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  • Back 4 Blood Tunnels of Terror DLC: Release date, gameplay trailer, new enemies – Dexerto

    Back 4 Blood Tunnels of Terror DLC: Release date, gameplay trailer, new enemies Warner BrosBack 4 Blood’s first DLC, Tunnels of Terror – Expansion 1 has been revealed. Here’s everything we know about our return to Back 4 Blood. Warner Bros. Games and Turtle Rock Studios have revealed the first trailer for Back 4 Blood – Expansion 1: Tunnels of Terror, showing off the all-new Cleaners, enemies, and weapons. This is the first major DLC for the game, but likely won’t be the last due to it being labeled as “Expansion 1.” Back 4 Blood is of course the spiritual successor to the Left 4 Dead series and involves 4 co-op players blasting their way through a zombie-infested city to reach safety. Here’s everything we know about the new Back 4 Blood DLC, including when it will release, and what’s in store for those of us who want to dive back into some zombie shooting action. Contents Does the Back 4 Blood DLC have a release date? – Tunnels of Terror DLC trailer – New gameplay & story details – Does the Back 4 Blood DLC have a release date? The Back 4 Blood Tunnels of Terror DLC will release on April 12, 2022, on all existing platforms. This includes PC, Xbox Series X|S, Game Pass, Xbox One, PS5, and PS4. All new content will be available as part of the Back 4 Blood: Ultimate Edition, Deluxe Edition, through the Annual Pass, or via standalone purchase. Tunnels of Terror DLC trailer You can check out the brand-new trailer for the Back 4 Blood DLC below: New gameplay & story details The gameplay trailer introduces two new playable Cleaners, the first being the axe-wielding Sharice. This former firefighter is known for her “defensive prowess,” so likely has a few buffs up her sleeve. The second new Cleaner is Heng, a “tough as nails, no-nonsense restaurateur” who’s skilled with bladed weapons like knives. So, if you’ve ever wanted to slay zombies as a Gordon Ramsey-type character, this is the closest you’re likely to get. We’ll also get to experience new PvE areas known as Ridden Hives. These undead infested areas can be cleared out by up to 4 players and will feature new enemies known as Warped Ridden. New Ridden enemies and weapons The new Ridden enemies include the landmine-setting Urchins, Shredders, and Rippers. These new zombie monstrosities will also be playable in the PvP Swarm mode once they are unlocked, as will the new Cleaners. Read more: Back 4 Blood review – The DLC will also bring 7 new legendary weapons, 8 exclusive new character skins, 12 new weapon skins, new cards, and more. While not part of the DLC, the new No Hope difficulty will release alongside it in a free update for all Back 4 Blood players. All content from the Tunnels of Terror DLC will be accessible by all players in a party, as long as one player has purchased the expansion. This will mean there shouldn’t be any issues with matchmaking between players once the DLC arrives. So that’s everything we know so far about the Back 4 Blood DLC. For more on the biggest upcoming releases, check out our pages on some of the most-anticipated games that have been announced: The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman

  • Back 4 Blood streamers are risking Twitch bans just by playing the game – Dexerto

    Back 4 Blood streamers are risking Twitch bans just by playing the game Turtle Rock StudiosThe upcoming first-person shooter, Back 4 Blood features copyrighted music on its soundtrack, which means it could be a risk to stream online. Back 4 Blood is a new multiplayer zombie shooter from Turtle Rock studios set to come out in full on October 12. But before the actual release, devs let fans know about a potential issue with the game — its music. As we’ve seen throughout 2021 streamers and Twitch have had to wrangle with the playing of copyrighted music on stream. Progress has been made on the issue in recent weeks, but there’s still the risk of being banned if you play the wrong music. On October 7, Turtle Rock warned streamers they should turn the music down if they plan on streaming Back 4 Blood, to not risk a ban. Attention creators! If you’re streaming or planning #Back4Blood VOD content, this is important: The jukebox has licensed music that will play when used. We do not own the streaming rights for the songs that play so be sure to turn your music off when interacting with the jukebox.— Alissa (@MissAlissaBarry) October 7, 2021 “Attention creators! If you’re streaming or planning #Back4Blood VOD content, this is important: The jukebox has licensed music that will play when used,” Barry tweeted. “We do not own the streaming rights for the songs that play so be sure to turn your music off when interacting with the jukebox.” The good news is that the jukebox isn’t the only option in the game to listen to music with, but the fact that streamers could get banned from music that’s already included in the game seemed to rub some people the wrong way. “If you can’t get streaming rights, then don’t use the damn music in your game!” one user replied. This was a common complaint, but others pointed out that the majority of people who play games aren’t streaming them. However, devs were the ones who pointed the issue out in the first place, so it’s fitting that they seem to have a fix on the way already as well. Replying to another user who was wondering if a “stream safe” mute option would be added to the game, Barry confirmed devs were indeed working on one. Whether it’s available by the time Back 4 Blood launches on October 12 remains to be seen, but if devs are already tweeting about it, there’s a good chance it could be.

  • Back 4 Blood patch fixes nightmarish difficulty spikes – Dexerto

    Back 4 Blood patch fixes nightmarish difficulty spikes Turtle Rock StudiosSurviving a zombie apocalypse is a lot harder than many Back 4 Blood players imagined due to the game’s sporadic difficulty spikes. UPDATE Turtle Rock has released an update for Back 4 Blood nerfing some of its most difficult moments. The hotfix improves the game’s unpredictable difficulty by reducing the spawn rate of some of the game’s elite zombies. Players have called for certain enemies to be nerfed on the hardest difficulty settings, or for less of them to spawn at crucial points. Turtle Rock has since heard the cries and made the relevant adjustments to fix the Back 4 Blood’s balance. Back 4 Blood Hotfix The patch notes provide more details, explaining how the game has changed. Single player campaign changes: Roaming special spawn rate decreased on all difficulties. – Adjusted Supply Point earning rates for Blue Dog Hollow: The Sound of Thunder to better account for level repeats. – Swarm mode changes: Bruisers max health reduced to 800 from 850. – Bruisers damage reduced to 15 from 20. – Bruiser Burst delay to 3 from 2.65. – Bruiser Weakspot multiplier increased to 1.65 from 1.5. – Tallboy damage increased to 20 from 15. – Hocker Projectile speed to 2500 from 3000. – Hocker Projectile cooldown to 7 from 6. – Stinger Projectile spread reduced to 20 from 30. – Stinger Projectile speed increased to 5500 from 5000. – Original story below Despite releasing to positive reviews and successfully capturing the spirit of Left 4 Dead, Back 4 Blood is having some problems when it comes to balancing its difficulty. The issues are ruining the enjoyment for some players, who have asked developers Turtle Rock to make the game’s spikes more consistent. According to various subreddits that have appeared since Back 4 Blood’s release, the game spawns an unfair number of elite enemies at certain points, in turn meaning players are unable to progress any further. Many of the criticisms are aimed at the game’s Nightmare difficulty, which is supposed to be very hard, but not literally impossible. Players report tooling up with health and ammo, then being killed as soon as they leave the game’s safe rooms. Division amongst Back 4 Blood community Some players are telling those who are struggling to simply improve their skills or lower the difficulty level, but others are arguing that the gameplay is not balanced, and that only certain parts of the game feature these stumbling blocks. So I tried Back 4 Blood. It feels like the difficulty in the game is incredibly unbalanced, they had it right during the beta but Veteran now is a just a slog, we didn’t even make it through the first act before giving up. @TurtleRock you may wish to reconsider your balance 😅 — Ben Euden (@Euden) October 13, 2021 The same problems are also being reported on the Veteran difficulty setting, which is supposed to be slightly easier than Nightmare. https://twitter.com/BeardedSpartanT/status/1448317744470970375 Many of those who purchased Back 4 Blood at launch will be fans of Left 4 Dead, therefore experienced zombie slayers. If vast swathes of community are reporting problems with difficulty spikes en masse, then it’s likely to be the game in need of adjustments, rather than the players needing to get better. It remains to be seen if Turtle Rock will nerf certain aspects of Back 4 Blood in an attempt to appease some members of the fan base. Or if they will take the From Software approach and simply encourage players to “git gud.”

  • Back 4 Blood players claim Nightmare mode is still “broken” after its update – Dexerto

    Back 4 Blood players claim Nightmare mode is still “broken” after its update Turtle Rock StudiosA Back 4 Blood Nightmare guide showed what it takes to beat the game’s hardest difficulty, but players think it’s a sign that the game is still “broken.” B4B has a deck system in which players can improve their character’s ability to help a run. People can unlock cards and test out unique builds to face the undead hoard. Shortly after the game’s release, B4B players noticed the official game played a lot harder than the beta. Community concerns reached the developers who later updated the title with balance changes to spawn rates, damage output, and special zombie nerfs Even after the update, people are still concerned about the game’s difficulty with some hitting frustrating roadblocks on ‘Veteran,’ a tier lower than the hardest mode. Back 4 Blood Nightmare concerns A guide by redditor ‘AlanChan007’ showed how their team managed to finagle their way through Nightmare mode. The B4B community commended the achievement but the stringent gameplay that it took raised some questions. “[The] point wasn’t that the game’s hardest difficulty shouldn’t be hard,” one person explained. “It was that it shouldn’t be so broken that all the players beating it are using glitches, exploits, and a playstyle that goes against the core games design of shooting zombies.” “The fact you had to cheese the game at various points (bots, restarts, speedrunning, apparently some glitch for T5) honestly says a lot about how messed up Nightmare and probably the general game balance is,” user ‘Silvaren7’ said. “It’s really just pure RNG and cheese.” Complaints about RNG were something that the devs heard a lot about after B4B was released. There were problems with how many and where special zombies would spawn that would result in some runs feeling impossible. This led some people to heavily rely on “mobility and nade spam” builds that “defeat the entire purpose of the deck system, which is to have a variety of different builds,” another person said. Though it’s still a new game and players have a lot to learn about how the card system works and optimal decks, Back 4 Blood’s current state still feels odd for some. “Nightmare should be doable as a 4-man and difficult all while actually playing the game, not running past everything,” user ‘FrenchCrazy said. Turtle Rock Studios have reacted quickly to mounting player complaints in the past and it’ll be interesting to see how they move forward with more calls to nerf the game.

  • Back 4 Blood Open Beta: Best Weapons, Card System and more – Dexerto

    Back 4 Blood Open Beta: Best Weapons, Card System and more Turtle Rock StudiosWith games like Splitgate making players everywhere nostalgic, Turtle Rock Studios’ upcoming Back 4 Blood title is no exception. Here are the best ways to set up in the beta. From August 5th through to August 9th, Back 4 Blood’s open beta will be live for players to get an early preview of the spiritual Left 4 Dead successor. Announced officially in March 2019, developers Turtle Rock Studios are aiming to bring back the simplistic undead thrills of Valve’s once-beloved franchise. Shipping with a fully-fledged campaign, versus mode, and more to come down the line, the return of classic multiplayer madness is getting closer. We checked out the beta for ourselves and have put together our best tips to ensure your zombie-killing career is a long one. Best weapons in Back 4 Blood There is a whole arsenal of kick-ass weapons that would make Neo jealous. However, not all of them are a sure-fire way to keep the undead from wreaking havoc. Weapons can be found within the world, via lootable crates. If you’re lucky, a few bonus attachments might be included with your find. Attachments are sorted into barrel, magazine, optic, and stock improvements. Read More: Back 4 Blood coming to Xbox Game Pass – Outside of crates, the end-of-level safehouses provide a guaranteed pathway to building your devastating loadout. Here are the best weapons you should be using: M4 Carbine (Laser Sight, Tac Stock, Fast Mag) – Glock 23 Auto (Compensator, AP Ammo) – Tac 14 Shotgun (Super 90 Variant if possible, found in-game) – Uzi (Extended Mag, Laser Sight) – The gameplay loop of Back 4 Blood encourages players to work within their respective roles (Medic, Support), but we’ve found that the aforementioned weapons will do the job, no matter what position you find yourself in. In particular, the Glock 23 Auto is a devilish addition to the game’s repertoire, dealing out insane bursts of accelerated damage. Combine that with the aimbot-like aim assist present in-game and you’ll be off to the races. https://twitter.com/_sunday_rain_/status/1423420651201863680?s=20 How does the Card System work? Perhaps the most confusing element of Back 4 Blood’s mechanics is the deck-focused Card System. Split between Player and Corruption cards, these work in tandem to deliver unique experiences when a new round of play is started. Player cards are used to enforce buffs, boosts, and damage resistance perks that support you and your squad. These can range from increased health/stamina to reduced reload speeds. Choosing the most versatile deck will depend on what cards your teammates choose to use. Corruption cards are used to counter the player. Put to the test by “The Director”, these evil doses of chaos throw new obstacles into the mix. Whether it’s increased weather effects to decrease visibility or exploding, armored enemies, no two rounds will ever be the same. Cards can be acquired in-game from vendor cases and are played in the order you’ve dealt them. Remember to plan your deck out accordingly when taking on new challenges and you’ll be able to thwart The Director’s plans in no time. The key to quick revives Even if you’ve got your kitted out weapons and cards to hand, unfortunately, it is inevitable that you will go down at some point. Nine out of ten times, this will be the result of overwhelming hordes desperate for a feast. In these moments, the test of a true hero will appear for yourself or your teammate. Traditionally you’ll be able to revive your fallen comrade with a timed delay. This doesn’t always go to plan and you’ll need to start utilizing Back 4 Blood’s best tool: the defibrillator. Available from safehouse crates for 350 credits or found within the world, the results of this nifty accessory are truly shocking. It doesn’t matter if your teammate has fully met their demise either because the defibrillator is capable of bringing them back from the dead without a taste for blood. If you haven’t got beta access yet, you can do so by watching along on Twitch and claiming a drop. After that, Back 4 Blood launches on October 12th across PlayStation, Xbox (Game Pass Day One), and PC.

  • Back 4 Blood first impressions – Almost Left 4 Dead but not quite there – Dexerto

    Back 4 Blood first impressions – Almost Left 4 Dead but not quite there Turtle Rock StudiosTurtle Rock Studios’ homage to the classic Left 4 Dead, Back 4 Blood has left a positive note among players since the beta has released. But, some glaring issues may hold it back from eclipsing the nostalgia. In the later 2000s, the Left 4 Dead series was one of the breakthrough titles that captivated gaming fans worldwide, primarily due to their unique concept of cooperative zombie adventures. Now, some of the original developers are back to develop the new Back 4 Blood title, and with the beta now in full force, there’s been a lot of positives surrounding the game. But, not all the grass is green on the side of Back 4 Blood, as there’s some blunders throughout that may hold it back from replicating the memories Left 4 Dead instill in us over a decade ago. Back 4 Blood is close, but not quite Left 4 Dead yet Throughout our time with Back 4 Blood, there’s been a lot of fun to be had. After all, the game is basically following the same premises as the original L4D series, which is linear levels, based around four characters in their efforts to defeat the zombie horde. Towards the end of every level is typically some sort of mini-boss battle, which is captivated by a flurry of zombies, along with some special ones such as the Bruisers. The developers have done a phenomenal job at replicating the feeling of L4D in these missions, as sometimes it does truly feel like we’re back in the late 2000s playing the original games. Read More: Back 4 Blood Cards explained – Modern textures and a key focus on weapons and the new Card system does a lot for the game, as these innovations and improvements have made the gameplay feel vastly smoother. But, this is also where B4B falters first, as the game for the majority, is widely unoptimized for PC so far. For some context, I am playing the game on a pretty beefy rig for 2021, a ASUS KO 3060TI paired with a Ryzen 5600X CPU and 32GB RAM is nothing to scoff at for games these days. But, even with Nvidia DLSS enabled, and most of the non-essential settings turned to low or off, the game’s frame rates bounces from around 250 to 60 for no apparent reason. Since this game is only in the beta stages, this issue can glance over, but if it isn’t resolved for the games full releases, there’s bound to be some criticism towards Turtle Rock Studios, as it can be a mess when a large horde of zombies is running towards you and your crew. Crows, Cards, and weapons all contribute to the games excellence While the concept of the game is the same as the L4D series, some of the new additions they’ve added into B4B have propelled the game like not just a modern-day replication of Left 4 Dead. For starters, the Card system is fantastic, as it allocates certain ones to specific characters within the game, and there’s also some available for all characters. This combined with environmental factors such as the dangerous Crows will decide how your team’s run is going to play out. Shooting these Crows will trigger an immense wave of zombies to rush towards you, causing a series of chaotic moments, which will more than likely result in your death. One of the gripes we’ve had with the beta is the lack of ammo/health available to loot within these missions, but this can also be how they’re trying to separate the game from L4D. Even on Veteran difficulty, the game feels drastically more challenging than most titles, and it’s a welcomed challenge that players should embrace. With just a few months until B4B hits players consoles/PCs worldwide, there’s some notable optimization and mechanical issues that they’ll need to address before the game’s full release. But, on the ground surface, Back 4 Blood has captivated a lot of the notes that made Left 4 Dead so successful, and were eager to see the full game come October.

  • Back 4 Blood devs find “unfair” spawn issue after backlash from players – Dexerto

    Back 4 Blood devs find “unfair” spawn issue after backlash from players Turtle Rock StudiosThe Back 4 Blood developers found an issue with zombie spawns weeks after initial concerns of the game’s difficulty spike sparked backlash from players. Even before its October 8 release during the beta, B4B players have been clamoring about the game’s hordes of zombies, known as the Ridden. Though complaints of the overall difficulty have also been an issue, people are particularly frustrated at the amount of Special Ridden that would spawn during a run. Concerns about pacing and problems with Back 4 Blood’s difficulty caught Turtle Rock Studios’ attention. The devs responded with an October 15 update to hotfix different aspects of their Ridden. On November 9, Turtle Rock said they would look into an “unfair” gameplay issue where Special Ridden would spawn at a much higher rate than intended. Back 4 Blood difficulty spike bug fix “We found an issue where Specials would frequently duplicate their spawn cards, compounding as players progressed through levels,” the company said. “This would often result in an unfair amount of Specials overwhelming Cleaner teams. “In future patches, we are going to continue to dig into spawning issues to help further smooth out the experience.” The Back 4 Blood November patch fixed some issues related to Specials spawning but Turtle Rock said to expect more fixes in future updates. Read more: Back 4 Blood review – A major player complaint revolved around the “incredibly unbalanced” difficulty both on Veteran (Hard) and Nightmare (Harder) modes. As of now, it seems as those complaints could be remedied by fixing specials’ spawn rates to make Ridden hordes more manageable. But the devs are going to monitor the game state that’s been frustrating Back 4 Blood players, which could take a couple of patches.

  • Back 4 Blood December 16 update: Nightmare nerfs, Ridden spawns, patch notes – Dexerto

    Back 4 Blood December 16 update: Nightmare nerfs, Ridden spawns, patch notes Turtle Rock StudiosThe new Back 4 Blood patch is finally here, with the Turtle Rock Studios developers stuffing their meaty December update full of huge changes for the popular zombies title — here’s all the details & patch notes. Back 4 Blood dropped in mid-October for eager Left 4 Dead 2 players and zombie-shooter fans alike, but after a big launch plagued with issues, lost its early steam. Since then, developers Turtle Rock Studios have been hard at work behind the scenes tweaking, fixing, and changing everything in their 2021 title, from Ridden spawn rates, to the Nightmare difficulty mode, Cleaner and Corruption cards, gun stats, and several major errors. And now, the fruits of their labor are finally here. Back 4 Blood players can get their hands on Turtle Rock’s December update when it ships on Thursday, and we’ve got all the patch notes for fans to pour through. The December update is definitely a meaty morsel, with Turtle Rock Studios’ weighty patch notes clocking in at just under 3,000 words in changes, buffs, and nerfs. For the most part, however, it’s all good news. Back 4 Blood players have been begging Turtle Rock for a dial tweak on the game’s Nightmare difficulty since launch, especially Ridden spawns and how punishing the top-class mode can be for players who don’t sprint entire levels. The devs have listened and skewered some of the more brutal elements of the mode, including heal options, trauma regen, Ridden resistances, and how many Cleaner Cards each player gets in reset saferooms. Enemies have also had their “stumble” resistance chopped down in a major change. A handful of meta movement cards, including Run Like Hell and Speed Demon have been hit with nerfs, as has the popular Experienced EMT healing card. Below are the Back 4 Blood patch notes for December. Eager players on PlayStation, Xbox, and PC will have to install an update on Thursday, which Dexerto can confirm will be at least a few gigabytes in size. Back 4 Blood December patch notes New Features Offline Campaign with Progression – New Supply Lines – Roving Merchants Time-limited track added that provides new unlocks to spend Supply Points on – – New Card Type – Burn Cards New card type added that is available through the Roving Merchants Supply Lines – This card type can be played in each Saferoom to gain temporary effects like instant healing, currency boosts, increasing resistances, and more – – Holiday Seasonal Event Holiday decorations added to Fort Hope and the Firing Range – Unlockable seasonal character skins, weapon skins, emblems, and sprays added – – New (non-Burn) Cards Belt Clip – Increase Quickslot Inventory by 1 – Utility Belt -Increase Quickslot Inventory by 2. -10% Damage Dealt – Tool Belts – Increase Team Quickslot Inventory by 1 – – Ridden Practice Area added to Fort Hope Option added to play as a Ridden while in Fort Hope to practice fighting and exploring Mutation abilities – – Bots that accompany the player in Campaign are randomized – Ultrawide improvements – Stat tracking now enabled in Training – Fixed an exploit that allowed players to duplicate offensive utility items – Fixed an exploit that allowed players to select one card instead of duplicates – Campaign Updates General Developer Note: We made the following changes to make the controls on PC feel more snappy. Increase player acceleration to 2100 (was 1900) – Brake friction to 7 (was 6.5) – – Player starts with max ammo when beginning a run – Cleaner hitboxes are more accurate, reducing accidental friendly fire – Aim assist when targeting armored commons is improved – Friendly fire damage no longer increases with each weapon tier – Healing Efficiency now improves temporary healing – Bots now keep their existing inventory and upgrade their weapons with each map – Made improvements to saving individual matchmaking settings in Quickplay, Campaign, and Training runs – Added clarification to the “Leave Game” prompt while in a party – Smoothed out player collision near the Ogre’s spawn points – ZWAT achievements now also grant the ZWAT Team title – Added one additional card draw to Acts 2 and 3 – Improved the navigation of large special Ridden between the first and second objectives on Search and Rescue: A Clean Sweep – The jukebox can no longer be damaged after the last bus is loaded on Search and Rescue: Bar Room Blitz – The remaining research boxes will be highlighted after a certain amount of time has passed on Dr. Rogers’ Neighborhood: T-5 – Improved navigation for special Ridden inside of the saferoom on Dr. Rogers’ Neighborhood: Garden Party – Made improvements to collision around the mortuary for Ridden and Cleaners on Remnants: A Friend in Need – Adjusted the waypoint for the gate objective on Remnants: The Road to Hell – Added additional spots for Ridden to enter the quarantine area if the one way door is closed on Remnants: The Road to Hell – Readjusted the appearance of an NPC in Job 10:22: Heralds of the Worm, Part 1 for consistency in Campaign and Training modes – Confirmation is now given immediately after reporting a player – Changes have been made to the Credits – Card Updates Speed Cards We noticed that the use of speed running decks was creating tension between players as a single player would utilize a speed running deck to separate from the rest of their team to rush ahead to finish the level. We made the following changes to bring speed running more in line with the viability of other strategies and builds. Evasive – Speed reduced to 15% (from 20%) – Fleet of Foot – Move Speed bonus reduced to 8% (was 10%) – Fleet of Foot – Damage Resistance trade off increased to -7% (was -5%) – Mad Dash – Stamina Efficiency reduced to -40% (was -30%) – Olympic Sprinter – Damage Resistance trade off increased to -7% (was -5%) – Pep in your Step – Move Speed bonus reduced to 8% (was 10%) – Rhythmic Breathing – Stamina bonus reduced to 40% (was 60%) – Rhythmic Breathing – Now +40% Stamina, removed drawback -20% slow resistance – Run Like Hell – Changed to remove the Move Speed buff for 3 seconds when getting hit – Run Like Hell – Move Speed bonus reduced to 12% (was 15%) – Speed Demon – Move Speed bonus reduced to 4% (was 6%) – Stimulants – Card Refactored. No longer gives move speed. Now gives 20% stamina regeneration, increased reload to 15% (was 10%), & increased swap speed to 15% (was 10%) – Combat Cards We received feedback that players did not feel that slow and steady combat was as viable as other strategies. Additionally, we wanted to balance the nerfs to speed running in general. We’ve refactored and buffed the following combat cards to make combat more viable. Cold Brew Coffee – Now ADS Speed +25%, Weapon Swap +25% ,Use Speed +25%, Reload Speed +15% – Combat Training – Removed 50% bullet penetration. Added +1 bullet stumble and +5 melee stumble – Combat Training – Now +5% bullet damage, +25% Bullet Stumble – Energy Drink – Stamina reduced to 15% (was 40%), Removed -5% damage resistance, Added Weapon Swap +25%, Move speed while firing +15%, Slow resistance +10% – Highwayman – Tooltip update to include all secondary weapons, ammo chance increased to 3% (was 2%), now has a chance to spawn Molotovs – Large Caliber Rounds – Now +7.5% bullet damage damage, +200% bullet pen, penalty removed – Line ‘Em Up – Now Range fall off +10%, Recoil Control +15, Bullet Pen +25%, ADS speed +25%. No longer requires ARs – Marathon Runner – No longer disables sprint Developer Note: Intent with this is to enable kiting. – – Mugger – Ammo chance increased to 3% (was 2%), now has a chance to drop razor wire – Patient Hunter – Reduced time per stack to 0.75 (was 1) – Power Swap – Effect can no longer be stacked – Power Swap – Weapon swap window increased to 1 second (was 0.75) – Power Reload – Reload window increased to 1 second (was 0.75) – Silver Bullets – Now +10% bullet damage, +15% to range falloff, penalty removed – Steady Aim – Added a stacking buff while ADS with that gives 10/20/30% recoil reduction over 2.25 seconds – Tunnel Vision – Added stat that increases weak spot damage the longer player is in ADS 5/10/15% over 2.25 seconds – Team Ammo (Vendor card) – Now also gives +1% increased damage – Well Fed – Removed 20% stamina efficiency – Healing Cards In addition to the combat card buffs, we’ve made the following changes and buffs to healing cards. – Fresh Bandage – Now heals 15 health at the start of each level – Fresh Bandage – Trauma recovery increased to 15 (was 10) Developer Note: This was buffed to mitigate the loss of trauma heal on Experienced EMT – – Group Therapy – Heal increased to 8 (was 5) – Life Insurance – Life reduced to 1 (was 2), Now reduces team incap trauma by 15%, Remove copper loss – Needs of the Many – Health penalty reduced to -10 (was -20%) – Pep Talk – Now gives 3 flat damage resistance from all sources while reviving & grants 10 health to the revived target – Saferoom Recovery – Now also heals 15 health and trauma recovery up to 7 (was 5) Developer Note: This was buffed to mitigate the loss of trauma heal on Experienced EMT – – General Cards The cards Share the Wealth, Box O’ Bags, Surplus Pouches, Experienced EMT, and Saferoom Recovery no longer apply their effects an additional time after a team wipe Developer Note: We identified a bug where a number of cards were applied more or not as intended after a team wipe. – – Team ammo cards on the vendor now give a 1% damage increase – Adrenaline Fueled – Card Refactored. No longer gives bonus stamina, no longer reduced stamina regen, no longer gives instant stamina, fueled stamina regen now stacks 5 times and gives 7 stamina over 7 seconds – Ammo Mule – No longer disables support items, but lowers move speed by 5% – Bounty Hunter – Updated text to mention contributing team kills – Experienced EMT – Card Refactored. Bonus Health reduced to 10% (was 20%), now also increases Stamina and Stamina Regen 10% – Card was refactored to make it usable in more situations. – Experienced EMT – No longer heals trauma Developer Note: Due to the bug fix where this card was applying its effect more than intended, this ended up healing trauma which was not intended. We have buffed other cards such as Fresh Bandage and Saferoom Recovery to mitigate this change as well as adding a free first aid cabinet recharge to Nightmare. – – Energy Bar – Stamina Regen increased to 30% (was 20%) – Hyper-Focused – Adjusted penalty to -40% move speed while shooting or melee attacking (was -75% ADS move speed) – Wooden Armor – No longer increases explosion damage take – Corruption Cards Corruption Boss cards will no longer appear at the start of an Act Developer Note: These cards were causing a difficulty spike in all difficulties. We want players to have more time to prepare for bosses and later chapters. – – Hag will no longer spawn with The Fog corruption card Developer Note: The Hag was stacking with boss objectives, causing a difficulty spike in all difficulties. – – Fog’s maximum density reduced for Gloom and The Fog corruption cards – Breakers removed from all difficulties of Search and Rescue: Book Worms – Balance Updates All guns set to have the same Aim Assist snap length-duration – Aim Assist now locks onto the center of Sleeper base instead of the body – Aim snap time reduced to 0.1 seconds (was 0.25) – Made Aim Assist feel smoother when aiming at targets – Bird’s health reduced to 1 (was 10) – Flash Grenade damage reduced to 1 (was 5) – M16’s damage increased to 16 (was 14) – Burst M9’s damage increased to 12 (was 10) – Razor Wire is now a Quick Slot item – MP5 – Fire rate increased to 50% Developer Note: decreased functionality was not intended, the MP5 is now in line with expectations. – – 870 – Fire rate reduced to 0.40 (was 0.55) – Combat Knife – Increased combat attack width – Lightweight Stock – Blue attachment movement speed buff reduced to +7.5% (was +10%) – Lightweight Stock – Purple attachment movement speed buff reduced to +10% (was +15%) – Nightmare and the shooting range in Fort Hope now multiply base friendly fire damage values by 2x – Difficulty Updates One of our goals this patch is to decrease the disparity between the various difficulties so there isn’t as much of a jump from Recruit to Veteran to Nightmare. Recruit Player base damage resist increased to 25% (was 20%) – Continue currency bonus increased to 300 (was 250) – Continue Heal bonus increased to 75 (was 25) – Continue Trauma heal bonus increased to 25 (was 20) – Veteran Rescaled friendly fire values – Sleepers no longer call hordes – Player base damage increased to 120% (was 100%) – Player base Health increased to 115 (was 100) – Player Base ammo capacity increased 120% (was 100%) – Trauma heals per safe room +5 (was 0) – Continue currency bonus increased to 200 (was 150) – Continue Heal bonus increased to 25 (was 15) – First aid cabinet free use increased to 2 (was 1) – Nightmare Rescaled friendly fire values – First aid cabinet free use increased to 1 (was 0) – Special damage reduced by 35% (was 75%) – Common damage reduced by 50% (was 100%) – Nightmare extra trauma from incap reduced to 5 (was 10) – Reduce nightmare stumble resist on nightmare 25% (was 40%) – Reduced nightmare special health buff to 7.5% (was 15%) – Continue currency bonus increased to 100 (was 0) – Continue Heal bonus increased to 10 (was 0) – Continue Trauma heal bonus increased to 5 (was 0) – Continue Card draw bonus increased to 1 (was 0) – Continue Ammo bonus increased to 15% (was 0) – Extra incap trauma reduced to 7 (was 10) – Spawning Updates During endless Hordes and back-to-back hordes, all Horde Special Ridden are limited to 2 of a given type and a maximum of 4 – Added a Horde Special Ridden cooldown Developer Note: This helps avoid the doubling of Specials when multiple hordes are triggered. – – Timed Hordes made to have a longer minimum resume time of 60 seconds (was 30) with the exception of custom events. Developer Note: If you triggered a horde while having a timed horde, it was possible to have the timed horde trigger too soon after the initial horde. – – Roaming Special max count now 4 (was 6) Developer Note: Limits the potential Special counts in certain situations. – – Reduced chance for all Tallboy variants on Veteran and Nightmare difficulties – Increased Roaming Special minimum spawn distance to 30m (was 20m) – Increased Wander Special minimum spawn distance to 10m (was 5m) – Ridden AI Updates Blighted Ridden no longer deal instant explosion damage when they die – Special Ridden’s defense against bullet penetration to weak spots has been reduced – Sleepers will more accurately connect with their targets – Tallboy & Bruiser hit boxes are more accurate and their weak spots are easier to hit Developer Note: we cleaned up the Tallboy’s hit boxes to make them easier to hit. It should now be possible to hit their weak spot from the front if you have a precise weapon. – Developer Note: The following changes make their attacks a bit more forgiving to dodge. – – Tallboy & Smasher Overhead attack damage radius reduced to 200 units (was 250) – Tallboys have less ability to turn during a Burst traversal – Decreased Crusher squeeze attach distance for squeeze attack to 200 units (was 300) – Vomiter’s effective range in meters decreased to 22 (was 25), tracking and ramp up time adjusted to work better – Vomiter will rotate slightly slower and will track the target for slightly longer during vomit attack (2.25 seconds from 1.6) – Vomiter projectile spray starts at a lower velocity now (75% of max instead of 90% of max) and ramps up to max velocity over a longer period of time (0.75 seconds instead of 0.4 seconds) – Exploder’s explosion radius is now visible to the Ridden player Developer Note: With the following changes, the Hocker’s ability should not be used as much, should be easier to dodge, and you should not take as much damage if an attack landed. – – Hocker pin projectile speed reduced to 2500 (was 3500) – Hocker pin miss cooldown increased to 8 seconds (was 0) – Hocker pin hit cooldown increased to 8 seconds (was 2) – Hocker initial damage reduced to 5 (was 10) – Hocker damage over time increased to 3 (was 2) – Hag health reduced to 7500 (8200) – Hag weak spot multiplier increased to 2.25 (was 2) – Stinger projectile cooldown while perched increased Developer Note: When the Stinger was perched, there was no cooldown on her projectile so she was able to rapidly attack Cleaners. – – Swarm PVP Updates General Facial icons now appear when Ridden players ping Cleaners – All Cleaner dialogue for pinging special Ridden is now audible to Ridden players – Survivor nameplates are visible to Ridden players – Card Updates Inspiring Sacrifice – Sound effects volume reduced when effect is active – Balance Updates Added leaver penalty warning popup in Fort Hope after leaving a PvP match – Cleaners now start each round with full ammo – Mutation Points from players that disconnect in Swarm mode are now redistributed to their remaining teammates – Each player’s Mutation Points are now visible on their party frames – Hocker pin duration reduced back to 7 seconds (was showing 9999 on some pins) – Hocker pin damage reduced initial damage to 5 (was 10), increased the damage over time to 3 (was 2) – Controller Updates Aim Assist Strength slider has been replaced by two separate sliders for Aim Assist Friction and Aim Assist Magnetism for Gamepad in the Options menu – Added options for Camera Acceleration (On/Off), Camera Movement (Linear/Exponential), and Player Movement (Linear/Exponential) to the Gamepad tab in the Options menu – UI/UX Updates Cleaners being pursued by a Hag will now see a corresponding screen effect to indicate this – Can now easily duplicate decks in the Deck Manager – “Camera Smoothing Duration” has a slider added in the Options menu – Field of View options sliders separated for Cleaners and Ridden in the Graphics Options menu – FOV settings better support Ultrawide/ Multimonitor configurations – Added an option to toggle Blood / Vomit / Mud Drench in the Options menu – Added an option to set “Audio Input Device” in the Audio Options menu – The “Mute All” option is now toggled off automatically when you return to Fort Hope – Toggling VOIP on/off in options will enable/disable the other voice-related options & volume sliders. Warning message will say why it’s disabled – Improved the contrast and brightness of graphics on Xbox Series X – Jukebox tracks are now controlled by the Music slider instead of the SFX slider – Subtitles are now off by default – Social menu can now be brought up by selecting a player’s own banner in the Campaign menu – Updates to NVidia DLSS requires NVidia Driver 471.11 or later – Bug Fixes General Fixed an issue where players were unable to replay the tutorial from the main menu – Fixed HUD not displaying properly on Ultrawide resolutions – Fixed an issue with the look of loading screens on ultrawide resolutions – Fixed the available amount of resolutions when in windowed mode when using a 21:9 monitor – Fixed Supply Lines and Character Selection screens not displaying properly on Ultra Wide resolutions – Fixed an issue with the contrast levels of the contrast slider – Fixed an issue where weapons did not automatically swap from the primary to the secondary when out of ammo while “Auto Switch Weapons On Depleted Ammo” was toggled on in the options menu – Fixed a bug preventing viewers names being associated with Ridden who killed cleaners in the kill feed – Fix for Windows Store Builds that was preventing Authentication with the Extension – Fixed a bug that was causing the Name a Ridden feature to have duplicate names for a single viewer transaction – For the full list of Back 4 Blood bug fixes, click here.

