hello F1 World F1 World replaces F1 Life, offering a different take on what a racing game can be. This new game mode lets players upgrade their own cars by completing various events, series, and even developing new parts. What differentiates it from existing modes like My Team is that the difficulty scaling revolves around a power level system called Tech Level. Car parts are assigned different Tech Levels and your overall Tech Level determines how difficult each event is. Entering a 100 Tech Level event at 150 will be extremely easy, while doing the same in a 200 event can offer a challenge. Earned parts will have random traits and bonuses with some improving downforce, others increasing ERS efficiency in specific instances, and others boosting engine power. Different parts will be preferred on different tracks, with downforce prioritized on twisty circuits like the Hungaroring and power on fast tracks like Jeddah. Interestingly, this creates an incentive to make builds and farm for the best rolls almost like the progression model seen in looter shooters like Destiny. It’s an interesting idea that offers something new, unlike anything I’ve ever seen in the F1 series and even the racing genre as a whole. However, it’s best to not expect too much as the supporting content leaves something to be desired. Unlike in Destiny where there’s an end goal to work toward with the completion of raids, F1 23 offers nothing comparable. Also, the complexity of car builds isn’t overly in-depth as you either make your car faster or have more downforce, which was already possible with setups anyway. Despite its flaws, I appreciate what Codemasters has tried to do with F1 World. This isn’t a perfect answer that everyone will be interested in, but it’s an intriguing idea with a ton of potential. At the very least, it’s a much better way of getting casual fans on board than lazily adding a few supercars. Konnersport rises Braking Point, F1’s story mode returns in F1 23 continuing where F1 21’s campaign left off. This time around the returning Aiden Jackson and Devon Butler are teammates for Konnersport Racing, a fictional team funded by Butler’s dad and run by team principal Andero Konner. The story covers both the 2022 and 2023 seasons following Konnersport’s troubled start and its eventual change of fortune. How that comes to be and the numerous twists throughout the story are something you won’t want to miss. As sports-focused stories go, Braking Point 2 is probably the best out there. Its Drive to Survive-inspired narrative keeps things exciting and is just the right length to avoid getting dull. There’s zero replayability but that’s fine in such a well-structured linear story. After all, not every campaign has to be a 40-hour blockbuster. I’m particularly fond of how grounded the narrative is. Sure it exaggerates certain aspects of running an F1 team for the sake of drama, but the way in which characters are antagonized and the individual storylines feel realistic. There isn’t some big plot point that ruins the immersion of Konnersport being a genuine F1 team trying to figure out how to survive in such an unforgiving industry. The curse of the annual release When you release a new game every year there’s just not that much time for developers to both implement new ideas and innovate on existing ones. With the driving physics getting a much-needed overhaul and a new game mode being implemented something had to give. The cost of those additions is that career mode remains virtually untouched outside of a few small quality-of-life improvements. That applies to My Team, the single-player driver career, and the co-op career. To summarize the differences: A handful of new cutscenes have been added to improve immersion, teams have been updated to better reflect their real-world performance and facilities, and finances have been re-balanced to offer a more realistic experience. Disappointingly, supporting features like practice programs remain broken. The qualifying Pace practice program put my pace at over two seconds off every car on the grid. Yet when I finished qualifying with the exact same time it was good enough to reach Q3 and an eventual top 6 finish on race day. This has been a known problem for years and F1 23 makes no effort to fix it. Truthfully, those considering F1 23 for its career mode are better off waiting for the upcoming F1 Manager 2023. It all comes down to if you’re happy playing the same mode with improved driving physics, and an updated roster of teams. A beauty to behold Unsurprisingly, F1 23 is a gorgeous racing game with some of the best car models and environments the genre has to offer. Most of the time you won’t get a chance to truly appreciate the visuals with how fast the racing is but the instances where you get to look around and take everything in are a real treat. Its visuals aren’t necessarily a massive improvement over F1 22 but that was never a criticism of its predecessor in the first place. Slight improvements to an already beautiful game should be more than enough to satisfy fans who value graphics. An area that has seen more substantial revisions is the menus. The new menu is simple, intuitive, and easy to navigate. Better menus may not seem like a big deal to some, but it’s one of the few features of F1 23 you will interact with every time you play. Getting it right matters and is something too many games are guilty of over-complicating. Verdict 4/5 F1 23 is a strong entry that amends a lot of the damage done by its predecessor. The innovations to on-track racing are significant enough that franchise fans will be able to justify the price for that alone. Especially those that rack up most of their hours playing with friends or in competitive leagues. For casual players, the arrival of F1 World and the return of Braking Point should offer enough to keep them entertained. Although, the total neglect of My Team and co-op career is hard to ignore and will be a deal breaker for some.
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F1 23: Release date, new tracks, platforms, modes & more – Dexerto
F1 23: Release date, new tracks, platforms, modes & more EA SportsElectronic Arts has shared details about EA Sports F1 23’s release date, game modes, and more; here’s everything fans need to know. The long-running F1 racing series rejoined the EA Sports family in 2021 when the publisher acquired Codemasters. To the delight of fans, EA and Codemasters haven’t missed a beat. F1 22 hit store shelves in July 2022. Now, the newest installment is on track to launch across PC and consoles this summer. Here’s everything that F1 fans should know about the upcoming title before it arrives in June. What is the release date for F1 2023? In a post on its website, EA Sports has confirmed F1 2023 will launch on Friday, June 16 for PS4, PS5, Xbox One, Xbox Series X|S, and PC via EA App, Epic Games Store, and Steam. Three-day early access kicks off on Tuesday, June 13 for those who pre-purchase the digital-exclusive Champions Edition. Pre-orders have already gone live for the standard and Champions editions. Two-time reigning World Champion Max Verstappen is set to appear on the Champions Edition cover. This particular version of F1 23 will feature all of the following: Time-limited Las Vegas Content Pack – Max Verstappen Race Wear Pack – Braking Point 2 Icons and Vanity Item Pack – Dual Entitlement (for PlayStation and Xbox) – Four New Team Icons – XP Boost – F1 World Bumper Pack – 18,000 PitCoin – Three-day Early Access – Confirmed F1 23 games modes In addition to announcing the F1 23 release date, EA revealed the franchise’s story-driven campaign mode, Braking Point, is returning. The narrative will follow the careers of upstart Aiden Jackson and “infamous protagonist” Devon Butler as the two join the Konnersport Racing Team. Devon’s sister, Callie Mayer, will add to the drama. As the first woman to come out victorious in the F2 championship, Callie longs for a shot in F1. If Aiden and Devon don’t make room for Callie, it’s possible that difficult family dynamics will complicate the team’s status quo. Player choice will determine how these challenges pan out in the story mode. The development team plans to debut F1 World in the new title, too, which will let users navigate other game modes such as Multiplayer, Time Trial, and Grand Prix. F1 World will additionally cycle through seasonal content as well as daily/weekly challenges, where drivers can unlock race suits, helmets, and liveries as part of an all-new progression system. Race tracks announced for F1 23, so far The Las Vegas Street Circuit in Nevada and the Losail International Circuit in Doha, Qatar constitute two circuits debuting in F1 23 on day one. (Notably, the Las Vegas Street Circuit has yet to host a Formula 1 race, so players will hit the tracks before real-world drivers.) Circuits that aren’t on the F1 2023 calendar will appear at launch as “legacy tracks.” These include China’s Shanghai International Circuit, Circuit Paul Ricard in France, and Portugal’s very own Algarve International Circuit (aka Portimão).
