{"id":14354,"date":"2025-01-28T14:17:12","date_gmt":"2025-01-28T14:17:12","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-community-wants-an-honor-system-that-will-reward-players-for-good-behavior-dexerto\/"},"modified":"2025-01-28T14:17:12","modified_gmt":"2025-01-28T14:17:12","slug":"apex-legends-community-wants-an-honor-system-that-will-reward-players-for-good-behavior-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-community-wants-an-honor-system-that-will-reward-players-for-good-behavior-dexerto\/","title":{"rendered":"Apex Legends community wants an \u2018Honor System\u2019 that will reward players for good behavior &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends community wants an \u2018Honor System\u2019 that will reward players for good behavior Respawn EntertainmentApex Legends has some of the most intense team firefights in the battle royale genre, and some of the community thinks it\u2019s high time to introduce an Honor System for decorating good players with some love. Respawn Entertainment landed with a hit when they launched Apex Legends on February 4, and even though the title has been experiencing its fair share of problems, its community is looking for ways to improve the user experience. In a Reddit post, user \u2018johnruby\u2019 gave his take on the lackluster incentives the game gives out to players for doing their part in a team, and said it was sorely missing worthwhile rewards for the community to gain. 600\u201cThere\u2019s not enough reward for cooperative or friendly players IMHO,\u201d johnruby said. \u201cCurrently the only reward for being cooperative\/friendly is slightly increasing win rate (insignificant), gaining bonus XP from reviving teammates (insignificant), and gaining the badge \u201cNo One Left Behind\u201d by reviving teammates (which is great but a single-level badge is still insignificant).\u201d To give Apex Legends a fresh new layer of player rewards, the Redditor suggested giving out \u201chonor points\u201d for players to earn by getting voted \u201cCooperative\u201d or \u201cFriendly\u201d by teammates when a game is finished. After collecting sufficient honor points, they could be spent on \u201chonor rewards\u201d such as Bonus Battle Pass exp, Legends tokens, special skins or banners, and more. 600A positive change for the Apex Legends community While it goes without say that players should always do their best to help their teammates win out in King\u2019s Canyon, not everyone in the community makes it easy for the rest of their squad. Even though Respawn Entertainment has a forgiving respawn system in their game, there are a lot of players that routinely disconnect from the match moments after dying. Read more: Apex Legends devs promise fix for infuriating hit registration bug after discovering cause &#8211; Similarly it could give players who revive teammates, instead of waiting for them to die to get their loot, a larger goal of being helpful rather than a detriment to a squad. An honor system in Apex Legends could see a change in how some players approach the battle royale, and johnruby believes \u201cthe player base can become better with a proper incentivizing system!\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends community wants an \u2018Honor System\u2019 that will reward players for good behavior Respawn EntertainmentApex Legends has some of the most intense team firefights in the battle royale genre, and some of the community thinks it\u2019s high time to introduce an Honor System for decorating good players with some love. Respawn Entertainment landed with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14354","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14354","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14354"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14354\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14354"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14354"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14354"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}