  • Is Back 4 Blood Cross-Platform? Crossplay on Xbox, PlayStation & PC – Dexerto

    Is Back 4 Blood Cross-Platform? Crossplay on Xbox, PlayStation & PC Turtle Rock StudiosDoes Back 4 Blood support crossplay? Here’s everything you need to know about cross-platform play on Xbox, PlayStation and PC so that you can dive into B4B and slay the hordes with friends. Bringing the Left 4 Dead franchise into the present era, Back 4 Blood provides avid zombie hunters the perfect place to tear through undead armies in style. Of course, just as in every apocalyptic situation, you get by with a little help from your friends – but what if they’re on PlayStation and you’re on PC? If you’re looking to assemble your crack team of killers – or simply need someone else to toss to the zombies as a distraction – here’s everything you need to know about Back 4 Blood’s crossplay experience. Contents Is Back 4 Blood cross-platform? One of Back 4 Blood’s best features is the fact that it does support crossplay. This means that players across all platforms can gather their squad and face The Ridden together. How to play with friends in Back 4 Blood When you first load into the game, a notification will pop up telling you which account you have signed in with, as well as your ID number. These details are what you’ll need to play with friends. Read More: Back 4 Blood review – Thankfully, crossplay is automatically enabled, so you won’t need to search the in-game UI for a way to turn it on. When you’ve decided who your other three teammates are, simply: Go to the main menu. – Select the “Social” tab. – Add your friends under the “Back 4 Blood friends” option. Any Xbox friends you have that play the game have automatically been added under “Xbox Friends.” This also applies to people who are running the game via the Xbox Game Pass. – – Visit Phillips at the main camp. – Choose your run, and add your friends to your party. – Give ’em hell! – How to disable crossplay Are the console kids getting on your nerves a bit? Or are the PC gamers the ones causing the problem? Either way, switching off cross-platform play is a piece of blood-soaked cake. When you’ve spoken to Phillips and brought up the run menu: You will see that crossplay is enabled at the top of the list. – Go to ‘Preferences.’ – The last section of the menu lets you choose whether crossplay is on or off. Switch it to off. – So that’s everything you need to know about Back 4 Blood’s crossplay feature! If you’re looking to stay ahead of crimson tides, be sure to keep up to date with all things B4B by checking out our dedicated page!

  • Back 4 Blood Cards explained: how to get them & how they work – Dexerto

    Back 4 Blood Cards explained: how to get them & how they work Turtle Rock StudiosBack 4 Blood is love song to the Left 4 Dead franchise and its looking to reignite the fire that many fans first underwent when these games were originally released. We’re once again going to be taking down endless waves of zombies, but this time with Cards so here’s everything you need to know! Fighting off numerous zombies within a linear level is the concept that Left 4 Dead introduced when the titles released back in 2008, and these quickly became one of Valve’s beloved titles in their library of games. Now, some of the original developers behind the IP are back once again, and this time around they are creating a modern-day version of the genre in Back 4 Blood. With lots of homages to the critically acclaimed games, there’re some new aspects within Back 4 Blood such as Cards that may be tricky to understand at first glance. We’re going to run over this mechanic and how you’ll be able to find them! What are Cards in Back 4 Blood This is one of the new concepts that Turtle Rock Studios have implemented within Back 4 Blood, and Cards are going to be one of the essential components before you dive into a mission. Read More: Back 4 Blood Open Beta: Best Weapons – They grant the player certain boosts to aspects such as Health, Ammo, and Stamina within their run, and also have other characteristics such as using a knife for a melee attack rather than a fist. Or, starting the mission with increase reload speed and a chance to regen health for every melee kill. At the onset of every run, you’ll be able to draw a new card from a select few, and players will also have the opportunity to customize cards they’ll automatically bring into the mission every time, regardless of the draw. This is a feature system Turtle Rock Studios are experimenting with. They’ve done an incredible job at balancing the cards between all the characters and players will also be able to obtain them in a variety of ways. How to get Cards in Back 4 Blood Players will have numerous routes to obtain these Cards within the game. Not only will you begin with some during your initial playthrough, over the course of the game you’ll gain Supply Points. You can spend these points can back at camp to unlock more of them. Read More: Everything we know about Starfield – Furthermore, within the maps, there are often hidden cards players can purchase in exchange for Cooper, which will stay on your character. Last but not least, when selecting the cards you’ll take into campaign missions, this is where you’ll find a lot of the ones you already have access too, as some characters have ones specific to them. Along with the Cards that are available to all players, no matter the character they’re playing as!

  • Back 4 Blood best weapons: Assault rifles, snipers, shotguns, & pistols – Dexerto

    Back 4 Blood best weapons: Assault rifles, snipers, shotguns, & pistols Turtle Rock StudiosWith hordes of undead zombies to teardown, it’s key you pick up a weapon in Back 4 Blood that deals a serious amount of damage and can get you out of difficult situations. Back 4 Blood has finally arrived and one of the most important decisions you’ll have to make in-game is your choice of weapon. With a variety of sniper rifles, ARs, LMGs, SMGs, pistols, and shotguns to choose from, there’s guaranteed to be a gun or melee weapon that fits your playstyle. While selecting your ideal weapon all comes down to preference, it’s always nice to know which options are considered the best in each category, so we’ve created a list that does exactly that. Contents How to buy and find weapons in Back 4 Blood – Best Sniper Rifle in Back 4 Blood – Best Light Machine Gun in Back 4 Blood – Best Assault Rifle in Back 4 Blood – Best Sidearm in Back 4 Blood – Best Melee Weapon in Back 4 Blood – Best Submachine Gun in Back 4 Blood – Best Shotgun in Back 4 Blood – How to buy and find weapons in Back 4 Blood Unlike a lot of FPS titles, Back 4 Blood doesn’t allow players to create a class of their choice and take it into the campaign. Instead, you’ll have to scavenge weapons throughout the levels or purchase them from a safe room shop. The guns or melee weapons available to purchase in safe rooms are completely random, so don’t expect to see your favorite weapon available every single time. Instead, you’ll have to find upgrades while taking on different sections of the game, so never be afraid to drop a weapon for another if it doesn’t fit your playstyle. Best Sniper Rifle in Back 4 Blood: M1A Sniper rifles may not be the go-to weapon for the majority of zombie slayers, but for those who prefer to keep their distance and deal damage from afar, the M1A is a perfect choice. Read More: Is Back 4 Blood Cross-Platform? – While it may not be as powerful as the other snipers, its high rate of fire is what sets it apart from the competition and will prevent you from being overwhelmed by an undead horde. Best Light Machine Gun in Back 4 Blood: M249 If you’re facing a horde of undead opponents, there are very few weapons that will outclass the M249. With a huge magazine size and plenty of power, this gun is capable of taking out countless zombies with ease. However, with a slow reload time, you’ll need a reliable secondary or a fast mag attachment to stop you from being surrounded and taken down. Best Assault Rifle in Back 4 Blood: M4 Carbine For most Back 4 Blood players, a reliable assault rifle will be their choice of weapon and if that’s you, then be on the lookout for the M4 Carbine. With a relatively steady recoil pattern, high damage output, and plenty of mobility, this is a well-rounded gun no matter what situation you’re in. Just make sure you prioritize finding a magazine so you can take out more zombies without having to reload. Best Sidearm in Back 4 Blood: Tec 9 When you’re on the ropes and running out of bullets for your primary weapon, it’s key you have a reliable sidearm that can save the day. While pistols are strong at medium range, it’s better to have the Tec-9 equipped so you have another automatic weapon to spray down zombies at close range. Not only does the weapon output a lot of damage, but it also has great hip-fire, making it easy to defeat countless undead enemies. Best Melee Weapon in Back 4 Blood: Fire Axe If gunning down zombies isn’t your style, it may be time to pick up a melee weapon and begin slashing your way through the levels. While there are multiple choices, we recommend using the Fire Axe. This huge melee weapon deal huge amounts of damage and although it uses a lot of stamina, that can be made up for by using a custom-built deck before starting the campaign. Best Submachine Gun in Back 4 Blood: MP5 While ARs and LMGs are strong, they don’t have the mobility of an SMG so if you prefer running around, consider picking up the MP5. This pint-sized SMG deals a hefty amount of damage and although it’s lacking in magazine size, that can be fixed by finding an attachment during your playthrough. Don’t forget to make use of your mobility and reload speed by kiting undead hordes around an area until they’re all defeated. Best Shotgun in Back 4 Blood: AA12 Who doesn’t love blasting down zombies at close-range with a shotgun? If that’s your preferred playstyle in Back 4 Blood, then find yourself an AA12 as you definitely won’t regret it. This high fire rate shotgun absolutely shreds through hordes of enemies at close quarters, but keep in mind it is harder to target weak spots with this weapon. So, we recommend using a more precise sidearm if you’re going to run this deadly shotgun. So, there you have it, those are our picks for the best weapons in Back 4 Blood, no matter which playstyle you prefer. Don’t forget you can test out all these weapons in the practice range before you hop into the campaign, so make sure you sharpen your skills before jumping into the action.

  • Back 4 Blood: Best decks & card combinations to complete campaign – Dexerto

    Back 4 Blood: Best decks & card combinations to complete campaign Turtle Rock StudiosBuilding a strong deck ahead of your Back 4 Blood campaign run is essential if you want to maximize your power and specialize in a particular playstyle. Back 4 Blood has finally arrived and zombie slayers everywhere are jumping into the game to teardown hordes of undead enemies. While your choice of weapon will always be an important decision, the new deck mechanic is also significant if you want to maximize your power. With loads of special cards offering unique bonuses and drawbacks, the system allows you to customize your playstyle. whether you like meleeing zombies or using snipers from afar, there’s a set of cards for you. Below we’ve outlined three of our favorite builds that all focus on different styles, so consider checking them out if you’re struggling to create your own. Contents Assault Rifle Weakspot build AR Weakspot deck Vitamins – Cross Trainers – Reckless Strategy – Motorcycle Jacket – Ammo Scavenger – Tactical Vest – Line ‘Em Up – Chemical Courage – Second Chance – Knowledge is Power – Ridden Slayer – Trigger Control – This build is perfect for anyone who wants a well-rounded set of bonuses to complete their first-ever campaign run. Boosting your damage with assault rifles and giving you plenty of mobility, this deck allows you to kite out the undead hordes of enemies and tear them down with ease. Not only that, the build shreds through mutated enemies with added weakspot damage, so just make sure you’re aiming for the highlighted red spots on bosses and high-level opponents. Melee Only build Melee Only deck Slugger – Brazen – Meth Head – Breakout – Vanguard – Batter Up – Spiky Bits – Heavy Hitter – Ignore the Pain – Battle Lust – Sunder – Berserker – Cross Trainers – True Grit – For some players, using guns is the best way to dispatch a horde of undead enemies, for others, using melee weapons will always be a more appealing choice. This build completely focuses on boosting your close-quarter cleave damage and allowing you to heal through the hits you are taking by swinging at zombies. Not only that, it gives you the resistance to sponge damage from mutated opponents and wipe out hordes in no time. While this is a risky playstyle, it’s incredibly fun. Shotgun Mobility Shotgun Mobility Cross Trainers – Rolling Thunder – Reload Drills – Scattergun Skills – Buckshot Bruiser – Shell Carrier – Superior Cardio – Run and Gun – True Grit – Vitamins – Zombie games and shotguns go hand in hand, so if you’re looking to blast a path through undead enemies, this is the build for you. Allowing you to kite and keep up your stamina while taking out trailing opponents, this build is all about movement and huge damage at close quarters. Read More: Is Back 4 Blood on Xbox Game Pass? – With cards that boost overall shotgun damage and increase magazine size, this is definitely a deck worth trying out if you’re struggling to complete the campaign. So, there you have it, those are our best three builds to use in Back 4 Blood’s campaign mode. Don’t forget decks all come down to preference, so make sure to add your own favorite cards so these builds completely fit the way you want to play the game.

  • Back 4 Blood: All enemy types and how to beat them – Dexerto

    Back 4 Blood: All enemy types and how to beat them Turtle Rock StudiosTurtle Rock Studios’ undead shoot-em-up Back 4 Blood has arrived to terrify players, with a selection of gnarly enemies to destroy. Here are all of the enemies explained. Grab your best squad and loadout, because Back 4 Blood will put you through your paces. With chilling locations and bombastic weapons to upgrade, the Left 4 Dead successor is out to claim the undead-shooter throne. If you want to survive, you’re going to need to learn about your enemy, which there are plenty of within Back 4 Blood’s terrifying world. There is more than just your standard zombie roaming around, so we’ve put together everything you need to know about the various forms of Ridden undead. Contents Snitcher These slender looking creature “creates a deafening screech when aggro’d” that will draw the attention of other ridden to your location. We recommend popping these nasty foes off from a distance if possible. Otherwise, the chaos will be scorching hot within seconds. Tallboy The Tallboy variant of the Ridden comes in various forms, such as the Bruiser and Crusher. Bearing almost identical visual trademarks in the form of their brutally weaponized arm, these zombies are devastating up close as they barrage you with high damage attacks. Get your shotguns out for this one and aim at the shoulder! Reeker While their speed may be lacking, never underestimate the sheer sticky power of the Reeker zombies. Knocking players back with force and covering them in acidic pus, these lethargic foes can seriously drain your health over time if you’re not careful. Stinger Traversing the environment with multiple eerie limbs, Stinger’s can appear out of the shadows to ensure an awfully quick demise. Not only are they agile, but they can pin you in position with their phlegm. You’ll need a teammate to break you out of the mold or equip the breakout card in your deck. Ogre Coming into the battlefield as more of a boss-type enemy, Ogre’s are absurdly powerful enemies that can cause a successful run to go sour within a matter of seconds, if not properly prepared. Standing at over 20-foot-tall, these large Ridden zombies can be defeated by shooting their glowing “bulb” like features in quick succession. Alternatively, explosives will do the trick just fine. Breaker Similar to the legendary Tanks in Left 4 Dead, the Breaker enemy type is a mass of unparalleled zombified power. Even with their huge stature, they are able to leap towards players with unrelenting force. Dispatch of these ones ASAP, as they will continue to charge your squad into the ground. Hag One of the more genuinely terrifying enemies in the game, Hag’s can scoop players into a stressful grapple mechanic, that will require a calm and collected head to escape. Hags can devour players and if successful, this will declare them as dead. However, don’t fret just yet, as you’ll be able to free your fallen comrade from a cocoon later on the stage. Sleeper Don’t be fooled by the Sleeper variation of the Ridden, as they are far more cunning than they seem on the surface. Bearing a passing resemblance to the more “standard” version of zombies within the game, these speedy aggressors won’t hesitate to come off the woodwork for an intense skirmish. SMG’s are a good way to clear these ones off before they reach you. Abomination The Abomination is the largest enemy within Back 4 Blood, and also serves as the final boss within the game. Cursed with intimidating tentacles and a garish, delipidated appearance, this foe will stop at nothing to end your run with a bloody bang. Back 4 Blood launches on October 12th across Xbox Series X and Series S, PlayStation 4, PlayStation 5, Xbox One, and PC. If you’re going to survive, you better stock up on our guides.

  • Back 4 Blood: All characters and perks – Dexerto

    Back 4 Blood: All characters and perks Turtle Rock Studios, DexertoBack 4 Blood‘s character roster is full to the brim with battle-hardened Cleaners with their own unique perks, so here’s how to unlock all of the playable heroes. As the hordes descend on what’s left of Back 4 Blood‘s dystopian universe, it’s up to you to fight back for the sake of humanity. Taking control of one of the game‘s eight characters, you’ll need to weigh up which zombie slayer is right for you by taking their perks and personalities into account. From Doc to Walker, Holly to Mom, here’s all of Back 4 Blood’s characters and their associated solo and team perks. Contents How to unlock characters in Back 4 Blood – Back 4 Blood: All characters & perks – How to unlock characters in Back 4 Blood Thankfully unlocking all of Back 4 Blood’s roster isn’t the mass slaughter that you might expect. Starting off with four characters (Evagelo, Holly, Mom and Walker,) you can complete your roster simply by finishing Act 1: The Devil’s Return. Taking a couple of hours in total, after reaching safety via The Crossing you will be shown a cinematic starring the four remaining zombie hunters: Doc, Hoffman, Jim and Karlee. Once you’ve watched the cinematic and spawned at the camp you’ll be able to swap to one of the newcomers, however you’ll need to start a new Act 1 run to play them because you can’t change character midway through. Back 4 Blood: All characters & perks Doc Unlocked just after Act 1, Doc brings a supportive role to the team. Perfect for players who like to keep their allies alive and look good doing it, the combat medic is a great pick for completing the campaign, as well as modes like Swarms. As with all of the Cleaners, she comes with three unique perks: two solely for her, and one that helps out the whole team: Evangelo Despite being the newest member of the Cleaners, Evangelo’s charisma matches his battlefield prowess. Ideal for players that enjoy a high-risk-high-reward playstyle, he can zip in and out of fights, as well as fight his way out of the grasp of the Ridden’s finest. With stamina focused perks, Evangelo is perfect for getting both himself and his team to safety pretty quickly: Hoffman Weapon enthusiast and conspiracy theorist, Hoffman, is the guiding light behind this merry band of misfits. Perfect for tank players, or those who simply want to mow down the Ridden, the slightly paranoid doomsday prepper gives as much as he takes. With perks focusing on offense, including an extra item slot and huge ammunition boosts, he’s an essential part of the Cleaners: Holly Despite having lost it all to the Ridden, Holly is the teams cheerful cheerleader who keeps the morale high and the bullets flying. Similar in style to Evangelo, Holly is a hit and run bruiser that’s slightly tankier than the crew’s younger member. We’d recommend running Holly over Evangelo simply because of this, but both are pretty evenly matched: Jim Lurking in the wings and popping heads is sniper expert and saboteur, Jim. The perfect assassin, his eagle eye is great for players who love to deal damage, but don’t enjoy being right in the thick of it. His solo perks enhance his sniping capabilities, but his team ability also lets his colleagues get a taste of what it means to become a one shot nightmare: Karlee Prowling the shadows alongside her fellow sharpshooter is Karlee, the leather-clad stealth agent. We prefer Karlee over Jim due to her ability to sense hazards in advance, meaning you’ll be able to get in and out without a scratch. Her unique team perk also increases the use speed of weapons and items, making your team more efficient and, most importantly, even more deadly: Mom The stubborn Mom is truly one of the Cleaners’ leaders, but her spiky shell hides a caring, compassionate fighter. Again offering more of a supportive role, her instant revives are great for picking up downed players. Just beating out Doc as a must have for your zombie slaying squad, her extra life perk can come in clutch when traversing the plains of armageddon: Walker Last but not least is the battle hardened Walker. The group’s leader and combat specialist, his eyes are very much on the prize: wiping out the Ridden. While Walker’s prowess as a tanky frontman make him a viable pick for your team, Hoffman’s sheer firepower drops him down the tier list a bit. His perks are all about giving the hordes hell, as well as giving his allies some additional slots on that health bar: So that’s all of Back 4 Blood’s characters, as well as their associated perks. Looking to take on the hordes in style? Be sure to check out our dedicated main page.

  • Back 4 Blood: Release date, gameplay trailer & more – Dexerto

    Back 4 Blood: Release date, gameplay trailer & more ValveBack 4 Blood is the spiritual successor to Valve’s Left 4 Dead series. Like those games, it also involves a team of players blasting zombies. Here’s everything we know about the upcoming horror shooter. Back 4 Blood is currently being developed by Turtle Rock Studios and set to be published by Warner Bros. Interactive. Turtle Rock Studios is made up of developers that worked on the Left 4 Dead series and the influence is clear to see in Back 4 Blood. However, the game is aiming to be so much more than a nod to the past. Back 4 Blood – Release date, platforms, Xbox Game Pass Back for Blood will release on October 12, 2021 on PS4, PS5, Xbox One, Xbox Series X|S, and PC. The game will also release on Xbox Game Pass from day one – which is excellent news for subscribers to the service. “Back 4 Blood is our own brand new, original IP,” Community Manager Alissa ‘MissMurder’ Barry-Toth posted. “You’ll be able to shoot up a lot of zombies like in Left 4 Dead, but there’s a whole lot of new stuff in Back 4 Blood which makes it unique.” What to expect from Back 4 Blood’s Gameplay From playing the game’s Open Beta, we can confirm that the gameplay feels very similar to Left 4 Dead. However, it also feels distinctly current-gen and more sophisticated than the games from Valve. This is primarily down to the improvements in hardware since the Left 4 Dead first arrived back on the Xbox 360. Back 4 Blood will feature a campaign that can be played with up to four players or experienced solo. The game will also feature a PvP mode for up to eight players. These players will need to take each other down while also navigating through hordes of undead enemies. New to Back 4 Blood will be a card system that allows players to tailor the gameplay to suit them. Cards will impact the player’s attributes and various match settings. Hosts will get to set up their deck at the start of a match and make changes as they go. The enemy AI referred to as ‘The Director’ will also use a selection of cards called Corruption cards against the player. This will help keep gameplay fresh and unpredictable. For example, these enemy cards may increase the size of the zombie horde or other traps. Read More: Back 4 Blood first impressions – To get a good look at Back 4 Blood’s gameplay, check out the new campaign trailer below. Be warned though it’s rather gruesome!

  • Square Enix sends Babylon’s Fall to early grave with service shutdown – Dexerto

    Square Enix sends Babylon’s Fall to early grave with service shutdown Square EnixDespite launching as a live service earlier this year on PC and PlayStation, Babylon’s Fall will lose server support in February 2023. Publisher Square Enix revealed Babylon’s Fall during its E3 2018 press conference, with a nebulous release window of 2019 attached. Few details about the project were publicly known at the time. However, the announcement still managed to spark excitement, given Square Enix’s history with developer PlatinumGames. The hype faded with each new showing of the game, though. As a result, Babylon’s Fall launched to minimal fanfare several months ago. Square Enix pulls the plug on its live-service game, Babylon’s Fall In a post on Babylon’s Fall’s “Hanging Garden” player site, Square Enix and PlatinumGames announced plans to terminate the game’s operations on February 27, 2023. The player site will close on this day, as well. Such news, naturally, means previously revealed content updates will undergo drastic changes. For one, PlatinumGames has canceled all “large-scale updates.” Season 2 remains on track for its scheduled end date of Tuesday, November 29, 2022. The final season for Babylon’s Fall will kick off the same day with a maintenance period, according to the blog post. Notably, the message ends with the following: “As a way of expressing our gratitude to all our players, we plan to implement as many events and other initiatives as we can, leading up to the end of the service.” A hack-and-slash action RPG, Babylon’s Fall tasked players with stepping into the boots of Sentinels to ascend a structure inspired by the Tower of Babel. Players could either take the tower solo or reach the summit with friends. Evidently, there weren’t enough users interested in accepting this particular challenge. Babylon’s Fall will remain playable on PC, PS4, and PS5 until the service ends on February 27, 2023.

  • Azur Promilia: Platforms, trailer, gameplay, more – Dexerto

    Azur Promilia: Platforms, trailer, gameplay, more ManjuuAzur Promilia is an upcoming fantasy game that has both Genshin Impact and Palworld fans hyped, so here’s everything you need to know about its release platforms and gameplay. Azur Promilia aims to wow anime fans with its character-driven combat and creature-collecting gameplay. The game is being developed by Manjuu, the creators behind the popular gacha Azur Lane. This means players can expect some well-designed characters and beautiful environments to explore. However, unlike Azur Lane, Azur Promilia has opted for an open-world experience that borrows heavily from the likes of Genshin Impact and Palworld. So, in order to give you the latest insights, we’ve covered everything we currently know about Azur Promilia. Contents Is there a Azur Promilia release date? – Azur Promilia platforms – Azur Promilia trailer – Azur Promilia gameplay – Is there a Azur Promilia release date? No, the devs have yet to reveal an Azur Promilia release date. However, the game has recently started to accept pre-registrations, which would suggest the free to play game will be released sometime soon. As always, we’ll be sure to update this section as and when new details are released. Azur Promilia platforms Azur Promilia will be released on PS5, PC, iOS, and Android. There has been no word of an Xbox Series X|S and Nintendo Switch release, but given how both platforms have neglected gacha games like Genshin Impact and Honkai Star Rail, it’s unlikely that the game will be released on these systems. Azur Promilia trailer Azur Promilia gameplay According to the official website, Azur Promilia is a fantasy world RPG that features Genshin Impact style combat, with players being able to switch between a party of characters, setting up elemental reactions with their abilities. However, unlike Genshin, this open world game emphasizes creature collecting. During the gameplay video, we get to see how adventurers can use their companions in battle, as rideable mounts, and farm assistance. In fact, the latter seems to have been borrowed from Palworld, with various creatures tending to crops and running machines. The game’s official description can be read below: “Step into a fantasy world, utterly different from the world you know. The world of various civilizations, magic, and incredible fantasy creatures, together with tales echoing in the starry sky. Take a daring leap from the sky into the ocean, to once again encounter and bond with new life. Guided by shooting stars, amid the sparkling constellations, this is your very own journey. The entire universe eagerly anticipates the ballad of stars and odyssey, exclusively yours to unfold.” So, there you have it, that’s everything you need to know about Azur Promilia. We’ll be sure to update this article as and when new details emerge, so bookmark this page and check back regularly.

  • Is Azur Promilia coming to Xbox Series X|S & Xbox One? – Dexerto

    Is Azur Promilia coming to Xbox Series X|S & Xbox One? ManjuuWondering whether Azur Promilia is coming to Xbox? Well, our guide has everything you need to know about the upcoming anime game. Azur Promilia is the latest title from the developers behind Azure Lane, the popular free-to-play gacha game. Unlike its predecessor, Azur Promilia is an open world game that features Gensin Impact-style combat and Palworld creature collecting. While the game has been announced for PC, PS5, iOS, and Android – many Xbox Series X|S and Xbox One players will be wondering whether Azur Promilia will be coming to these systems. So, here’s everything we currently know about whether Azur Promilia can be played on Xbox and if you can expect to ever play it on Microsoft’s console. Is Azur Promilia coming to Xbox Series X|S? No, Manjuu has yet to give any word on whether Azur Promilia will be coming to Xbox Series X|S and Xbox One. However, we do know that the game will be coming to PC, PS5, Android, and iOS at launch. While there has been no official word on an Azur Promilia Xbox Series X|S release, it’s important to note that gacha games have historically not been released on the console. Despite their popularity and overall demand, games like Genshin Impact and Honkai Star Rail are still missing from Microsoft consoles. Whether Azur Promilia will be the first to break this trend remains to be seen, but for now, if you wish to play the game at launch, you’ll need to play on PC, PS5, or mobile. As always, we’ll update this article as soon as we receive official information. Be sure to bookmark this page and check back regularly for updates. In the meantime, head over to our Azure Promilia page for all the latest news.

  • Azur Promilia pre-registration: How to pre-register on PC, PS5, iOS & Android – Dexerto

    Azur Promilia pre-registration: How to pre-register on PC, PS5, iOS & Android ManjuuAzur Promilia pre-registrations are live now, allowing players to sign up for the open-world game ahead of its official release. Azur Promilia is an upcoming free-to-play anime RPG game that aims to rival the likes of Genshin Impact. The game features flashy characters, elemental combat, and even collectible companions that can be used when farming and traveling the overworld. With its mix of Genshin Impact and Palworld gameplay, Azur Promilia has quickly received a lot of interest from gacha game fans. Fortunately, the game is now enabling players to sign up for the open-world game. So, here’s how you can pre-register for Azur Promilia and get a chance to play it early. How to pre-register for Azur Promilia To pre-register for Azur Promilia and get a chance to play the game ahead of release, you’ll want to follow the steps outlined below: Head over to the official Azur Promilia website. – Click the ‘Pre-register’ button. – Register for a with your email address. – Enter the verification code (check your junk folder). – Click the ‘Submit’ button. – Once you’ve done the above, you’ll receive a notification letting you know you have successfully pre-registered for Azur Promilia. Be sure to check your emails regularly as the developers will notify you once the game is playable. While you can’t select what platform you wish to play Azur Promilia on, we do know that the game will be released on PS5, iOS, Android, and PC. We’ll likely hear more details on the pre-registration platforms once we get closer to the game’s release date.

  • Is Azur Promilia cross-platform on PC, PS5, Android & iOS? – Dexerto

    Is Azur Promilia cross-platform on PC, PS5, Android & iOS? ManjuuAzur Promilia is releasing on PS5, PC, Android, and iOS but will the upcoming gacha game have crossplay and cross-progression? Azur Promilia is an upcoming title from the developers behind the popular gacha game, Azur Lane. With Azur Promilia pre-registrations now live, many players will be wondering whether it will have crossplay and cross-progression between mobile PC, and PS5. After all, being able to play with friends no matter the platform, and carry your progress between devices is always beneficial. With that in mind, here’s everything we know about cross-platform play and cross-progression in Azur Promilia. Will Azur Promilia have cross-progression & crossplay? Manjuu has not announced whether Azur Promilia has cross-progression or crossplay functionality. However, as Azur Promilia is releasing on PS5, PC, iOS, and Android, multiplayer, crossplay and cross-progression would likely be featured across these devices. After all, similar gacha games like Genshin Impact and Honkai Star Rail enable players to sync their progression across platforms. Being able to grind out levels on the go during busy commutes and then playing on a bigger screen from home is always going to be preferable. As always, we’ll update this article as soon as we hear more information. In the meantime, be sure to check out our Azur Promilia release hub for all the latest information surrounding the game.

  • Aydan slams Warzone 2 launch: “Feels like a beta” – Dexerto

    Aydan slams Warzone 2 launch: “Feels like a beta” AydanProfessional Call of Duty player and content creator Aydan has slammed the current state of Warzone 2, believing that the game should have been delayed. Warzone 2 is home to plenty of changes that help differentiate itself from the original BR game. While the Al Mazrah map has been getting a lot of praise from the CoD community, there are a number of additions that haven’t gone down so well. One of the biggest complaints has been around the game’s clunky loot system and lack of mobility, two areas that have frustrated Aydan. In fact, the popular content creator has consistently voiced his distaste for Warzone 2, with many of his complaints stemming from the lack of skill gap and movement options. Aydan slams Warzone 2 launch During his recent stream, Warzone pro Aydan called out the current state of the game and how he believes it should have been delayed. “This game is so bad, man. There’s so much stupid sh*t,” said the streamer. Judging from his recent Warzone 2 streams, it’s clear that Aydan hasn’t been impressed by the changes presented in the new BR. This is especially true when it comes to the game’s extremely low TTK and removal of slide canceling – two areas that the streamer believes make Warzone 2 the “easiest game” in the series. “How did this game f*cking devolve so much? This game is f*cking ass, how is this game so much worse than Warzone 1? I actually don’t understand,” Aydan said. “They honestly should have waited longer to put this game out, we should have just played Caldera for another year. This actually does feel like a beta.” Whether Activision will make any changes to Warzone 2 remains to be seen, but for now, it’s clear that Aydan isn’t the biggest fan.

  • Aydan claims Warzone 2 is “least skillful” battle royale ever – Dexerto

    Aydan claims Warzone 2 is “least skillful” battle royale ever AydanAydan has labeled Warzone 2 as the “easiest” battle royale, claiming that games like Apex Legends have a much higher skill ceiling. Warzone 2 continues to be contentious amongst the game’s casual and competitive community, with many pro players voicing their frustrations. Many of the common complaints stem from the removal of slide canceling and the incredibly fast TTK, which leaves very little room for outplay potential. One player that continues to blast Warzone 2 is professional Call of Duty player, Aydan. The popular content creator has been very vocal when it comes to sharing his disappointment surrounding Warzone 2’s launch. In fact, Aydan previously stated that he has been feeling “burnt out” over the current state of the game. However, one of the major issues that the streamer has now highlighted is that Warzone 2 doesn’t have a high skill ceiling when compared to other battle royale games. Aydan slams Warzone 2 as the “easiest” battle royale During his recent Warzone 2 stream, Aydan explained his thoughts on how Warzone 2 stacks up when compared to other battle royale games. “I would always say Warzone was the least skillful BR out of the three,” said Aydan. “Even with the slide canceling, Apex definitely has a higher skill gap. With all the abilities and sh*t, it’s not even close.” Aydan has previously complained that the quick TTK is largely down to the game’s lack of skill, but now the streamer believes Warzone 2 has become extremely casual. “I would say Warzone is literally the easiest shooter battle royale,” the streamer responded. This notion is also shared by Dr. Disrespect, who also believes Apex Legends is the “hardest” shooter with “very skilled players”. Whether a Warzone ranked mode will change both streamers’ opinions remains to be seen, but for now, Aydan continues to voice his frustrations over the latest CoD title.