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EA reveals F1 22 race weekend overhaul with customizable homes and supercars – Dexerto
EA reveals F1 22 race weekend overhaul with customizable homes and supercars EA SportsEA Sports has revealed F1 22’s “redefined” race weekend ahead of the game’s launch on July 1. F1 22 will shake up the long-running motorsport franchise’s approach to the “race weekend” with the addition of new formation laps, safety car moments, and pit stops, EA Sports has confirmed via a new trailer. As had been rumored in the last few months, players will also be able to take part in the Pirelli Hot Lap with a series of supercars throughout updated Grand Prix locations in Spain, Australia, Abu Dhabi, and the new Miami circuit. EA reveals new F1 22 features You can check out the trailer below: That’s not all, though, with players able to stretch their virtual legs outside of the cockpit with a new social space called F1 Life that can be customized. Here, players can find branded clothing and accessories that are unlocked through F1 22’s in-game challenges, as well as through the Podium Pass and in-game store. “F1 22 allows players to live their Formula 1 fantasies both on and off the track,” explains Lee Mather, F1 Senior Creative Director at Codemasters via a press release. Read more: Everything we know about F1 22 – “Players are excited to enter the new era of Formula 1 with the introduction of new cars, regulations, and more control of race day moments. F1 22 enables players to be more social with their friends away from the circuit. The personalized space within F1 Life allows players to show off their collection of must-have cars and accessories and be the envy of friends and rivals.” New players can get used to being behind the wheel with new Adaptive AI that tweaks rival drivers’ skill levels to offer a tailored experience and competitive racing at all skill levels. There are also new Practice Programs to help drivers learn the intricacies of each course. The F1 22 Champions Edition will offer new My Team Icons; Jacques Villeneuve, Mark Webber, and Nico Hülkenberg, as well as two drivable safety cars: the Mercedes-AMG GT Black Series and Aston Martin Vantage for use in Time Trial races. F1 22 will launch on June 28 for Champions Edition buyers, or July 1 for all players.
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F1 22: Release date, driver ratings, platforms, modes & crossplay – Dexerto
F1 22: Release date, driver ratings, platforms, modes & crossplay CodemastersAnother year means another entry in the racing genre as F1 22 looms large. The official formula one racing game is back with all the usual licenses and fanfare and we’ve put together this guide to get you ready for the race. As with most sports games, F1 22 is a simulation of its real-life counterpart and allows fans of the world to race on real-life tracks used in the championship and step into the shoes of the world’s most elite racers and rapid F1 cars. As with the ever-changing world of F1 and its rules and regulations, F1 22 has updated its content to reflect this. Not only that, but new modes and tweaks to the core format are sure to keep players coming back for more, so here’s what we know about F1 22. Contents F1 22 release date – F1 22 game modes – F1 22 driver stats – F1 22 platforms – F1 22 crossplay – F1 22 trailers – F1 22 soundtrack – F1 22 release date Codemasters are ready to release F1 22 on July 1, 2022, with the Champions Edition set to arrive a tiny bit earlier on June 28, 2022. This is a fairly typical release date period for F1 and helps to capitalize on the momentum of the new season. F1 22 game modes: Career Mode, My team, F1 Life F1 22 is set to land with an army of game modes for players to get stuck into including the returning Career Mode and My Team. There’s also the introduction of F1 Life which isn’t exactly a conventional gameplay addition but allows players to be flamboyant and live their best F1 lifestyle. Career Mode For those who want to dive into a full Career Mode using one of the established manufacturers then Career Mode is the place. Battle your skills on the weekend going through practice, and qualifying, before finally trying to land pole position in the big race itself. Subtle tweaks here and there for race strategy and presentation touch-ups represent the biggest changes, along with new formation laps, safety car moments, and even terrifying pit stop errors. My Team Lots of players are either Career Mode or My Team, and if you are one of those individuals that like the deeper structure of My team, then it’s back in all its glory. The main upgrade this year for players is being able to pick the direction you want your team to be. For example, you can now choose how your team enters the fray: an immediate contender in every race for podiums, or starting as a complete underdog team and building your status. F1 Life Want to hang out with other drivers around the globe wearing your own customizable gear? This is where F1 Life comes into its own. It’s a smart hub area that can help you jump into multiplayer races and also take part in fun time trials and fun challenges. Lee Mather, F1 Senior Creative Director at Codemasters, also had this to say about the new F1 Life mode: “Players are excited to enter the new era of Formula 1 with the introduction of new cars, regulations, and more control of race day moments. F1 22 enables players to be more social with their friends away from the circuit. The personalized space within F1 Life allows players to show off their collection of must-have cars and accessories and be the envy of friends and rivals.” F1 22 driver ratings F1 22’s driver ratings have been revealed, and as you’d imagine Max Verstappen and Lewis Hamilton top the bill. These stats will change throughout the season, though, as part of My Team. According to EA, drivers are ranked on the following four categories, and awarded an overall rating: Experience (EXP): This is based on the number of race starts a driver has over the course of their career – Racecraft (RAC): The driver’s ability to work their way through the pack and finish in a higher position than where they started – Awareness (AWA): The less time spent in the Steward’s room will help drivers here. Real-world punishments will impact the score in this category – Pace (PAC): Benefits those who get closest to the fastest qualifying and race lap times. A driver beating their teammate is also taken into consideration – F1 22 platforms Whichever platform you’re on, F1 22 should cater to you quite nicely as the game will be available on PS4, PS5, Xbox One, Xbox Series X|S, Steam, Origin, and the Epic Store. Its performance will obviously vary from platform to platform, but in any event, it’s getting a nice wide release. F1 22 crossplay If its availability wasn’t enough, fans of the series will be pleased to know that F1 22 will feature crossplay in a first for the series. So, whichever console or system you’re enjoying F1 22 on, if you’re wanting to boot up the game’s multiplayer element to tackle some competitive races, they will feature other fans from across different formats. F1 22 trailers Codemasters has kept fans up-to-date with different information and reveals, and there have also been some trailers to provide actual footage of the game. The F1 22 Season Trailer was first up and you can check it out here. A cool trailer showing off the Miami International Autodrome was next up for the game. Most recently, the announce trailer is one of the final ones to get players hyped for F1 22. A tasty gameplay trailer was released on May 31, 2022, and this properly walked through the game’s modes and structure of race weekends. Soundtrack The game’s soundtrack will feature the likes of Marshmello, Charli XCX, and deadmau5. Check it out below: In addition to F1 22, plenty of other games will be coming out during the year and we’ve got game hubs to cover all you need to know: The Elder Scrolls 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | Cuphead The Delicious Last Course | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Gotham Knights
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F1 2022 leak reveals supercar plans and players are furious – Dexerto
F1 2022 leak reveals supercar plans and players are furious CodemastersF1 devs Codemasters are set to shake things up a bit in F1 2022 with crossplay and a new F1 LIFE mode, and this latest mode will see the introduction of new supercars, which isn’t the news many loyalists wanted. F1 2021 was another solid entry in gaming’s greatest simulation of the real-life sport of F1. As always, there were things that were well-received, and other aspects that could be improved on when looking ahead to the inevitable sequel in the franchise. Another season does mean another game, and F1 2022 is set for some big changes. Renowned video game leaker Tom Henderson has revealed that the popular story mode feature has been omitted, but some of the world’s leading supercars will be included instead. Supercar showdown in F1 2022 In an exclusive news piece with xfire, Tom Henderson announced that F1 2022 “will be getting cross-play this year” and it will also see “the removal of its story mode and the addition of a new player hub called ‘F1 LIFE.’” From its description, F1 LIFE sounds like it will share characteristics of the upcoming F1 documentary Drive To Survive, and allow outsiders a look-in to the lives and lifestyle of F1 drivers. But in addition to fancy designer watches and other expensive material goods, F1 2022 will welcome supercars. These top-end, state-of-the-art vehicles will mark the first-ever appearance of such cars in an F1 game. Henderson said: “Not only can you collect and drive these supercars on your own, but you’ll be able to race them, online, against other players’ supercars on the game’s 23 tracks, although not against actual F1 cars.” Super cars are coming to an F1 game! XFIRE EXCLUSIVE:https://t.co/ChzCdutG5y — Tom Henderson (@_Tom_Henderson_) March 2, 2022 Whilst the news of crossplay and the intriguing new F1 LIFE game mode have gone down well, not as many fans of the franchise are as thrilled about the inclusion of supercars in F1. “No career mode? F**k me, and who wants to drive supercars in a F1 game. Where the hell are the classics?” said one disgruntled fan, whereas another said: “So instead of classic cars, we get cars that nobody asked for? If I want to drive supercars I play GT7 or Forza, not F1.” These are obviously just rumors for now, so we will wait to see if this is confirmed.
