{"id":10917,"date":"2025-01-28T14:06:44","date_gmt":"2025-01-28T14:06:44","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/animal-crossing-new-horizons-players-want-frustrating-camera-issue-fix-dexerto\/"},"modified":"2025-01-28T14:06:44","modified_gmt":"2025-01-28T14:06:44","slug":"animal-crossing-new-horizons-players-want-frustrating-camera-issue-fix-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/animal-crossing-new-horizons-players-want-frustrating-camera-issue-fix-dexerto\/","title":{"rendered":"Animal Crossing: New Horizons players want frustrating camera issue fix &#8211; Dexerto"},"content":{"rendered":"<p>Animal Crossing: New Horizons players want frustrating camera issue fix NintendoAnimal Crossing: New Horizons has a blindspot in the game that isn\u2019t readily noticeable until a player has a need to peek over an edge, and the community wants a fix for the camera issue. Peering through every nook and cranny in New Horizons lets players get a better sense of where the hole is that they\u2019re plotting or ledge they could be refining, but that gets a bit murky when their camera tilt hits its limit. This makes it nearly impossible to see what lies over the hill or could be waiting around the river bend, and the Animal Crossing community want the developers at Nintendo to take a closer look at the problem to come up with a fix. Adding to players\u2019 frustrations is that, technically, there is a way to look right down onto your villager, and in doing so, getting the best view of what\u2019s over the hump or cliff. \u201cHey, here\u2019s an idea,\u201d user \u2018TheWindCriedDeath\u2019 said. \u201cLet me use this camera angle whenever I want, not just when I\u2019m in a specific situation when you think I need it.\u201d The game doesn\u2019t give players a standard command to take advantage of with their joysticks; instead, you have to be in certain positions around specific objects to make use of the angle, or bring up your smartphone\/inventory to peak over. While these are tedious workarounds for the problem, it\u2019s not an ideal method to use when you\u2019re performing one of the game\u2019s main functions; editing your island landscape. \u201cTerraforming is grid-based,\u201d TheWindCriedDeath explained. \u201cSo I need to be able to see exactly where I\u2019m aiming, and that\u2019s a pain in the a** looking from an angle along a rounded surface.\u201d It was at this point when the community started to appreciate the in-house camera movement in New Horizons that give you more freedom to look around. Though that could also use improvements, the game already comes equipped with features that could, in theory, be ported over to the overall structure of the game. The developers are going to be supporting Animal Crossing: New Horizons through the seasons with content updates, and it\u2019ll be interesting to see if Nintendo works to give players more freedom with the game\u2019s camera.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Animal Crossing: New Horizons players want frustrating camera issue fix NintendoAnimal Crossing: New Horizons has a blindspot in the game that isn\u2019t readily noticeable until a player has a need to peek over an edge, and the community wants a fix for the camera issue. Peering through every nook and cranny in New Horizons lets [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-10917","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/10917","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=10917"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/10917\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=10917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=10917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=10917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}