  • Aydan claims Warzone 2 has no skill gap because of TTK: “The easiest game” – Dexerto

    Aydan claims Warzone 2 has no skill gap because of TTK: “The easiest game” AydanWarzone 2’s TTK is incredibly quick which doesn’t leave much margin for error, making it extremely unforgiving for both pro and casual players – an area that Aydan has concerns over. Warzone 2 is finally out and players have been getting to grips with all the new changes. While Al Mazrah has been getting a lot of praise from the CoD community, there are a number of issues that have been highlighted. Aside from the complaints surrounding the new looting system and lack of movement mechanics, there has been another area that Warzone pro Aydan has been frustrated over. Currently, the TTK in the game is extremely low, with only a few bullets needed to completely eliminate an enemy. This is something that Aydan believes has led to a complete lack of skill, with the gap between pro and casual players no longer being as prevalent. Aydan blasts Warzone 2 TTK During his recent Warzone 2 stream, Aydan found himself getting eliminated incredibly quickly. While the TTK in Warzone has always been fairly quick, the added mobility with slide canceling helped good players run rings around their foes. In fact, it wasn’t uncommon for pro players to completely destroy their foes on mobility alone. However, the developers have since removed the ability to slide cancel, which has led to a more methodical playstyle. If you get caught out of cover, then chances are you’ll be eliminated fairly quickly. This is something Aydan has been getting extremely frustrated over. “There’s like no forgiveness,” said the streamer. “You just get shot once and you’re just dead, you can’t do anything man, it f*cking blows.” “They really did try to make this game have no skill gap. That was the whole intention of this game, to be the most f*ucking friendly, easiest game to ever be a thing. I feel like the only skill set in this game is having good aim. You don’t even get rewarded for having good aim like that much, because people just camp.” Aydan then went on to explain how it’s now easier for average players to kill skilled players as the TTK is so low. Whether the developers will make any adjustments to the current TTK in Warzone 2 remains to be seen, but for now, don’t be too surprised if you find yourself being eliminated in just a few bullets.

  • Avatar: The Last Airbender video game made an epic reality in Dreams – Dexerto

    Avatar: The Last Airbender video game made an epic reality in Dreams YouTube: Elca GamingA talented artist has created an Avatar: The Last Airbender video game. Their stunning creation was made using Dreams on the PlayStation 4, and it’s every bit as mind-bending as it sounds! The Last Airbender recently celebrated its 15th anniversary in February, as the groundbreaking animation originally released in 2008 on Nickelodeon. Despite ending over a decade ago, the series has a passionate following. An artist gave fans of the series what they’ve been wanting for years – a video game. The skilled fan created the Avatar project using Media Molecules’ game creation system Dreams on the PS4. Avatar: The Last Airbender game made in Dreams For over the last year artist ‘Elca Gaming‘ has been creating an Avatar game and documenting its development on YouTube. He built the project from the ground up using Dreams on the PlayStation 4. In videos posted to his channel, fans get a glimpse of a gameplay featuring Aang flying around with his glider. Players can even create an air scooter, and zip around the level while the monk hovers above the wind. Read More: E3 2020 canceled amid coronavirus concerns – Impressively the one-person developer even designed an “Avatar state” mechanic, which looks incredible. Gaming outlet IGN compiled some of the best scenes from his hundreds of hours of development uploads on his channel. (Timestamp 00:34 for mobile users.) While the Nickelodeon franchise has had games in the past such as the 2014 Legend of Korra title by Platinum Games, fans have been waiting for close to a decade to get a proper take on Aang’s journey. In a Q&A, the artist explained his reasoning behind making an Avatar-based game. “About a year ago, I re-watched the series after a long time not watching it. And it was so much better than I originally remembered. I recognized there currently is no big or actually good Avatar games on the market,” he said. Last month to celebrate the show’s anniversary, the YouTuber uploaded a video showcasing new gameplay of Aang using his glider. The clip quickly went viral, and at the time of writing has over 521,000 views. Those with Dreams that are interested in checking out the Avatar game can actually play it right now, and can find out how to do so here. While it’s not finished yet, the creator is actively updating it and is giving updates on his YouTube channel. Read More: HBO reveals The Last of Us TV series – It may not be an official game, but it’s the closet fans are probably going to get to one – and it looks amazing. If nothing else, it shows the Sony-owned title has a ton of potential to make turn creative visions into a reality.

  • Avatar The Last Airbender: Quest For Balance – Release date, platforms & everything we know – Dexerto

    Avatar The Last Airbender: Quest For Balance – Release date, platforms & everything we know NickelodeonAvatar: The Last Airbender is a cult classic anime and, reportedly, eight years after its last game appears to finally be getting a follow-up to 2014’s ‘The Legend of Korra.’ The popular world of anime is always getting video game adaptations whether it’s Dragon Ball Z fighting games or interpretations of Attack on Titan and One Punch Man. An Amazon leak on the Japanese version of the retailer has listed a new Avatar: The Last Airbender game titled ‘Quest For Balance’ and has even gone as far as to say it will drop sooner than people might think. Contents Does Avatar The Last Airbender: Quest For Balance have a release date yet? – Avatar The Last Airbender: Quest For Balance leaks – Avatar The Last Airbender: Quest For Balance platforms – Does Avatar The Last Airbender have a release date yet? If the Amazon JP leak is accurate for Avatar The Last Airbender: Quest for Balance, then you can expect to see the game drop on November 8, 2022. With the leaked information being quite scarce at this point, don’t be surprised to see the schedule shift around given how quickly release dates can change on Amazon listings. Avatar The Last Airbender: Quest For Balance leaks The Japanese version of Amazon is where the initial leak surfaced and it’s revealed a few tiny details about the game. Its publisher appears to have already been outed as GameMill Entertainment – the team behind several big AAA games such as Nickelodeon All-Star Brawl and the popular Netflix show Cobra Kai. Information is very limited and scarce so far, given that this is just a leak for now, but previous The Last Airbender games have been action-adventure games with RPG elements too. So expect a full adventure revolving around the show’s main characters Aang, Katara, Sokka, Toph, and many more favorites who will likely appear along the way. As we’ve said, the anime has attracted a large following over the years and the franchise is no stranger to games, including a full trilogy released in the 2000s, as well as an MMO. What platforms will Avatar The Last Airbender: Quest For Balance be on? According to the Amazon leak, Quest for Balance will be released on PlayStation 4, PlayStation 5, Xbox One, and the Xbox Series X/S. Everything is always subject to change, so there’s always a chance that a Nintendo Switch or PC version will be announced as well. For news on even more potential games, check out our other hubs below: The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | Pokemon Violet & Scarlet | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier

  • Avatar: The Last Airbender has a multiplayer fighting game inbound – Dexerto

    Avatar: The Last Airbender has a multiplayer fighting game inbound ParamountAvatar The Last Airbender is finally getting the fighting game that fans of the franchise have been begging for. Avatar: The Last Airbender is in the midst of a renaissance at the moment. The latest live-action adaptation of the franchise is almost ready to launch on Netflix and three new animated projects are in the works. Of those animated projects, we know one is a feature-length film focusing on Zuko and another is a full-fledged series that takes place after The Legend of Korra. It’s never been a better time to be a fan of the series. That feels more true than ever now that Maximum Entertainment has revealed its 2024 roadmap. The publisher is set to release an Avatar: The Last Airbender competitive fighting game in the next financial year. The Avatar franchise’s video game history is a little mixed. There were some serviceable adaptations on PlayStation 2, Gameboy Advance, and Nintendo DS when the first series kicked off. Since then, busts like The Legend of Korra tie-in game and the more recent Avatar: The Last Airbender Quest for Balance have left fans skeptical about the franchise’s potential for video game adaptations. Renewed interest in the series may encourage a little more polish in this new title. “We are thrilled to announce that we have entered into a partnership with Paramount Consumer Products to develop a competitive multiplayer fighting game set in Avatar: The Last Airbender universe,” said Maximum Entertainment CEO Christina Seelye. “This competitive fighting game is set to release into early access in 2025.” Hopefully, a direct partnership with Paramount will at least afford the title a bigger budget than previous efforts. They do have a vested interest in maintaining the reputation of the series in the lead-up to those animated projects. For now, details on this multiplayer fighting game take on Avatar: The Last Airbender are sparse but Maximum has promised more news in the coming months. “We are thrilled to be bringing this project to life and we will have so much more to share on this game in the future,” Seelye said.

  • Avatar Generations: Platforms, gameplay, story & more – Dexerto

    Avatar Generations: Platforms, gameplay, story & more Square EnixAvatar: Generations is an upcoming free-to-play RPG that aims to capture all the magic of the original show. Here’s everything you need to know about the game’s platforms, gameplay, and story. Avatar: The Last Airbender continues to prove incredibly popular and for the first time ever, Aang’s adventure will be playable on mobile. This news is obviously very exciting for mobile game players, particularly those who enjoyed the original Nickelodeon show. So, if you wish to know more about Avatar: Generations ahead of the game’s official release, then our handy release hub has everything you need to know – including details on platforms, gameplay, and story. Contents Avatar: Generations release date – Avatar: Generations platforms – Avatar: Generations gameplay – Avatar: Generations story – Does Avatar: Generations have a release date? As of writing, Avatar: Generations doesn’t have an official release date. Currently, the game is set to come out sometime in early 2023. However, we’ll be sure to update this article as soon as more information is released. Select regions currently have early access to the title, but a full rollout is yet to be locked in. Avatar: Generations platforms Avatar: Generations will be available on iOS and Android mobile devices. This means players will be able to take their adventure on the go. Given Square Enix London Mobile and Navigator games are developing the title, it’s very unlikely that Avatar: Generations will receive a console release. Avatar: Generations gameplay Avatar: Generations recently got a brand new gameplay trailer. The footage gave fans a taste of the types of combat scenarios, moves, and enemies that will be included in the upcoming Avatar game. The gameplay trailer can be viewed here: https://youtu.be/6EZDy920pyQ Avatar Generations enables players to control each hero within their squad, performing powerful team combos and Ultimates. The game uses a tactical grid system, which grants battle benefits to those who tactically position their units on the battlefield. The RPG also features a hero and equipment upgrade system – as well as a plethora of unique skills and enchantable gear. According to the official game description, Avatar: Generations’ gear system features “various tiers of rarity for tons of possible loadout and party combinations.” Avatar: Generations story According to the official website, Avatar: Generations will recreate the events of the original TV show. Players will be able to team up with their favorite characters and companions including Aang, Katara, Sokka, Toph, Suki, Zuko, Appa, and Momo. “Underpinning every facet of the game is a rich narrative that follows, and builds upon, the themes, messages, and stories from the beloved Nickelodeon show. This includes bright and bold 2D narrative sequences and stellar introductory cinematics.” So, there you have it, everything we know about Avatar: Generations. Be sure to check out our other game release hubs to get all the latest details on upcoming launches. The Elder Scrolls 6 | GTA 6 | Assassin’s Creed Infinity | Wolverine | Spider-Man 2 | Forspoken | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | Haunted Chocolatier

  • Avatar Generations: How to pre-register on iOS and Google Play – Dexerto

    Avatar Generations: How to pre-register on iOS and Google Play Square EnixThe world of the Avatar is coming to mobile with the upcoming game Avatar: Generations. Wondering how you can pre-register for Avatar: Generations for iOS and Google Play? Our handy hub has everything you need to know. While the animated Avatar franchise was seemingly shelved after the final season of The Legend of Korra released, the popular cartoon series is back with a vengeance. With a new live-action Netflix series in the works as well as three confirmed animated movies on the way, the Avatar fanbase is going to be spoiled with content in the next few years. However, more TV and movie content isn’t the only thing that is coming to the Avatar universe. A brand new mobile game – Avatar: Generations – is set to release in early 2023. The game will be a free-to-play RPG adventure and is set to include many fan favorites characters, locations, and much more For those excited to dive into the gaming side of Avatar, here’s how you can pre-register for Avatar: Generations on both iOS and Google Play. Contents How to pre-register for Avatar: Generations on iOS – How to pre-register for Avatar: Generations on Google Play – Avatar: Generations pre-order rewards – How to pre-register for Avatar: Generations on iOS In order to pre-register for Avatar: Generations on iOS, simply follow the simple instructions outlined below: Head over to the official Avatar: Generations website – Scroll down to the bottom of the home page – Click on the ‘Pre-Order on the App Store’ button – Enter in your email address – Once you’ve done the above, you’ll be notified as soon as Avatar: Generations has been released on iOS. This means you’ll be able to play it as soon as the game releases on the App Store in your region. How to pre-register for Avatar: Generations on Google Play Registering for Avatar: Generations on the Google Play store is just as simple as it is to sign up for iOS. Simply follow the process listed below. Head over to the official Avatar: Generations website. – Scroll down to the bottom of the home page – Click on the ‘Pre-register on Google Play’ button – Enter in your email address – Once you’ve done the above, you’ll be notified as soon as Avatar: Generations has been released on iOS. This means you’ll be able to play it as soon as the game releases on the App Store. What are the Avatar: Generations pre-order rewards? Part of the incentive to register for Avatar: Generations early is that those who do so will be given exclusive in-game rewards. These rewards focus on community engagement. At 100,00 pre-registrations, every player included will be given a 5-star Avatar Aang. As well as this, players will also be gifted with in-game currency and a Support Item Appa. We’ll be sure to update this section if any new pre-registration awards are announced in the coming months.

  • Everything we know about Avatar Frontiers of Pandora: Release date, trailers, platforms – Dexerto

    Everything we know about Avatar Frontiers of Pandora: Release date, trailers, platforms UbisoftAvatar Frontiers of Pandora is an upcoming open-world game based on James Cameron’s blockbuster film franchise. Here’s everything we know about this exciting new chapter in the Avatar franchise, from trailers through to platforms, setting, and its release date. It’s hard to believe that the original Avatar film is now well over a decade old, but director James Cameron has been teasing a round of sequels since it was released. The first of these just made waves at the box office with the record-breaking follow-up: The Way of the Water. However, the following trip to the Moon of Pandora will be in the form of ‘Avatar Frontiers of Pandora’ and will be canon to the movies, so will exist in the same continuity. Frontiers of Pandora has been described as an open-world adventure and a stand-alone story set in the Avatar universe. Like the original movie, the game involves the native Na’vi defending their natural habitat against greedy humans who are looking to pillage their sacred sites for profit. Here’s everything we know about Avatar Frontiers of Pandora. Contents Avatar Frontiers of Pandora release date – Avatar Frontiers of Pandora platforms – Avatar Frontiers of Pandora trailers – Avatar Pandora gameplay details – Avatar Frontiers of Pandora Collector’s Editions – Avatar Frontiers of Pandora release date The release date for Frontiers of Pandora is December 7, 2023. This was announced at Ubisoft Forward 2023, and the game will launch for PlayStation 5, Xbox X/S, PC, and Amazon Luna. Pre-Orders are open now on every available platform and players who purchase the game, will unlock the Child of Two Worlds Pack to embrace their unique backstory in style. Additionally, PlayStation 5 players will unlock the Aranahe Warrior Pack for free once they play the game. Avatar Frontier of Pandora platforms Avatar Frontiers of Pandora will release on PS5, Xbox Series X|S, Amazon Luna and Microsoft Windows. There’s been no word on a Nintendo Switch release or any support for previous-gen hardware. Avatar Frontiers of Pandora trailers The first trailer reveal gave us a glimpse into the beautiful world of Pandora, showing lots of dense jungle, just like in the first movie. Check out the original announcement trailer below: There were snippets of gameplay scattered throughout the trailer, and some of it was even from a first-person perspective, too. Ubisoft is known for its expansive open worlds, so it will be fun to see if Avatar Frontiers of Pandora borrows from the Far Cry or Assassin’s Creed series in any way. However, at Ubisoft Forward 2023, an official story trailer was released which gave us a deep dive into the setting of the game as well as the protagonist that players will play as. Check out the latest trailer below: The trailer confirms that the game to be plays from a First Person perspective as well as the traversal system that players can use to move around Pandora. Another trailer was released on August 25, 2023, highlighting a handful of the PC features the game will include: A new official story trailer was released on September 15, 2023, shedding light on the game’s story and your journey to protect pandora from the forces of the RDA: Avatar Frontiers of Pandora gameplay details In the game, the player assumes control of a former RDA agent who was injured in combat and then placed in cryogenic sleep. The agent awakens after 12 years to find that the organization has been abusing and polluting Pandora, and so the agent decides to join the Na’vi. James Cameron announced at Ubisoft Forward 2023 that the game takes place between the events of the first and second movies when humanity has returned to Pandora to continue exploiting its resources. You go on a journey to meet up with different Na’vi clans, learn new talents, and harvest resources in preparation for the upcoming onslaught on Pandora, set in the planet’s Western Frontier and the next target of RDA’s aggression. At Ubisoft Forward 2023, an overview of the gameplay was shown, giving attendees a glimpse into the game’s story and mechanics. The wide landscape of Pandora is quite gorgeous, what with all the glowing flora. The vast world of Pandora will be accessible to players once they have tamed monsters like Ikran and Zakru, allowing them to explore the planet while defending its various regions and destroying RDA bases. Players can defend themselves from RDA and other hostile entities using a wide variety of human and Na’vi weapons, such as a Longbow or Guns. The game also features a custom skill tree that unlocks as you progress through the game and unlocks powers that help you survive, fight, and reunite with the Na’vi clans and beautiful creatures. Players in Frontiers of Pandora can use the game’s crafting system to make items and weapons that will help them in their adventure. Plus, you can play Frontiers of Pandora with a friend online or asynchronously in either a Single Player campaign or a Two Player campaign. Avatar Frontiers of Pandora Collector’s Editions With so much excitement surrounding the December release, Ubisoft have decided to go all out, offering five different editions of the game, a real treat for the collectors out there! The Standard Edition comes with the base game, costing $69.99. However, any preorders of Avatar Frontiers of Pandora will also receive the Child of Two Worlds Pack, which includes a gear set and weapon skin. You can preorder the Standard Edition on Best Buy or Amazon. The Gold Edition will set you back $109.00 and it comes with the base game, Season Pass, two future DLCs, and a unique banshee skin. You can preorder the Gold Edition from the PlayStation store, Microsoft store, or Ubisoft store, for PS5, Xbox Series X and, PC editions respectively. The Ultimate Edition costing $129.99 comes with everything mentioned above as well as a digital artbook, the Sarentu Heritage cosmetic pack which includes a beautiful mount, character, and weapon skin. The Ultimate Edition also includes the Sarentu Hunter Equipment pack for a gear set and unique weapon. You can get your hands on this Ultimate Edition by preordering on the PlayStation store, Microsoft store, or Ubisoft store. The Limited Edition, priced at $69.99, is exclusive to the Amazon physical copy and offers everything in the standard edition, along with the Sarentu Heritage Cosmetic Pack and Sarentu Hunter Equipment Pack. You can order a copy of the Limited Edition from Amazon. Finally, enter the Collector’s Edition, priced at $229.99, which offers everything in the other editions with the addition of a 35-cm statue of the hero, a 128-page art book featuring artwork created by Ubisoft Massive, a Resistance Field notebook, a Premium SteelBook, an AMP suit blueprint in A2 format, a set of three lithographs, and a numbered certificate of authenticity. You can get your hands on this copy on the Ubisoft store. If you click on a product link on this page we may earn a small affiliate commission. So, there you have it – that’s everything we currently know about Avatar Frontiers of Pandora. For more on the latest upcoming releases, check out our hubs below: GTA 6 | Wolverine | KOTR Remake | Wonder Woman | Persona 5 Tactica | GranBlue Fantasy Relink | Metaphor ReFantazio | Dragon Ball Z Budokai Tenkaichi 4 | Hades 2 |

  • Ubisoft delays open-world Avatar game out of movie sequel release window – Dexerto

    Ubisoft delays open-world Avatar game out of movie sequel release window UbisoftThe release date for Ubisoft’s Avatar: Frontiers of Pandora game will no longer launch around the same time as the upcoming film sequel. Ubisoft first teased the open-world Avatar project in 2017, primarily noting at the time that Massive Entertainment, the team behind The Division, would spearhead the endeavor. After years of silence, the game finally resurfaced during E3 2021, with the Frontiers of Pandora title and gameplay footage in tow. While the publisher has shown little of the adventure since then, it boasted a late 2022 launch window to coincide with the theatrical debut of James Cameron’s Avatar: The Way of Water. Ubisoft further postpones the release date of its Avatar game As reported by The Verge, Avatar: Frontiers of Pandora will no longer hit stores at the end of this year. In its latest quarterly earnings report, Ubisoft announced a delay that pushes the title to sometime between 2023 and 2024. The specifics remain unclear, yet it’s possible the new release date will align with Ubisoft’s fiscal calendar, meaning the Avatar game may not arrive until after the fiscal year ends on March 31, 2023. Ubisoft CEO Yves Guillemot noted the following in an earnings call: “We want to make [Avatar] a video game industry brand. It is important for us that we come with something that is perfect.” At the time of writing, there’s no word on when the publisher plans to showcase more of the experience. However, Avatar: Frontiers of Pandora could take center stage during the Ubisoft Forward event in September. The French publisher plans to share news from multiple development teams during the broadcast. An Assassin’s Creed reveal is penciled in for September as well, though Ubisoft has yet to clarify whether the two events are one and the same.

  • All Trophies & Achievements in Avatar: Frontiers of Pandora – Dexerto

    All Trophies & Achievements in Avatar: Frontiers of Pandora UbisoftIf you’re a completionist looking to go through all the challenges and activities Avatar: Frontiers of Pandora has to offer to unlock every trophy and achievement in the game, we have you covered. Here’s a full list with everything you need to know to get yourself that elusive platinum. Avatar: Frontiers of Pandora gives you an enormous world to explore and get lost in. The game, based on James Cameron’s films, lovingly recreates the fantastical, alien moon in brilliant and vibrant ways. This acts as a perfect setting in your ongoing quest to rid the land of the destructive RDA. This is a massive playground for you to go out into and explore. What better way to give you some direction than trying to collect as many achievements as possible? There is a lot to do across the map, as there always is in a Ubisoft game, so you have a long journey ahead. If you want to go around and do everything you can, you’re going to want to see a full list of what to look out for. That’s where we can help. Here’s a list of every trophy and achievement from the game. Avatar: Frontiers of Pandora Trophies & Achievements There are a total of 32 achievements and trophies in Avatar: Frontiers of Pandora. To get the elusive Platinum, of course, you need to get all other trophies. Here’s a full list and how they break down for the game: Platinum Song of the Sarentu -Acquire all other trophies – Gold Our Reclamation – Complete the main campaign – No Easy Prey -Defeat a Thanator (non-feral) – Peak Performance – Unlock an Apex skill – Reclaim Pandora – Reach an air quality level of 100% – Silver Tethered Kites – Collect all windswept kites – Doll Collector -Collect all windswept dolls – Data Retrieve – Collect all recon retrievals – A Good Listener – Collect 30 Audio Logs – Little by Little – Defeat 10 RDA installations – Hit Them Where It Hurts – Defeat five RDA Outposts – Story Guardian – Collect 30 notes – Father and Son in the Stars – Collect all treasure hunt comics – In Harmony – Tune all aeolian wind flutes – Vision of the Ancestors – Complete all Sarentu Totem interactions – Mushroom Navigator – Complete 10 mycelium network activities – Fleet Footed – Follow all the bladewing moths to their nests – Kinglor Carer – Complete the final Steady Wings side quest – Eco Warrior – Complete the mission Rising Pressure – One with the Clans – Complete part 3 of the Aranahe Community, Zeswa Community, and Kame’tire Community side quests. – Bronze Talk to the Ancestors – Unlock three Ancestor Skills – Sprouting Potential – Touch 20 tarsyu saplings. – Full Bloom – Touch 20 bellsprigs – Wildlife Expert – Unlock 20 Hunter’s Guide entries for gatherable wildlife – Great Gatherer – Unlock 30 Hunter’s Guide entries for gatherable plants – Cooking Pot Pro – Unlock three recipes for specialty dishes – Apprentice Crafter – Craft a weapon or gear piece of superior rarity or higher – First Strike – Complete the mission Becoming – Aranahe Alliance – Complete the mission Pushing Back – Stronger Together – Complete the mission Combined Forces – Clearing the Mist – Complete the mission Revelations – While you’re still here, why not check some of our other content and guides below: Can you romance characters? | How to holster weapon | How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Will Avatar: Frontiers of Pandora be on PS4 and Xbox One?

  • Avatar: Frontiers of Pandora System Requirements – Minimum, recommended & ultra PC specs – Dexerto

    Avatar: Frontiers of Pandora System Requirements – Minimum, recommended & ultra PC specs UbisoftAfter a lot of anticipation, Avatar: Frontiers of Pandora released, and if you’re planning on playing it on PC, you’ll need a powerful setup. So, here’s a full rundown of the ideal PC specifications and requirements for the latest Ubisoft title, from minimum to recommended, & ultra. Ubisoft’s latest adventure title, Avatar: Frontiers of Pandora, is finally here and the game features the huge open world from James Cameron’s film series. It allows you to explore the world of Pandora, get and pet Ikrans, take down RDA facilities, and a lot more. With that in mind, you might be wondering if you can run it. Thanks to Ubisoft, we’ve got PC specs for Avatar: Frontiers of Pandora’s minimum, recommended, and ultra settings. Avatar: Frontiers of Pandora system requirements on PC One thing immediately clear from the outset is that Avatar: Frontiers of Pandora has some hefty PC requirements to get the most out of the game’s impressive visuals. Fortunately, the mid-range recommended specs aren’t too taxing. You can get by with an AMD RX 6700 or NVIDIA RTX 3060 Ti but you will require some upscaling tech at every level. Ubisoft only lists FSR 2 in their specs but has confirmed that DLSS and XeSS will also be supported. Avatar: Frontiers of Pandora minimum PC specs (1080p 30 FPS) Avatar: Frontiers of Pandora recommended PC specs (1080p 60 FPS) Avatar: Frontiers of Pandora enthusiast PC specs (1440p 60 FPS) Avatar: Frontiers of Pandora ultra PC specs (4K ultra 60 FPS) Those are the PC requirements for Avatar: Frontiers of Pandora. If you’re after more information on the game, be sure to check our other content below: Can you romance characters? | How to holster weapon | How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Will Avatar: Frontiers of Pandora be on PS4 and Xbox One?

  • Is Avatar: Frontiers of Pandora on Steam? – Dexerto

    Is Avatar: Frontiers of Pandora on Steam? UbisoftThe newest Ubisoft open-world adventure, Avatar: Frontiers of Pandora, recently launched for PS5 and Xbox Series X|S. If you’re wondering whether it’s also on Steam, here’s everything you need to know. Avatar: Frontiers of Pandora is one of those games that you shouldn’t be sleeping on. It features the iconic characters set in the Avatar universe who wander about hunting in a huge open-world adventure. Now when it comes to a new video game release, players will want to know whether that title is available on Steam. It’s a platform that most PC users prefer to purchase a copy of the latest releases. So, if you are wondering whether Avatar: Frontiers of Pandora is on Steam or not, our handy guide here has all the info you need. Is Avatar: Frontiers of Pandora on Steam? No, Avatar: Frontiers of Pandora is not on Steam, at least at the time of release. This can be a bummer for those who were thinking of purchasing the game right from Valve’s platform. However, the scenario may change at a later date down the line. It has happened multiple times before when Ubisoft skipped a Steam release of their latest titles at launch but released them at a later date for the players. Some of the biggest examples include Assassin’s Creed Valhalla and Far Cry 6. If you want to purchase the game, then Ubisoft Store will be your best bet at the time of writing. If you’re not willing to shell out that much amount, you may also opt for a Ubisoft Plus subscription as Avatar: Frontiers of Pandora is available from day one on their service. So, there you have it — that’s everything you need to know about Avatar: Frontiers of Pandora’s release on Steam. While you’re still here, be sure to check our other content and guides below: All Ancestor Skills | Can you romance characters? | How to holster weapon | How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Will Avatar: Frontiers of Pandora be on PS4 and Xbox One?

  • Avatar: Frontiers of Pandora review – a faithful recreation that enhances the franchise – Dexerto

    Avatar: Frontiers of Pandora review – a faithful recreation that enhances the franchise Avatar: Frontiers of Pandora is finally here and fans of the franchise can finally explore Pandora in a vibrant interactive setting. However, does Ubisoft’s newest game come together as a faithful adaption or is it beholden to the tropes of the publisher? Alien: Isolation is a special game. While not beloved by everyone, and it faced some harsh reviews when it launched, it’s one of those rare cult classic games that has stood the test of time. The people who love Creative Assembly’s game love it. The thing that makes that game work, and what has allowed it to have such a long tail, no pun intended, is no everyday occurrence. It’s a video game based on an existing IP that does nothing to disrespect the source material, but rather so deeply understands the work it’s based on that it does the rarest of things – it adds to the franchise. It should be obvious why I’m bringing this up at the beginning of a review for Ubisoft’s latest, Avatar: Frontiers of Pandora. While it has nothing like the survival horror trappings of Alien: Isolation, it succeeds in similar ways. This is a completely additive experience and a beautiful recreation of the best things about the franchise. (Of course, there’s also the obvious James Cameron connection between the IPs involved, though that’s likely a coincidence.) In a year of excellent games, Avatar: Frontiers of Pandora is one of the real surprises. It would be easy to write this off as just another Ubisoft game wearing the skin of the highest-grossing film of all time, but it’s not. It’s a flawed yet utterly faithful take on this franchise, which in hindsight was ripe for this kind of interactive expansion. And what’s even wilder, is Massive Entertainment has made a game that feels more Avatar and less Ubisoft. You’re not in Kansas anymore Avatar: Frontiers of Pandora has you step into the shoes of a Na’vi, thus not taking advantage of the titular avatars like the one Jake Sully uses. As things start, you’re in a precarious situation. You’re part of a school of Na’vi children who’ve been taken from their own culture, and taught by humans, in order to make you ambassadors between the two species. However, due to you being part of an RDA program, the ultra-bad industrialist company that wants to tear Pandora apart for every last profit, you’re not exactly in well-meaning hands. Things are kicked into overdrive as the RDA has to pull out of Pandora thanks to the events of the first film. During this hasty evacuation, you and the other children end up cryofrozen. You then wake up years later, with the RDA having returned and you being taken in by a resistance force that quickly realizes it’s going to need the help of the clans in the immediate area to repel the invaders. You’re then thrust into the world and sent on your way. It’s a far cry In terms of what the game plays like, Far Cry is a good starting point for visualizing Frontiers of Pandora. So much so that it’s been jokingly referred to as Far Cry: Pandora, a play on Far Cry: Primal, since it was announced. It’s not hard to see why either. Avatar: Frontiers of Pandora has you in first person in an exotic location, and you, at times, clear camps of enemies. Ubisoft also has a bad habit of homogenizing features across its IP, such as the aforementioned camps you can liberate, or radio towers to climb to clear the fog of a map. However, Far Cry is only useful as a starting point – a skeleton. This game’s goals and key input into the world are completely different from Far Cry. Hell, it even runs antithetical to most AAA games, especially FPS. In most, violence is the main way you interact with the world. You only generally have one moment-to-moment tool – a weapon. Avatar: Frontiers of Pandora has different goals. Especially in the first half of the game, I found that surprisingly little of my time was spent fighting the RDA. Instead, it’s far more interested in having you explore and interact with the world more helpfully. There’s a strong emphasis on having you run around, looking for resources, and using what you find in the land to better your goals. There’s a mode called Exploration that’s worth trying that elevates this concept. This encourages you with clues and compass directions on the map, rather than just giving you a waypoint to go to. I spent much of my early time in Pandora this way and I can’t recommend it enough. In the films, while the big battles happen, especially towards the back half, much of the earlier portions are dedicated to immersing yourself into Pandora. It’s more a celebration of the nature, wildlife, and culture of the Na’vi inhabiting this world. That transfers over to Frontiers of Pandora, which is what I mean when I say it understands the franchise. It’s not a video game first and Avatar second, it’s Avatar first and a video game second. Some might not gel with that. This isn’t going to be for everyone. If the thought of getting lost in a jungle for 45 minutes while you track down a specific honeycomb you need from the swamp doesn’t sound up your alley, you might yearn for more action earlier on. However, if you buy into this, there’s something unique, even joyful about the game’s earlier portions. Pandora the explorer This focus on exploration wouldn’t work unless the world of Pandora was expertly realized. However, Massive Entertainment not only did their homework but worked closely with the custodians of the Avatar franchise to nail this. The game is set on the Western Frontier, a different continent from that of the movies. This gives it room to explore its own story largely untouched by the goings-on of the films. It still very much feels like the same world though, and it’s obvious an inordinate amount of work has gone into nailing that feeling. This is the first time Pandora has been realized as a whole, and seeing a huge section of the moon as one continuous space is a joy for any fan. The setting of Avatar is as important as any goings-on with the characters throughout the franchise. Frontiers of Pandora nails this and its locations are put together with such dense detail, that it’s a genuine joy to get lost in. It also expands the possible biomes into things outside the jungle and ocean settings captured in the films, but in ways that feel wholly additive, rather than shoe-horned in for the sake of scenery diversity. This is to say nothing about how beautiful it all is too. At times, when you’re flying on your Ikran, there’s nothing but the vast, unexplored landscape, mysterious rock formations, and floating mountains. It’s in these moments you realize just how well Massive Entertainment has nailed this realization of Pandora. If there is a Hell, you might wanna go there for some R&R While exploration and helping various Na’vi clans make up the vast majority of the earlier parts of the game, in typical Avatar fashion, the rising tensions with the RDA eventually give way to combat. The combat is largely decent. There’s a good variety of weapons available here, many of them various bows. Long, Heavy, and Shortbows all serve different functions, while spear throwers and classic human machine guns offer different engagement styles. Obviously, though, it’s very bow-heavy, which can feel a little samey after a while. As the game’s difficulty ramps up, the enemies can become quite spongey, especially as power suits start getting armor added to them. This generally means you have to rely on stealth the longer you go into the game. The issue is it can be easy to get yourself into a bit of a bind, and killed pretty quickly, especially if you don’t have safe spots to retreat to. The movement thankfully is forgiving with long combat slides and very generous mantling making this easier. However, it’s not rare to try and infiltrate an RDA base, spend 10 minutes stealth killing enemies, only to get spotted, have three or four power suits corner and kill you and you have to approach it all again. Cooking and eating meals with powerful ingredients you forage for throughout the game can help. You can get worthwhile bonuses, especially if you came to a fight prepared, ready with your meat-skewers that will give you enhanced damage – but they only help so far. I never actively disliked the combat, but as the amount increased towards the game’s conclusion, I did begin to feel the limitations. Again though, thankfully, this isn’t your main focus for most of the run time, and Avatar: Frontiers of Pandora knows its strengths lie elsewhere. An adaption that gets it To get the most out of Frontiers of Pandora, and really, the franchise as a whole, you need to buy into its earnestness. It’s easy to be cynical about Avatar as by its very nature it’s one of the smultziest franchises out there. But, if you give yourself over, it does give back. It’s fairly black and white – the good guys are obviously good, the bad guys are obviously bad, and its themes and messages about our world are tough to even consider subtext. It’s an obvious allegory about indigenous cultures and human devastation of the natural world. There’s not a lot of nuance to misinterpret. It’s one-dimensional, and you have to embrace that spirit if you’re going to get anything back. This is all especially true of the game. As you become acquainted with Pandora, there comes a point where it all just feels, nice. This weaving of an expertly realized world, with the exploration and positive nature of helping others has this unique sincerity to it that you don’t often find in AAA shooters. This is what I mean when I say Frontiers of Pandora feels more like Avatar than a video game. What may have started as a Far Cry clone, feels warped by the franchise into something that feels different enough to make it interesting. Some stellar sequences highlight this. When you’re finally tasked with climbing an Ikran rookery, platforming your way up floating mountains to finally get your flying mount is one such instance. Then once you finally do, the first flight is something to behold. There’s also the first time you get to ride a direhorse across a stunning vista – it’s in these moments Frontiers of Pandora feels genuinely joyful. This all feeds into the overall story too. You begin to feel the RDA’s encroachment as it makes you deeply aware of what you’re at stake of losing. Due to the quality of the world, and the goals of the game, it’s easy to get invested in the story and characters. As the stakes got higher, the fights got tenser, and I realized I was leaning closer to the screen. I turned the volume up to have the atmosphere and stellar soundtrack wash over me. I was in those moments. That’s always a great sign that something is working at the core of a game. The vibes, as they say, are immaculate. A single thing worth fighting for That all said, the game doesn’t quite stick the landing. The RDA’s pursuits of being unreasonably evil, to the point where it doesn’t make sense, can threaten to drag things down. When you see the villain in front of you, acting villainly, they lose mystique via their two-dimensional nature. However, when you don’t see them pushing big red buttons, they become far more menacing. Frontiers of Pandora does not hold its punches, and when it wants to be, it can be pretty grave. For the most part, the evil of the RDA is largely faceless. You don’t see the big villain twirling the metaphorical mustache. Instead, you only see the consequence of their callous actions. You’re left with the consequences, the devastation to Pandora and its people. In the final third of the game, the joy and exploration begin to be chipped away, and the themes Frontiers of Pandora wants to engage with become starkly clear. It is not always comfortable viewing either. Once it finally wrestles with the trauma of its opening premise, an invading force coming to steal children from a people to reteach and reassimilate them to slowly erase their culture, understandably things get heavy. There’s a harrowing run toward the back half of the game that can be tough to stomach. This isn’t subtextual either. This is very clearly the thematic heart of the game’s narrative, and it forces you to wrestle with some stark events. It’s impossible to say how this will land on you – you might find it a little overly serious for an Avatar game, or you may think it wields trauma too freely, but I’d be lying if I did not find it affecting. I see you Avatar: Frontiers of Pandora, much like the film series, will likely be quite divisive. Its heavy exploration focus might not work for everyone, and the sheer earnest, allegorical nature of the franchise might drive some away. There are undeniable shortcomings too. The combat can be a little stiff, and it doesn’t quite nail its ending, as the game runs out of juice in the final missions. Some portions feel compromised too – like big battles that happen off-screen so the game only has to render a couple of NPCs, rather than hundreds. There’s also an ever-present microtransaction economy for cosmetics shoved right into the main and pause menu. Verdict – 4/5 However, all that aside, Avatar: Frontiers of Pandora is an exceptional realization of this franchise. Its spirit feels pitch-perfect, walking completely in step with James Cameron’s films. It understands Avatar and its appeal and lets it be led by that rather than typical FPS and Ubisoft tropes. Its highs soar, while also taking on some harrowing themes too. It may not work for everyone, but it’s a delight for any Avatar enjoyer and one of the best games based on a film IP ever made. If you click on a product link on this page we may earn a small affiliate commission.

