{"id":14404,"date":"2025-01-28T14:17:21","date_gmt":"2025-01-28T14:17:21","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-could-slow-down-new-legend-releases-in-future-seasons-dexerto\/"},"modified":"2025-01-28T14:17:21","modified_gmt":"2025-01-28T14:17:21","slug":"apex-legends-could-slow-down-new-legend-releases-in-future-seasons-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-could-slow-down-new-legend-releases-in-future-seasons-dexerto\/","title":{"rendered":"Apex Legends could slow down new Legend releases in future seasons &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends could slow down new Legend releases in future seasons Respawn EntertainmentApex Legends is now over three years old, and with a new Season roughly every three months, that means we now have 12 more Legends than we started with. But, Respawn is aware of the threat of \u2018too many\u2019 Legends, and is considering what this means for the future. Some games add new playable characters seemingly endlessly \u2013 League of Legends, Smash, or Fortnite spring to mind. But, for Apex, it\u2019s not as simple as just continuing to add a brand new character every time a new Season rolls around \u2013 at least not forever. Each new character in Apex must fit into the Battle Royale meta: useful, but not overpowered, unique, but within a class, and can\u2019t overlap too much with any other character. Lore is another challenge on top of gameplay \u2013 Apex is a multiplayer game that prides itself on telling stories, with detailed histories accompanying each character, and interwoven storylines between them. That\u2019s why, when we got the opportunity to speak to the Respawn developers about the state of Apex, we posed the question: Is there a point where there could be too many Legends? Will new character launches slow down in the future? Respawn \u201caware\u201d of Legend saturation Right now, the plan remains to release a new Legend each season, but Senior Character Designer Devan McGuire said the team is aware this might not always be the case. McGuire said that Apex\u2019s primary focus is about gunplay, more than Legend abilities, but as more and more Legends are added, it becomes harder to make them \u201cunique, without being overpowered, or too niche.\u201d McGuire continued that there may well be a \u201cbreaking point,\u201d where a new Legend every season is simply not feasible or healthy for the game. \u201cWhether or not that pattern continues is an ongoing discussion, and it might not be changed, but we don\u2019t want to saturate the pool [of Legends].\u201d One thing is for sure, McGuire confirmed: they certainly won\u2019t be speeding it up and adding two Legends in a season any time soon. The challenge of unique Legend design It\u2019s not just the abilities and lore that can be a challenge for adding new characters. While concept artists can come up with endless ideas for Legends, Lead Concept Artist Cristina Ferez explained that there is one unique challenge about creating ideas for Apex specifically. In-game, it is vital that players can identify what Legend they are coming up against in an instant, so that they know what abilities they might have to face. Ferez explained that this means each character\u2019s \u2018silhouette\u2019 must be totally different from each other, and not risk confusion in the heat of fast-paced combat. Right now, there are no changes set in stone, so expect to see another new Legend in Season 14. But, Respawn are definitely aware that this pattern might not be sustainable forever, so it will be interesting to see how they tackle this particular conundrum. The new Legend, Newcastle, will release on May 10 for Season 13, along with the Storm Point update, and a new Ranked Reloaded.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends could slow down new Legend releases in future seasons Respawn EntertainmentApex Legends is now over three years old, and with a new Season roughly every three months, that means we now have 12 more Legends than we started with. But, Respawn is aware of the threat of \u2018too many\u2019 Legends, and is considering [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14404","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14404"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14404\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14404"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}