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F1 2021 review – Championship standard gameplay and a thrilling story – Dexerto
F1 2021 review – Championship standard gameplay and a thrilling story CodemastersIn recent years, the real-life Formula 1 seasons have given us drama like we’ve never seen before. When it comes to the virtual world of F1 2021, Codemasters have perfectly recreated this with top-tier gameplay and a brilliant new mode in Braking Point. Making a new game, coming up with new features, and matching the real-world rollercoaster ride of Formula 1 is an incredibly difficult task, but the developers have smashed it out of the park each year. As this year’s F1 championship battle is being contested between Red Bull and Mercedes with Max Verstappen and Lewis Hamilton, respectively, the virtual world of F1 has also got its fair share of thrilling twists too. F1 2021’s new Braking Point mode is a genius addition that harnesses the drama of the hit Drive to Survive Netflix series, while Codemasters have retained the top-tier racing gameplay that they’re renowned for. F1 2021 – Key Details Price: £54.99 / $59.99 – Developer: Codemasters – Release Date: July 16, 2021 – Platforms: Xbox, PlayStation & PC – F1 2021 trailer Codemasters remain pacesetters with F1 2021 gameplay It’s that gameplay that sets it apart from the chasing pack of other virtual racing experiences. F1 cars should feel fast to race, be tricky to handle at times, and sound ear-piercingly loud as you fly down a straight. And in F1 2021, they do. Prior to launch, Codemasters lifted the lid on a new ‘expert’ race style, and they’ve delivered. No matter if you’ve played F1 games for your whole life, if you drop in for an expert race and don’t drive right on the limit, you’re going to find yourself as a backmarker on the grid. Read More: All F1 2021 Driver Ratings – Just like the cars do in real life, the game punishes you for going millimeters wide on a difficult corner, but rewards you in a big way for putting together a beautiful flowing lap where you hit all the apexes on corners and perfectly time those DRS pushes on straights. If that’s not your style, the less-advanced modes are still equally as fun as ever, and there’s nothing better than carving your way through the pack as Lando Norris or Fernando Alonso in a shorter, more casual race. MyTeam improvements are welcomed The star of the show this year are the career modes – be that MyTeam, Driver career, or the all-new Braking Point. Starting with MyTeam, Codemasters created some brilliant foundations for the mode in F1 2020, but over time it became repetitive as you rose up the grid. This year, there are more choices to be made, a revamped Research and Development system, as well as a wider variety of cutscenes between races. When you bring on a new driver or upgrade an R&D department, the game will give you choices that have longer-lasting impacts than before. It adds a nice twist rather than everything being hunky-dory and on the right track. If morale goes down, your team could spiral, and it’s an interesting balancing act to manage over the course of a season. Braking Point is a Drive to Survive fans dream As for Braking Point, well, if you love Drive to Survive, you’ve got an enjoyable mode on your hands that you can sink hours into, going back and forth with the different in-race scenarios. The story, of course, draws parallels with the real-life action of a young hotshot teaming with a veteran who feels under fire. While thoroughly entertaining, it does feel awkward at times when you outperform the set objective for a race. If you’re tasked with finishing fifth and find yourself on the podium, the game won’t react too much or acknowledge the success. Though, if the mode is to return next year, there is a solid foundation to build off of. Rating: 8.5/10 Overall, the game is, as always, the best pound-for-pound F1 experience out there. It blends casual play with a full-on simulation of the real thing in such a perfect way that other games don’t. The only real glaring issue is that, when it releases, you can’t race around the complete F1 calendar as Portimao, Imola, and the all-new Jeddah circuit are coming in later updates. Regardless, F1 2021 is a must-buy for all fans of the sport – regardless of whether Drive to Survive has gotten you hooked recently, or you’re a life-long fan who has tried to build a simulator set-up in your own home. Reviewed on Xbox Series X
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F1 2021 first impressions – Racing just hit a new gear – Dexerto
F1 2021 first impressions – Racing just hit a new gear CodemastersThe Formula 1 season has been exhilarating from the start this year, and Codemasters’ first offering under the umbrella of EA Sports, F1 2021, brings fans at home closer to the high-octane action than ever before. After getting a chance to get our hands on the wheels of the newest iteration of the series, there’s a lot to talk about. Developing a sports game every year is tough, there’s no doubt about it. There’s only so much that can change in a calendar year in any sport, and often this leads developers to start tweaking with things that don’t need to be touched, just to make it feel fresh. Thankfully, Codemasters and EA Sports haven’t fallen into that trap after F1 2020. Last year’s offering was widely viewed as one of the best the series has ever seen, and with F1 2021, the team has taken the franchise’s gameplay to new heights, looking better, sounding more realistic, and playing better than ever. Along with a host of new features like the new ‘Braking Point’ story mode and co-op Career Mode, F1 2021 is set to be the most immersive Formula 1 game to date. Championship-quality gameplay The end-all, be-all for racing games is the gameplay, and F1 2021 takes another step forward in that department. Taking last year’s improvements and fine-tuning, taking a car out on track feels fantastic. The way the cars steer is as fluid as last year, but it feels like you’re punished harder for your mistakes. At times with 2020, it felt like understeer or oversteer didn’t really matter, though you’ll need to be as close to perfect as you can be to eke out the fastest lap time, just how it should be. The great thing about F1 2021 is the fact that it’s built for everyone, no matter your skill level. After introducing the Casual race style in 2020 for players who like to jump on and race casually, Codemasters have opted for an Expert race style in 2021. A way to “lift the curtain on advanced race features,” Franchise Game Director Lee Mather told us in a special Q&A Presentation that the new system will allow players to “really change the actual progression and experience they have” in F1 2021. In multiplayer, new ‘Beginner’ and ‘Experienced’ Social Play Lobbies will let players quickly jump into races that suit their skill level or preferences, while extensive work has gone into the game as it releases on next-gen consoles like the PS5 and Xbox Series X for the first time. With performance and graphics boosts, ray tracing, and improved load speeds, it looks better than ever, but the most impressive thing for us was how great the game sounded. Sitting in the cockpit of an F1 car should sound noisy. The sound of the engine should roar in your ears as you push down the throttle, and F1 2021 absolutely nails it. No racing game has ever captured the intense audio of a racing car quite like this. Braking Point – ‘Drive to Survive’ style story mode The headline addition to F1 2021 is Braking Point, a brand-new story mode that Mathers says takes inspiration from the hype around Netflix’s Drive to Survive. Set across three seasons, players will start in F2 during the 2019 season, and progress through to F1, where they’ll be able to drive for one of five teams: Racing Point / Aston Martin, Alpha Tauri, Alfa Romeo, Haas, or Williams. F1 fans will play through a “beautifully written story, full of exciting characters and drama,” as Aiden Jackson, and will meet a host of new faces along the way such as rival Casper Akkerman, team boss Brian Doyle, and fan-favorite Devon Butler, who makes a return from F1 2019 to play antagonist once again. Two-player Career Mode & Real Season Starts Codemasters have been hard at work on Career Mode too. Last year’s MyTeam returns, allowing players to manage and drive for their own team in the F1 World Championship, but one of the most exciting additions to the game this year is Two-player Career Mode. In a “complex multiplayer system,” friends work together and race for the same team to win the Constructor’s Championship, or race against each other for different teams to compete for the Driver’s Championship. Both players will be able to do R&D to improve their cars, fight for new contracts with other teams, and build acclaim, bringing a new level of competition to the always-popular single-player mode. Read More: F1 2021 game: Release date, trailer, more – On top of that, F1 2021 will feature a ‘Real-Season Start’ option for you to jump into the F1 2021 season as it plays out. Players can replace one of the 20 drivers on the grid and inherit their points from the real-life championship, updating after every race weekend. Don’t worry about cars getting left behind either, as Codemasters intend to simulate R&D throughout the season to make sure the fastest cars in real life are the fastest in the game. Our early test only gave us the opportunity to test five of the 23 tracks that make up the 2021 Formula 1 Season, but we were immediately blown away by how good the game looks and feels. Along with new upgrades to driver statistics, the ability to utilize the new Quick Practice mode to avoid spending time on track for more casual racers, and a revamped menu system, F1 2021 feels like a major step forward without reinventing the wheel. F1 2021 is currently in its beta phase, but racers will be able to get their hands on it when it releases on July 16 It launches on PS5, Xbox Series X/S, PC, PS4, and Xbox One.