  • Is Avatar: Frontiers of Pandora on PS4 and Xbox One? – Dexerto

    Is Avatar: Frontiers of Pandora on PS4 and Xbox One? UbisoftAvatars: Frontiers of Pandora launched for PS5, Xbox Series X|S, and PC, so players may be wondering if it’s also available for PS4 and Xbox One. Here’s what we know about whether or not you can play Ubisoft’s game on last-gen consoles. Avatar: Frontiers of Pandora is the new open-world adventure experience from Ubisoft that delves into the same sci-fi world portrayed by James Cameron in the movies. You play the game as a Na’vi in first-person view mode, and it’s finally here. In recent times, most publishers aim to launch their latest games for new-gen consoles and PCs, as the hardware is updated and much more powerful. If that makes you wonder whether Avatar: Frontiers of Pandora will be released on PS4 and Xbox One, our guide has got your back with all the information you need. Is Avatar: Frontiers of Pandora on PS4 and Xbox One? No, Avatar: Frontiers of Pandora is not available to play on PlayStation 4 and Xbox One. It’s only been released for current-gen devices including PlayStation 5, Xbox Series X|S, Amazon Luna, and PC via Ubisoft Connect. Frontiers of Pandora is made using the latest iteration of the Snowdrop engine, with Ubisoft deciding to develop exclusively for the new generation of consoles and PCs. This means previous-generation console owners will need to upgrade their consoles or buy a new PC to enjoy the title. It is set after the events of the first Avatar film where you will embark on a journey across the Western Frontier along with other Na’vi clans to protect Pandora from the formidable forces of the RDA. That’s a rundown of everything about Avatar: Frontiers of Pandora’s availability on PS4 and Xbox One. For more content on the game, check out our guides below: Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | How to restore energy & health | How to fast travel

  • Is Avatar: Frontiers of Pandora open world? – Dexerto

    Is Avatar: Frontiers of Pandora open world? UbisoftIn Avatar: Frontiers of Pandora, The Western Frontier is divided into three major regions you can explore: Kinglor Forest, The Upper Plains, and The Clouded Forest. But, are they connected in one big open world? Here’s everything you need to know. Avatar: Frontiers of Pandora is Ubisoft’s first venture into the sci-fi world of the Na’vis. It’s here where you play the game in first-person mode riding the Ikrans and traversing your way through the wild. While this sounds incredibly exciting, you may be wondering whether Avatar: Frontiers of Pandora is going to be an open-world game. Well, our handy guide has everything you need to know. Is Avatar: Frontiers of Pandora an open-world game? Yes, Avatar: Frontiers of Pandora is a full-fledged open-world game. Being set after the events of the first Avatar film across the Western Frontier, players can explore it however they like. The world of Frontiers of Pandora will be divided into three sections – The Clouded Forest, The Kinglor Forest, and The Upper Plains. This means there will be enough loot and POIs on the map for players to run into. Unfortunately, there’s sad news for PS4 and Xbox One players as Ubisoft has decided to release their game only on next-gen consoles and PCs. That’s a rundown of everything about the nature of Avatar: Frontiers of Pandora’s world. While you’re still here, be sure to check our Avatar page for all the latest content and news. Can you romance characters? | How to holster weapon | How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Will Avatar: Frontiers of Pandora be on PS4 and Xbox One?

  • Avatar: Frontiers of Pandora mission list: How many campaign quests are there? – Dexerto

    Avatar: Frontiers of Pandora mission list: How many campaign quests are there? UbisoftUbisoft’s Avatar: Frontiers of Pandora is a massive open world with plenty of missions for players to complete. Whether you are curious about how long the game goes, or where you are in the story, we have you covered. Here’s the complete list of all the quests you’ll go through in the main story. Avatar: Frontiers of Pandora gives players the unique opportunity to explore an unbroken Pandora for the first time. The adventure you go on will take you all over the Western Frontier, across many different biomes, and three different regions of the fantastical moon. As you travel, you will meet clans and try to unite them under resistance against the RDA, the company tearing apart the landscape to maximize every profit. It’s your job to lead the pushback and take the fight to the bad guys. If you’ve already started your journey and are wondering where exactly you are in the story, we can help with that. If you know the name of the quest you are on in the game, you can use it to find your place on our list below. Here’s the game’s entire mission list. Avatar: Frontiers of Pandora campaign missions list There are 31 missions in the main path of Avatar: Frontiers of Pandora. They vary in length, but together, they should take you around 20-25 hours to complete. Here is the full list if you’re looking to pinpoint your place in the story: Awakening – Pandora – Welcome to the Resistance – Songs of the Ancestor – Becoming – The Aranahe Clan – Eywa’s Blessing – The Missing Hunter – A Queen’s Vision – The Eye of Eywa – Take Flight – Those Who Guide US – Pushing Back – The Wandering Clan – Hunters Hunter – The Lodge – The Weeping Gorge – Call to Battle – Combined Forces – A Victory Celebration – Escape Plan – Loss and Ruin – The Hidden Clan – Shadows of the Past – A New Plan – Into the Fog – Revelations – A Distant Storm – Rising Pressure – A Hidden Weakness – Last Strike – That’s what you need to know about Avatar: Frontiers of Pandora’s main campaign. While you’re here, check some of our other guides for the game below: How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Will Avatar: Frontiers of Pandora be on PS4 and Xbox One?

  • Avatar: Frontiers of Pandora is a game you shouldn’t be sleeping on – Dexerto

    Avatar: Frontiers of Pandora is a game you shouldn’t be sleeping on Recently, Ubisoft sat us down with a two-and-a-half-hour preview of Avatar: Frontiers of Pandora. The game is set to release later this year, but is it one that should be on your radar, or merely lost in space? Avatar is one of the strangest franchises out there. The series itself has lots of out there elements that you wouldn’t necessarily think make it the blockbuster juggernaut it is. Strange blue cat-aliens as the central cast, hair that you can put in things from around the world to get connected, and a sequel 13 years after the first. However, despite all that, and the general temperature of certain circles of the internet, it remains one of the most bankable movie franchises of all time. Both times an Avatar movie has come out, everyone thought it wouldn’t work, or it’d been too long, or the original success was a fluke. Yet, both Avatar 1 and Avatar 2 made over $2 Billion dollars at the box office. The takeaway seems to be, despite all the “Pocahontas-in-space” reductions thrown at it, there’s a quiet (or at least one that’s not terminally online audience that loves the Avatar films. That’s why, while some might have scoffed at the idea of an Avatar game when Ubisoft announced it in 2021, this has the makings of potentially one of the biggest games of the year. And I have to say, having spent time with it – it absolutely could be a very worthwhile entry into the impressive tome of excellent games from 2023. Avatar Cry So what is Avatar: Frontiers of Pandora? There was a decent-for-movie-tie-in game from 2009 that was a third-person action game where you were choosing between the Na’vi and the humans. This latest by Ubisoft’s Massive Entertainment, which created the Division series, has made a first-person action game. This story takes place slightly before the events of The Way of Water on a new continent on Pandora. While it obviously will have connections to the films, this seems to be an attempt by the development team to carve out their own little section of Pandora without messing up any of the upcoming story beats in the franchise. You play an abducted Na’vi who has been in cryosleep for 15 years, and you;re trying to reintegrate into society, but also deal with the sudden reemergence of the RDA (these are the bad humans from the film.) The comparison you’re going to hear a lot is Far Cry. This is a first-person game, where you use bows and guns, to take out camps in the wilderness. It’s a good referential touchstone for how the game plays. You investigate disturbances in the wilderness, repel RDA forces, and even infiltrate bases and systematically take out the bad guys. That can be loud or quiet, but it will be familiar to anyone who has played the Far Cry games. That said, it’s also a little bit of a cheap comparison. Far Cry is a game about big action, often and frequently. However, Frontiers of Pandora is doing something a little more nuanced, and something that is deeply, recognizably Avatar. Na’vi-gating the world While there was definitely a big action scene of me storming an RDA base, fighting helicopters and those big walking mechs, that was only one of the flavors of what Avatar had to offer. Massive seems to know that while those big climactic moments are key to the series, so is its relentless focus on nature and the world of Pandora. It’s no secret Avatar is James Cameron’s attempt to bring environmental catastrophe, and the destructive qualities of the corporate and military expansions to an enormous audience. That’s why it’s core that Fontiers of Pandora doesn’t feel like it focuses entirely on the violence. No, the first mission had me dropped into Pandora which had me exploring, using my senses and very gentle hints to find a nectar in order to perform a ritual in aid of a very important moth species. The general area had a waypoint, but I had to use some instincts and information about the nectar from the Hunter’s Guide to deduce what would be the best place to find it. Then, once I did, I had to gently pull the nectar from the environment before bringing it back. This mission really made me sit up and realize, “oh, Frontiers of Pandora gets it.” You could make an Avatar game where you’re just tearing through enemies the entire time. But the allure of Pandora, healing the environment, exploring, and taking a far more gentle approach to this world is equally important to the message of the franchise. This aspect is vital to the Avatar feeling like Avatar and it was at the forefront of my playthrough. Hopefully, this approach continues through the game’s runtime, because these slower moments, when I was exploring the world – that’s when my time with Frontiers felt most Avatar. Wondering where your flight went? Ikran away The other major aspect of the game I interacted with was the taming of an Ikran. These flying beasts are some of the most iconic from the franchise, and Jake Sully learning to fly one in the first movie is one of the more memorable scenes. Indeed, Ubisoft is giving you the opportunity to find your own. In a fun mission that has you jumping through the floating mountains of Pandora, you follow an Ikran through the environment as it tries to fly away. Not to spoil too much, but you’re successful in your pursuit to tame one. At this point, Frontiers of Pandora really opens up. I was able to fly my Ikran whenever I wanted, and it was at beck and call with just the touch of a button. Doing this, I immediately devised some harebrained schemes with flight. That included flying above attacking helicopters, jumping off my Ikran, and then as I was free-falling, trying to shoot pilots with my bow, before calling my companion again to catch me before I fell to my death. It was a delight. Flying over the Pandorian landscape is a real joy, and this was perhaps the moment that I could see the vision for Frontiers of Pandora paying off. This has the potential to not just be a good Avatar tie-in – it has the potential to be a great game. Never bet against Avatar I suspect a lot of people have already written off Avatar: Frontiers of Pandora. From the loud dismissal of the franchise to people thinking it will just be a typical Ubisoft open-world game, it feels like there’s some built-in apathy from commenters online. They aren’t wrong either. This is the Far Cry-like Avatar game many speculated it would be. However, that works. It’s a perfect marriage of genre and franchise, and even when it feels most like Ubisoft’s guerilla first-person games, this is doing that very competently. However, there is an important spark in Avatar: Frontiers of Pandora too. Something that alludes to a little more. The focus on the environment you’re in, the quiet exploration, and the beauty of this world suggests that there is something very unique and worthwhile waiting to be discovered. An important, fresh new blend to a known quantity making a fusion that’s really working for me. If you’ve already mentally crossed out Avatar: Frontiers of Pandora from any potential game of the year surprises – I’m here to say, you may want to hold off on that. While 2023 has been stacked with excellent games, and it would take a lot for this to compete, the one thing that’s been true of the movies is true about this game – never bet against it.

  • How to restore energy & health in Avatar: Frontiers of Pandora – Dexerto

    How to restore energy & health in Avatar: Frontiers of Pandora UbisoftLuckily for players, restoring energy and health in Avatar: Frontiers of Pandora is pretty easy and our handy guide has everything you need to replenish your strength in Ubisoft’s game. Avatar: Frontiers of Pandora features a huge open world filled with various activities, exploration, and taking down RDA facilities. Doing all of these, especially fast traveling, drains your valuable energy that can be used elsewhere. So, restoring your energy becomes crucial to keep the adventure rolling. Also, you need to keep a check on your health as it may reduce after taking fall damage or getting shot by the RDA enemies. To get that sorted, our handy guide here has everything you need to know to quickly restore your energy and health in Avatar: Frontiers of Pandora. How to restore Energy in Avatar: Frontiers of Pandora To restore energy in Avatar: Frontiers of Pandora, all you need to do is eat cooked or raw food. To eat food, you need to: Press the L1 or LB button on your controller, or the ‘Q’ button on a keyboard. – Once the menu appears, press the L2, RB, or ‘T’ buttons. This will open the ‘Food’ section. – Cycle through the food you have and press the respective button shown to eat it. – During the early stages of the game, you’ll mostly have to rely on raw food like Yoten Eggs, Crimson Mushrooms, or meat. However, like most other games, cooked food will restore more Energy and bestow other beneficial effects for a limited time. The meter on the lower side denotes energy while the upper one denotes your health. Remember, if energy depletes completely, your health won’t regenerate automatically. To get Maximum Energy – head over to the Skill Tree, open Survivor Skills, and max out Vigor from there. How to restore Health in Avatar: Frontiers of Pandora To restore health in Avatar: Frontiers of Pandora, you can: Press left on the d-pad of your controller (this restores health instantly). – Use Medkits and Dapophets. – Also, make sure your Energy meter is full as it will help restore health automatically. So, there you have it, that’s how you can restore Energy and Health in Avatar: Frontiers of Pandora. For more about the game, be sure to check our other content and guides below: All Ancestor Skills | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Will Avatar: Frontiers of Pandora be on PS4 and Xbox One? | Will Avatar: Frontiers of Pandora be on Steam?

  • How to get the Free Fast Travel Ancestor Skill in Avatar: Frontiers of Pandora – Dexerto

    How to get the Free Fast Travel Ancestor Skill in Avatar: Frontiers of Pandora UbisoftThe Free Fast Travel Ancestor Skill is a sought-after ability in Avatar: Frontiers of Pandora that makes exploring the vast landscapes of the planet much easier. See how to make your journey across Pandora more efficient and enjoyable with our useful guide on how to acquire this invaluable skill. Avatar: Frontiers of Pandora introduces a unique set of abilities known as Ancestor Skills, unlocked in a distinctive way compared to traditional skills. Among these, the Free Fast Travel Ancestor Skill stands out for its utility, allowing players to traverse the game’s world without the usual stamina penalties associated with fast traveling. Navigating the game to find this particular Ancestor Skill can be a bit of a puzzle, but fear not, we’ve got everything you need to know in order to locate and unlock the Free Fast Travel Ancestor Skill, enhancing your exploratory adventures in Pandora. Avatar: Frontiers of Pandora: How to Get Free Fast Travel Ancestor Skill Follow the below-mentioned steps to unlock the Free Fast Travel Ancestor Skill in Avatar: Frontiers of Pandora: Locating the Tarsyu Plant The key to unlocking the Free Fast Travel Ancestor Skill lies in finding a specific Tarsyu Plant. This plant is hidden within The Grasping Mountain, situated near the center of the Clouded Forest area. To start your search, head toward the mountain on the back of your Ikran, aiming for a northeastern direction. Identifying the Cave Entrance Upon approaching the mountain, look for a large crack in the stone formation. Below this crack, you will notice a grassy platform featuring a small pond. This is your first clue. Land near this pond and prepare to explore further. Navigating the Cave Once you’ve landed, proceed towards the crack. You will find a series of steps leading upwards. Climb these steps to the top, where you’ll see blue ‘fireflies’ indicating the proximity of a Tarsyu plant. Enter the cave through the large crack and begin your journey inside. Overcoming Obstacles Inside the cave, you will need to platform-hop and duck under gaps to progress. Be cautious of the Blistering Root on the cave floor, as it can cause damage upon contact. Continue through the cave, overcoming these natural obstacles, until you reach a flooded chamber. Reaching the Tarsyu Plant In the chamber, walk up the slope bathed in purple light and follow the path. After ducking under another gap, you will soon find the Tarsyu Plant. Interacting with it will grant you the Free Fast Travel Ancestor Skill. Benefits of the Fast Travel Skill The Free Fast Travel Ancestor Skill allows you to fast travel across Pandora without the typical 20% stamina reduction. While not the most critical skill due to the abundance of food items and the ability to travel even with zero stamina, it is a convenient tool for seamless exploration and collectible hunting. Acquiring the Free Fast Travel Ancestor Skill in Avatar: Frontiers of Pandora adds an element of ease to your journey, allowing you to navigate the beautiful but daunting terrains of Pandora with less worry about stamina management. Be sure to check out more interesting guides about Avatar: Frontiers of Pandora below: How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Is Avatar: Frontiers of Pandora on Steam?

  • Avatar: Frontiers of Pandora gets up to 42% off in Na’vi sized deal – Dexerto

    Avatar: Frontiers of Pandora gets up to 42% off in Na’vi sized deal Ubisoft’s Avatar: Frontiers of Pandora is on sale in a few places with up to 42% off for those on PC, Xbox & PS5. Released right at the tail end of last year, Avatar: Frontiers of Pandora received a relatively warm welcome. While it never hit the massive money highs of its cinematic counterparts, it managed to convert the movies into a fairly fun open-world game. The game is now on sale, included in Green Man Gaming’s Lunar Sale and Best Buy’s Flash Sale. If you’re on a console (Xbox Series X and PS5 disc versions only), you can pick up the game with a significant $30 off. This brings the disc version of the game down to $40, much more palatable than $70. However, the game might not be on sale tomorrow for consoles at Best Buy, as it’s part of the Flash Sale. This ends – at the time of writing – in about 13 hours. For those that miss it, or don’t want to shop at Best Buy, you can save 29% for a similar price at Amazon. Avatar: Frontiers of Pandora Deluxe Edition is 42% off on PC Meanwhile, PC players can grab the Deluxe version of the game with 42% off at Green Man Gaming. The deal should be live for a little while, so there’s no rush yet. The Lunar Sale also includes a bounty of other games as well. It’s not for Steam, however. You will need to redeem this via Ubisoft’s Connect launcher to access the game. It’s a small sacrifice to make, as the game is outright not available through Steam anyway. Avatar: Frontiers of Pandora doesn’t run great on the Steam Deck, however. It’s just a bit too graphically intense for the system to handle, with a lot of foliage and details overworking the poor thing. If you click on a product link on this page we may earn a small affiliate commission.

  • Avatar: Frontiers of Pandora difficulty settings explained – Dexerto

    Avatar: Frontiers of Pandora difficulty settings explained UbisoftAn imbalanced level can break a game’s experience. Luckily for players, Avatar: Frontiers of Pandora features several difficulty settings to choose from to tailor each user’s gameplay experience. Here’s everything you need to know about all the difficulty options in the latest Ubisoft game. After a lot of anticipation, Avatar: Frontiers of Pandora has finally arrived, and this title is particularly exciting for big fans of James Cameron’s iconic movie franchise as it allows players to experience the stunning world of Pandora in first person, and go on their own adventure as a Na’vi. There’s a big emphasis on exploration in the new Ubisoft title but there’s still plenty of combat as well, and you may want to adjust the game’s difficulty depending on whether you want a relaxing or challenging experience in Avatar: Frontiers of Pandora. With that in mind, here’s a full rundown of all the difficulty settings in the game, and how you can change the difficulty if needed. Avatar: Frontiers of Pandora difficulty settings There are a total of 3 combat-level difficulty settings in Avatar: Frontiers of Pandora that players can choose from. The difficulty will directly impact the amount of damage you deal and the amount of damage you take in combat, so fights will be easier on the lower options, and a tougher challenge on the higher setting. As well as combat challenge levels, you also have 2 guidance options to choose from – either guided or exploration, and this will affect how much guidance the UI provides for you in terms of finding quest locations. You can find a full rundown of the combat options in the game below: Low Combat If you’re new to first-person action games, or you simply want to have a more relaxing experience exploring Pandora without having to worry about combat encounters, Low combat could be the best option for you. You’ll take less damage in battle and deal more to enemies which should make the majority of combat situations fairly easy to get through. Medium Combat For a balanced experience, Medium combat is the best difficulty to go for. Battles will be engaging but not too tough in this mode so it’s ideal for anyone experienced with FPS titles who perhaps doesn’t want a playthrough that’s too difficult. High Combat This option is for those who want a tough challenge in Avatar: Frontiers of Pandora. You’ll take more damage in battle, and RDA troops will actively search for you so there won’t be much time to relax once you enter a hostile area. As combat will be tough, you’ll need to take care to conserve your healing items and ammo and make sure you’re foraging for new resources as often as possible. That’s everything you need to know about Avatar: Frontiers of Pandora’s difficulty settings! For more content on the game, check out our guides below: Can you romance characters? | How to holster weapon | How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Is Avatar: Frontiers of Pandora be on PS4 and Xbox One?

  • Does Avatar: Frontiers of Pandora have Character Creation? – Dexerto

    Does Avatar: Frontiers of Pandora have Character Creation? UbisoftCharacter creation is a key feature in any RPG, so if you’re wondering if Avatar: Frontiers of Pandora supports it, we have you covered. Here’s everything you need to know about creating your own Na’vi and customizing its looks in Ubisoft’s highly-anticipated game. Avatar: Frontiers of Pandora is one of the first times you can get out into the alien world and explore it on your own. Certainly, this is the most extensively you can explore, finding your own place in Na’vi society. Ever since the release of the 2009 James Cameron film, many have dreamed of inhabiting their own avatar and being able to navigate through Pandora. That leaves the question then, does Ubisoft’s latest survival game let you live out that fantasy? Can you actually design your own Avatar or Na’vi to explore Pandora with, making them your own, or are you simply inhabiting a premade character? Here’s what you need to know. Can you create your own character in Avatar: Frontiers of Pandora? Yes, Avatar: Frontiers of Pandora does have a character creator – but it has key limitations. In Ubisoft’s game, you’re not going to be able to create a brand-new character with your own backstory, class, and personality like you might get in an RPG. You will play as a set character with a background and history you can’t decide. However, there is still room to put your own stamp on the character. Can you customize your appearance in Avatar: Frontiers of Pandora? You will be able to customize your character’s appearance and make choices about their look, voice, accessories, and more. This means you’ll be able to craft your own Na’vi look, but again you will have a set story and background you play through. This is expanded upon by Ubisoft on their website. The site says: “Your Na’vi character is customizable with options including different body types, voices, and body paint, and like you, your character will learn how to be a Na’vi, including how to harness your formidable strength and agility while traversing through the stunning and dangerous open world.” That’s all you need to know about Avatar: Frontiers of Pandora’s character creation. We will be updating this guide with information once the game is out, meanwhile, you can check our guides below: How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Is Avatar: Frontiers of Pandora on Steam?

  • Avatar: Frontiers of Pandora – All Ancestor Skills, locations & how to get them – Dexerto

    Avatar: Frontiers of Pandora – All Ancestor Skills, locations & how to get them UbisoftApart from the regular skill tree, Avatar: Frontiers of Pandora also features Ancestor Skills, which are powerful abilities earned in various ways. Here’s everything you need to know about Ancestor Skills in Ubisoft’s RPG, as well as their locations and how to get them. Ubisoft’s latest adventure title, Avatar: Frontiers of Pandora, is finally here allowing players to explore the vast open world of Pandora we’ve seen in James Cameron’s movies. Just like the film series, the map is inhabited by Na’vis who are on a mission to take down the RDA. Along their journey, you’ll come across Ancestor Skills which are powerful abilities but unlike the normal Skill Tree, you don’t use skill points to unlock them. So, in this handy guide, we have got everything you need to know about all the Ancestor Skills along with their locations and how to get them in the game. Contents What are Ancestor Skills in Avatar: Frontiers of Pandora? In Avatar: Frontiers of Pandora, Ancestor Skills are powerful and permanent new abilities with unique bonuses the Sarentu forebearers bestowed upon. These abilities are spread all over the Western Frontier and only activate when you connect to Eywa. These skills are different from the regular skills like Survivor, Warrior, etc, and you need to put in the work to unlock them. How to get Ancestor Skills in Avatar: Frontiers of Pandora To get Ancestor Skills in Avatar: Frontiers of Pandora, you need to find Tarsyu Flowers. These flowers are hidden all over the map, and you can locate them by tracking down the large and glowing pink pillars of energy. This is only if you’re playing the game in Guided mode. Sometimes, you may need to take down an RDA facility before reaching a Tarsyu Flower, so make sure to keep enough arrows and ammo with you. Apart from the Ancestor Skills, Tarsyu Flowers also grants you two skill points, which are useful in leveling up your Skill Tree. In order to find specific skills, open your pause menu and head over to the Skill tab. At the bottom, you will see an Ancestor Skills button. Press into that, and move the cursor over the skill you want. There will be a button prompt to show it on the map, allowing you to create a waypoint and travel there. Avatar: Frontiers of Pandora – All Ancestor Skills, effects, and locations There are a total of 12 Ancestor Skills in Avatar: Frontiers of Pandora and here’s a list of all: So, there you have it — that’s everything about Ancestor Skills in Frontiers of Pandora. While you’re still here, why not check some of our other content and guides below: Can you romance characters? | How to holster weapon | How to restore energy & health | How to fast travel | Can you pet your Ikran? | Avatar: Frontiers of Pandora system requirements | Does Avatar: Frontiers of Pandora have crossplay and cross-progression? | Does Avatar: Frontiers of Pandora have multiplayer or co-op? | Is Avatar: Frontiers of Pandora canon? | Can you play as a human in Avatar: Frontiers of Pandora? | Will Avatar: Frontiers of Pandora be on PS4 and Xbox One?

  • Attack on Titan fan-made game reaches over 10 million downloads – Dexerto

    Attack on Titan fan-made game reaches over 10 million downloads GamingphWhile fans eagerly await Attack on Titan’s final season, an AoT fan made a free-to-play game for fans to fill the void. Attack on Titan’s previous season reached new popularity heights in the US. Video game developers tapped into the anime’s popularity with crossovers. Dead by Daylight collaborated with Attack on Titan with skins for survivors Mikasa, Erin, Armin, and killers in the form of the Armored and War Hammer Titans. The “Armored Titan” bundle” introduced an Armored Skin and special weapon camo into Warzone. Skins and character packs sell like hot cakes and draw in fans. However, you cant swing around in ODM gear or take down titans in DBD or Warzone. Fortunately for Attack on Titan fans, a fan has provided the perfect titan slaying playground. Attack on Titan fan reveals game development process Game developer Swammy revealed the process of making an AoT video game. In January of 2021, the game developer set out to create a first-person AoT experience. Swammy made a playable version of his game and shared it on TikTok. To his surprise, the videos went viral, motivating the game developer to complete the project. Next, the AoT fan added better graphics and movement and released a playable version on Game Jolt. Thousands of people downloaded the game, and a positive community reaction inspired the indie developer to do more. Thousands of fans turned into millions, and the game evolved into a viral sensation with over 10 million downloads. Players can fight titans in an open world, play with friends, or compete in speed runs. Swammy added several updates, such as titan transformations and a new area for players to explore. The indie game developer announced he is working on an ODM gear update and released a free demo of the upcoming changes. Swammy plans to port the entire game over to Unreal Engine 5.

  • Attack on Titan card game debuting as part of Universus – Dexerto

    Attack on Titan card game debuting as part of Universus MAPPAThough the anime may have finished, there’s more Attack on Titan on the way very soon, in the form of a new collectible card game. Attack on Titan reshaped the media landscape, bringing anime to greater prominence in the West than ever before. Finally reaching its hotly-anticipated ending, fans haven’t seen the last of Eren, Mikasa, Armin, and the scouts, as an Attack on Titan TCG is set to launch very soon. Attack on Titan’s card game is coming as part of the UniVersus TCG in 2024. UniVersus has already amassed world-famous anime titles like Cowboy Bebop and Trigun Stampede, so adding Attack on Titan to its ever-growing ranks is only natural. Attack on Titan is joining Universus As with other anime card games, Attack on Titan’s appearance in Universus will feature artwork direct from Hajime Isayama’s acclaimed manga. It remains to be seen whether Attack on Titan Universus will also feature art from WIT Studio and MAPPA’s anime adaptations of the series. it’s been a surprisingly good period for anime-inspired TCGs recently. The One Piece Card Game has been picking up steam since its relatively recent release, capitalizing on the live-action series and the anime’s Gear 5 moment bringing in scores of new fans. Attack on Titan joining Universus will likely be able to build up similar momentum thanks to the anime ending keeping the series fresh in mind. While Attack on Titan’s manga and anime may have finished, the series will likely linger in its fans’ minds for years to come. While the series’ ending may have proven controversial, it has done little to slow the overwhelming popularity of Attack on Titan. Alongside the card game, we can likely expect to see more spin-offs in the months ahead.

