{"id":14154,"date":"2025-01-28T14:16:34","date_gmt":"2025-01-28T14:16:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-always-trying-to-improve-matchmaking-amid-sbmm-debate-dexerto\/"},"modified":"2025-01-28T14:16:34","modified_gmt":"2025-01-28T14:16:34","slug":"apex-legends-always-trying-to-improve-matchmaking-amid-sbmm-debate-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-always-trying-to-improve-matchmaking-amid-sbmm-debate-dexerto\/","title":{"rendered":"Apex Legends \u201calways trying to improve\u201d matchmaking amid SBMM debate &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends \u201calways trying to improve\u201d matchmaking amid SBMM debate Eric Hewitt, Senior Systems Designer at Respawn Entertainment, has said that Apex Legends developers are \u201calways trying to improve\u201d their matchmaking, as the debate about SBMM rages on. Since its February release, Apex Legends fans have not taken issue with a Respawn choice more than they have skill-based matchmaking. While fans speculated that SBMM was used, Hewitt himself essentially confirmed it back in November. SBMM sees players matched with opponents based on similarities in their skill and not just internet connection. Developers argue it fosters a more competitive environment, but players argue it penalizes those who are more skilled. The debate is showing no signs of slowing down, but, on December 26, an Apex player explained to Hewitt that their matchmaking has felt \u2018fairer\u2019 recently. The user summarized: \u201cIf things did change it\u2019s working almost perfectly.\u201d In response, Hewitt explained that Respawn\u2019s \u201cmatchmaking gurus\u201d are constantly working to improve the algorithm used in Apex Legends. \u201cI\u2019m happy to hear from your end that it\u2019s finally feeling okay now,\u201d continued Hewitt, acknowledging that fans have been unhappy for some time. \u201cPlease keep me updated if that feeling changes though!\u201d I know our matchmaking gurus are always trying to improve things, so I\u2019m happy to hear from your end that it\u2019s finally feeling okay now. Please keep me updated if that feeling changes though! \u2014 Eric Hewitt \/ Ghost (@GH057ayame) December 26, 2019 The Apex community has been critical of the game\u2019s SBMM for some time, claiming that lobbies are incredibly competitive and that it is difficult to play the game casually. \u201cI can\u2019t speak for pro players or complete newbies, but I\u2019d say I\u2019m (slightly) above average and it feels amazing!\u201d the Twitter user expanded. Hewitt\u2019s reply suggests that there have been slight adjustments to the game\u2019s matchmaking systems. thank you for the context. Passing this feedback along for sure \ud83d\ude42 \u2014 Eric Hewitt \/ Ghost (@GH057ayame) December 26, 2019 He also indicated that he wants to hear wider feedback from the community, which he can relay to the \u201cgurus\u201d and they can use to enhance the game. However, while Hewitt\u2019s response was to a Twitter user relaying positive changes, a few others replied to the developer, refuting that it feels as though it has improved. This mixed reaction suggests there is still a long way to go for Respawn.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends \u201calways trying to improve\u201d matchmaking amid SBMM debate Eric Hewitt, Senior Systems Designer at Respawn Entertainment, has said that Apex Legends developers are \u201calways trying to improve\u201d their matchmaking, as the debate about SBMM rages on. Since its February release, Apex Legends fans have not taken issue with a Respawn choice more than [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14154","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14154","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14154"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14154\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14154"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14154"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14154"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}