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F1 2021 driver ratings so far (July 2021): Hamilton, Verstappen, Gasly – Dexerto
F1 2021 driver ratings so far (July 2021): Hamilton, Verstappen, Gasly CodemastersIt is once again time to hit the tracks as your favorite F1 racers, and F1 2021 promises to deliver the hype once again and all drivers on the paddock are going to have their own unique ratings. Formula 1 has excelled as one of the world’s most popular sports, as the high-intense racing features some of the premier athletes from all walks of life, and there is no better way to experience F1 than Codemasters version of the sport as a video game. Once again they’re leading the helm for F1 2021, and this year’s title is going to offer some incredible features compared to its predecessor. However, as with sports games, fans are widely intrigued by the ratings they are going to give each driver. Here are all the driver ratings in F1 2021 that we know of so far! All F1 2021 driver ratings so far Codemasters has finally released the stats for all 20 of the in-game drivers and some of them have some incredible ratings. Numbers aside, once the game releases, it’ll be a case of testing out each of the drivers and finding out which one fits your style of driving best. Read More: F1 2021 first impressions – Keep in mind, these are the following attributes for F1 2021 and what metric Codemasters uses to grade each one. Experience – A higher experience score will help players collect a greater number of ‘Resource Points’, used in the game to buy car upgrades. – Racecraft – A higher racecraft score allow the driver to unleash more effective overtakes. – Awareness – A higher score here will mean the driver is less likely to lose control of their car when the going gets tough. – Pace – Quite simply, the higher the pace score, the more rapid a driver will be throughout a race. – So, let’s take a look at all the driver ratings we know so far for this year’s group of racers coming to F1 2021. So there you have it, we now know all of the driver ratings ahead of the release of F1 2021 on July 13. Read More: F1 2021 game cars list confirmed – In the end, Hamilton and Verstappen both recieved an overall rating of 95 which will be no surprise to F1 fans. Now, it’s just a case of waiting until the game launches and trying out each of the drivers for yourself.
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F1 2021 dev explains how Drive to Survive influenced new Braking Point mode – Dexerto
F1 2021 dev explains how Drive to Survive influenced new Braking Point mode CodemastersCodemasters Senior Creative Director Lee Mather has explained how Netflix’s Drive to Survive docu-series played a major part in the development of F1 2021’s exciting new story mode Braking Point. There’s plenty to look forward to in the upcoming release of F1 2021. While new additions like the “Real Season Start” career tool or two-player online careers modes have been catching the attention of fans, the game’s new narrative-driven story mode named Braking Point is definitely the headline addition in the series’ next offering. Following the story of Aiden Jackson, players will work their way from Formula 2 into the big leagues of F1 during a three-season-long story, with seats at Racing Point / Aston Martin, AlphaTauri, Alfa Romeo, Haas, or Williams up for grabs. Of course, there will be plenty of twists and turns along the way, with rival Casper Akkerman, team boss Brian Doyle, and the returning Devon Butler all playing antagonist to our character through Braking Point. During an early presentation of F1 2021, Senior Creative Director Lee Mather stated that Braking Point took inspiration from Netflix’s smash-hit F1 docuseries Drive to Survive. In an exclusive interview with the man himself, we asked Mather how much the show had influenced the development of the mode. F1 2021 chief on Braking Point mode Since the release of Drive to Survive on Netflix, Formula 1 has entered a period of significant growth. Statistics in France claim that interest in the sport has grown by 4%, while 2021’s Bahrain Grand Prix opener was the most-watched F1 race in the United States since records began in 1995. It’s clear that the series has opened the sport up to new audiences, and Mather and the Codemasters team used the show to help steer the narrative of Braking Point. “It’s been pretty amazing. Drive to Survive, the broad success of how it’s brought in people who traditionally weren’t into Formula 1 because they’re not into motorsport,” Mather told us. “We started working on Braking Point before Drive to Survive became the monster hit that it did, so when the series came along, it was much easier to explain to the writers: ‘Watch this and see how exciting the world of Formula 1 is, look at the characters, the emotions, the outbursts.’” “It’s not as sanitized as people who don’t follow the sport think. The drivers are full of passion and excitement. Drive to Survive made it so much easier for us to sell the idea to more people, and give the professional writers a clear picture of the sort of thing we had in mind — the kind of story we wanted to create, and the areas we could make good use of from Drive to Survive.” Of course, this isn’t Codemasters’ first foray into narrative storytelling in the F1 series. In F1 2019, players took part in a shortened F2 season with rival Devon Butler, who would follow you throughout your career in F1 as a rival. Braking Point is the next evolution of that idea, which the developers feel is a “beautifully written story, full of exciting characters and drama.” Fans of the series will have to wait a little longer to play through Aiden Jackson’s story for themselves though, with F1 2021 set to release on July 16 on PS5, Xbox Series X/S, PC, PS4, and Xbox One.
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F1 2021 game cars list confirmed, from Mercedes to Red Bull – Dexerto
F1 2021 game cars list confirmed, from Mercedes to Red Bull CodemastersFormula 1 2021 will be the first Codemasters game under the EA umbrella and fans are wanting to know which cars will feature. From Lewis Hamilton’s Mercedes to Fernando Alonso’s Alpine, many have been confirmed before its release date. Let’s run through the F1 2021 cars list, as it stands. The Formula 1 season has been jam-packed with excitement, from Max Verstappen’s victory at the Monaco Grand Prix to Sergio Perez’s Azerbaijan triumph. Soon enough, fans will be able to take their passion for the sport and apply it to the new racing game too, which has a number of new features. During an early access event, we got hands-on with the game and spotted a co-op career feature and even a Drive to Survive-esque game mode called Braking Point. Both of which have been well-received by the game’s community. Now, though, it’s time to fly through every car confirmed to be in F1 2021 so far – with classic vehicles likely to come later. Mercedes-AMG F1 W12 E Performance Ferrari SF21 McClaren MCL35M Red Bull RB16B F1 2021 cars list for the game The full F1 2021 cars list can be found below, featuring all manufacturers from the 2021 Formula 1 season: F1 2021 is developed by Codemasters and published by EA, to be released on July 16, 2021. For more information, check out our main page for all things Formula One gaming.