  • Atomic Heart update 1.05 patch notes: Crashing fixes & more – Dexerto

    Atomic Heart update 1.05 patch notes: Crashing fixes & more MundfishAtomic Heart players will be able to enjoy a more seamless experience thanks to the Feb 21 and Feb 22 updates, which aim to improve the game’s performance. We have the full Atomic Heart 1.04 and 1.05 patch notes in full for you to check out. Players have been lapping up the electric gameplay that Atomic Heart has to offer, and the debut title from Mundfish has received plenty of kind words – even from ourselves in our Atomic Heart review. The graphics are fantastic and there is a lot to admire about the studio’s take on an alternate timeline in which Soviet Russia has become the ultimate superpower thanks to its Polymer technology breakthrough. However, the large nature of Atomic Heart and its moving parts means that there’s going to be the odd loose wire here and there. Mundfish are already trying to improve the game, and we’ll show you how with the recent Atomic Heart updates and their full patch notes. Atomic Heart 1.04 & 1.05 updates Even though they require a hefty chunk of GB and a lot of time to install, Atomic Heart’s 1.04 and 1.05 updates aim to make corrections to the FPS title across the board. There are truly no standout changes that define either update, but the patch notes indicate that the goal is to achieve greater stability and ensure that players don’t suffer any head-scratching bugs, glitches, or obvious inconsistencies in the gameplay. You can check out the full extent of the patch notes for each major update below. Atomic Heart Feb 21 update: 1.04 patch notes Added various gameplay optimizations on consoles. – Added various gameplay stability fixes. – Added performance improvements. – Addressed stuttering and FPS drop issues. – Fixed game crashing issues. – Fixed game-loading issues. – Other minor fixes. – Atomic Heart Feb 22 update: 1.05 patch notes Added localization improvements. – Added general stability and performance improvements. – Addressed random crashing issues. – Addressed various glitches. – Fixed framerate drop issues. – Fixed missing audio-related issues. – Other minor fixes. – That’s everything you need to know about Atomic Heart’s recent 1.04 and 1.05 updates from Feb 21 and Feb 22. For more on the game, check out the other guides we’ve put together: Does Atomic Heart have a 6-hour cutscene? Rumor explained | How to use Atomic Heart scanner | Best guns & melee weapons to use in Atomic Heart | Best skills to upgrade in Atomic Heart | How to access Polygon Testing Ground chambers in Atomic Heart | Does Atomic Heart have microtransactions? | How long is Atomic Heart? | Is Atomic Heart open-world? | Is Atomic Heart on Xbox Game Pass? | Does Atomic Heart have multiplayer or co-op? | Atomic Heart PC Requirements

  • Atomic Heart review: Stylish shooter is anything but robotic – Dexerto

    Atomic Heart review: Stylish shooter is anything but robotic Atomic Heart is the creation of Mundfish, a first-time developer, and their first-person shooter title gets a lot right and not too much wrong in this captivating debut effort. From the outset, Atomic Heart is like the lovechild of Bioshock, Dishonored, DOOM, and Prey – and there’s absolutely nothing wrong with that. The game is likely inspired by these titles, evident in different aspects of the game, and Atomic Heart ends up becoming its own game. While there are a few kinks in the system that could be ironed out if the studio ever intends to produce a fully-fledged follow-up, there’s a tremendous basis established here in Atomic Heart to move forward with. Atomic Heart: Key details Price: £49.99/$59.99 – Developer: Mundfish – Release Date: February 20, 2023 – Platforms: PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC – Atomic Heart trailer A slow-burning story We’re thrust immediately into Atomic Heart’s very different 1955 timeline where Soviet Russia has greatly benefitted from Polymer – a unique, programmable substance that has allowed the Russians to create an army of robots to serve humankind and connect them together via a network called the Kollectiv. The Prologue gives players a stunning tour of this version of an alternate Russia, but things very quickly go awry as the robots go rogue. Atomic Heart’s answer to this powerful Polymer insurrection is Major Sergei Nechaev – also known as P-3. He’s a special agent for Soviet Russia and I’d say that he will be a divisive presence for many gamers. His lines are delivered with clear conviction and oomph, it’s just that the script lacks elegance at times and feels a bit brash and immature for the sake of it. A lot of P-3’s mannerisms and attitude actually get explained much later on in the story, but it comes at the expense of an unnecessarily foul-mouthed and perplexing protagonist for the majority of the game — although the incredible Granny Zina does her best to steal the show and desperately needed more screen time. P-3 will grow on you as his character and personality develop over time, as does his relationship with his Polymer Glove, CHAR-les, but, again, sacrifices are made to actualize all of this and help chemistry blossom fully. It’s a classic example of needing a second playthrough to truly understand the twists and turns of this emotional rollercoaster. The ride does become exhilarating towards the end and the thrilling final third of the narrative unravels beautifully with explainers left, right, and center, and Atomic Heart delivers a dramatic conclusion ahead of the forthcoming DLC. Atomic Heart’s gameplay delivers The (Atomic) heart of a first-person shooter is always its gameplay and gun-touting antics, and Mundfish very much manages to tick this one off the list. Melee weapons wallop robots with a nauseating thud and the game’s weapons each have different, but strong, qualities that will force your hand into deciding which ones to carry as inventory space is limited — but upgradeable. Working in tandem with the game’s able arsenal, ranging from a Shotgun to a full-on Railgun, are Polymer powers that are channeled through your glove using Energy. You can shoot out streams of ice to freeze enemies, telekinesis will hoist any enemy caught in the vicinity of this intangible blast into the air, and you can zap robots with a small wave of SHOK electricity. Again, you can see where the influence comes from, but it doesn’t stop them from being fun to use nonetheless. Weapons, powers, and P-3 himself, can be upgraded in multiple different ways to suit your playstyle and save rooms are a good source for this. They are frequent and provide an immediate safe haven akin to Resident Evil’s save rooms, only, Raccoon City didn’t quite have oversexualized upgrade machines that were desperate for P-3 to “enter them” repeatedly — the less said about this the better. New weapons and parts can be obtained through Atomic Heart’s Polygon Testing Rooms. These chambers represent the game’s main side content and once inside, you’ll be tasked with either killing various enemies en route to the area’s three main prizes, solving some ingenious puzzles, or both. From brainteasing magnet puzzles to figuring out the perspective and dynamics of interchangeable platforms in a room, these clever distractions can take you a fair bit of time to complete. When it comes to enemies as a whole, there are a ton of types, but AI is a mixed bag. Sometimes enemies will expertly use the environment to deceive you, but other times they’ll try to close the ground to you and get stuck on an object and repeatedly run into it, allowing you to easily take them out. Early encounters with even just standard robots are heart-stopping affairs though as these mechanical maniacs will sprint at you like you’re a plague that needs to be eradicated. There’s actually an underlying sense of horror playing Atomic Heart, which is what I imagine Mundfish were going for, and there’s always a feeling of uneasiness and tension in the air – which I loved. It was sometimes easy to forget about the tension though when I was too busy being wowed by the game’s innovative looting system. Using P-3’s glove, holding one button would automatically loot a ton of containers consecutively. It was a breath of fresh air and is a dream feature that every looter shooter needs from now on. Areas in Atomic Heart are fairly sizable and the game as a whole will take you 20-30 hours to complete. Interiors can end up feeling quite samey with almost identical offices being repeated throughout, yet its semi-open-world, despite some difficulty navigating, is packed with enemies and gives you a deeper insight into the game’s alternate setting. I’d also be remiss if I didn’t give high praise to the game’s boss fights. They are some of the most visualizing striking and stage-setting boss fights I’ve ever seen in a game — and I’ve played every God of War and FromSoftware game. One particular stand-off takes place in a theater and when people talk about “the stuff of nightmares,” then they were surely talking about this duel. Beautiful art and an eclectic soundtrack I want to delve into one of the game’s strongest components — its top-notch soundtrack. It’s a weird and wonderful mix of genres with the game’s internal, diegetic music being a fascinating touch as despite the technological differences and advancements, it retains the kind of classical music you’d expect from the 50s blaring out of radios. Whereas legendary music composer Mick Gordon, the mind behind DOOM and DOOM Eternal’s music, will drastically u-turn from this and drop iconic metal blasts away during heated combat encounters, with other fights featuring a chorus of booming bass and electronic beats. Atomic Heart’s graphical prowess is quite impressive too with a nice early display of reflective ray tracing effects that set the game up and the overall graphics are crisp and sharp. Sadly, the frame rate does have a tendency to drop if too much is happening on-screen, mostly in cut scenes, even if you’re on PS5 with a top-end TV. Not only that, but I did come across examples of floating objects, enemies t-posing, and even off-putting visual bugs such as boss health bars remaining on-screen despite not being present. Lasting visual effects help to counterbalance this though as swiping and slicing away at an enemy will leave giant cut marks on their body, even a giant metal robot’s armor, and traditional guns will rip away at enemy exoskeletons. Verdict – 4/5 For a first game from a new studio, Atomic Heart executes many of its ideas very well, delivers a solid story, and actually manages to innovate in a genre where it would be easy to remain stagnant. Yes, its main character won’t live long in the memory, the narrative takes some time to heat up, and the modern-day curse of technical hitches are noticeable. But as a whole, Atomic Heart is an electric and enjoyable FPS title with surprising puzzle aspects, and I can’t wait to see how Mundfish builds on this hot start in the future. Reviewed on PS5 You can check out some more of Dexerto’s reviews below: Hogwarts Legacy review | Dead Space review | Deliver Us Mars review | Forspoken review | Fire Emblem Engage review | Need For Speed: Unbound review | Crisis Core: Final Fantasy VII Reunion | The Callisto Protocol review | Marvel’s Midnight Suns review | Metroid Prime Remastered Review

  • Atomic Heart: Release date & time, gameplay, trailers, platforms, everything we know – Dexerto

    Atomic Heart: Release date & time, gameplay, trailers, platforms, everything we know MundfishAtomic Heart is a fascinating-looking shooter that looks to reinvent history with its unique timeline. We know plenty of details about this interesting FPS that has been a long time in the making for developers Mundfish. The world of Atomic Heart is vastly different from what we know in real life as the USSR’s ability to accelerate the use of robotics and advanced engineering in the 1930s helped them to become a powerhouse, win World War 2, and inadvertently unleash malfunctioning horrors on the Soviet union. This game borrows elements from other notable first-person shooters such as Bioshock and DOOM, but its own twists and spectacular action make it one of the most eye-catching upcoming propositions in gaming. Contents Atomic Heart release date – Atomic Heart release time – Gameplay details – Atomic Heart graphics modes – Trailers – Platforms – Atomic Heart release date Atomic Heart is set to release on February 21, 2023. The game first entered production in 2018, meaning the Russian studio Mundfish has had a good five years of development on their first-ever project. What time can you play Atomic Heart? The game comes out at midnight local time on February 21 for PlayStation 5, Xbox Game Pass, and Xbox Series X|S. Steam users can access the game early from 6 PM EDT, 11 PM GMT, or 3 PM PST on February 20, 2023. Atomic Heart gameplay Like some of the aforementioned shooters we mentioned that Atomic Heart is being compared to, the game features tons of grizzly melee gadgets to take down enemies and they are complemented nicely by a handy arsenal of customizable and upgradable guns that can incinerate and obliterate. Physical weapons are also backed up by powers that allow the player to use telekinesis or even freeze enemies — there’s lots of diversification when it comes to the game’s combat. There are also a ton of enemy varieties to use all of this on with giant robot bosses that can roll around very quickly to small hordes of finicky mechanical creatures crowding your space. Atomic Heart graphics modes Despite pushing top-notch visuals and intricate enemy designs, Atomic Heart is set to run at a stable frame rate on new-gen hardware. According to the official Mundfish Twitter account, the game will serve up “solid 60FPS” at 4K resolution while in dungeons. When out in the vast world, however, the game will swap to a dynamic 4K resolution while maintaining its 60FPS gameplay. As for any specific graphics modes or performance options on consoles, we’ll have to wait and see. It’s also unclear just how well the game will run on last-gen hardware as well. Atomic Heart trailers The game has been in development for quite a few years, so several trailers have been produced in that time. ‘Official Trailer #1’ was the world’s first look at Atomic Heart way back in 2018. 2022 has seen more engaging activity with fans of the game being treated to a ‘Release Window’ trailer. To whet the appetite even more, a bold pre-release trailer fires shots at Hogwarts Legacy and we got a real taste of what’s to come. If you needed a bit more gameplay then on February 1, 2023 fans were given a taste of over eight minutes of thrilling gameplay. You can watch it below: What platforms will Atomic Heart release on? According to the game’s official website, Atomic Heart will be very inclusive as it’s coming to the PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC. That covers everything we know about Atomic Heart and we’ll refresh this page with new information as it comes up. Also, we have information on plenty of other major games coming out that you can find below: The Elder Scrolls 6 | GTA 6 | Wolverine | Spider-Man 2 | KOTR Remake | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Dragon Age 4 | Legend of Zelda: Tears of the Kingdom | The Day Before | Resident Evil 4 Remake | WWE 2K23 | Destiny 2: Lightfall | Star Wars Jedi: Survivor

  • Atomic Heart PC Requirements: Minimum & recommended specs – Dexerto

    Atomic Heart PC Requirements: Minimum & recommended specs MundfishAtomic Heart looks to have a dizzying array of effects and action on-screen, so our PC requirements and guide will tell you what the minimum and recommended specs are required to run Atomic Heart. As with many modern-day games now, Atomic Heart’s gameplay looks to be over-the-top and even fantastical in parts and will likely look to push the gaming hardware that it’s on. PC players are always battling with the newest releases to see if they can maximize the game’s capabilities, or just simply run the game at all. To help you out, we’ve put together a quick and easy guide outlining the minimum and recommended specs for Atomic Heart players on PC. Atomic Heart minimum specs To ensure that you can just simply run the game on your PC, here is the complete list of Atomic Heart’s minimum PC specs required: OS: 64-Bit Windows 10 – Processor: Intel Core i5-446 (3.6 GHz) or AMD Ryzen 5 1600 (3.8 GHz) – Memory: 8 GM RAM – Graphics: NVIDIA GeForce GTX 960 (4 GB) or AMD Radeon R9 380 (4 GB) – DirectX: Version 12 – Storage: 90 GB available space – Atomic Heart recommended specs If you’re looking to enjoy a truly enhanced and eye-watering version of Atomic Heart so that you can enjoy the game the way it was intended, here are the recommended PC specs for Mundfish’s FPS title: OS: 64-Bit Windows 10 – Processor: Intel Core i7-7700 (3.6 GHz) or AMD Ryzen 7 2700X (3.8 GHz) – Memory: 16 GM RAM – Graphics: NVIDIA GeForce GTX 1080 (8 GB) or AMD RX Vega 64 (8 GB) – DirectX: Version 12 – Storage: 90 GB available space – That covers everything you need to know about Atomic Heart’s PC requirements from its basic minimum spec to the more advanced recommended specs. If you want more guides on Atomic Heart though, check out some more we have for you below: Does Atomic Heart have microtransactions? | How long is Atomic Heart? Main story length & completionist run | Is Atomic Heart open-world? | Is Atomic Heart on Xbox Game Pass? | Does Atomic Heart have multiplayer or co-op?

  • Atomic Heart fires shots at Hogwarts Legacy in bold pre-release trailer – Dexerto

    Atomic Heart fires shots at Hogwarts Legacy in bold pre-release trailer Atomic Heart | YouTubeAtomic Heart took a direct shot at Hogwarts Legacy, the biggest release of the year so far, in a live-action trailer featuring The Boys star Jensen Ackles. Atomic Heart is a much-anticipated release considering it’s been almost 6 years since its original teaser trailer came out. The Bioshock-esque look and feel of the game has caught gamers’ interest over the years, and its launch is getting close. A trailer released right at the beginning of February 2023 gave people an extended, in-depth look at how the game plays from moment-to-moment, and seemed to be the last we’d see from the game until launch day. However, a live-action trailer featuring The Boys star Jensen Ackles took a jab at the recently released Hogwarts Legacy, discarding magic in favor of a club with buzzsaws on it and some lightning powers. Atomic Heart trailer takes a jab at Hogwarts Legacy Though the visual style, gameplay, and tone of Atomic Heart and Hogwarts Legacy are very different, they exist within the same genre: Open-world RPG. They both put you in a unique world far away from our own in an expansive environment filled with things to do and places to go. Hogwarts Legacy has been a breakout success with sales numbers that’ll make the game hard to beat in terms of revenue and viewership on platforms like Twitch. It’s incredibly popular. With Atomic Heart coming out shortly after Hogwarts Legacy, they decided to release a trailer that fires some shots at the wizarding world. The trailer features a young witch, one who’s frustrated that her magic isn’t working on the very unhappy mannequin in front of her. She breaks her wand in frustration and throws it to the ground. In walks Jensen Ackles, his glove glowing bright and a deadly looking club resting on his shoulder. He proceeds to wreak havoc in the room, slamming the club into everything in sight and sending lightning surging through a lineup of mannequins. The Atomic Heart developers are clearly poking fun at Hogwarts Legacy, but it remains to be seen whether or not the final release can stand up to the meteoric launch of one of 2023’s biggest games.

  • Atomic Heart devs apologize for “racist” cartoon footage in-game – Dexerto

    Atomic Heart devs apologize for “racist” cartoon footage in-game Twitch: RavsAtomic Heart has generated some criticism over footage from a vintage cartoon used in the game, displaying what some have labeled a racist caricature. This is not the first controversy Atomic Heart had to face, as even before release many were wary of the rumored involvement of Russia in the game’s creation. But the devs assured that they are committed to creating an innovative game and that political commentary is not present. Now the developers are in the spotlight again as some players ran into what they have called a “racist caricature” present in the game via a clip of a vintage soviet cartoon titled “Well, Just You Wait!” Here is the footage in question, courtesy of Twitch streamer Ravs who ran into it when playing through the game on stream. Developers of the game, Mundfish studio, have forwarded an apology to IGN and promised to edit the cartoon out of the game. Atomic Heart developers apologize for a racist cartoon clip Kat Bailey, IGN news director, reported via her Twitter the full message that Mundfish issued in response to players raising awareness of this clip: “The Mundfish team thanks the PC Gamer contributor for bringing this lack of sensitivity to our attention. We apologize if using the vintage cartoon or music has caused hurt or insult. We will edit the parts in question,” reads the statement given to IGN by the Atomic Heart developers. The replies to the tweet are polarizing, with some claiming it’s a product or a bygone era that fits the timeline of the game, and others slamming players claiming it shouldn’t get removed. “From the moment you agree to remove content from the game, you do yourself harm, and you are not wrong to put that content in the game, that was the reality of the 60s and that was the ideology. if you remove this historical content, you are removing historical content,” states one user. While another user clearly criticizes people in favor of keeping the clip in the game: “Gen z really said what’s wrong with racism in media huh.”

  • Atomic Heart controversy explained: Russia involvement rumors spark concern – Dexerto

    Atomic Heart controversy explained: Russia involvement rumors spark concern Even though Atomic Heart has generated a lot of hype and excitement ahead of its release, the game also garnered some criticism. Our explainer will walk you through Atomic Heart’s controversy and the issues surrounding the title. Atomic Heart has maintained a nice level of buzz in the background while other games have come to the fore in 2023. Its wild gameplay looks reminiscent of other popular franchises in the genre such as 2K’s legendary Bioshock series. On the flip side, the positivity for Atomic Heart has come under the spotlight following tweets by developer Mundfish. Let’s catch you up with everything surrounding Atomic Heart and its controversy. What is the Atomic Heart controversy? The first murmurings of discontent surrounding Atomic Heart began on January 16, 2023, when Mundfish’s official Twitter account posted a statement regarding questions about the company. Gamers wanted to know if Russia had been directly involvement in the game and if they’ve helped to fund the game. These apprehensions were understandable given that the game’s concept is about a KGB agent in a world where Russia has developed game-changing Polymer technology and won World War II. “Guys, we have noted the questions surrounding where we, at Mundfish, stand. We want to assure you that Mundfish is a developer and studio with a global team focused on an innovative game and is undeniably a pro-peace organization against violence against people,” was the first response to the general accusations. This was subsequently followed up by a couple of additional comments in a thread to their own tweet. “We do not comment on politics or religion. Rest assured; we are a global team focused on getting Atomic Heart into the hands of gamers everywhere” and “We do not, and will not, condone contributors or spammers with offensive, hateful, discriminatory, violent, or threatening language or content,” they said. The post did not directly address the subject of whether Russia had direct involvement in the game, and the lack of clarity added fuel to the fire and provoked further questioning. It is argued that if the Russian government stands to benefit from the game, then there’s a chance that purchasing the game could indirectly contribute to Russia’s efforts in the ongoing invasion of Ukraine. Concerns were exacerbated by a discovery from ain.capital that on Mundfish’s company’s store a line was in the privacy policy reads: “Mundfish collects users’ data and may provide it to Russian state authorities.” Alarm bells were immediately signaled and once it became viral Mundfish responded to shut down any potential unrest it could cause. “Our game and website DO NOT collect any information or data. The website’s privacy statement is outdated and wrong and should have been removed years ago. We have shut down the shop to assure our fans of the integrity of our studio and products. We apologize for any confusion on this matter,” Mundfish told GamesRadar. Following Atomic Heart’s release on February 21, 2023, the Ukrainian Tech website Dev.ua, reported that the Ukrainian Government has plans to write a letter to Sony, Microsoft, and Valve to remove the game from digital stores in Ukraine. According to a translation from PCGamesN, Ukraine’s Deputy Minister of Digital Transformation Alex Bornyakov said, “Regarding the situation with the release of the game Atomic Heart, which has Russian roots and romanticises communist ideology and the Soviet Union, The Ministry of Digital Transformation of Ukraine will send an official letter to Sony, Microsoft, and Valve requesting a ban on selling digital versions of this game in Ukraine.” Bornyakov also expressed interests in the companies to limit “the distribution of this game in other countries” as well, due to its “toxicity, potential data collection of users, and the potential use of money raised from game purchases to conduct a war against Ukraine.” This subject of Atomic Heart having any connection to the Russian government is still unclear. We will update this article with any developments regarding the controversy. In the meantime, read about Atomic Heart and everything we know about the game: Does Atomic Heart have microtransactions? | How long is Atomic Heart? Main story length & completionist run | Is Atomic Heart open-world? | Is Atomic Heart on Xbox Game Pass? | Does Atomic Heart have multiplayer or co-op? | Atomic Heart PC Requirements: Minimum & recommended specs

  • Atomic Heart: All confirmed weapons – Dexerto

    Atomic Heart: All confirmed weapons MundfishAtomic Heart looks to be arriving with a bang in 2023 thanks to its litany of devastating-looking guns and melee weapons. Here is every confirmed gun and melee weapon in Atomic Heart so far. Outside of its bonkers enemies and genuinely intriguing setting and story, the crux of the gameplay for Atomic Heart is its varied weaponry that you’ll be able to use to take down rogue robots. There’s a lot of creativity on show in Mundfish’s Atomic Heart, with players able to dual-wield wacky powers and innovative weaponry. To give you an insight into what the devs have been cooking up, let’s run through all the confirmed weapons and guns in the game so far. Atomic Heart guns confirmed so far – Every other confirmed Atomic Heart gun – Atomic Heart melee weapons confirmed so far – Every other confirmed Atomic Heart melee weapon – Atomic Heart guns confirmed so far AK First up, a classic weapon, the AK. It’s a staple of first-person shooter games – and Atomic Heart as it so happens. Typically a brute of an Assault Rifle, expect the AK to possess a heck of a kick, but in return, you’ll get a bludgeoning AR that will cause some serious damage to evil robots and enemies. Railgun Throughout history, Railguns have been considered one of the most powerful weapons in any game, ever. Atomic Heart has one, and the devs have given a rundown of what to expect from it: “A railgun powered by pure electromagnetic energy without the use of a projectile allows for the capability to instantly split almost any target in a given mass range. The damage from such a weapon turned out to be so great that many countries sent their advanced armor protection technologies for revision.” Kuzmitch The Kuzmitch looks like a bizarre mismatch of parts to form an intimidating-looking gun. While we don’t know anything too official about its class or the type of damage it can do, we imagine that Atomic Heart players will have a fairly ranged weapon to utilize thanks to its scope. Every other confirmed Atomic Heart gun Mundfish have only officially revealed a handful of Atomic Heart’s guns so far, thanks to the game’s website and pre-release material so far, but we do know the names of a bunch of others that we can expect to see in the full release: Dominator – Electro – Fat Boy – Kalash – PM – Shotgun – Snowball – Atomic Heart melee weapons confirmed so far Fox The Fox possesses a mean-looking jagged edge running all the way down its main side and looks like it’ll be fairly mobile to swing around. Curiously, it looks like the Fox is also infused with some kind of substance that could also charge the weapon further and make it even more devastating to use. Pashtet One of Atomic Heart’s more unique weapons, the Pashtet is fairly basic until you get to the top of it and you see where its true power lies. The Pashtet has two devastating blades protruding that can not only cut up anyone unfortunate enough to stand in your way but can also be used as projectiles. Swede There’s nothing subtle about the Swede’s design in Atomic Heart. It’s exactly what it looks like – a modified axe. If this is indeed the case, then expect to chop away at enemy robots with great force and slice and dice your way to victory. Every other confirmed Atomic Heart melee weapon Again, just like Atomic Heart’s guns, there are still some melee weapons to be unearthed in the game that will surely be effective tools at your disposal. Hammer – Zvezdochka – That wraps up our guide on Atomic Heart’s arsenal of goodies detailing all the guns and melee weapons in the game. If you want even more guides on the game, we have plenty more below for you to check out: Does Atomic Heart have microtransactions? | How long is Atomic Heart? Main story length & completionist run | Is Atomic Heart open-world? | Is Atomic Heart on Xbox Game Pass? | Does Atomic Heart have multiplayer or co-op? | Atomic Heart PC Requirements: Minimum & recommended specs | Atomic Heart controversy explained: Russia involvement rumors spark concern

  • Atlas Fallen review: A unique action RPG set in the dunes – Dexerto

    Atlas Fallen review: A unique action RPG set in the dunes Atlas Fallen is a new action RPG developed by Focus Entertainment that takes players on an exciting adventure in the land of sand dunes, where they’ll achieve glory by vanquishing an oppressive sun god. For those who are unsure whether Atlas Fallen is worth their time and money, here’s our review. With the popularity of action RPGs on the rise, a new competitor has entered the market with its own unique take on the genre and a thrilling world-building setting. Atlas Fallen, developed by Deck13 and published by Focus Entertainment, is the newest action role-playing game that immerses players in a dune-style arid landscape. When I got my hands on the game, I was instantly reminded of Lords of the Fallen and Warhammer 40K, both of which appeared to be its inspiration. However, as I began playing the game on my PlayStation 5, it appeared to be a significant decline compared to the next-gen enhanced RPGs I’ve played recently. Nonetheless, that didn’t prevent me from enjoying some aspects of the game and being captivated by its movement mechanics. And after 13 hours of playing this Prince of Persia meets Elden Ring-style adventure, I’ve formed a love-hate relationship with Atlas Fallen. Atlas Fallen – Key Details Price: $49.99 (USD) – Developer: Deck13 – Release Date: Aug 10, 2023 – Platforms: PlayStation 5, Xbox Series X/S, PC – Atlas Fallen Trailer Fight the power! From the onset of Atlas Fallen, you are immersed in a post-apocalyptic world in which the sun god Thelos, along with The Queen and The Watcher, has repressed the other gods and put an end to any hope of a rebellion. Because of this, the human population is now split between the oppressed “Unnamed” and the blindly religious and sun-worshipping. You begin as a rebel trying to free the people from oppression when suddenly you come across a gauntlet, powered with a mighty spirit. That gauntlet becomes your weapon and to be honest, it’s quite chatty at times. The spirit within the gauntlet is later revealed to be a god who looks like James Cameron’s Avatar, and commands you to discover numerous shards in order to continually reforge the gauntlet and gain access to a wide variety of in-game powers and weaponry. Despite the initial thrill, the story quickly loses steam, leaving you with little choice but to spend the majority of your time searching for shards and the occasional anvil in order to improve your gauntlet. “I don’t like sand, it gets everywhere” There is sand everywhere in Atlas Fallen. The all-powerful sun deity who, through his oppression, has stripped the world of its formerly luscious vegetation and converted it into barren wastelands is always watching you and creates a mood of terror throughout the gameplay. However, the game’s most riveting element, Sand Slide, is revealed at this point. Before I began playing, in my mind I wondered if the PS5’s Haptic Feedback on the DualSense would let me feel the sand textures while walking or sliding on the desert, but sadly it did not. In contrast to other games, this one does not make good use of the PS5 controller’s functions, which is a major letdown. Although I must admit that sliding across the desert is a lot of fun, and it’s a terrific way to get around when you need to cover a lot of ground quickly or get away from big beasts. There are four different biomes in Atlas Fallen, or “Zones” as they are called in the game. Each Zone has its own unique setting, and the player’s path across it is determined by the Zone’s design. Smash some dust out of your fists In Atlas Fallen, you can equip two weapons at once and switch between them with ease, thanks to a cool gauntlet-morphing weapon system reminiscent of Kamala Khan’s hands in Marvel’s Avengers. You’ll start off with a Dunecleaver Axe but will quickly acquire a Sandwhip and Knuckledust as you progress. The Dunecleaver is effective for smashing monsters, while the Sandwhip allows you to grab larger ones and rush in for a powerful strike. Knuckledust, on the other hand, is best used in ground-based combat rather than aerial combat due to its ineffectiveness against flying creatures. Essence Stones are an intriguing addition to the combat system. These are special attacks and abilities you can use throughout the game to create momentum, allowing you to unleash a hammer-smashing finisher on your opponent. The controls are intuitive, so you won’t need to spend too much time tweaking the key binds. The game mechanics, however, are more fun with a gamepad than with a keyboard. Atlas has indeed “fallen” Gameplay is seamless in performance mode, however, quality is sacrificed a bit as a result. In spite of my best efforts, even on a next-gen console, the visual quality was not good enough to make me appreciate the design of the creatures I was facing or the powers I was employing to defeat them. However, the framerate took a huge hit when I switched to quality mode, and I experienced significant lag of 20 fps even while traveling throughout the enormous open area, let alone engaging in combat, where it dipped to 15 fps. This is also immediately apparent during the character creation process, as a number of the face models and other materials look broken, giving the impression that the game was ported from the PlayStation 3 to the current generation of consoles. And that’s not to mention the bad lip-sync movements throughout Atlas Fallen, which make interactions feel really artificial. I will say that the game does shine in co-op mode, where you can join a friend on the same platform and go on adventures while killing monsters and surfing the dunes together. However, it is not enough to make Atlas Fallen the next-gen RPG that competes with titans like Elden Ring or Baldur’s Gate 3. Verdict – 3/5 If you want to have a great time with a friend while playing an action RPG, Atlas Fallen’s co-op mode is an ideal choice. However, if you intend to embark on a solitary adventure out in the dunes, you may find it becoming too monotonous at times when you’re just sliding across the desert in circles. When compared to similarly priced role-playing games, Atlas Fallen isn’t as exciting as you might have hoped. Though the game’s traversal and combat have their own charm, the lack of substance in the main plot and excitement that an action RPG needs, leaves you feeling deserted. Reviewed on PlayStation 5.

  • Athena explains her passion for racing, music and her rise as a Rocket League star – Dexerto

    Athena explains her passion for racing, music and her rise as a Rocket League star Rocket League content creator and caster Athena is a driving fanatic, as well as boasting over half a million Twitch followers. We caught up with her to chat Rocket League, cars, and more ahead of her race vs a real-life driver. Athena will be going head-to-head with a professional Lexus racing driver, although to keep it fair, the race will go down in Forza. For real-life racing, it’s best left to the pros of course. Check out which races Lexus will be at during the 2024 IMSA racing season here. As it happens though, Athena is a Lexus owner herself, so she had plenty to say on the topic. Have you ever been involved in racing, either in-game or on a real track, before? Or is this going to be a totally new experience for you? You’re a bit of a car fan aren’t you and you even drive a Lexus, correct? As an avid fan of NASCAR and F1 I have been lucky enough to go to both events and it has been such a blast. Never raced on a real track and after racing in game… I definitely shouldn’t… I have driven a Lexus for almost 10 years and love my car so much. Seeing this opportunity arise for a collaboration was perfect. If you could have your ultimate dream garage, what 3 Lexus models are you choosing and what makes each one a must-have for your collection? As a Lexus car owner picking 3 is SO HARD. I have loved for years the NX and the 2024 NX has to be one of my top favorites. But if we are talking about my DREAM GARAGE… honestly any of the LC Models they’re beautiful. Lexus cars are known for their luxurious features. If you could add any over-the-top feature to any Lexus model in real life, what would it be and why? I would have to say if there was an option to have an ice maker in the car when I go to the gym that would be so convenient. You’ve been to large gaming events and tournaments, but have you ever been to an IMSA race in real life? I have not been to an IMSA race but I can imagine the feel of the crowd and the event is ELECTRIC. Definitely adding the event to my bucket list. You’ve grown your audience with Rocket League primarily, but do you have any other games you’re loving lately? What is your favorite game of all time? As of right now I am very much addicted to Apex Legends and Team Fight Tactics. I am so close to a Masters in Apex but it’s so difficult. Favorite game of all time is tough. I think it would have to be a tie between Super Smash Bros Melee or Legend of Zelda Twilight Princess because of the memories I have of playing with my dad. What is the game, and/or person that inspired you to start making content? Oddly enough I remember watching Jon Sandman and Woofless play Rocket League when Jon was just starting his channel. It’s been very surreal to see the trajectory of my career and having collaborations 9 years later. What made you decide to start making music? How did it make you feel when you found out Rocket League would use your song? Can we expect more songs in the future? Music has always been a passion of mine for years and never really had the chance to pursue it. But after meeting SMLE on stream and speaking with them, I knew that I had a really special opportunity to combine two passions of mine and have a song in Rocket League. I still to this day can’t believe how many people listen to my songs and seeing Rocket League use it in RLCS is one of my proudest achievements. I have one song almost ready but waiting for the perfect time to drop it so keep your eyes peeled!!! No doubt you’ll be confident in your Rocket League abilities, but what about Forza – have you played before, or is this going to be a trial by fire? Forza is HARD. I am so confident that I will only crash 3 times per race. Trial by Fire all the way. Any advice to anyone aspiring to be a creator like yourself? Dream as big as you can and work hard. It takes a lot to be a creator but always believe in yourself and your capabilities.

  • Asus plans to launch worthy opponent to Valve’s Steam Deck – Dexerto

    Asus plans to launch worthy opponent to Valve’s Steam Deck AsusAsus officially revealed its handheld gaming device – ROG Ally. Initially, gamers believed the announcement was an April Fools’ joke before the company reaffirmed its existence. For portable gaming consoles, the Nintendo Switch heavily leads the market. However, Valve introduced the Steam Deck for users to play various Microsoft Windows titles. The console comes in three models with various internal storage options at different price points. While several devices are a great alternative to the Steam Deck, the available choices are slim. With Asus’s ROG Ally’s upcoming release, the device might prove a formidable competitor to Valve’s handheld gaming PC. How does the Asus ROG Ally compare to the Steam Deck? ROG North America officially confirmed the validity of ROG Ally’s impending launch on Twitter after many thought it was an April Fools’ Day joke. In the replies, ROG North America linked to a Best Buy page where gamers can enter their email address to sign up for pre-order information. While details about ROG Ally’s specs remain scarce, Asus claimed the device has “the fastest AMD APU yet,” roughly twice as powerful as the Steam Deck. Regarding other improvements, the ROG Ally has a 7-inch display with 1080p resolution and a 120Hz refresh rate. However, Asus didn’t disclose the ROG Ally’s battery life and expected price tag. On the other hand, the Steam Deck’s 40Wh battery grants players 2 to 8 hours of playtime based on graphics settings. Asus also didn’t share how much the handheld PC would cost. Although some people expect the ROG Ally would be around $1000. With the Steam Deck’s price range, Valve could make up for the losses with its software sales. Despite the popularity of the current Steam Deck, rumors have circulated surrounding a follow-up device. Here’s all our supporting speculation on a potential Steam Deck 2 regarding price and specs.

  • Astro’s Playroom trophies list revealed: Free PS5 game – Dexerto

    Astro’s Playroom trophies list revealed: Free PS5 game ASOBI TeamChances are, Astro’s Playroom will be played by PS5 owners at least once because it’s completely free. The game comes pre-installed on all PlayStation 5 consoles and it even comes with a whole set of PS trophies for you to earn. Here are the trophies in all their glory. [jwplayer vVOrkJaQ] After releasing one of the most successful PSVR titles of all-time in Astro Bot, ASOBI Team is back. Their newest title – Astro’s Playroom – is a completely free 3D platformer full of color, energy, and charm that spans 16 levels. It will already be pre-loaded onto your PS5, meaning you can boot the game up straight away on your brand new console. If that wasn’t a tempting enough package, then 43 trophies can be thrown into the mix to complete this bargain. We have all the details on this free PS5 game – Astro’s Playroom – and its haul of trophies. Astro’s Playroom trophies Eagle-eyed viewers will probably recognize a fair few references related to the trophy names. Virtually all of them are tied into a former PlayStation game, franchise, character, or quote. It’s a great nod to previous generations as Astro’s Playroom cuts the ribbon for the new one. For a Free PS5 game, Astro’s Playroom looks extensive, and so do its trophies. So keep referring back to this list to help you on your way to that shiny platinum. Astro’s Playroom comes pre-installed on PlayStation 5’s when they launch on November 12.

