{"id":14378,"date":"2025-01-28T14:17:16","date_gmt":"2025-01-28T14:17:16","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-controller-aim-assist-in-respawns-sights-after-tap-strafe-changes-dexerto\/"},"modified":"2025-01-28T14:17:16","modified_gmt":"2025-01-28T14:17:16","slug":"apex-legends-controller-aim-assist-in-respawns-sights-after-tap-strafe-changes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-controller-aim-assist-in-respawns-sights-after-tap-strafe-changes-dexerto\/","title":{"rendered":"Apex Legends controller aim assist in Respawn\u2019s sights after tap strafe changes &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends controller aim assist in Respawn\u2019s sights after tap strafe changes Respawn EntertainmentApex Legends\u2019 controller aim assist is back on the table at Respawn. After the removal of tap strafing, a popular mouse and keyboard movement mechanic, the developers are considering a controller balance change to bring the two inputs closer to parity. It\u2019s a debate as old as time in Apex Legends \u2014 especially so since crossplay was introduced. Controller players and mouse and keyboard users alike wage war in the Apex Games, and there\u2019s inherent advantages to both inputs. Mouse and keyboard players have a lot more flexibility in what they can do, with more keys to pull off insane movement and quick looting. Controller players, though, have the fabled aim assist. It\u2019s a bit hard getting precision aim on the sticks compared to a mouse, so Apex Legends will help you with a bit of push and pull, as long as your aim is near good enough. Developer John \u2018JayBiebs\u2019 Larson knows the debate well. As a controller player himself, he\u2019s aware of the advantages aim assist brings. With more mechanics being stripped away from PC players, there\u2019s a chance controller aim assist will be reined in too. \u201cI can\u2019t speak to one\u2019s superiority over the other; they have their pros and cons. For the record though, across MMR levels, rank, you name it, the difference in weapon performance is not nearly as great as some would believe,\u201d he admitted on September 1, discussing the upcoming tap strafe changes. \u201cAs Apex and its players evolve, it\u2019s only prudent for us to continue to evaluate whether or not aim assist is \u2018too good\u2019. When I see top-level controller players saying they would be alright with nerfing aim assist, I definitely take note. \u201cPlayers should not feel forced to use a specific input type, and if I see players converting out of what they think is necessity, I would 100% be concerned.\u201d Respawn will &#8220;&#8221;continue to evaluate&#8221;&#8221; aim assist in Apex Legends, and devs will discuss the current balance of controller vs mouse &#038; keyboard this week. &#8220;&#8221;Players should not feel forced to use a specific input type.&#8221;&#8221; pic.twitter.com\/NQDBdI31Ao \u2014 Apex Legends News (@alphaINTEL) September 1, 2021 Some pro players have already swapped to controller, and there\u2019s even been talk of a \u201chybrid meta\u201d: Using mouse and keyboard early before swapping to the sticks for late-game close-range fights. Respawn don\u2019t want aim assist to be used as a \u201cdifficulty lever\u201d, but they are looking into nerfing it if the movement changes drastically impact the health of the game. They\u2019re also wary of making too many changes to controller, too. Patterns like aiming and even looting have become \u201cdeeply ingrained in muscle memory\u201d. \u201cThe asks of increasing aim assist at range or improving the looting flow on controller are not as easy as changing a couple numbers,\u201d Larson admitted. \u201cWe always have our eyes peeled for opportunities for improvement, and try to jump on them when we [have] time to do our due diligence. \u201cWhen it comes to accessibility, we often must consider controller players given the constraints compared to MnK. But, accessibility does not equal balance design, and it\u2019s a strawman argument to treat it as such.\u201d Tap strafing will be gone by Apex Legends patch 10.1, but any changes to controller aim assist will come at a later date \u2014 at least until after Respawn discuss it internally in a few days.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends controller aim assist in Respawn\u2019s sights after tap strafe changes Respawn EntertainmentApex Legends\u2019 controller aim assist is back on the table at Respawn. After the removal of tap strafing, a popular mouse and keyboard movement mechanic, the developers are considering a controller balance change to bring the two inputs closer to parity. It\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14378","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14378","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14378"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14378\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14378"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14378"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14378"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}