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“Extreme” Varlamore clue step is Old School RuneScape’s hardest by far – Dexerto
“Extreme” Varlamore clue step is Old School RuneScape’s hardest by far A new Master clue step introduced in Varlamore is by far the hardest to complete in Old School RuneScape having requirements that make every other clue look easy by comparison. Master Clues are supposed to be a challenge featuring the steepest requirements of any Clue Scroll tier. They often include tedious skills to be leveled, numerous quest completions, and a huge variety of must-get items that are either expensive or hard to get. However, a new clue step introduced in Varlamore has taken this to the next level becoming by far the hardest step in Old School RuneScape. The new clue step asks: “Fortis Salute outside the gates of Cam Torum. Beware of double agents! Equip a full set of Frostmoon equipment.” Fortis Salute is a new emote that can be earned by attaining the Grand Champion rank at Varlamore’s Colosseum. This rank is only unlocked once you clear the entire Colosseum, something that even OSRS veterans in max gear have struggled with. Many players believe this requirement is too steep when compared to other clue steps. A Reddit thread highlighting this questioned, “Master Clue – A Bit Extreme?” followed by, “It seems like even people with max gear and insane pvm skills seem to be struggling at this, so i cant imagine your average joe.” Equally confused by the requirements, one user commented, “Yeah this is pretty wild. Even when Colo is ‘solved’ it will still be a massive step up in difficulty of any other master step in the game.” Another Old School RuneScape player stated, “I don’t even do clues ever and love PvM, but yeah this is a ridiculous requirement.” One of the most passionate replies expressed, “I am a massive pvm enjoyer, I will beat colo, and my answer to this kind of stuff is almost always ‘get better then’. But… not in this case. This is just WAY out of line for a clue step lol. Like to the point that it’s laughable.” With Project Rebalance currently in development, Jagex has shown a willingness to adjust content where necessary. Given this, this clue step may be changed to bring it more in line with others of the same tier.
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Is Exoprimal coming to Xbox Game Pass? – Dexerto
Is Exoprimal coming to Xbox Game Pass? CapcomIs Exoprimal coming to Xbox Game Pass? Find out everything we know about whether the new multiplayer game will release on Microsoft’s subscription service. Exoprimal is a squad-based multiplayer game, that sees players take on waves of bloodthirsty dinosaurs. Unlike Capcom’s other beast-slaying game, Monster Hunter, players utilize mech suits to defeat their toothy foes. There’s certainly plenty to be excited about, with a whole host of deadly weapons, powerful classes, and game-changing abilities. It’s clear squads will need to master each Exosuit if they wish to slay their ancient enemies. However, those looking to play Exoprimal without having to splash out on the game’s standard or deluxe edition will be wondering if the game will be on Game Pass. So, if you’re looking to play Exoprimal on Xbox Game Pass, then our handy hub has you covered with everything you need to know. Is Exoprimal on Game Pass? Yes, Exoprimal will be released on Xbox Game Pass when the game launches on July 14, 2023. This means you’ll be able to download and play the game without having to purchase a retail copy, which is great for those that don’t wish to part with $59.99/£59.99. How to play Exoprimal on Xbox Game Pass In order to play Exoprimal on Game Pass, you’ll first need to purchase a subscription from the official Microsoft website. Your first three months will only set you back $1/£1, while subscriptions after this period will cost $9.99/£7.99 a month. Once your Xbox Game Pass subscription is activated, simply use the app or Microsoft Store to begin downloading Exoprimal when it releases. As long as your subscription is active, you’ll be able to play for as long as you like. So, there you have it, everything you need to know about Exoprimal on Xbox Game Pass. Make sure you check out our Exoprimal hub for all the latest news and guides.
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Everything we know about Exoprimal: 2023 release, gameplay, trailer & platforms – Dexerto
Everything we know about Exoprimal: 2023 release, gameplay, trailer & platforms CapcomExoprimal is a team-based action game where players use futuristic mech suits to take down hordes of savage dinosaurs. Find out everything we know about Exoprimal – including details on the game’s release date, gameplay, trailer, and more. Exoprimal was announced at the 2022 PlayStation State of Play, where Capcom gave viewers a sneak peek at its new Dinosaur co-op game. Unlike Dino Crisis, Exoprimal sees squads of players team up to take down hordes of toothy terrors. While these scaly threats may seem terrifying, players will be able to utilize mechanized combat armor to gain an advantage. Not only do these Exosuits look incredibly cool, but they also enable humanity to beat back the prehistoric threat. Whether you’re a diehard Dino game fan or simply wish to know more about Exoprimal, we have all the latest info and updates. Contents Does Exoprimal have a release date? – What platforms will Exoprimal release on? – Exoprimal trailer – What is Exoprimal about? – Gameplay details – Closed network test – Does Exoprimal have a release date? Exoprimal will release on July 14, 2023. Capcom officially revealed the release date during its 2023 Showcase. What platforms will Exoprimal release on? Exoprimal will release on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Steam. This means players can enjoy the dino-based action on a variety of platforms. Whether the game will have cross-play and cross-progression remains to be determined, but we’ll update this section as soon as we hear more information. Exoprimal trailer PlayStation State of Play 2022 trailer Exoprimal was first revealed at the PlayStation State of Play, where Capcom showcased some early gameplay of its action multiplayer game. Everything from katana-wielding mechs to defensive support archetypes were displayed, suggesting that squads will need to fill out specific roles when taking on the ancient threats that stomp through the cityscapes. Capcom Showcase 2022 trailer We got an extended look at Exoprimal during Capcom’s 2022 Showcase event, including an in-depth trailer: Capcom Showcase 2023 trailer The 2023 Capcom Showcase presented Exoprimal’s story mode and the Exosuit feature. What is Exoprimal about? Exoprimal is a team-based action game that sees two teams of five players take down hordes of Dinosaurs in futuristic battle armor. However, only one team will survive. The game takes place in 2043, when strange Vortexes have begun to open, flooding cities with deadly dinosaurs. It’s up to players to put an end to the prehistoric threat and find out exactly what is causing this monstrous invasion. The dino crisis, if you will, is being caused by a massive AI called Leviathan, who is conducting experiments on humans by continuously pitting them against dinosaurs. The game’s second trailer implies that Leviathan, or the corporation that created him, is the main antagonist of the game, and will need to be taken down by the players. Exoprimal gameplay details Exoprimal has a number of mechs that players can utilize in order to defeat the toothy terrors that dominate the environment. Each Exosuit has a specific role in combat that can complement your squad’s tactics. Read More: Resident Evil Village Rose Winters DLC – For example, the Deadeye uses its ranged assault weapon to barrage foes safely from afar, while the katana-wielding Zephyr uses its razor-sharp swords to slice and dice its foes. Players will need to master the intricacies of each Exosuit and swap between them to formulate the best plan of action for each scenario. Closed Network Test Capcom is hosting a Closed Network Test for Exoprimal to help prepare the game for launch. This will let players take part in the game’s main multiplayer campaign and provide their feedback to the developers. You can sign up on Capcom’s website here. Capcom is holding a second open beta test from June 16 to June 18, 2023. Click the same link for more information. So, there you have it, everything we know about Exoprimal. Once more information becomes available, we’ll be sure to update this page. In the meantime, check out some more major game releases: Marvel’s Spider-Man 2 | The Elder Scrolls 6 | GTA 6 | Assassin’s Creed Infinity | Wolverine | Spider-Man 2 | KOTR Remake | Wonder Woman | DokeV | Dragon Age 4 | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Final Fantasy XVI
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Exoprimal closed network test: How to register, dates & more – Dexerto