  • Astro Bot review – A heartwarming platformer down memory lane – Dexerto

    Astro Bot review – A heartwarming platformer down memory lane Astro Bot is a sublime video game in every sense of the word. Its charm so pure you’d be hard-pressed not to smile from start to finish, its design so elegant as to test but never frustrate, its adoration for PlayStation so delightful you can’t help but be swept up in its nostalgic allure. It’s a game built with love for anyone who’s ever picked up a controller. When the PS5 finally reached the market in 2020, every bit of hardware came with one crucial bit of software ready to go. Astro’s Playroom came as a free accouterment, serving more as a demonstration of the new machine’s power rather than standing tall as its own game. Team ASOBI knocked it out of the park with this brief experiential package, and now, after four years of essentially morphing the tech demo into a full-fledged release, Astro Bot is upon us and it’s simply magical. Sony has lucked out in landing on a generational hit, one of their best exclusives in years, and an all-time great 3D platformer rolled into one. While on the surface, Astro Bot is a play on nostalgia, scattering PlayStation icons for us to hunt down, in looking back, Sony has now cemented its future. Although the charming little robot has been around for years, it’s now well and truly earned its spot as the brand’s mascot for years to come. Astro Bot – Key details Price: $59.99 USD (Standard) | $69.99 USD (Deluxe) – Developer: Team ASOBI – Release date: September 6, 2024 – Platforms: PlayStation 5 – Astro Bot trailer Utter delight In an age where games as a service run rampant as companies look to hold your attention and extract every cent possible, Astro Bot is a much-needed breath of fresh air. It’s a 10-15 hour platformer that maximizes joy over all else, with every second spent playing an absolute treat. Every pixel comes to life with a sense of wonderment. Be it Astro Bot’s whimsical reactions, gorgeous visuals as particle effects and physics-based objects flood the stage, or even just the endlessly pleasant soundtrack pushing you along with every beat, it’s all so brilliantly put together. Each aspect incredibly realized in its own right and then coalesced into a spectacular moment-to-moment experience. From the very first level, I was sat with a smile on my face, grinning ear to ear as Team ASOBI not only harkened back to PlayStation’s heritage, but to the industry’s simpler days. It’s a twofold rush of nostalgia as you stumble upon gaming icons while remembering how fun the medium can truly be when that alone is placed above all else. Fun for the sake of fun. Astro Bot’s biggest strength is in its simplicity. It doesn’t overstay its welcome, there’s no microtransaction economy baked in, you won’t find any predatory mechanics designed to open your wallet, it’s just a pure video game that knows exactly what it’s about. A masterfully made platformer through and through. A PlayStation collect-a-thon At its core, Astro Bot is a simple 3D platformer. Your goal is to swat away enemies, jump across gaps, and make it to the end of every stage using the many gadgets at your disposal. However, playing just this way defeats the real purpose of the game. Before you take your first steps as the adorable mascot, your home is thrown into disarray. PlayStation icons are strewn across the galaxy and it’s your job to bring them back together. In rallying the troops, you can rebuild and continue on your journey. Each level houses a handful of themed bots along with many more generic ones for you to track down. Some are left in plain sight while others can be extremely tricky to reach. Many require you to veer far off the main path, using your abilities in unique ways and often pushing your mechanical skills to reach 100% completion. With over 300 bots to rescue, dozens of puzzle piece collectibles to find, and a raft of secret portals to unlock new levels, there’s plenty to see and do here. It’s to your own benefit to see and do it all. Whether you’re a lifelong PlayStation fan or a relative newcomer to the brand, you’ll be swept up all the same in its joyous appreciation of what came before. Tracking down icons from previous eras is always a thrill. Uncovering that next bot dressed like your favorite hero or villain you haven’t thought about in a decade, stumbling into a character you never thought you’d see again, it’s just an infectious celebration of all things PlayStation. It is worth noting, however, in some cases, themes don’t exactly align. Obviously, levels can’t be designed around dozens of unique games and the characters found within. But when the tones match, like finding a Silent Hill character in a spooky platforming section, it feels right. It makes it all the more odd when random PlayStation characters show up in nonsensical locations with respect to their titles, but this is clearly a nitpick. Must-buy for PS5 owners Beyond the allure to PlayStation fans new and old, along with its fundamentally excellent platforming, Astro Bot is simply a must-buy for its use of the PS5 alone. It’s a celebration not only of the brand as a whole, but to a degree, a celebration of the latest machine itself. Much like how Astro’s Playroom showcased the power of the new hardware, Astro Bot does the same on a grander scale. Haptic feedback has never been better utilized as the DualSense comes to life with every footstep and every drop of rain vibrating through the controller. Sound design through the PS5 controller is a key feature too, with almost every part of the game emanating from the controller’s small but mighty speaker. Visuals are absolutely stunning across the board, not just in terms of fidelity, but performance too. Even when hundreds of objects are physically reacting to one another and thousands of particle effects are flooding the screen above them, the PS5 holds steady. You won’t see a single frame dip nor will you encounter any bugs. It’s a perfectly refined experience. Through it all, load times are all but nonexistent be it when traveling between planets or respawning after a failed run. Every little detail falls into place to make it one of the most well-rounded exclusives since the PS5 launched four years ago. If you have the console, you have every reason to buy Astro Bot and see just what your not-so-cheap machine is capable of in the hands of expert developers. The Verdict – 5/5 From start to finish, from top to bottom, no matter how you look at it, Astro Bot is simply sublime. A genuine treat the likes of which we haven’t seen from any first-party PlayStation studio in far too long. Not only has Sony found a new franchise that absolutely needs to continue with new iterations every few years, but in Astro Bot, the company now has a new icon it can rely on for generations to come. Review on PlayStation 5

  • Astro Bot has glaring omissions of legendary PlayStation franchises – Dexerto

    Astro Bot has glaring omissions of legendary PlayStation franchises PlayStationWhile there’s obviously plenty to love in Astro Bot, one of the most heartwarming platformers in years, its celebration of PlayStation history has some notable omissions. Why is it that a number of iconic franchises are nowhere to be found? Astro Bot is one of the very best of the generation, earning a 5/5 in our review as we hailed it as one of the PS5’s most delightful experiences. Yet while Team ASOBI no doubt nailed the fundamentals, not everything is perfect from a historical standpoint. Much like Astro’s Playroom before it, Astro Bot frames itself as a celebration of PlayStation’s rich history. From the most popular series-leading characters down to some of the most niche references of the brand’s origins, both positive and negative, it seemingly leaves no stone unturned. With over 300 bots to rescue along the journey, dozens of which reference games, moments, and even advertisements from PlayStation’s 30-year lineage, on the surface, it looked to have made mention of just about everything possible. Though now having snagged the Platinum trophy, seeing all the game has to offer, that logic doesn’t hold up under scrutiny. A number of legendary figures from PlayStation history have been excluded from the project. While some made smaller cultural impacts, others are objectively huge properties, leading to the question, why aren’t they featured? Resistance A personal favorite, I have to say the Resistance trilogy (as well as the two handheld spinoffs) has long been near the top of my list for single-player, story-driven FPS experiences. Unfortunately, the series has been wildly mistreated since we left the PS3 era behind. While Killzone got a flashy PS4 launch title, Sony’s other flagship FPS from the past generation was passed over. Insomniac got busy as a Marvel machine and well, their shooter was effectively thrown in the waste. There’s been no real acknowledgment of the series since its last release 12 years ago, Sony bizarrely acting like it never existed. That’s never been more pronounced than with Astro Bot. A game so rife with references to the past, so chock-full of Easter eggs and subtle throwbacks, you’d think Resistance an easy shoe-in. Five games over six years, helping establish Insomniac as more than just a kid-friendly dev with Spyro and Ratchet their only offerings. Iconic imagery, massive marketing campaigns, blockbuster action, the series was certainly no pushover to be swept under the rug. Yet even with space for hundreds of bots, Resistance is notably absent from PlayStation’s playable museum of sorts. There’s no Chimera, no Nathan Hale, no Joseph Capelli, nothing. Given how nitty gritty some of the bots get, it’s a shock to not see even just one inclusion from Resistance, our money would be on a simple Chimera. Was Resistance a generational hit winning game of the year awards? Of course not. Was it a mega-popular commercial success generating tens of millions for Sony? No, it certainly wasn’t. But it’s a crucial piece of PlayStation’s history and acting like it never made an impact is completely inaccurate. Twisted Metal Next is a more confusing omission. While it’s been 29 years since the Twisted Metal series made its debut, and 13 years since the last proper game, the IP has been thrust back into the spotlight of late. Whether you love or feel indifferent about the live-action series starring Anthony Mackie and Samoa Joe, the Peacock series has clearly done well enough, earning a second season set to film later this year. So why then, is there no reference to this beloved PlayStation franchise in Astro Bot? Your guess is as good as mine. Confusingly enough, Sweet Tooth, the unmistakable face of the series, was even present in some early Astro Bot concept art that surfaced shortly after the game’s release. Was there a plan to include at least this one bot in reference of the hectic vehicular destruction series? The developers clearly had ideas for it from early on based on the concept art. Did Sony then step in for whatever reason to shut it down? It’s their IP at the end of the day, they control exactly what happens with it and where it shows up. Why choose not to celebrate with one of the PS1’s leading games? Syphon Filter Another property owned by PlayStation Studios directly, Syphon Filter is noticeably overlooked in Astro Bot. Bend Studios is indeed present, though not to everyone’s delight, with Days Gone, but the series that first put them on the map after the infamous Bubsy 3D, is nowhere to be found. Kicking off in 1999, the Syphon Filter franchise went on to receive six games in total, spanning the PS1, PS2, and PSP. While housing beloved stealth-based third-person shooter campaigns, it was also among PlayStation’s first forays into the multiplayer world. The first three games alone combined for millions of total copies sold. It was no small endeavor that only the most hardcore would know about. No, Syphon Filter is a crucial part of PlayStation’s history. SOCOM Sticking with shooters owned by Sony, there’s no looking past SOCOM. Cherished as one of the brand’s first proper online offerings, the competitive shooter was a smash hit, delivering 10 games across just nine years. While both Zipper Interactive and Slant Six Games, the two studios leading the franchise between 2002-2011, are now defunct, that should be no reason for the IP not to feature in a celebration of PlayStation history. It’s not as though Astro Bot shies away from the more adult-oriented properties to achieve its kid-friendly rating either. There’s plenty throughout from other shooters, horror titles, and the like. So why then has one of the standout shooters in the brand’s history been excluded? The Getaway While not a blockbuster franchise on the same caliber as the titles already mentioned above, we had to throw some love to The Getaway. With just two mainline entries, Team Soho proved it had the chops to hang with Rockstar’s GTA, delivering an extremely authentic open world by actually recreating much of London street for street. Selling hundreds of thousands of copies, a third entry was planned though ultimately canceled. The series hasn’t been revisited or really even referenced by PlayStation again since. Heavy Rain As a smaller note, Heavy Rain is interestingly not featured in Astro Bot, despite having been present to some degree in Astro’s Playroom. This is a peculiar one as Quantic Dream’s other PlayStation titles, Beyond Two Souls, and Detroit: Become Human, both have characters as bots in the game. Perhaps Team ASOBI simply didn’t want to fall back on this already-referenced property, though that’d be a little odd given how many other recurring appearances there are. There’s absolutely no doubt we’ve failed to mention plenty more from PlayStation’s lineage. We’ve seen countless titles come and go over the years, but for Astro Bot not to include some of the most notable, it raises plenty of eyebrows. We know DLC is on the way with extra VIP bots in tow, but the signs are pointing to other titles, none of those mentioned above. Dexerto has tried contacting Sony PR directly but no comment on the matter has been provided.

  • Astro Bot DLC roadmap: New VIP Bots, speedruns, more – Dexerto

    Astro Bot DLC roadmap: New VIP Bots, speedruns, more Sony/Team AsobiAstro Bot DLC is on the way and we’ve got the early rundown on what to expect. With speedruns returning, more VIP Bots to track down, and plenty more, there’s tons to be excited about. Four years after Astro’s Playroom charmed PS5 owners upon release, the new PlayStation mascot has arrived in full force. Astro Bot is a certified Game of the Year contender as our own review painted it as one of Sony’s best first-party exclusives in years. However, the fun doesn’t stop now the game is out. Developers are still working hard to bring even more content to Astro Bot in future updates, and while it’s early days yet, we do have some initial details to run with. So if you’re eager to keep the party going, here’s what you can expect from Astro Bot DLC in the coming months. Upcoming Astro Bot DLC First up, it’s worth noting future Astro Bot content is set to be free. As confirmed in an interview with Quest Daily, Game Director Nicolas Doucet assured upcoming DLC is “going to be free.” As for when the first batch of content is set to arrive, no clear release date was set in stone, though Doucet was confident in stating it was “going to come this year.” Let’s take a look at some of the specifics. Speedrun mode returns Speedrun mode is returning in Astro Bot as part of upcoming DLC plans. This was confirmed in the Quest Daily interview as Doucet hyped up the feature’s return. “It’s not going to be a huge amount, but it will be focusing on one of the features people enjoyed in Astro’s Playroom – that was the speedruns. “There were some speedruns and the levels were quite short, but it was the fact you could replay and keep shaving time off.” So fans can expect to see similar in Astro Bot later this year. There’s no quite telling how many speedrun levels we might see, but each stage is sure to come with its own leaderboards much like they did in Astro’s Playroom. VIP Bots on the way Alongside the speedrun mode, Doucet also teased more Bots to rescue once the DLC begins rolling out. Exactly where these VIP Bots may appear, or how many of them are scattered across the galaxy again, all remains unclear for now. What we do know is these VIP bots cover a number of iconic characters “we didn’t include yet.” Eagle-eyed fans were quick to spot a few possibilities in the game’s credits. The likes of Ubisoft were thanked as credits rolled, notably for their inclusion of Assassin’s Creed, Beyond Good & Evil, along with Rayman. As it stands, no Bots from those series are in the game, so there’s every chance they serve as some VIPs in the DLC. Furthermore, Rise of the Ronin and Stellar Blade were also mentioned, as a few more recent games, along with Croc and Worms for two classics. This could spoil the surprise of all future Bots arriving as part of the future update, but there’s always a chance a few extra secrets make the cut. For now, that’s everything we know about DLC plans for Astro Bot. If the game sells beyond expectations, however, there’s always a chance fans get a little more love down the line. We’ll just have to see what Team ASOBI has in store for Astro Bot’s next adventure.

  • Assetto Corsa Evo: Release window, trailer, more – Dexerto

    Assetto Corsa Evo: Release window, trailer, more KUNOSHere’s a look at everything we know about Assetto Corsa Evo, a sim racing game that’s set to be the next installment of the franchise. It’s been over 10 years since the original Assetto Corsa game first went into early access. Since then, Assetto Corsa and Assetto Corsa Competizione have received high praise and a third game will join the franchise in the coming months. Assetto Corsa Evo was confirmed by the development team in April 2024, but what do we know so far about the game? Here’s a look. When is the release window for Assetto Corsa Evo? While we don’t know exactly when it will be released, Assetto Corsa Evo will go live in 2024. This was confirmed by their official Twitter/X account on April, 2, 2024. Assetto Corsa Evo is set to be the successor in the Assetto Corsa franchise, a series of popular sim racing games. The last installment in the franchise, Assetto Corsa Competizione, was originally released in 2019, but wasn’t released on consoles until 2020. A current-gen edition of Competizione was released in February 2022. Is there a trailer for Assetto Corsa Evo? On April 2, 2024, the KUNOS-Simulazioni team released an 18-second teaser trailer. No gameplay was shown, but the 2024 release window was confirmed yet again. As of this writing, no gameplay features, nor any console information has been confirmed by the development team. However, we should note that Assetto Corza Competizione was released for both old and current-gen consoles, as well as PC. The Elder Scrolls 6 | GTA 6 | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier | Hogwarts Legacy | The Expanse: A Telltale Series

  • Assemble your Hall of Armor with 85% off this Marvel Iron Man Funko Pop – Dexerto

    Assemble your Hall of Armor with 85% off this Marvel Iron Man Funko Pop Power up your Funko collection with 85% off the Iron Man Mark 4 Hall of Armor Funko Pop vinyl figure for a limited time. Iron Man aficionados and Funko collectors shouldn’t miss this killer deal. For a limited time, you can score an incredible 85% discount on an exclusive Iron Man Model 4 Pop vinyl figure. Add one of Tony Stark’s most famous armored suits to your personal Hall of Armor display and save a good chunk of money. Part of Funko’s Iron Man Hall of Armor series, this highly detailed Iron Man Mark IV figure depicts the iconic red and gold suit in Pop form. Inspired by the character’s comic book looks, the 3.75-inch vinyl sports the Model 4’s signature circular arc reactor. First appearing in the 1960s comics after Tony’s previous Mark III suit was damaged in battle, the Iron Man Mark IV armor has gone on to become one of the hero’s most beloved costumes. Its sleek profile and powerful repulsor blasts make it perfect for taking down any villain threatening the Marvel Universe. Save over 80% on Marvel Hall of Armor Iron Man Model 4 Deluxe Funko Pop! With its collectible window box packaging designed to stack and form the Hall of Armor directly on your shelf, this Funko exclusive is a must-have addition to any Iron Man setup. At over 80% off the retail price, this deal on the Iron Man Armory Mark IV Pop is too good to pass up. But, act faster than a rocket-powered hero – supplies are limited for this collector’s armored avenger. So, if you plan on saving a chunk of change, be sure to grab one before it repulsor blasts out of stock. If you click on a product link on this page we may earn a small affiliate commission.

  • Assassin’s Creed Valhalla wins first-ever video game Grammy at 2023 awards – Dexerto

    Assassin’s Creed Valhalla wins first-ever video game Grammy at 2023 awards UbisoftAssassin’s Creed Valhalla just made history as the first-ever video game to win a Grammy as composer Stephania Economou was handed the golden trophy during the 2023 awards show. While the Grammy awards have long recognized musical contributions from all manner of genres, industries, and the like, video games have largely been swept under the rug over the past few decades. Just one game, 2012’s indie hit Journey, had ever been nominated for a Grammy award until the 2023 nominations were revealed. This time around, five games were honored for the ‘Best Score Soundtrack for Video Games and Other Interactive Media’ category, but only one could win. Beating the likes of CoD Vanguard and Marvel’s Guardians of the Galaxy, composer Stephanie Economou was announced as the winner on February 5 for her work on Assassin’s Creed Valhalla, specifically, the Dawn of Ragnarok expansion. As the first to receive a Grammy on the back of work in the video game industry, Economou recognized those who came before her, thanking many talented musicians that have dedicated themselves to the space in past generations. “All of the people who fought tirelessly to bring this category into existence, thank you for acknowledging and validating the power of game music,” Economou said in her acceptance speech. While her experience in the gaming landscape is fairly limited, Economou has worked on a wide assortment of popular and critically acclaimed films in recent years. From The Martian and The Meg to Jupiter’s Legacy and The Chair, she’s quickly become a prominent name. Now making history through the final Assassin’s Creed Valhalla expansion, there’s every chance we see Economou returning to compose the soundtrack for another video game in the near future.

  • Assassin’s Creed Valhalla weapons list and combat guide – Dexerto

    Assassin’s Creed Valhalla weapons list and combat guide The release of the next title in Ubisoft’s storied Assassin’s Creed franchise is now upon us. So, let’s run though some different tidbits you need to know about Assassin’s Creed Valhalla with our weapons and combat guide. Ubisoft are remaining steadfast in their approach to refresh Assassin’s Creed, by maintaining the more action-orientated approach seen in Assassin’s Creed: Origins and Assassin’s Creed Odyssey. Valhalla offers another vast, open-world – this time full of fearsome Vikings – and it’s only fitting that Eivor is kitted out with the most appropriate implements the 9th century has to offer. In addition to this, the game also has some combat changes, in particular the Mortal Kombat-esque brutal kills, and featuring the biggest variety of enemies an Assassin’s Creed game has ever seen. Valhalla is sure to be a place that you will need some foresight to gain the advantage of going in. So, these are all the confirmed weapons and combat changes for Assassin’s Creed Valhalla. Weapons Now, it’s usual to expect weapon changes as we move from game to game. Some are short-range and others will be useful from a slightly greater distance, such as the spear. The list of those we know about already can be seen below: Bare Hands – Axes (Dane Axes, Bearded Axes ) – Hammers – Bow (Light, Hunter & Predator) – Spear – Daggers – Greatswords – Flails – Sword – Shield (Heavy & Light) – Hidden Blade – The Hidden Blade has been overhauled in Assassin’s Creed Valhalla, with the blade now appearing on top of Eivor’s wrist, as opposed to the blade living up to its moniker and being tucked away underneath. This is a deliberate design choice to compliment Eivor’s character. Best early-game must have weapon Our weapon of choice for the early game is definitely the Iron-Star. This can be attained to the north-westerly area of Kjotve’s fortress in Rygjafylke. This weapon has great stats for a starting weapon, and increases your attack after a heavy finisher. Remember to use Odin’s Sight when in the area to locate your prize. Combined with a dagger weapon for extra speed and agility, the Iron-Star is sure to help you nimbly slash through your enemies on the raids with your crew. Combat Weapons are not the only thing to have been shaken up for the November release, however. This will be the first Assassin’s Creed game on next-gen consoles, so with that comes a boatload of combat features we never saw last time out. These include the following: New, violent kills – Enemies can now be dismembered – Enemies can co-ordinate attacks against you – Fallen enemies can be used as a weapon against you – Gear can be constantly modified throughout the game to keep a piece that you like with you throughout – Animal companions that can help you, such as bears – Assassin’s Creed combat trailer If you want to see even more of the gore and combat of the new AC game, the gameplay trailer is a good place to look. Here, we see a lot of these new features in action. Timestamp at 2:44. So, there you have it. Already an array of dangerous tools and mechanics are known with many more still to be revealed. Rest assured that we’ll update you once we identify any new weapons and combat changes in Assassin’s Creed: Valhalla.

  • Assassin’s Creed Valhalla Trophies and Achievements list – Dexerto

    Assassin’s Creed Valhalla Trophies and Achievements list Ubisoft MontrealWith Assassin’s Creed Valhalla released, the trophies and achievements are being shown-off online. Many of the requirements that have been detailed are very doable, though the list has a lot of things for you to do. Needless to say that any new information about Assassin’s Creed Valhalla is desperately sought-after by a large portion of the gaming community. The newest possible details are concerning the in-game trophies and achievements. The full list of accomplishments has been made public. Like some of the most recent Assassin’s Creed games, Origins and Odyssey, the list features the usual mish-mash of story-based accomplishments, having a set of rare gear equipped, and much more. Let’s look at what is required. Assassin’s Creed trophies and achievements Check out the full list below. As you can see, this would be a fairly typical Assassin’s Creed trophies and achievements list. Complete the story, try and hoard some quality gear, explore the map, and a few other miscellaneous tasks. Assassin’s Creed Valhalla now out on multiple platforms. Enjoy living like a Viking!

  • Assassin’s Creed Valhalla skill tree & abilities guide: Raven, Bear, Wolf – Dexerto

    Assassin’s Creed Valhalla skill tree & abilities guide: Raven, Bear, Wolf Ubisoft MontrealAssassin’s Creed Valhalla gives the player a lot of freedom in how they build their version of Eivor. Today, we’re going to run through the Assassin’s Creed Valhalla skill tree and abilities, to give a better idea of how you might go about molding Eivor to suit your preferences. One of the most understated features about Assassin’s Creed is the way in which you can present your assassin. Whether you’re a short-range expert or long-range marksman, the skill trees in each game usually offer some semblance of freedom – even if the end result is always assassinating. The Assassin’s Creed Valhalla skill tree and abilities provide that same level of freedom, and affords you similar liberties. We’re going to list every skill and ability available to unlock, that we know of so far, from every branch of the tree. With Raven, Bear, and Wolf, the player is offered multiple different ways of building their character. Just to note, several skills are unlockable multiple times. So, let’s take an in-depth look at each skill that we know of so far. Raven Raven sways in favor of stealth and ranged attacks. This is suitable for players that still want to be quiet assassins in the Viking era. Range Attack Training – Increase your Range Attack – Melee Critical Precision Training – Increase the precision of your Melee Attacks, which improves the chance of Critical Hits – Poison Efficiency Training – Increase the effectiveness of Poison, making it easier to poison targets – Poison Potency Training – Increase the potency of your poison, improving the damage it does – Backstab – Landing a blow directly on an enemy’s back will inflict increased damage and cause them to stagger – Evasion Training – Increase your Evasion, which improves your chances of avoiding damage and decreases the chance of getting hit by a Critical attack – Impact Training – Increase Impact with all your weapons – Melee Attack Training – Increase your Melee Attack – Stealth Training – Increase your Stealth Attack (all attacks range stealth, including Ranged and Melee) – Vitality Training – Increase your Maximum Health – Advanced Assassination – Unlocks the ability to assassinate high-level targets with a timing-based attack – Assassination Attack Training – Increase the damage of Assassinations – Abilities Training – Augments the damage of all abilities – Melee Critical Precision Training – Increase the precision of your Melee Attacks, which improves the chances of Critical Hits – Hammer Training – Increase your proficiency with Hammers – Headshot Training – Increase your Headshot damages – Breakfall – Eivor automatically performs a roll when landing from a dangerous height, reducing the amount of damage taken – Predator Bow Training – Increase your proficiency with Predator bows – Spear Training – Increase your proficiency with Spears – Chain Assassination – After performing a successful assassination, throw an axe at a second NPC standing in close proximity – Predator Bow Combo – Consecutive headshots with a Predator Bow deals extra damage – Melee Resistance Training – Increase bonus armor against all Melee Attacks – Wolf Wolf tries to hold the middle ground between covert Viking and an all-out war machine. It definitely seems to have more neutral skills. Abilities Training – Augments the damage of all abilities – Impact Training – Increase Impact with all your weapons – Range Attack Training – Increase your Range Attack – Vitality Training – Increase your Maximum Health – Heavy Attack Training – Increase damage of all Heavy Attacks – Sprint Attack – Press the attack button whilst sprinting to do a sprint attack – Melee Attack Training – Increase your Melee Attack – Stealth Training – Increase your Stealth Attack (all attacks range stealth, including Ranged and Melee) – Armor Training – Increase your natural armor, which reduces all damage taken – Range Resistance Training – Increase bonus armor against all Range Attacks – Headshot Training – Increase your Headshot damages – Assassination Attack Training – Increase the damage of Assassinations – Emergency Aim – Holding LT/L2 will snap your aim to the enemy as they detect you, giving you an opportunity to kill him and remain undetected – Critical Range Precision Training – Increase the Precision of your Range Attacks, which improves the chance of Critical hits – Bow Stun Finisher – Press RS/R3 when aiming at a stunned enemy head to trigger a Bow Stun Finisher – Fire Efficiency Training – Increase the efficiency of your Fire, making it easier to put targets on fire – Poison Efficiency Training – Increase the effectiveness of Poison, making it easier to poison targets – Poison Potency Training – Increase the potency of your poison, improving the damage it does – Bow to Melee Link – Alternating between bow and melee attacks deal extra damage for a short time – Bear Bear is quite simply the tree for 24/7, in your face combat. Placing a stronger emphasis on close-quarters attack and maximizing attack damage. Melee Attack Training – Increase your Melee Attack – Melee Resistance Training – Increase bonus armor against all Melee Attacks – Armor Training – Increase your natural armor, which reduces all damage taken – Impact Training – Increase Impact with all your weapons – Heavy Attack Training – Increase damage of all Heavy Attacks – Dual Swap – When Dual-Wielding double tap A/X to swap weapon hands – Vitality Training – Increase your Maximum Health – Fire Intensity Training – Increase the intensity of Fire Attacks, improving the damage fire does to targets – Heavy Dual Wield – You can dual wield with heavy weapons. This will alter the stats and handling of each weapon – Heavy Attack Resistance – Increase bonus armor against all heavy attacks – Critical Damage Training – Increase the damage of Critical Hits – Stealth Training – Increase your Stealth Attack (all attacks range stealth, including Ranged and Melee) – Abilities Training – Augments the damage of all abilities – Range Attack Training – Increase your Range Attack – Parry Damage – Successful parries also deal damage to the attacker – Fire Efficiency Training – Increase the efficiency of your Fire, making it easier to put targets on fire – Light Bow Combo – Consecutive shots with a light bow deals extra damage – Regular Attack Resistance – Increase bonus armor against all regular attacks – Stomp – When an enemy falls to the ground, press RS/R3 to stomp on their face – Adrenaline Upgrade – +1 Adrenaline Slot – Berserker’s Mettle – Fight with reckless abandon. Taking damage no longer causes adrenaline loss – Hammer Training – Increase your proficiency with Hammers – Dane Axe Training – Increase your proficiency with Dane Axes – Ranged abilities Similar to the Raven skill tree, ranged abilities seems more focused on remaining undetected and picking enemies off from a distance. Ranged Poison Strike – Applies a poisonous concoction to the tip of your arrows, the poison spreads on enemy impact – Mark of Death – Hold RT/R2 then scroll your reticle to mark selected enemies, release to let fly a deadly volley of arrows – Raven Distraction – Use your Raven, Synin, to briefly distract your enemies – Thorn of Slumber – An arrow marked with the Svefnthorn symbol puts targets to sleep almost instantly – Melee abilities Melee abilities are naturally the opposite of ranged abilities and embrace the more aggressive aspect of combat, perhaps best combined with the Bear skill tree. Rush & Bash – Hold RT/R2 to rush continuously. While rushing, make contact with any enemy to grab and pick them up. Throw enemies you’ve grabbed off ledges, or to charge through other enemies, or throw them off ledges, or slam them into walls for extra damage – Poison Strike – Applies a poisonous concoction to your right-hand melee weapon. Poisoned enemies suffer additional damage over time – Kick of Tyr – A ferocious kick that sends enemies flying backwards. Enemies who strike objects or other enemies will suffer additional damage – Throwing Axe Fury – Hurl throwing axes at all enemies in range – Assassin’s Creed Valhalla gameplay trailer To give you an idea of how to approach the game, here is a gameplay trailer that features the different ways you can play Assassin’s Creed Valhalla. Time stamp at 2:37. So there you have it. That’s most of the Assassin’s Creed Valhalla skill tree and abilities that you’ll be able to unlock and equip. With the game’s release, we hope you have fun creating your own skill load-outs for your Eivor and your journey in Assassin’s Creed Valhalla!

  • Assassin’s Creed Valhalla set to copy Red Dead Redemption 2 home bases – Dexerto

    Assassin’s Creed Valhalla set to copy Red Dead Redemption 2 home bases Ubisoft / RockstarAssassin’s Creed Valhalla looks to be taking inspiration from Rockstar Games’ triumphant Red Dead Redemption sequel in the form of a settlement feature new to Ubisoft’s long-standing franchise. Sprawling open-world titles often take players far and wide as they progress through the narrative. Assassin’s Creed Black Flag had Assassin’s Creed fans traveling the seas and venturing to new islands, while Unity took place all across Paris amidst the bloody French Revolution. Valhalla looks to shake up the standard structure by having players return to a home base, similar to Red Dead Redemption 2’s camps, or the Normandy in Mass Effect. New details reveal just how pivotal this new feature will be. “The settlement is Eivor’s home,” Valhalla Creative Director Ashraf Ismail said in an interview with SAGamer. The developers said they wanted to “give the full Viking experience” by establishing a proper ‘home base’ for the Vikings. Read More: Xbox store leaks Mafia remaster screenshots – Instead of traveling from one location to the next, with the story constantly rushing forward, Valhalla will let players take a breather. Eivor can return home between story beats, invest in the settlement, and build relationships with its inhabitants. “Investing in the settlement creates buildings and grows a community and social ecosystem,” Ismail continued. “Eivor’s journey will be underscored and mirrored by the journey of the settlement and its inhabitants.” Throughout the journey, it sounds as though players will be able to expand their settlements. New buildings might create new opportunities to grow a deeper bond with allies. Similar to Red Dead’s sequel, this homely environment could be the best way to pick up new side missions, learn about the world, and see Eivor out of his battle-hardened combat-mode. “At its heart, the settlement is a narrative journey through a system,” Ismail explained. There’s no telling if the location will change throughout the story, but its clear players will always have a home to head back to after major battles. We already know that players will be able to customize Valhalla’s protagonist more than usual. With each new settlement building serving a “unique function” as well, it sounds like there will be plenty for veteran Assassin’s Creed players to unravel. There’s no release date locked in just yet for Valhalla, but Ubisoft has teased that the Viking experience will be on its way in the fourth quarter of 2020.

  • Assassin’s Creed Valhalla just had 30 minutes of gameplay leaked online – Dexerto

    Assassin’s Creed Valhalla just had 30 minutes of gameplay leaked online UbisoftAssassin’s Creed Valhalla has just joined the list of major 2020 video games to have huge gameplay segments leak online well ahead of release. While the Assassin’s Creed franchise has been prone to leaks over the years, Valhalla may have just been hit with the biggest leak in series history. A 30-minute gameplay dump has been shared online months before development comes to an end on the new entry. Through the new gameplay we can see how large-scale combat will unfold, take a deep dive into many RPG systems, and gain new insight into the game’s combat. If you’re at all worried about spoilers and want to dive into the experience completely blind, it would be wise to avoid these leaks. Narrative leaks The huge leak begins in the open world of Valhalla as protagonist Eivor is traveling towards a main story mission. ‘A Fury from the Sea’ is the objective in focus throughout the entire 30-minute leak as allies band together to overwhelm an enemy castle. Approaching from the water, the expansive attack soon has players ramming through gates, battling dozens of enemies, and eventually taking on a boss fight. After toppling the main opponent in combat, the game then presents a decision to keep him alive or finish the job. Combat details Throughout this 30 minute mission, a wide array of gameplay tidbits can be seen for the first time. Combat looks extremely close to that of Assassin’s Creed Odyssey. With enemies taking a great amount of damage in comparison to earlier entries in the series. This means players will have to rely on archery skills, time-slowing powers, and a wide array of melee abilities to get the upper hand. The number of characters on-screen during the large-scale conflict was quite significant as well. Huge groups of allied forces clashed with enemy defenses as the player was able to pick their battles. Upon completing the quest, the leaked video then displayed some of Valhalla’s more intricate RPG systems. While hovering over the map a ‘suggested power’ level appears in each major locale. This implies that your character level, along with the stats of your gear, will be vital in tackling new areas. RPG systems on display Skill systems were on display as well, with players having the freedom to fine-tune their experience over time. Each skill-tree appears to be signified by a unique animal. As the leaks showcased Wolf power, Bear power, Raven power, and more to be unlocked later on. There are eight item slots in the game’s inventory. Each allowing you to customize and upgrade an assortment of weapons and armor. Similar to previous entries, changing out this gear or upgrading its stats will increase your overall power level. Moreover, there appear to be four types of upgrade materials along with a quiver and a rations section for food. No release date is set in stone for Valhalla though Ubisoft is targeting Q4 of 2020. If that release window holds true, this 30-minute leak has appeared online months before the game will hit store shelves. There’s no telling where exactly this video came from, though more leaks could certainly be on the way soon. Keep your eyes peeled and be extra cautious if you’re trying to avoid spoilers at all costs.