Exoprimal closed network test: How to register, dates & more CapcomExoprimal is coming, and if you want to try the closed network test, our guide has all the information you need to get registered. Capcom will bring a series of closed network tests for Exoprimal after its latest trailer was revealed in the publisher’s Summer Game Fest showcase. All of these tests will be made available for a limited time, letting players hop into a mech suit to battle hordes of dinosaurs. Exoprimal was originally revealed earlier this year, but this test will be the first chance for players to go hands-on with the game before it launches in 2023. Here’s how to register for the Exoprimal closed network test, including when you can play. Contents Date and time of Exoprimal closed network tests – How to register for Exoprimal closed network tests – How to link Capcom ID with Steam – Does Exoprimal have a release date? – Exoprimal closed network tests: Schedule There will be a total of three closed network tests for the Steam edition of Exoprimal. As we mentioned earlier, every test will be available for a limited time. Read More: Everything we know about Exoprimal – Here’s the complete schedule of all the upcoming tests: The closed network test servers will go live at 12 AM UTC / 8 PM EST / 1 AM UK Time / 5 PM PDT on these three days. At present, there are no closed network tests expected for console players. How to register for Exoprimal closed network tests Registering for the closed network tests is quite easy. In case you’re wondering how to get started, just follow these steps: Head to Exoprimal’s official website. – Click on “Begin the Closed Network Test Entry Submission Process“. – Choose your country of residence. – Log in/Sign up for a new Capcom ID. – Once you’ve filled in the details, click on “Provisional Registration”. – You’ll receive an email in your inbox with the verification link. – Now, you need to enter further details to complete the registration process. – That’s it! Now all you need to do is wait for the tests to start. – You must remember to link your existing Steam account with your Capcom ID to play seamlessly on the test dates. Make sure to keep an eye on your inbox between July 4 and July 12 to check if you’ve received a selection notification email or not. How to link Capcom ID with Steam Linking Capcom ID with Steam is a piece of cake and won’t take long. You can do it if you follow this basic set of steps: Log in and go to your Account Page. – Scroll down to find “External account links“. – Search for Steam and click on the “Link” button. – That’s it! Now you’ve successfully linked your Capcom ID with your Steam account. – You may link your PlayStation Network, Xbox Live, and Google Stadia accounts in the same way, just in case the closed test comes to those platforms in the future. Does Exoprimal have a release date yet? There is no exact release date yet for Capcom’s upcoming team-based action game but it will release sometime in 2023. Read More: Street Fighter 6 Character Roster – The game will be available for PS4, PS5, Xbox Series X|S, Xbox One, and PC. That’s all we know about the Exoprimal Closed Network Tests. Be sure to sign up soon if you want to get in.
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Exclusive: Elder Scrolls Online devs teases what’s in store for Update 40 – Dexerto
Exclusive: Elder Scrolls Online devs teases what’s in store for Update 40 ZenimaxElder Scrolls Online creative director Rich Lambert sat down with Dexerto to chat about what fans can expect from the upcoming Update 40, discussing the new Roguelike elements that are being brought to the game via a new Arena system. The Elder Scrolls Online is one of the longest-running multiplayer experiences of its kind. The game, which first launched in 2014, has undergone a major evolution since its inception. After all these years, the dev team is still hard at work adding in new and exciting content, with the upcoming update 40 set to introduce roguelike elements to Elder Scrolls Online for the first time ever. During a recent PAX Australia convention, Dexerto sat down with the creative director for the game, Rich Lambert, to talk about all things Elder Scrolls and what fans can expect from this new Update 40. “I think for me this next update that we’re doing, update 40 is really exciting because it kind of meshes two of the things that I’m really passionate about”, began Lambert. “The endless archive is this new system, basically arena that we’re putting in that essentially incorporates roguelike elements into ESO, so it’s basically ESO makes rogue like where it’s this systemically endless arena that you and a buddy can go through where you can go through solo that gets progressively harder as you go.” A new Roguelike Arena is coming to Elder Scrolls Online with Update 40 The creative director also went in depth about the kind of rewards players will be able to earn from the new arena roguelike-style content and how it mirrors the type of content people typically expect from these sorts of experiences “There’s the possibility you can get short-term and long-term buffs. There’s really cool cosmetics you can earn there. There are what we’re calling ‘account unlocks’. If you’ve ever played a roguelike before where you know you can purchase these things and then you get extra choices to make in the dungeon or you get extra currency or whatever.” Finally, Lambert added that a big part of why he and the ESO team are excited about the new arena content is that it allows players to truly take on the challenge on their own “I’m really, really excited about that. I love the arena content because a lot of times it’s just me against the thing and I love that. I think that’s probably one of the reasons why I like golf so much is because it’s me against the course rather than me competing against other people.” Update 40 is set to launch on October 30th for PC and on November 14th for Xbox and PlayStation. For all the latest Elder Scrolls Online news and updates, be sure to check out Dexerto’s full coverage here.
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Exclusive D&D Copper Dragon concept art unveils new look for playful tricksters – Dexerto
Exclusive D&D Copper Dragon concept art unveils new look for playful tricksters Wizards of the CoastDexerto can exclusively reveal concept art for Dungeons & Dragons’ redesigned Copper Dragon with insight from D&D Head of Art Josh Herman. Dungeons & Dragons is gearing up to release a massive rules revision, with the first copies of the new Player’s Handbook being sold earlier this month at GenCon ahead of a full release in September. Unsurprisingly, the game’s titular creatures are all getting glow-ups in the new books. That includes Copper Dragons, the game’s witty and sociable metallic wyrms. Wizards of the Coast has given Dexerto an exclusive first look at concept art for the Copper Dragon’s update, which inspired the final artwork featured in the Dragons of D&D digital art book – available as a preorder bonus for those who purchase the new Core Rulebooks on D&D Beyond. As the concept art by Alexander Ostrowski and artwork from Campbell White shows, Copper Dragons are majestic and playful, yet still a threat with their acidic breath. Herman shared the importance of concept art, particularly for these epic creatures. D&D’s dragons, after all, are not simple palette swaps but distinct creatures with their own aesthetics, personalities, and lore, and it was essential to Herman that the rules revision came with “a broad cast of dragons.” “For the [10 types of] dragons, we wanted to create new concept art that would set the vision for the new designs and provide a leaping-off point for our illustrators.” Much of the Copper Dragon’s distinct appearance comes from its striking mix of orange coppery scales mixed with teal accents meant to replicate the chemical reaction between nitric acid and copper and how the metal patinas. As Herman explained, that vibrant detailing and the creature’s personality helped solve an issue: trying to make the Copper Dragon stand out from the similarly colored Bronze and Brass ones. He called making each one distinct in body and coloring “a visual challenge” that the designers were able to identify during the concept art stage, as it was “difficult for people to know which one was which in an illustration.” “We were very intentional with choosing color ranges and gradients with those three,” Herman said Herman also discusses how the Copper Dragon’s distinct personality and intelligence, compared to the other metallic dragons, inspired the artwork: “When you read the text about the copper dragon, a lot of it is about being a playful prankster or trickster.” On top of that, “the Copper dragon is the most intelligent of the metallic dragons [in terms of stats], so we also wanted this to be someone who’s cultured. They’re around people and things that would be interesting to them intellectually, not just as a vain hoarding of things.” That creative impulse and fun-loving nature led to the artwork showing the Copper Dragon enjoying a concert held in a giant amphitheater, jamming along on what looks like an air lute. Beyond the Dragons & D&D digital art book, fans can expect plenty of new art from the upcoming revised Core Rulebooks. Herman previously told Dexerto that the Monster Manual (2025) alone includes 300+ works designed to “help communicate what the player experience is.” The Player’s Handbook (2024) will be released on September 17, 2024. It will be available two weeks early on September 3, 2024, at local game stores and on D&D Beyond.
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Exclusive: Capcom’s “dream” is to make more Marvel crossover games – Dexerto
Exclusive: Capcom’s “dream” is to make more Marvel crossover games CAPCOM / MARVELShuhei Matsumoto, producer of Street Fighter 6 and the Marvel vs Capcom Fighting Collection, spoke with Dexerto in an exclusive interview where he shed some light on the future of the MvC series. In June 2024, Capcom shook the fighting game community with an exciting and unexpected announcement — a collection of its classic Marvel vs Capcom games for modern consoles. The news even trended on Twitter as fans rejoiced that ‘Mahvel’ was getting attention, with longtime fans of the franchise ecstatic to see they’d have a chance to play classic titles on modern hardware. Of course, this release brought up the inevitable question: Does this mean another Marvel vs Capcom game could realistically happen? We got to ask the collection’s producer, Shuhei Matsumoto, that very question — and his answer gave us hope. MvC fans never let the franchise die — and Marvel noticed “The development team at Capcom has big dreams,” he said. “Maybe there is an opportunity for a new Marvel vs Capcom game. Maybe there is an opportunity for a new Capcom-based SNK game. “I don’t know. But, if that were to happen, that would take some time and effort in order create and release those kinds of games, but the short-term with what we can do now is at least reintroduce these past legacy games to a new audience, to people who may not have the opportunity to play it, because it might not be out on modern or current platforms. “What we can at least do now is to show that, hey, these series exist. We love these games. We hope that you do too, and maybe in the future, if people get to familiarize themselves with these series, then there may be future opportunities to make bigger games.” That’s not all; we also quizzed Matsumoto if there are any plans in the works for UMvC3, given that the game has a massive player base of passionate fans that have followed the title for fourteen years now (many of whom really, really want rollback netcode). “There’s a lot of things that the team wants to do, and we have a lot of love for Ultimate Marvel vs Capcom 3. Not just that, but other past fighting games that might not be supported with rollback or are available on a current platform. There’s a lot we’re looking forward to and big dreams, and now it’s a matter of timing and seeing what we can do one step at a time.” Of course, many players were simply jazzed that this collection even happened in the first place. We had to ask how it came about, and what conversations occurred between Capcom and Marvel (now owned by Disney) to produce this welcome gift to the fighting game scene. Matsumoto also told us something surprising; Marvel is very much aware of the vibrant community of MvC players, and they still pay attention to competitive tournaments despite the most active games in the series being well over a decade old. According to Matsumoto, both sides were keen on bringing this collection to life — and based on our conversation, it looks like future projects might hinge on players’ overall interest in the collection of arcade classics. “In terms of past Capcom-developed Marvel titles, this has been something that myself and the team have been wanting to re-release for years and years now. It was just a matter of timing and making sure that everyone was on board. We’ve actually been in talks with Marvel for years now to see whether we can make this happen. “They were also on board. Because of that, it’s kind of like the stars aligned. The timing was great, and now we are actually able to bring it to life. We’re all very excited. And some of the inspiration about doing this was that Marvel took notice of community-based tournaments at places like EVO. “With Ultimate Marvel vs Capcom 3 and other Marvel tournaments happening, they know that people really love the series and really want these games to be available on modern platforms, so now is the chance for them to do so.”
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The most exciting games at Gamescom 2024 – Dexerto
The most exciting games at Gamescom 2024 DexertoWell, Gamescom 2024 has come to an end to the relief of hardworking games journalists the world over who can finally put their feet up. Still, the event will live on in the memories of fans thrilled by the Gamescom Opening Night Live announcements, all the exciting news coming from the event, and all those people talking about the WoW ride (seriously, our editor hasn’t stopped talking about it since he got back). So, with the event now over, some of the Dexerto games team have come together to share which trailers, teasers, and tidbits from the show floor excited them the most. Apologies if your favorite didn’t make the cut, but we’ve got eclectic tastes! Borderlands 4 With chaotic energy and a distinct sense of humor, the Borderlands franchise is one of the most iconic looter shooters. While the main antagonists of 3 didn’t live up to the iconic Handsome Jack (undoubtedly one of the best video game characters of all time), the gunplay was the best we’ve seen and should be even better in the next mainline game. There’s a whole new planet to explore and some neat easter eggs from the reveal trailer alone to get fans excited. Simply put, there’s nothing quite like being a Vault Hunter, and I can’t wait to see what 2K has in store for Borderlands 4. Want to know more about the game? Check out our article breaking down three key details you probably missed in the trailer. Words by Tyler Constable Lost Records: Bloom & Rage Gamescom came with various new announcements, but Lost Records: Bloom & Rage is the one that stuck with me. This Life is Strange meets As Duck Falls adventure brings four now estranged friends and bandmates back together after 27 years to confront dark secrets that originally divided the group. Aside from its touching story we saw thanks to the trailer, Lost Records is already shaping up to be just as visually stunning and heartfelt as Life is Strange. After all, it is being made by Don’t Nod, the creators behind the popular adventure. Needless to say, even after one trailer, we can’t wait for February 18, 2025. Words by Jess Filby Diablo 4: Vessel of Hatred Gamescom gave us our best look yet at the Diablo 4 Vessel of Hatred expansion, including an in-depth look at the new Spiritborn class (read our editor’s reaction to playing the Spiritborn class here), the updated jungles of Kurast, and the exciting new Mercenary characters who’ll be accompanying us on our quest. Launching alongside Season 6, Vessel of Hatred will also add new game modes, such as the Undercity. What’s most exciting is that the DLC will continue the story of Diablo 4, adding more story quests and locations to explore as Mephisto returns to spread his hateful influence. Words by Sam Smith Indiana Jones and the Great Circle I’ll be honest: I didn’t expect to be writing about Indiana Jones and the Great Circle. I thought I’d be flying the flag for Space Marine 2, but here we are. I knew from watching the trailers that a lot of effort had gone into making this as authentic an experience as possible for Indy fans, but since reading our Great Circle preview, I’ve gotten even more excited. I think the most important thing when adapting a character for video games is to feel like you are that character. That’s why Marvel’s Spider-Man works so well, and it seems that the Bethesda team understood that when making Great Circle. Maybe I’m just a bit desperate for a good Indiana Jones experience after the Dial of Destiny, but I can’t wait to get my hands on the game later this year. Words by Tom Percival Infinity Nikki Infinity Niki is the type of game I want to spend my time in. I am so happy that we have something cute and relaxing to look forward to amid all the horror and FPS games planned for the coming months. The mobile app was an addictive experience with its cute story and dress-up minigames. It’s one of those cozy games you want to purchase in full so you can play without the microtransactions. I know when it drops, I will spend hundreds of hours exploring the world, collecting cute outfits, and enjoying the bright, colorful atmosphere. Words by Laura Gray WoW Ride I want to ride the World of Warcraft ride again… Words by Patrick Dane (OK, he didn’t write them; I did, but it is what he’d probably write) Monster Hunter Wilds The Monster Hunter franchise was briefly broken into two directions. On the one hand, you had Monster Hunter World, with its vast levels, gorgeous graphics, and interactable environments, while on the other, there was Monster Hunter Rise, with its QoL improvements, mounted combat, and vast paced hunters who were more reactive to the enemy. Monster Hunter Wilds is bringing the best of both World and Rise together, with massive stages teeming with monsters that you can explore on the back of mounts. Wilds feels like the natural continuation of the franchise, leaving behind the antiquated design of the older titles and making the hunt as exciting as it was always meant to be. Words by Scott Baird We Harvest Shadows We Harvest Shadows brings something I’ve always thought was missing from the farming sim genre: a sense of all-consuming dread. As much as I love cozy games, there’s something so compelling about We Harvest Shadows, dubbed an “anti-cozy game” by its solo developer David Wehle. This farming horror allegory puts players into the shoes of Garrett, a man starting a self-imposed exile from society on an abandoned farm. But besides all the regular farming and building tasks you’d expect from a game like this, there’s also a dark tale. Garrett doesn’t seem to actually be alone, and the reveal trailer makes clear that there are horrifying creatures lurking in the shadows. A demo of We Harvest Shadows was released on Steam following its reveal during the Opening Night Live pre-show, and I know I can’t wait to jump in. Words by Noelle Corbett Other Gamescom 2024 announcements These weren’t the only titles that got some love at Gamescom; there was news about plenty of upcoming games. Check out the full list below: Directive 8020 – Path of Exile 2 – Dune Awakening – Dying Light: The Beast – Civilization 7 – Monster Hunter Wilds – Black Ops 6 – Starfield Shattered Space – Marvel Rivals – Dragon Ball Sparkling Zero – Genshin Impact – Masters of Albion – Kingdom Come Deliverance 2 – Mafia The Old Country – If you enjoyed our picks for the most iconic video game weapons and want to read more of our hottakes then check out our lists of the best Xbox games and best PlayStation games. You can also read about everything we were up to at the World’s biggest gaming event by reading our Gamescom schedule.