  • Assassin’s Creed Valhalla: Gameplay, locations, leaks & more – Dexerto

    Assassin’s Creed Valhalla: Gameplay, locations, leaks & more UbisoftUbisoft has released the next installment of the ever-popular Assassin’s Creed franchise. Here’s everything we know about Assassin’s Creed: Valhalla, including information on locations, gameplay, and much more. Ubisoft games fans know all too well that the prior game in this series was released back in 2018, Assassin’s Creed: Odyssey. They have been eager to get their hands on the new title since rumors began to spread in January, and now we have it available to play. Leakers had been sharing unconfirmed information about the new AC title for months. However, the developers finally made an official reveal with their April 29 live stream. A popular graphic designer, BossLogic, created some incredible artwork for the new game, live on stream, which confirmed the new release would be set in the Viking era. Assassin’s Creed: Valhalla release date & trailer The next Assassin’s Creed title reportedly had its release date for Xbox One leaked on July 11 after the Italian Instagram account for the game uploaded a trailer early with the reveal at the end. While we now know this is not true, it’s still interesting to see that the leakers weren’t far off of the actual release date of November 10, 2020. Leak: Assassin’s Creed: Valhalla releasing November 17 (Poor Ubisoft) Likely the PS5/XSX date too, within a day or two pic.twitter.com/XNWsevhHsD — AllGamesDelta (@AllGamesDelta_) July 11, 2020 Ubisoft gave fans a first look at the game during the Xbox Series X event on May 7 after the initial reveal. Their reveal includes a brand-new trailer, also confirming that it is being developed with next-gen consoles in mind. The First Look Gameplay trailer consists of plenty of action. Developers also shared a glimpse at the world that fans can expect to enjoy when Valhalla drops. You can watch the full Assassin’s Creed Valhalla trailer below. What locations will be in the game? Fans of Viking history rejoice! Your Valhalla adventure takes place during England’s Dark Ages in the 9th century. Players will be able to travel between four major English kingdoms during that time period, Wessex, Northumbria, East Anglia, and Mercia, according to previous Creative Director Ashraf Ismail. Specific cities such as London, Winchester, and York, as well as smaller towns, should also be included for the game’s launch. Norway will also play a major role as your character’s homeland in the story, with the potential to travel between the two countries. Ismail claimed that, although Norway and England are set to make up the core of the map, the world will still have many surprises in store that won’t be shared with AC fans quite yet. Stonehenge and other popular attractions have also been teased in the latest trailer. Assassin’s Creed Valhalla story and characters Since the story of Ezio Auditore came to a close in Revelations, every Assassin’s Creed title has introduced a new leading character. You can choose between a male or female protagonist and customize your character, Eivor, in a number of ways. Eivor’s story will show the character leaving their war-ravaged home country and leading their clan to the shores of England. King Alfred of Wessex, and his Saxon forces, will be waiting for them in resistance on their arrival. Players will encounter some Assassins along Eivor’s journey. Eventually, players will begin aiding the Assassins in the classic conflict against the Templars. Similar to titles such as Origins and Odyssey, Ubisoft will be taking inspiration from Norse Mythology. Many of the historical figures or even gods could play crucial roles in the game’s main storyline. Assassin’s Creed Valhalla gameplay As it is set during the Viking era, fans of the series can expect to wield some powerful dual-wield weapons such as classic combat axes, swords & shields, and much more. Players also get more unique gameplay features in Assassin’s Creed Valhalla. These include raids, growing your settlements, and the ability to expand political power and influence in-game. Ubisoft revealed that there are many more “Advanced RPG mechanics” compared to previous titles. The developers said that these features will provide players with multiple paths to take during their playthrough. Assassin’s Creed Valhalla also contains many features that fans of the franchise have come to love. These include naval travel, stealth gameplay, and the return of hidden blades following their absence in Odyssey. Ubisoft’s Valhalla is now available to play, so make sure to check it out now on your favorite platform!

  • Assassin’s Creed Mirage: Release date, gameplay, trailers & more – Dexerto

    Assassin’s Creed Mirage: Release date, gameplay, trailers & more UbisoftThe release of Assassin’s Creed Mirage, the latest installment in the long-standing franchise, is around the corner thanks to Ubisoft moving the release date a week forward. Here’s everything we know about the new game, including the setting as well as the main character details. AC Mirage is set to be Ubisoft’s next addition to the popular franchise. Originally, this content was intended to be an expansion of the already-released Assassin’s Creed Valhalla – but it was quickly promoted to a standalone game. Mirage looks set to become a fan-favorite as more and more details has been confirmed by the developers. A key detail being that Ubisoft has revealed the game will pay homage to the original classic titles in the franchise. So, here’s everything we know about Assassin’s Creed Mirage along with its release date, plot details, when it’s set, and gameplay footage. Contents Assassin’s Creed Mirage release date – All setting and plot details we know so far – Assassin’s Creed Mirage gameplay info – Assassin’s Creed Mirage trailers – Assassin’s Creed Mirage release date Assassin’s Creed Mirage will release on October 5, 2023, on all platforms. Ubisoft previously announced an October 12 release date during a PlayStation Showcase but Mirage is now launching one week early. The title went gold on August 14, prompting the company to announce the new due date in the following Twitter post: Mirage’s new release date also gives a bit more breathing room to what’s already promising to be a packed October. Other games coming out that month include Detective Pikachu Returns, Alan Wake 2, Marvel’s Spider-Man 2, Forza Motorsport and Super Mario Bros. Wonder. The game will release on PS5, PS4, Xbox Series X|S, Xbox One, and PC. All setting and plot details we know so far One of the best aspects of Assassin’s Creed games are the locations and time periods. They bring you back to a beautiful part of the world in a time many have only seen relics of. It then lets you explore and live the lives of these deadly assassins in that stunning location. Mirage will take place in Baghdad during the years 870-860 BCE following the events of the Anarchy of Samarra. The devs have confirmed that the city of Baghdad will be separated into four different districts. The only location the game will include other than the city is Alamut, the fortress headquarters of the Hidden Ones. The game will center on a young Assassin named Basim Ibn Ishaq, a character many players will know from Valhalla. Mirage will reportedly taking control of the character in his youth. His journey will see him begin as a thief before he is eventually found and brought in by the Hidden Ones. The latest string of leaks for the upcoming game also tease that the narrative will be inspired by the Prince of Persia. The location should introduce some fantastic stealth opportunities and some beautiful scenery to match. Assassins Creed Mirage gameplay info As for the gameplay, it’s thought to be a smaller experience when compared to the massive open-world style games seen in the last Assassin’s Creed games. Supposedly, Assassin’s Creed Mirage will be a stealth-based game rather than exploration-heavy. It will reportedly include a new and improved detection system to add extra elements to stealth encounters and approaches. Ubisoft has also said that players can also expect the return of some classic parkour moves such as the corner swing. As well as this, the pace of freerunning is set to be faster than in the older games. And while the most recent installments have leaned heavily into the RPG genre, this new game will reportedly go back to the franchise’s routes and the more traditional AC experience players have come to expect over the years. Specifically, the game will draw heavily from the very first Assassin’s Creed game in that players will go back and forth from the Alamut fortress and complete Assassination missions as required. Ubisoft has also confirmed the return of Assassination contracts. Fans of early entries such as AC II and Brotherhood will be familiar with the feature. Enemies are also reportedly getting a big overhaul, with smarter AI that will make gameplay harder than recent games in the franchise. In regards to DLC and post-launch updates, Creative Director Stéphane Boudon has said there is not currently any plans for AC Mirage DLC. Assassin’s Creed Mirage trailers At the Ubisoft Forward event, a cinematic teaser trailer was dropped for Assassin’s Creed Mirage. You can view the trailer here: For fans of the classic Assassin’s Creed games, this trailer is sure to get you excited. It showcases a quick rundown of Basim Ibn Ishaq’s journey to being sworn into the Order. A monologue voice-over throughout the trailer recounts the same oath that has been featured throughout the series. As another nod to the history of the franchise, the trailer also includes the moment Basim is officially sworn into the Hidden One’s order. In the scene, he can be seen slicing off his ring finger, something all Assassin’s must do. Then, during the 2023 PlayStation Showcase, fans were treated to a sneak peek of Mirage’s gameplay, along with more details about Basim and the world he finds himself in. You can check it out below: The 2023 Ubisoft Forward Showcase presented a story trailer and a gameplay walkthrough of Assassin’s Creed Mirage. The story trailer focused on Basim in 9th-century Baghdad. The video showed Basim’s scout bird named Enkidu and weapons like blow darts and smoke bombs. In June Ubisoft touched more on how it will be returning to it’s roots in AC Mirage as they go back to the Middle East and implement similar game mechanics as the original games. This is set to include classic movement mechanics, assassination animations and a return of Social Stealth. These Social Stealth systems impacts how citizens and guards react to players actions in the game. Most recently we saw The Round City of Baghdad trailer, as revealed at Gamescom 2023. This trailer offers a glimpse at the sprawling city explorable in AC Mirage. That’s everything we know about Assassin’s Creed Mirage. When more information is revealed we will be updating this hub so be sure to check back soon. In the meantime, take a look at some of our other release hubs for exciting upcoming titles: The Elder Scrolls 6 | GTA 6 | Assassin’s Creed Infinity | Wolverine | Spider-Man 2 | KOTR Remake | Wonder Woman | DokeV | Dragon Age 4 | Avatar Frontiers of Pandora

  • Assassin’s Creed players concerned by “Real Gambling” mention in Mirage reveal – Dexerto

    Assassin’s Creed players concerned by “Real Gambling” mention in Mirage reveal UbisoftAmid the reveal of Assassin’s Creed Mirage at Ubisoft Forward, players are concerned as they have spotted the mention of “Real Gambling” within the game’s age rating. During the Ubisoft Forward presentation on September 10, five new games were revealed to be coming from the long-running open-world franchise. Games such as Codename Hexe and Codename Jade will be set in the 16th Century and Ancient China in 215 BCE respectively. Codename Red will finally take the franchise to Japan, while next year’s Assassin’s Creed: Mirage will reunite players with Basim Ibn Ishaq. Though hype for Mirage is aimed towards its return to the franchise’s roots, players have expressed their worries about the game, as mentions of “Real Gambling” have been noticed in its 18+ ESRB rating. Assassin’s Creed Mirage reportedly features “Real Gambling” ResetEra users modiz and deanna_beanna brought to light the reasons for Mirage’s classification on the Xbox Store, which are listed as the following: “Intense Violence, Blood and Gore, Sexual Themes, Partial Nudity, Real Gambling.” Modiz explained that “the AO rating seems to come from the Real Gambling warning, which is defined by the ESRB as ‘Player can gamble, including betting or wagering real cash or currency’.” The ResetEra user continued, adding “as opposed to Simulated Gambling which is defined by ‘Player can gamble without betting or wagering real cash or currency’.” “It is likely that this rating is a provisional one of what the publisher expects the game to be rated as, but I don’t think I have even heard of an AO rated game in many years,” added modiz. Some players were unsure whether gambling was mentioned in Mirage’s reveal, but deanna_beanna confirmed this was the case: “You are right…the logo shows up at the beginning of the Ubisoft showcase at 14:36. Doesn’t seem like it was a mistake after all.” Assassin’s Creed player have shared their thoughts on the matter, which Twitter user @LumpyTheCook saying “I actually felt excitement for an Assassin’s Creed game for a brief moment before realizing this rating is because of loot boxes (real gambling) instead of anything cool.” Another user, @evilpostmaker, echoed this sentiment too: “Always interesting watching Ubisoft launch a new Assassin’s Creed game…how are they going to f*** it up this time, ah real world gambling, of course.” It remains to be seen how gambling will be implemented in Assassin’s Creed: Mirage, as the game is touted to release in 2023.

  • Assassin’s Creed Odyssey title update 1.1.4 features long-awaited New Game Plus mode – Dexerto

    Assassin’s Creed Odyssey title update 1.1.4 features long-awaited New Game Plus mode Ubisoft have revealed the details on the upcoming Assassin’s Creed Odyssey title update, which will include a brand new feature. New Game Plus will be a major part of this update, giving players another reason to hop back into the world of Odyssey one more time. When starting a new game, you’ll be able to keep all your gear, upgrades and abilities you have earned from previous gameplay. As a result, you’ll be able to choose whether you want to play as Kassandra or Alexios. Furthermore, any in-game choices you make, you will be able to change because of this new feature. There are also a number of other new additions, these include 22 more Fast Travel points, which are added mainly near ports. The level cap will be increased to 99 and two additional tiers will be added to the Mercenary Ladder. The third round of the photo mode contest will start on February 21, 2019. This includes the new theme: Winter in Greece. The prize for this contest is a Collector’s Edition of Assassin’s Creed Odyssey. 10 photo mode frames will also be added. The Assassin’s Creed Odyssey title update 1.1.4 is set to be released later this month. You can take a look at everything that’s set to come with the update below: Assassin’s Creed Odyssey title update 1.1.4 Additional Mercenary tiers Two additional tiers will be added to the Mercenary Ladder – new loot, rewards, 10% more Orichalcum, higher drop rate of epic gear. Photo mode frames A total of 10 frames including: Athenian Theme, a Spartan Theme, the Assassin’s Creed Odyssey logo and crest, and more. Accessibility update You will be able to alter the background behind dialogue to semi-transparent black with three options, and the ability to change the subtitle size. New Items Wild Boar Pack – contains the Wild Boar gear set, a new mount, and a new legendary weapon. – Artemis – A Legendary Lieutenant skin for the Adrestia. – Shark Character Pack – Contains the Shark gear set, a new mount, and a new legendary weapon. Also includes the Teethers crew theme, figurehead, and a new ship design. Also called the Sea Hunter Pack. – What do you think about this latest Assassin’s Creed title update? Is there anything Ubisoft have missed out? Get in touch with us via @Dexerto and let us know your thoughts.

  • Assassin’s Creed III remastered is coming to Nintendo Switch – Dexerto

    Assassin’s Creed III remastered is coming to Nintendo Switch Announced at the recent Nintendo Direct, Assassin’s Creed III remastered is coming to the Nintendo Switch on May 21, 2019. The release date for Assassin’s Creed III remastered on other platforms is March 29, 2019 and all the DLC content from the original game will be included plus remastered graphics. For those that have Assassin’s Creed Odyssey’s season pass, the remaster will be available at no extra cost. Many believe that Connor, the main character isn’t the best protagonist, as fans regard him as boring. Nonetheless, with a complex and enticing storyline, sales could thrive for this game and is an important step in the franchise’s evolution. With Assassin’s Creed III on its way, it’s possible that we may see a remaster of Black Flag on the Nintendo Switch at some point, although many fans of the series believe that the pirate-based edition of the franchise is among the weakest of the released titles. The Switch version will have new gameplay features such as aiming using motion control, and some touch-based gameplay too. From the press release, here’s what you can expect from the Remaster… Assassin’s Creed III remastered trailer Information from Nintendo Direct Assassin’s Creed III Remastered Players will embody Connor, a master Assassin born of the beauty and brutality of 18th-century America. As a bloody revolution draws near, your tribe is threatened by a powerful group seeking to crush the American Revolution and control the thirteen colonies. Shocked into action by the devastation of your village, you pledge your life to the cause of freedom and embark on a decades-long quest to achieve it. The Tyranny of King Washington Explore an alternate history where one of America’s greatest heroes, George Washington, succumbs to the temptation of infinite power. The new King is born and his reign leaves no one untouched. Players must return freedom to the land by dethroning the tyrant our hero once called a friend. Read More: When is The Elder Scrolls 6 coming out? – Assassin’s Creed Liberation Remastered Follow Aveline’s story as she battles Spanish forces in the American south to win freedom for her land and people. A woman of conviction, Aveline fights for freedom in 18th-century New Orleans, a city on the brink of a rebellion as the Spanish Empire imposes its new rule. Embark on an epic journey that will take her from the crowded streets of New Orleans to voodoo-haunted swamps and ancient Mayan ruins. What do you think about this new release? Will you be playing with Connor on the go from May 21? Get in touch with us via twitter @Dexerto and let us know your thoughts.

  • Assassin’s Creed dev reveals more new Valhalla gameplay features – Dexerto

    Assassin’s Creed dev reveals more new Valhalla gameplay features UbisoftAssassin’s Creed Valhalla is gearing up to be one of the most customizable entries in the franchise, according to Ubisoft creative director Ashraf Ismail, who has revealed new details on the 2020 title’s gameplay. Following the success of 2018’s Assassin’s Creed Odyssey, the upcoming twelfth entry in the franchise will depict a journey through the Viking age. According to Ismail, Valhalla will be taking things up a notch with customization. From refining your combat preferences to the altering appearance of protagonist Eivor, there will be plenty of new options to choose from in the 2020 title. “We wanted players to play the game as they want,” he said in a May 13 interview with Washington Post. When the game launches in late 2020, you’ll be able to mix match armor pieces in “five separate” categories as per usual. However, players will also be allowed to “swap the look of a piece of gear.” If one piece of armor has a buff that compliments your playstyle, but another piece has a far more appealing look, you can simply swap out the visual appearance. Additionally, when armor is upgraded throughout the adventure, “that gear also changes visual,” he confirmed. While the new protagonist will also come with changeable tattoos and war paint, players can still expect to tweak the usual hair color and style too. Breaking down Valhalla’s upgraded combat systems, Ismail highlighted a new level of customization on that end as well. “At a certain point, you can gain skills that allow you to wield two-handed weapons in a single hand, and then combine two of them if you want.” Dual-wielding two devastating heavy weapons? Such is the Viking way now in Assassin’s Creed. From heavy weapons to light axes and even shields, it looks as though players will be able to dual wield absolutely everything in Valhalla. There’s no date set in stone for the next Assassin’s Creed just yet, but players can expect to learn all about Eivor’s story in the fourth quarter of 2020.

  • Assassin’s creed dev explains Hidden Blade changes in Valhalla – Dexerto

    Assassin’s creed dev explains Hidden Blade changes in Valhalla UbisoftUbisoft developers have explained why the upcoming Valhalla changes one of the most iconic features of the Assasin’s Creed games – the hidden Assassin’s Blade. Ever since we ran around the Holy Land with Altaïr in the first Assassin’s Creed, the signature weapon of the brotherhood has been the Hidden Blade worn underneath the wrist. Several characters have their own variations of the weapon, but it’s always been worn underneath the hand, until Valhalla, whose main character will wear it much more conspicuously. We learn in the original game that the blade worn under the wrist doesn’t just look cool and make for easy stealth kills – it also has a symbolic purpose. Assassins were once forced remove one of their ring fingers to use the weapon, at the same time signifying their commitment to the brotherhood. But Eivor, the protagonist of Valhalla whom players will control, has apparently thrown Assassin tradition to wind and will wear the weapon on top of the wrist, kind of making the name “Hidden Blade” a bit of an oxymoron. However, that seems to be just what developers intended. Valhalla’s narrative director Darby McDevitt revealed the reason developers had chosen to put the blade on the top of the wrist after a fan asked why it was different from every other AC game. “It is a deliberate decision, it’s something that Eivor feels very strongly about,” McDevitt explained. “When he or she gets a hold of the Hidden Blade, it occurs to Eivor that it would be much more interesting to let people see this weapon.” “Vikings were known as having a sense of honor, and it was very important that when you killed somebody, that you let people know that you killed them,” he continued. “So having the Hidden Blade visible is actually kind of an extension of that honor. We want this conspicuous aspect of the blade reflected in the way that Eivor presents him or herself to the world.” Eivor’s Hidden Blade is on top of the wrist in Assassin’s Creed Vallhalla. Why is that? ? @DarbyMcDevitt has got you covered!#AssassinsCreed #ACFacts pic.twitter.com/2y37P1y7hy — Assassin’s Creed (@assassinscreed) May 27, 2020 We mentioned before that some characters in the series have put their own spin on the blade, but this would be the first time the main protagonist wears it somewhere other than the bottom of their wrist. Viking’s aren’t exactly remembered for their sneakiness either, but we are talking about an Assassin’s Creed game, so how developers combine that aspect with the stealth we’ve come to expect from the series will be very interesting to see as we get closer to Valhalla’s release.

  • Assassin’s Creed Shadows: Release window, setting & more – Dexerto

    Assassin’s Creed Shadows: Release window, setting & more UbisoftAssassin’s Creed Codename Red, now entitled Assassin’s Creed Shadows, is the next installment in one of Ubisoft’s most popular franchises to date. Here’s everything we know about Assassin’s Creed Codename Red’s release window, setting, and more. Assassin’s Creed fans have been patiently waiting for the next game in the series and while Assassin’s Creed Mirage tided them over, they’re ready for what’s next. Thanks to 2022’s Assassin’s Creed celebration event, we know exactly what that is. That same event gave us details on the upcoming mobile title Assassin’s Creed Jade and the mysterious Assassin’s Creed Codename Hexe but those are a while off yet. The biggest reveal was for Codename Red, and while we’ve only had leaks about the game to satiate us for a while now, official news is starting to build. At the Xbox Showcase for 2024, players were treated to a first look gameplay trailer, with more promised in a 13 minute gameplay walkthrough during Ubisoft Forward. So, if you’re excited about AC Shadows or just want to know more about the upcoming title, then our hub has everything you need to know including a release window, trailers, and more. Contents Assassin’s Creed Shadows full reveal – Assassin’s Creed Shadows release window – Assassin’s Creed Shadows platforms – Assassin’s Creed Shadows setting – Codename Red trailer – Assassin’s Creed Shadows full reveal On May 13, Ubisoft unveiled Assassin’s Creed Shadows as the project’s official title. This news also noted that a cinematic world premiere trailer will arrive on Wednesday, May 15 at 9:00 AM PT / 12:00 PM ET. Ubisoft will unleash the trailer on its official YouTube page. Assassin’s Creed Shadows release window Assassin’s Creed Codename Red previously received a massive release window of anywhere between April 1, 2024, to March 31, 2025. This came courtesy of Ubisoft’s February 2024 financial report, which listed the game as a big player in the company’s 2025 fiscal year. Interestingly, more information supports a potential 2024 launch window. Fans noticed that some YouTube links for the May 15 trailer reveal featured November 15, 2024 as the game’s release date. Ubisoft has since removed this information, but not before screenshots were snapped and shared. Of course, this should be taken with a grain of salt and we’ll update this section as soon as the developers announce further details. Assassin’s Creed Shadows platforms The backend of the game’s Ubisoft Store page features listing data (via journalist Andrew Marmo) suggesting Shadows will launch on PC, PS5, and Xbox Series X|S platforms. While the data also references a PS4 SKU, a comment from insider Shinobi602 indicates the title will not be cross-gen. Concrete information could surface alongside the upcoming debut trailer. Assassin’s Creed Shadows setting This next Assassin’s Creed title will be set in Feudal Japan and is being developed by Ubisoft Quebec, the team behind the critically acclaimed Assassin’s Creed: Odyssey. Fans of the stealth-based series have wanted a title set in Japan since the original title was released back in 2007, so its next “premium” open-world RPG title will likely prove incredibly popular. While characters have yet to be officially confirmed, leaked artwork reveals that the playable character is a female shinobi. There have also been rumors that the game will feature two protagonists with the other being a Samurai. Codename Red trailer A brief 30-second trailer for Codename Red is all that is currently available and was taken from a brief snippet of the Ubisoft event where the game was announced. It’s during this clip where we get to see the player loading into the animus, before being taken to feudal Japan. A shinobi can be seen leaping onto a traditional Japanese castle roof, before disappearing in a shroud of black smoke. Xbox Showcase 2024 Trailer The latest trailer to debut for the game gives us our most in-depth look yet. Featuring our first glimpse of gameplay, more is promised during a major gameplay walkthrough at Ubisoft Forward. Take a look at the 2-minute trailer below: So, there you have it, that’s everything we know about Assassin’s Creed Shadows. Make sure you check out our Assassin’s Creed content for all the latest news and updates.

  • Asmongold’s OTK org partners with ex-WoW devs to develop games – Dexerto

    Asmongold’s OTK org partners with ex-WoW devs to develop games OTK, Notorious StudiosOTK, the now-iconic gaming and entertainment organization that boasts Twitch behemoths Asmongold and Mizkif on its roster, has partnered up with Notorious Studios to develop games. As the gaming universe continues to expand and evolve, entertainment conglomerate and gaming titan, OTK, has announced that they will be partnering with Notorious Studios to create new indie games. Comprised of ex-World of Warcraft developers and named after co-founders Chris Kaleiki and Douglas Frazer’s WoW guild, the similarities between the studio and OTK’s resident champions of Azeroth are unparalleled. With a sneak peek at the duo’s first creation, Project Honor, debuting at the inaugural OTK Games Expo, the hype is real. OTK partner with ex-WoW devs’ Notorious Studios As the curtains are pulled back and OTK’s biggest surprise to date is revealed, there’s a lot to break down and get excited about. “OTK and Notorious coming together represents what we believe to be the future of game development and publishing,” OTK Co-Founder and COO, Tips Out, states. “Never before has an influencer group of our size partnered with a game studio of Notorious’ caliber. We believe this partnership will change indie game development forever.” This is echoed by fellow Co-Founder and World of Warcraft icon, Asmongold, who comments “we’ve talked about developing games for a long time, so the idea of partnering with a team that aligns so closely with how we see gaming was a no-brainer.” Given the org’s association with MMORPGs like World of Warcraft, Final Fantasy XIV Online, and Lost Ark, it’ll be interesting to see what type of game Project Honor turns out to be. Either way, with the likes of Asmon, Esfand, and Rich at the helm, we can’t wait to see what comes next.

  • Asmongold spotlights a small indie game and makes it an overnight hit – Dexerto

    Asmongold spotlights a small indie game and makes it an overnight hit AsmongoldThe small indie bullet-hell game Halls of Torment has blown up seemingly overnight as Asmongold claims it to be his “favorite game.” Both developed and published by Chasing Carrots, the once-obscure indie action game Halls of Torment has reached insane new heights in terms of its player base. Yesterday, after Asmongold posted a YouTube video highlighting the game, the in-game player count on SteamDB jumped from 1k to 13k in a matter of hours. Today, the game is at a whopping 20k players in-game after Asmogold posted yet another YouTube video of him playing the game titled “My Favorite Gаmе Is Blowing Up”. With so many triple-A games having massive marketing budgets behind them, it’s common for great games from smaller studios to get pushed under the tide of the year’s biggest titles. Halls of Torment blows up after Asmongold shows it off Reaching almost 21k at its all-time peak, the game showcases intense fights, seemingly never-ending barrages of bullets, and massive amounts of enemies rushing the player at once. There are multiple characters to choose from, ranging from melee to ranged, and three different stages to choose from. Only allowing players to choose one item to take into combat, the game provides high stakes and several abilities to choose from to step up your combat style. Asmongold mentions that the game is “unironically blowing up”, something made apparent by the significant number of players downloading the game after seeing the streamer shine a spotlight on it. Asmongold states that he was supposed to play the game years ago as he promised, but finally got around to it recently. Joking about the price, as it is now on sale for $3.99, he tells his viewers to “unironically” buy the game if they like what they see and even compares it to the early stages of Diablo 2. Asmongold has been outspoken about his enjoyment of Halls of Torment and has continued to post content about it on his channel. Who knows what indie gems he could uncover next?

  • Asmongold slams predatory currencies in gacha games: “Make it illegal” – Dexerto

    Asmongold slams predatory currencies in gacha games: “Make it illegal” AsmongoldAsmongold has called out gacha games like Tower of Fantasy and Genshin Impact, slamming the way they utilize predatory currency systems that don’t benefit the consumer. Here’s what he had to say. Popular Twitch streamer Asmongold has been busy playing through Tower of Fantasy – the latest free to play gacha that aims to rival Genshin Impact. However, despite his initial impressions being positive, Asmongold has called out the current gacha game trend for its predatory currency systems. These games often feature limited-time banners, which enable players to spend real money for a chance to secure the characters, cosmetics, and items they want. Throw in low drop chances and expensive in-game currencies, and you have a recipe for an extremely lucrative model. It’s because of this model that Asmongold believes gacha games are “anti-consumer” and should be regulated more harshly. Here’s what the Twitch star had to say about his current thoughts on the growing popularity of gacha games. Asmongold on gacha games “I think it should be legally required that whenever you buy something in the video game, there are no secondary currencies,” explained Asmongold. “There’s no different point systems, there’s none of this. All you do is you spend your USD to buy an item that has a 100% guarantee, so if you want to buy the gold character, it’s $30 in the shop. It’s not 15 different roles of the dice.” Games like Tower of Fantasy and Genshin Impact require players to roll on banners, which have a low percentage to reward the player with the character or item they want. Of course, the likelihood of you securing the exact thing you want can be rather low, especially if you don’t plan on spending any money. After all, the more money you spend, the more in-game currency you have to roll on the specific banner. Of course, players can get lucky and find exactly what they’re looking for within a few tries, but that is not commonly the case. Timestamp of 1:53 In fact, numerous players have famously spent thousands of dollars trying to get the characters they want. It’s this huge spending spree and fear of missing out that Asmongold believes is so predatory. “Get rid of the f*cking currency inflation that’s supposed to obfuscate how much money somebody’s spending in the game,” he continued. “Just get rid of all that, literally make it illegal to do it… Like, what is the upside for the consumer? “There is literally no upside for the consumer that there are five different currencies in the game that make it harder for them to know how much money they’re spending. It’s deliberately put in the game to manipulate you.”

  • Asmongold silences Armored Core 6 graphics critique: “The design is a 10” – Dexerto

    Asmongold silences Armored Core 6 graphics critique: “The design is a 10” FromSoftware/Twitch: zackrawrrArmored Core 6 is just around the corner and discussions about the game are heating up. A critique of the game’s graphics recently caught fire in particular, and Asmongold himself has now weighed in. FromSoftware recently treated audiences to an 11-minute gameplay preview of their upcoming title Armored Core 6. The footage showed off fast-paced, action-packed mech combat and a plethora of customization options. Content creators were also given hands-on time with the game and while most assessments were positive, some criticisms drew ire from the franchise’s established fans. Fextralife’s take on the game’s graphics “suffering” from both the “aging” engine and the cross-gen release sparked a massive debate. This was brought to the attention of Asmongold whose reaction was published to his clips channel on YouTube. Fextralife began their argument by highlighting what they perceived to be poor graphics on the part of Armored Core 6’s predecessor. “Graphics are not the most important thing in Elden Ring but I kind of feel like in a mech game, graphics are a little more important,” they opined. When Fextralife made their point about wanting “the combat to look as flashy as possible”, Asmongold chimed in with his usual gameplay-first rhetoric. “That’s what really matters. Not the graphics, but the gameplay,” Asmongold explained. Despite his thoughts on the lack of importance when it comes to graphics in Armored Core 6, Asmongold also pointed out that stylization makes up for it. He claimed that many of the most watched games on Twitch favored style over fidelity. “The graphics in Armored Core, Bloodborne, and Elden Ring are stylized. They do not have extremely high fidelity,” the streamer continued. “The fidelity and detail of the graphics are an 8.5 but the design is a 10.” The initial Tweet that Asmongold reacted to had a number of confused fans in the thread praising the way Armored Core 6 looked in motion. “Are we even watching the same footage? It looks amazing,” one user said. Armored Core 6 Fires of Rubicon releases August 25, 2023, and we’ll be covering all the important details leading up to its launch. To familiarize yourself with all things Armored Core, check out our related coverage. Is Armored Core 6 coming to Xbox Game Pass | Is Armored Core 6 Open World | System Requirements: Recommended and minimum specs | Armored Core 6 Story: Setting, characters, endings, and more | Will Armored Core 6 be on Steam Deck | Is Armored Core 6 a Soulsborne | How long is Armored Core 6 | Is Armored Core 6 coming to Nintendo Switch? | File size for PS5, PC, and Xbox

  • Asmongold says The First Descendant’s microtransactions “are actually quite good” – Dexerto

    Asmongold says The First Descendant’s microtransactions “are actually quite good” Asmongold YouTube, The First DescendantIn a recent YouTube video, Asmongold claims that the microtransactions in The First Descendant are good because they don’t trap players behind paywalls or force them to pay for unclear rewards. The First Descendant’s microtransactions have sparked mixed reactions. Some players are grumbling over the steep prices, especially in a free-to-play title that some feel offers more cash options than gameplay. Asmongold, however, argues that the upfront pricing model stops players from falling into gambling-like spending traps. In his latest Asmongold Reacts, the popular streamer dives into ParallaxStella’s analysis of The First Descendant’s microtransactions, sharing his blunt opinion. Asmongold compares the game to traditional gacha mechanics, saying TFD’s microtransactions feel better to buy. “There is never a point where you spend money and you don’t know what you’re getting,” Asmongold asserts, clearly referencing the gacha systems found in games like Zenless Zone Zero, a game the Twitch streamer has already expressed a dislike for. Asmongold even defends The First Descendant’s Kuiper Shards boost microtransaction, arguing that even though paying for them essentially “functions as a subscription to the game,” it’s not needed to progress. On a The First Descendant Reddit thread, users agreed with Asmongold, with one of the top comments stating, “You don’t need to spend a cent to enjoy everything.” Another user chimed in to say that allowing purchases for characters is fair, especially for those who don’t want to grind for hours. The First Descendant currently holds mixed reviews on Steam, with some players applauding the developers for their transparency amid complaints, while others are calling for changes to penalize those who leech off others’ efforts by staying AFK.