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Ex-Midnight Society dev claims “abusive leadership” drove him out of Dr Disrespect’s studio – Dexerto
Ex-Midnight Society dev claims “abusive leadership” drove him out of Dr Disrespect’s studio YT: Lorumerth / Midnight SocietyRyan Mitchell, a digital marketer who briefly worked at Dr Disrespect’s Midnight Society, has alleged “abusive leadership” drove him from the studio just a few months into his full-time role. Mitchell publicized these allegations against his former workplace in a YouTube video on May 15. While he stressed the development team was “incredible,” and he felt “creatively fulfilled” during his time there, “abusive leadership” from one individual began to push him away. “This toxic person is not Dr Disrespect,” he quickly clarified. “I had nothing but good interactions with Doc. He’s extremely creative, and his presence at Midnight Society still makes me confident that the studio as a whole is going to succeed.” Instead, it was an undisclosed member of the leadership group whose alleged “toxic behavior” was so bad it compelled Mitchell to step away from his “dream job” due to the toll it was taking on his mental health and general wellbeing. Mitchell explained these specific hassles began during the Founders Pass launch week. “There was some toxicity from a member of the company’s leadership,” he claimed. “This was not a slight. This was not passive aggression. This was straight-up yelling and bullying on calls.” Initially, Mitchell “chalked it up” to launch week stress. However, he claimed the alleged abusive behavior continued and progressively worsened. “Every day was like a grindstone. Do you think a team can be creative when they’re busy tiptoeing around said person?” Eventually, Mitchell grew tired of these conditions in the workplace and sought a way out. “After a particular meeting full of verbal abuse, I decided to leave. I started applying for jobs. I applied for freelancing gigs, and on Friday, May 13, I gave in my resignation.” Explaining why his resignation was bittersweet, Mitchell claimed he left a “stable job as a marketing director” to join a “true startup” in Midnight Society. “A place where I could take all of my creativity and inspire those under me while learning and growing.” However, he claimed it was ultimately the right decision when his enjoyment of the role “all came crashing down” due to the alleged toxicity from this one individual. “I don’t regret joining. I sure as hell don’t regret leaving, because no day job is worth your mental health, even a dream job.” Dexerto has reached out to Midnight Society for further comment.
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Ex-Marvel Rivals dev bashes game upon reveal & claims to not have been paid – Dexerto
Ex-Marvel Rivals dev bashes game upon reveal & claims to not have been paid NetEase / MarvelAn alleged ex-Marvel Rivals dev is claiming to not have been paid for their work on the game and subsequently bashed the project as “directionless” in a scathing post on social media. The announcement of Marvel Rivals has set the gaming space ablaze as the Overwatch-esque 6v6 shooter piqued many prospective players’ interest, with hype building for the game as it waits to start its closed alpha. However, just as the project revealed itself to the world, an alleged ex-dev publicly called out NetEase for not only copying other games but also for allegedly not paying for this artist’s work. William Bao, now a Character Concept Artist at id Software, recounted his time working with NetEase during the global crisis. “They did not pay for the work I did at the end and it was one of the most directionless projects I’ve ever had the misfortune of working on,” Bao said. “Most of the feedback during concept boiled down to: ‘Look at this thing from this other thing and copy it.’ At one point the reference image provided was literally a piece of concept art that was trending on ArtStation on that same day.” As for NetEase not paying him, Bao said he did not legally pursue his paycheck as it would have “cost an arm and a leg” to get paid for the alleged work done on Marvel Rivals. He further explained in the replies, “I started to get suspicious around the start of week 3. They kept on saying it’s just a style test for the project, but the feedback kept on getting more and more specific. No ‘art test’ lasts that long. Can only imagine how much free work they got out of ‘art tests.’” Bao ended off his scathing thread of NetEase with a warning to other artists. “Back then I was young and hungry. This goes out to all younger artists in this industry, don’t ever do ‘free’ art tests. If you’re good enough then you deserve to be [paid] for your time. Any work you do during these ‘tests’ are company properties and could be used in the end.” Dexerto has reached out to NetEase for a response to the allegations.
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Ex-Konami employee charged with attempted murder after attacking former boss – Dexerto
Ex-Konami employee charged with attempted murder after attacking former boss KonamiAn ex-Konami employee has been arrested for the reported attempted murder of his former boss in the company, claiming he struck a blow with the intention of killing. A former employee at Konami has been arrested for the reported attempted murder of his former boss in the company, according to a Livedoor. The 41-year-old man allegedly attempted to murder his former boss with a fire extinguisher, hitting the victim, aged 48 years old, in the back of the head. The attack happened around 11 am JST in Ginza Six, which is an office building where Konami has a studio. A co-worker pinned the culprit to the ground right after the attack and was immediately arrested on the spot by the police. The Tokyo Metropolitan Police Department charged the man with attempted murder as he confessed to wanting to harm the victim. The culprit and victim used to be on the same team, according to the report, with a working subordinate-boss relationship, however, the culprit alleged his boss was harassing him. The perpetrator claimed his boss had been using his higher position in the company to harass him over time. Though after reporting the incident to the company, their HR department determined there was no evidence of any workplace bullying. The culprit allegedly said to the Metropolitan Police Department, “I was being harassed, and I hit him with the intention of killing him.” Konami stated the issue was resolved in August 2020 when the culprit was moved to another team, away from the victim. The victim has survived the attack and will remain in hospital for treatment. The names of the individuals have not been released yet.