  • Asmongold says Dragon’s Dogma 2’s “unneccesary controversy” is misleading – Dexerto

    Asmongold says Dragon’s Dogma 2’s “unneccesary controversy” is misleading Asmongold / TwitchAsmongold has claimed that criticism of Dragon’s Dogma 2 is unnecessary after controversy over its microtransactions and performance issues led to an influx of negative Steam reviews. On March 23, the streamer posted a YouTube video to directly address Dragon’s Dogma 2’s performance issues and microtransaction controversy, which many have stated are “ruining the game.” Capcom only launched Dragon’s Dogma 2 on March 22, but these issues have led to waves of backlash from the player base and a surge of negative Steam reviews. Asmongold addressed the problems: “I would be streaming right now, but I am making this video instead because I am so annoyed.” He went on to state, “It’s annoying me to see how many people are upset on both sides, and I just wanted to kind of give, you know, at least my take on it and what I think about it.” In regards to the performance issues, he stated: “The performance thing is dogs**t; what’s sad to me is that I think there is a lot of things in Dragon’s Dogma 2 that could be way better, but, I can’t talk about any of those, because nobody can log in.” Timestamp at 15:35 The creator then heavily criticized the monetization issues: “Dragon’s Dogma 2, great game, dog s**t monetization. Sh**ty, what do you call it? Sh**ty features that you can’t have. An extra save, you can’t make a new character. It’s unheard of.” However, he did claim that these microtransactions “are not ruining the game.” As well as this, he doesn’t believe Capcom will remove them, and so instead encouraged his fanbase to just not buy them and enjoy playing the game itself. Asmongold ended by stating: “All these things are bad and it’s so sad. Right? Because so many people are excited about this game and the release of it is mired down in, like, this really completely unnecessary controversy. “It’s just disappointing because as I said, I played the game, I haven’t had the performance issues at all, really. And I’ve really enjoyed it a lot. I had a great time, so to see other people who aren’t able to experience that, then it sucks.” Despite the backlash, Dragon’s Dogma 2 has became Capcom’s biggest launch on Steam with over 200 thousand concurrent players.

  • Asmongold says Concord belongs in gaming’s “Hall of Shame” with ET and Superman 64 – Dexerto

    Asmongold says Concord belongs in gaming’s “Hall of Shame” with ET and Superman 64 Asmongold/ConcordAsmongold didn’t hold back on Concord, calling it “trash” and placing it in gaming’s “Hall of Shame” alongside infamous failures like E.T. and Superman 64. According to Asmongold, a “high triple-digit amount of people” will be fired over PlayStation’s Concord shutting down. He didn’t hide his satisfaction either, stating, “A lot of people are very happy about this, myself included. The game looked like trash, and that’s what happens.” Asmongold has been vocal about his disdain for Concord for a while now. In a previous video, he ridiculed the game’s character designs, calling it “Overwatch for chubby chasers” and ridiculing its UI saying he’s seen mobile games with better UI. After hearing about Concord’s downfall in a PlayStation blog post by Game Director Ryan Ellis, Asmongold quickly compared it to some of the biggest disasters in gaming history, like E.T. and Superman 64. Back in 1999, Superman 64 failed miserably due to awful controls, ugly graphics masked by fog, and mind-numbing repetitive gameplay. A weak plot and technical glitches cemented its status as a notorious flop in gaming history. E.T. the Extra-Terrestrial, on the other hand, flopped spectacularly due to a rushed five-week development, frustrating gameplay, and clunky controls. Its disastrous reception played a key role in the 1983 video game crash, turning it into a famous cautionary tale in gaming history. Concord, which Asmongold deems worthy of the Hall of Shame, sold fewer than 25,000 copies according to reports and peaked at just 700 players on Steam. “Concord will have a rightful place in the pantheon of game failures,” he said. “It’s a monumental, catastrophic failure that’ll be remembered for years to come.” The future is uncertain for Concord’s developer, Firewalk Studios. With such a disastrous launch and Asmongold’s harsh words echoing through the gaming community, it remains to be seen if they’re given a second chance to make something great.

  • Asmongold reveals talks with powerful US Senator over video game gambling – Dexerto

    Asmongold reveals talks with powerful US Senator over video game gambling Twitch: AsmongoldTwitch streamer Asmongold has revealed that he is making contact with high-ranking officials in the United States government in order to discuss microtransactions and loot systems in video games. Asmongold has long been vehemently opposed to microtransactions in video games, though they continue to become ever more common. In Q3 2021, Activision Blizzard announced that they had earned a whopping $1.2 billion from just microtransactions in that quarter alone. EA’s full-year revenue in 2021 amounted to $5.6bn, of which approximately 29% (~$1.6bn) came from their Ultimate Team modes. There’s clearly a huge market for microtransactions in games, but the gambling aspect of these loot boxes, such as in Ultimate Team where you don’t typically know what you’re going to get for your money, has been a huge source of debate. Asmongold is one person who has regularly spoken up against loot boxes in gaming, and now he’s looking to take it one step further, by getting the US government involved. “We kind of have made contact with Ted Cruz’s office,” Asmon said during his June 12 stream, referencing the Texas senator. “It doesn’t mean anything’s going to happen, but we’ll see. I think I can get a lot of, especially religious Republican people, on board with this, by selling it as gambling. “Because it is. You’re effectively indoctrinating kids into gambling. I don’t know, but I really want to try and do it. I’m actually going to try to do this.” There’s no telling where these conversations could go, if there even are any real conversations had between Asmon and Cruz, but many countries across the globe have been assessing loot boxes and microtransactions in video games in recent years. In April 2018, the Netherlands and Belgium banned the sale of microtransactions in games sold in their countries. Other countries, such as China, continue to permit the sale of microtransactions, with the caveat that all must come with the probability of earning different rewards. In 2019, Republic Senator Josh Hawley introduced a bill to congress in an attempt to ban loot boxes and other microtransactions in games played by minors, but the bill did not progress any further. Could Asmon help further this bill, or a similar one, along?

  • Asmongold rage quits new WoW raid to play Elden Ring instead – Dexerto

    Asmongold rage quits new WoW raid to play Elden Ring instead Blizzard/AsmongoldTwitch star Asmongold became increasingly frustrated with WoW Shadowlands patch 9.2 raid, Sepulcher of the First Ones, leading him to quit it entirely and play Elden Ring instead. WoW Shadowlands patch 9.2 added new Eternity’s End content, including the final raid titled Sepulcher of the First Ones. While many players have been excited to wrap up the Shadowlands storyline and recover the soul of Alliance hero Anduin Wrynn, Twitch star Asmongold found himself at his wit’s end attempting to complete the raid. Asmongold gives up on WoW’s Sepulcher of the First Ones raid The 30-year-old streamer was live on March 1 when he first attempted the new raid. Asmon was shocked at how difficult the quest was, wiping against early raid bosses multiple times throughout a short stint in the broadcast. Eventually, he admitted he had lost the drive to even finish the raid, saying: “At this point, I just want to go play Elden Ring. To be completely honest, that’s the way I feel.” After one more attempt at the raid, he actually did cave in and switched to playing Elden Ring: “Is it weird to just not give a f**k? I just don’t care.” Time starts at 55:07 for mobile users The day after the rage quit he posted a video detailing his thoughts on the new raid and how it falls short of the mark. “I just think that WoW raids have gotten too hard for an average player, and I think it’s too much,” he said. “Again, I can do it, it’s fine,” he explained. “I’ve done all the fights on Mythic up until Battle for Azeroth. Really, so it’s not like I can’t do this stuff it’s more that I don’t really want to. “I think that’s another real problem with the game, I don’t really care about getting the new gear because I just know that it’ll get replaced by something that I loot out in the open world next patch.” Time starts at 8:25 for mobile users Asmongold went so far as to compare it to Lost Ark, which has a progression system in place to entice players to keep coming back. For now, Asmon doesn’t see the purpose of grinding WoW when the rewards are so fleeting.

  • Asmongold reveals the one thing that would make him play Warcraft Arclight Rumble – Dexerto

    Asmongold reveals the one thing that would make him play Warcraft Arclight Rumble Twitch: Asmongond / BlizzardAsmongold revealed the one thing that would make him play Warcraft Arclight Rumble — if they integrated it into World of Warcraft and let players play it in inns throughout Azeroth. After months of speculation and hype, Blizzard finally revealed their new mobile game, Warcraft Arclight Rumble, on May 3. It’s a standalone game similar to tower defense games, but it’s more about being on the offensive. Like he does with most Blizzard-related news, Asmon reacted to the announcement on stream. At first, he seemed somewhat excited, although that waned a little when the reality of its loot box system kicked in. However, he admitted he would “unironically” play it — as in, be more enthusiastic about it — if they integrated it into World of Warcraft and let people play it through their characters, similar to Gwent in The Witcher 3. “You know what they should do? They should actually do what this guy said,” said Asmon, referring to a viewer’s comments about the game. “That it would be great if we could play this inside of World of Warcraft.” Asmon agreed that if they did implement that feature, the Warcraft Arclight Rumble map should change depending on which inn you’re sitting in. Moreover, he also said that would be enough to make him want to play it. “If they did this, I would actually play the game unironically,” he said. “I think this would be so f**king cool, and I would actually play. Yeah, I would play it. Like, why would I not want to play it? It would be great.” A release date for Warcraft Arclight Rumble hasn’t been confirmed. However, you can already pre-register via the official website. It will be available on the Apple App Store and the Google Play store once available. As for whether they’ll integrate it into World of Warcraft, there’s been no official word yet. However, it isn’t beyond the realm of possibility, and if they do implement it, it could drive player numbers through the roof.

  • Asmongold fears there’s “no escape” from pay-to-win games in the future – Dexerto

    Asmongold fears there’s “no escape” from pay-to-win games in the future Twitch: AsmongoldAsmongold fears there’s “no escape” from pay-to-win games in the future, claiming it will become the norm while games that aren’t pay-to-win will become “fewer and farther between.” Asmon has been at the forefront of the pay-to-win debate since Lost Ark’s launch in February. Not only did he claim the game would lose players for having pay-to-win raids, but he also threatened to expose the full extent of it. Shortly after, he even beckoned MMO players to band together to stop pay-to-win microtransactions from ruining games, although he admitted it felt like a “losing battle.” During a stream on April 13, he explained why. “I think pay-to-win games are the future,” he said. “I think more games will become pay-to-win. This is just what’s going to happen. Will there always be games like Elden Ring? Yes. But it’s like entropy. It will become fewer and farther between.” Asmon also predicted attitudes toward it would flip. “People will get looked down on and considered socially inferior for not interfacing with the pay-to-win systems. Social pressures will begin to exist in games to interface with these pay-to-win features.” Then, when a fan said he’d quit gaming if that happened, he said: “What are you going to do instead of online gaming? Go back to real life, where it’s even more pay-to-win? There’s no escape! There’s no escape from this.” Pay-to-win features have been subject to criticism across the board. Players have found things they believe fall into the category in everything from Call of Duty to Fortnite and even Valorant, and they’re not happy about it. However, pay-to-win features have been a prominent thing in the industry for several years now, and although some might say they’re not the ‘norm’ yet, Asmon insists it’s only a matter of time before they are.

  • Asmongold explains why MMO players will never be satisfied with new games – Dexerto

    Asmongold explains why MMO players will never be satisfied with new games YouTube: AsmongoldAsmongold believes MMO players will never be satisfied with new games because they’re looking to relive past experiences from old games in a time when the gaming landscape has changed. MMO players have many games to choose from in 2022. Old classics like Final Fantasy XIV, Old Runescape, and World of Warcraft are still going strong. Lost Ark has also stolen the spotlight so far in 2022. However, no matter their choice, there’s often a portion of players left feeling disappointed and dissatisfied. Sometimes it’s because of pay-to-win features, while other times it’s a lack of interesting content. Asmon believes another factor plays a part, too. He claims MMO players want to relive the experiences they had on old games in new ones, which he said is like chasing a mirage because it simply cannot be done. “There are a lot of MMO players that are chasing something,” said Asmon. “They’re chasing this experience they had with gaming in the 2000s or the early 2010s. Maybe for some older guys, it’s the 90s.” “People are constantly looking for the game that will make them feel the same way that they felt whenever they played World of Warcraft for the first time, or ArcheAge, Lineage, Ultima Online, Runescape, or whatever. “That’s why everybody gets so hyped up about every single MMO that’s about to come out. They hear about it, they get excited about it, and they’re expecting this game to be the next game they can really invest themselves in.” However, he believes no game is capable of doing that. “As they get closer to it, just like a mirage, the beautiful oasis turns into sand. The fact is that a lot of players are not looking for a game. They’re looking for an experience. “And that experience, you cannot step in the same river twice. It’s not the same river, and you’re not the same person. And with all these new MMOs coming out, people keep chasing this dragon, and they never seem to catch it. “The whole world has changed. The way people approach video games has changed. You’ve changed. Gaming has changed. But you’re looking for something that’s the same. How could you ever possibly find that?” The solution, in Asmon’s view, is to keep expectations in check and even consider playing multiple games. For example, World of Warcraft is historically his ‘main game,’ but he’s playing Lost Ark right now. He’s also had stints on Final Fantasy XIV, New World, and more. He’s been critical of them all in different ways but judges them for what they are, rather than compare them to World of Warcraft in its prime.

  • Asmongold wants MMO players to band together and stop “pay-to-win” microtransactions – Dexerto

    Asmongold wants MMO players to band together and stop “pay-to-win” microtransactions Twitch: AsmongoldAfter becoming increasingly fed-up with “pay-to-win” microtransactions in MMOs like Lost Ark, Asmongold wants players to band together in a bid to entice developers to stamp it out. Asmon has been saying that MMOs have had pay-to-win elements for a while now. In his verdict on Lost Ark, he said it was one of the culprits along with World of Warcraft but admitted both games were still fun. However, his frustration reached new heights after Amazon Games added the Argos Abyss raid in Lost Ark, which many deemed to be pay-to-win. He claimed they’d lose players over it and threatened to expose other pay-to-win concerns if they don’t do something about it. Now, he’s gone a step further and asked MMO players to band together to stop pay-to-win microtransactions from plaguing games once and for all, claiming they should be treated no different to NFTs. “I wish the player bases could get together and say they don’t like this and just kind of shut it down,” he said. “I know this is a losing battle. That’s why I don’t really care. I don’t really fixate on it as much anymore.” “With WoW tokens, it’s pay-to-win. With a bunch of stuff, it’s pay to win. With Lost Ark, they have a million elements to pay to win. People just don’t really give a sh*t about it anymore.” However, he thinks that can change. “I wish gamers treated pay to win the same way they treat NFTs. If that happened, video games, in general, would be a lot better. If they just treated microtransactions the same way they treated NFTs, that would be so much better.” Pay-to-win microtransactions have become a huge part of the MMO experience. However, if anyone has the power to rally MMO players and encourage developers to make them less of an issue, it would be Asmon. As a veteran MMO player who also happens to be one of the most popular streamers on Twitch, his sphere of influence is immense. Still, it’s a big task that will require thousands — perhaps even millions — of players to get behind.

  • Asmongold hits back at Dr Disrespect calling NFT game critics “brain dead” – Dexerto

    Asmongold hits back at Dr Disrespect calling NFT game critics “brain dead” Asmongold/Dr DisrespectTwitch star Asmongold hit back at Dr Disrespect labeling critics of NFTs in games as “brain dead,” suggesting that cheaters could run rampant in his DEADROP game as a result. The debate around NFTs and digital collectibles in gaming has been raging for a while now, especially as some developers are trying to place them front and center in their own games. Dr Disrespect’s DEADROP title is one of those that are going down this route, as ‘founders’ will have their own unique skins once the game launches, after already having early access to the playable ‘snapshots’ of the game’s progress. As a result, The Doc has been passionately defending the choice to use digital collectibles in-game, most recently bashing “brain dead headline followers” who have been criticizing the blockchain technology. And now, he’s got a new opponent in the form of Asmongold. Asmongold responds to Dr Disrespect over “brain dead” NFT critics claim The OTK founder responded to The Two-Time’s tweet during his March 7 stream on his zackrawrr channel, claiming that if people have the opportunity to take high-value items, they’re just going to cheat. “Okay, let me counter this. I don’t think that people want to have every aspect of their gaming experience commodified to the extent that everything that they obtain and earn, and the fundamental of the game, is built around a dollar value,” he said. Asmon also pointed to his own longstanding experience with World of Warcraft where players can get unique items but can’t sell them on. “Also, by the way, if I was playing a game and I knew that I could kill somebody and get a $100,000 item, you know what I would do? Cheat. I would cheat,” he added. The Twitch star claimed that it’s “just not going to work” if players are able to just make new accounts and base themselves in countries where they couldn’t be punished for taking the items. It certainly is something that The Doc and his Midnight Society team will have to look into, especially as he’s already talked up the idea of having items move across games.

  • Asmongold heaps praise on Palworld: “I’ve been enjoying this a lot” – Dexerto

    Asmongold heaps praise on Palworld: “I’ve been enjoying this a lot” Asmongold TwitchPalworld is finally out in the wild and popular Twitch Streamer, Asmongold, has given his early impressions of the Pokemon-inspired game. Asmongold has been busy playing through Palworld, a new open world survival game that enables players to catch and battle monsters. Palworld has been dubbed as “Pokemon with guns” by many players and so far, it seems to be a hit. The game is already hitting over a hundred thousand peak viewers with 723k total hours of watch time in its first day alone. With Palworld also being available to play on Xbox Game Pass, the figures will undoubtedly rise in the weeks to come. While it’s still early days for Palworld, that hasn’t stopped Asmongold from giving his first impressions of the creature-collecting game. Asmongold gives first impressions of Palworld “So far, my experience, if I had to rate it after about one hour of playing – probably less than that, would be a nine,” said the streamer. “I’ve been enjoying this a lot. Like I’m not saying that the game is amazing, it’s the greatest game that’s ever been gamed, but right now that’s what I would rate the game.” Palworld has certainly gotten the attention of the wider gaming community, particularly from the Pokemon fanbase. In fact, many Pocket Monster fans have even urged people not to purchase the game entirely. Timestamp of 1:26:59 Either way, that hasn’t stopped players and streamers alike from enjoying Palworld – Asmongold being one of them. “The reason why I like it is because there are stupid weird things,” explained Asmongold. “I like games that allow you to do stupid, weird sh*t. This game definitely allows you to do stupid sh*t and I appreciate that.” One of those “weird things” is the ability to capture and sell human NPCs, an area that has both shocked, baffled, and amazed those playing. Either way, it certainly seems that Palworld has gained traction amongst the gaming and streaming community.

  • Asmongold gives verdict on Elden Ring after finally playing – Dexerto

    Asmongold gives verdict on Elden Ring after finally playing AsmongoldTwitch streamer Asmongold has given his early verdict on Elden Ring after finally getting a chance to play the new game during the gameplay preview. After years of waiting, gamers across the globe are getting ever closer to finally being able to try their hand at the highly-anticipated Elden Ring. The upcoming RPG, developed by FromSoftware, is a collaboration with Game of Thrones creator George R.R. Martin and has had huge hype for years given the studio’s history with the likes of Demon’s Souls, Dark Souls, and Bloodborne. A week ahead of its February 25 release, Twitch star Asmongold finally got the chance to play the new title, and it’s fair to say he absolutely loved it. During Asmongold’s February 19 stream, the popular Twitch streamer got the chance to briefly Elden Ring during the official gameplay preview. Immediately right off the bat, Asmon was impressed, to say the least – and that was just from the intro cinematic. “Wow, oh my god dude. I liked that cinematic that shows different picture frames,” said the streamer. “That was really f**king cool. ” After just a couple of minutes of playing, the Twitch star just had to commemorate how good the game felt. “I’ll tell you guys right now this plays really really well. Like the graphics are good, like everything about this is so clean.” (Timestamp at 6:22) Continuing after playing a little longer, Asmongold unlocked the next section of the map, which the scenery somewhat left him lost for words: “Oh wow, oh my god look at this place. Wow. This is crazy, it’s just like a gigantic open-world.” Asmon repeatedly told his viewers just how much “fun” he was having too, with a smile beaming across his face. “This is f**king amazing,” he said. “I like it a lot, I really do, I enjoy it a lot.” While Asmon’s initial verdict on the new RPG was overwhelmingly positive, we’ll have to wait until the official launch on February 25 to get a clear understanding of how well received the game is by the wider community.

  • Asmongold gives final verdict on Armored Core 6 after beating the game – Dexerto

    Asmongold gives final verdict on Armored Core 6 after beating the game AsmongoldArmored Core 6 is finally out in the wild and popular Twitch Streamer, Asmongold, has given his final verdict on the latest game. Asmongold has been busy playing through Armored Core 6, delving into the game’s tough-as-nails boss fights and competitive multiplayer. Not only has the popular Twitch streamer now beaten the game, but he has plenty to say about the latest mech title that is currently topping the charts. The game certainly isn’t for the faint of heart and its adrenaline-fueled boss fights can be extremely unforgiving, even for series veterans. So, if you were on the fence about Armored Core 6 or simply wish to know what Asmongold has to say about FromSoftware’s latest outing, then read on to see his thoughts. Asmongold gives final verdict on Armored Core 6 “This sh*t was fun,” said Asmongold. “Blowing shit up with the god damn tank felt good as hell, the weapons felt really good, the gameplay was phenomenal – it was incredible.” Like many players new to the Armored Core series, Asmongold had a few teething issues but eventually got used to the pace of the game. In fact, the streamer had quickly found a dual Gatling gun build that had him chewing through bosses in no time. “I think this game is a solid nine. And you know what? If you’re a mech fan, I think it’s at least a 9.5. I do wish it would be a ten if you could go full General Grievous with four melee weapons, that’s the only thing holding it back.” While the streamer was keen to praise the movement and wider gameplay as a whole, there were a few things that Asmongold didn’t like. “I didn’t like how many things you needed to make a mental note of and avoid in a mental timer. I wish there were more things that occurred onscreen to avoid vs offscreen missiles that came off [the screen].” Timestamp of 7:54:29 Part of the reason many people find bosses like Balteus so difficult is that missile attacks can often go offscreen and hone back onto the player, hitting them for massive amounts of damage if they fail to dodge in time. Asmongold believes that better readability would improve the game. “It’s not hard to learn but it doesn’t feel good to overcome. A good example is the sword attack, it felt really good to avoid that. Because I as a player learned what its attack radius was, and I learned that I need to move this way vs moving away from something that’s offscreen.” Either way, it’s clear that Asmongold had a great time with his playthrough of Armored Core 6. The streamer has even been spotted obliterating his opponents in multiplayer matches. If you wish to level up your competitive game, then be sure to take a look at our best Armored Core builds.

  • Asmongold gives brutally honest verdict on “Genshin killer” Tower of Fantasy – Dexerto

    Asmongold gives brutally honest verdict on “Genshin killer” Tower of Fantasy Hotta StudioAsmongold has been busy delving into Tower of Fantasy, a new anime open world game that shares a lot of similarities to Genshin Impact. Here’s what he had to say about the new free to play title. Popular Twitch streamer, Asmongold has given his early impression on Tower of Fantasy – a new game that has been dubbed as the “Genshin Impact killer.” Asmongold has been critical of Genshin Impact in the past, especially when it comes to the game’s microtransactions which have put him off from venturing into Teyvat. However, the streamer has recently been playing through Tower of Fantasy, which shares a lot of similarities with Genshin. In fact, there has been a lot of hype surrounding this game, with many players hoping that it will provide some healthy competition for HoYoverse. While it still may be early days for Tower of Fantasy, Asmongold has revealed his honest thoughts on his experience with the game so far. Asmongold reveals first impressions of Tower of Fantasy Unlike Genshin Impact, Tower of Fantasy features PVP, which enables players to face off against players in competitive battles. Not only does this give Wanderers the chance to flex their in-game mechanics, but it also incentives obtaining the very best builds and characters, which is largely done through the game’s various banners. While Tower of Fantasy is fairly generous with its free in-game currencies, those with deep pockets will of course greatly benefit the most. “Thoughts on Tower of Fantasy, this is a P2W gatcha game with limited P2W in PvP,” explained Asmongold. “The story is ok. About the same quality as Lost Ark, and the combat is decent, [but I’m] still getting used to it”. While there are definite similarities to Genshin Impact, Tower of Fantasy does seem to come with its own charm. In fact, Asmongold noted how the “World looks good” and how, unlike Genshin, it has “a lot of A-B tier content with less S or F Tier content”. Whether Asmongold will adjust his current impressions of Tower of Fantasy remains to be seen, but so far, the streamer seems to have largely mixed views. Of course, time will only tell whether the free to play title will truly be the “Genshin Impact killer” fans had hoped for.

  • Asmongold explains why Zenless Zone Zero is “inferior” to Honkai Star Rail & Wuthering Waves – Dexerto

    Asmongold explains why Zenless Zone Zero is “inferior” to Honkai Star Rail & Wuthering Waves AsmongoldAsmongold has given his first impressions of Zenless Zone Zero, sharing his rating for the anime gacha game. Zenless Zone Zero is the latest action game from HoYoverse, the devs behind Genshin Impact and Honkai Star Rail. While ZZZ includes the usual colorful cast of characters, gacha banner mechanics, and HoYo’s flashy combat animations – there are plenty of differences. ZZZ is aimed at a more casual audience and focuses purely on combat with very little exploration. While this may not sound like a bad thing for those who want to pick up and play something between games, Asmongold believes ZZZ is a step back when compared to Wuthering Waves and other HoYoverse games. “I think that the story sucks, that’s number one. Number two, I don’t think that the gameplay is as good as Wuthering Waves. I think in some ways it’s cleaner than Wuthering Waves, but think of it like this. Wuthering Waves is a deeper pool, whereas Zenless Zone Zero is like a really pretty pond,” explained Asmongold. “It looks good but a lot of the things that I ended up doing looked really cool on screen, I was just pressing left-click over and over, and these things are just automatically happening. It’s like I was playing Final Fantasy 16 with automatic dodge, automatic attack, automatic parry – everything.” Unlike other HoYoverse titles like Genshin Impact and Honkai Star Rail, the developers have stated that ZZZ offers a more casual experience. During an interview with Dot Esports, Zhenyu Li, the producer of the game, revealed that Zenless Zone Zero’s main goal is to create a game for both casual and hardcore action game players. While Zenless Zone Zero late-game may provide a more distinct challenge, Asmongold doesn’t believe that the game’s difficulty is its only problem. “I’ve played the game for like four hours, and I’m doing the same mobs in the same areas over and over.” Timestamp 4:55:39 “The aesthetic of the game is ok, but I feel like the open world aspect of the game is inferior not only to a game like Wuthering Waves, but it’s also inferior to a game like Honkai Star Rail. It’s basically just a lobby. Maybe later in the game there will be another area like the starting area that I’ll probably unlock, but it will have this same issue where it’s controlled,” said the Twitch streamer. Asmongold believes the casual gameplay and lack of exploration will hurt ZZZ’s replayability, particularly amongst those who are familiar with HoYo’s other titles and open-world gachas. Even when playing on the game’s Challenge Mode setting, Asmon found the gameplay too easy. “If the mobs did twice as much damage and had twice as much health – that would not make the combat better. That’s not what makes combat good…If I were to rate my first experience with the game, it would be a six. I will play a game that is a six, and I think it will get better in time.” It’s certainly early days for ZZZ and HoYoverse has already outlined several upcoming events, which you can read about in our event schedule. The introduction of new banner characters could also help mix up the gameplay, so be sure to check out the current and upcoming character banners.

  • Asmongold explains why The Avengers don’t belong in Kingdom Hearts 4 – Dexerto

    Asmongold explains why The Avengers don’t belong in Kingdom Hearts 4 Twitch/Asmongold/Square EnixTwitch star Asmongold was very excited to play Kingdom Hearts 4 after watching the reveal trailer, but voiced concerns about the possibility of Marvel superheroes like The Avengers appearing. Kingdom Hearts 4’s reveal took the internet by storm on April 10 leaving fans absolutely amazed. With stunning gameplay and unreal visuals, including a new shoe size for Sora, Disney and RPG fanatics were blown away. However, despite seemingly everyone excited for the next installment of the franchise, Asmongold voiced concern about more than just Disney and Final Fantasy characters showing up. During a Twitch broadcast, the award-winning MMO streamer expressed why he doesn’t want Marvel characters to appear in the game, seeing as Disney owns the company. Asmongold concerned about Marvel heroes in Kingdom Hearts 4 After watching the trailer and voicing interest in playing the KH game for himself, a viewer inquired about the chance of Marvel superheroes fighting alongside Sora, Goofy and Donald Duck. “If there is one thing I’ve learned about intellectual property over the years, it’s that no one real knows the answer to that except for probably a cabal of overpaid lawyers,” he joked. “Like, no nobody has any idea. I think so, like maybe, but I have no idea.” That said, for Asmongold, he doesn’t even want comic book icons such as Spider-Man, Captain America, Thor or Ironman in the game for one big reason. (segment begins at 5:20 for mobile users) “I feel like The Avengers don’t really fit with the theme,” he explained. “Like personally, I don’t feel like Avengers fit the theme of Kingdom Hearts. I think maybe something like The Hulk does, like kinda? But I feel like the Kingdom Hearts theme is much more lighthearted.” However, as Asmongold noted, the series has had Final Fantasy 7’s antagonist Sephiroth show up, leading him to compare the Disney RPG to Super Smash Bros with all its whacky crossovers. It remains to be seen if Marvel will crossover into the game, but as fans have pointed out, the trailer seemed to hint at Star Wars appearing in it. In one shot, the foot of what could be an AT-ST is visible, suggesting an Endor-inspired level could be in the works. In any case, we’ll have to see if Asmongold is right or if Marvel and Star Wars find a way into the game when it eventually releases.

  • Asmongold explains why Last Epoch is better than Diablo 4 – Dexerto

    Asmongold explains why Last Epoch is better than Diablo 4 Twitch/AsmongoldLast Epoch is finally out and popular Twitch Streamer, Asmongold, has given his early impressions on the Diablo-style game. Asmongold has been busy playing through Last Epoch, a new game that aims to rival the likes of Diablo 4 and Path of Exile. So far, the game has proven incredibly popular and the servers have been buckling under the pressure, with thousands of adventurers logging in for some co-op fun. Last Epoch recently reached 189k concurrent players on Steam, with the number expected to rise in the coming weeks. One player who has been delving into the dungeon-crawling game is none other than popular Twitch streamer Asmongold. While it’s still early days for Last Epoch, that hasn’t stopped Asmongold from giving his first impressions of the action RPG game. Asmongold gives first impressions of Last Epoch “The game was really fun to play and I really enjoyed it a lot,” said Asmongold. “The real problem I had with Diablo, was that the game didn’t really feel very interesting. [Last Epoch] feels interesting, like in terms of the fluidity of the gameplay.” Asmongold believes the game feels similar to Path of Exile, in that progression feels good, and the combat is impactful. The streamer also noted how Last Epoch is less complex than PoE, which makes the bar to entry a little lower. This is particularly positive for those who have often tried and failed to get to terms with PoE’s mechanics and intimidating player skill tree. However, Asmongold did highlight one thing he’d like to see added to the game in the future. “If I could add anything to this game, it would be a roll that I could activate through spacebar in the exact same way that Diablo 4 has. Lost Ark did it, Diablo 4 stole it, and I wish this game did too. It’s one of the only things I wish it would have, because it just feels good to use.” Despite enjoying his time in Last Epoch, Asmongold did urge players who are on the fence to give it a couple of days to two weeks. The streamer noted that this is likely when the community will discover if there’s anything glaringly wrong with the game. “Guarantee you that Last Epoch will have setbacks and will have drawbacks, but that doesn’t necessarily mean the game is bad, it just means that the game is not perfect. But I’m very positive about the game, I like it a lot.”

  • Asmongold explains why he’ll never support video game loot boxes – Dexerto

    Asmongold explains why he’ll never support video game loot boxes Twitch: zackrawrr / BlizzardLoot boxes in video games “should not exist” according to one of the biggest MMO grinders on Twitch, Asmongold, who lashed out at the ‘predatory’ microtransaction model and explained why he’ll never fall into the “ridiculous” trap. Randomized loot boxes have always been a contentious feature across the gaming industry. Though even with their widespread integration into a vast majority of both free-to-play and premium titles, popular streamer Asmongold has always made it a point to steer clear. Regardless of what title he might be playing – though you’ll usually find him streaming the latest hit MMO outside of his regular WoW Classic stints – Asmon has the same mentality when it comes to spending cash in-game. “I am not a microtransaction enjoyer,” he claimed. With the upcoming Lost Ark announcing its model on February 7, one that includes loot boxes that differ between regions, it got Asmon to double down on his stance. “My opinion on loot boxes? They should not exist,” he said bluntly. “[Loot boxes] simulate gambling,” he explained to thousands tuned in live. “They take advantage of people that have gambling disorders and gambling tendencies.” Any game that relies on this system is directly impacting its younger demographic too, Asmon warned. With a number of hit titles geared towards a younger crowd, he argues developers are shaping a “mentality of gambling.” One that “serves as a gateway towards actual gambling.” As a result, Asmon refuses to support the system and simply plays his desired games “for free.” Even when venturing over to the likes of Fortnite or Warzone, he claims to have “never bought a skin.” Read More: Asmongold roasts NFT enthusiasts – “I think all cosmetics should be buyable directly from the store for a certain price. I have never bought skins for any of these games, I think they’re ridiculous. This isn’t something I enjoy or care about.” Proving his point, the popular streamer reflected on his time spent in Epic Games’ battle royale, joking that he was “literally a default Fortnite skin” the entire time. While the jury is still out on Lost Ark’s microtransactions, it’s clear Asmon will have no part in paying his way towards certain unlocks. In a perfect world, he’d be playing for free without ever forking over cash for cosmetics.

  • Asmongold explains why he thinks it’s “weird” for him to play as a female character – Dexerto

    Asmongold explains why he thinks it’s “weird” for him to play as a female character YouTube: AsmongoldTwitch star Asmongold has played plenty of MMO’s with in-depth customization, and now, the streamer has spoken about his general approach to character creation in gaming. After taking a hiatus from his main channel, Asmongold has recently returned to Twitch and sunk his teeth deep into Smilegate’s new MMO Lost Ark. With the MMO fresh off its release, the popular WoW content creator amassed record-breaking views of his own as fans wanted his take on things. The MMO promises in-depth customization, which prompted the streamer to offer his thoughts on how he approaches character creation in general. Asmongold says it would be “weird” to create a female character During Asmongold’s February 13 stream, the Twitch star was scrolling through the Lost Ark subreddit, which prompted him to discuss character creation within games as a whole. Asmongold stated he’d rather create a male character because it’s closer to a representation of himself: “I don’t want to play a girl. I think it’s weird. I understand this is like the apex boomer take. I don’t like playing girl characters in-game.” “Because I view the character in-game, as like my visual representation of myself in the game…and unfortunately, I don’t look like that,” added the streamer. Asmongold said he could look like his character if he “worked out a lot,” saying that is what he’s trying to “get at” with his reasoning. The streamer was quick to address any incoming backlash, should his comments be interpreted differently, after one viewer commented: “Incoming Twitter posts.” He continued: “There was one time I took a day off of streaming, and the day I took off of streaming, I got canceled…I didn’t find out I got canceled until two weeks later. Man, that was some f***** up sh*t.” Lost Ark has already surpassed over 1 million players since launching on PC, becoming the second-highest concurrently played game in Steam history.