{"id":14442,"date":"2025-01-28T14:17:28","date_gmt":"2025-01-28T14:17:28","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-dataminer-reveals-how-muzzle-flash-might-be-reworked-soon-dexerto\/"},"modified":"2025-01-28T14:17:28","modified_gmt":"2025-01-28T14:17:28","slug":"apex-legends-dataminer-reveals-how-muzzle-flash-might-be-reworked-soon-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-dataminer-reveals-how-muzzle-flash-might-be-reworked-soon-dexerto\/","title":{"rendered":"Apex Legends dataminer reveals how Muzzle Flash might be reworked soon &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends dataminer reveals how Muzzle Flash might be reworked soon Respawn EntertainmentProminent Apex Legends dataminer That1MiningGuy has found information that suggests fixes for the controversial Muzzle Flash mechanic could be on their way soon. Since the early days of Apex Legends, Muzzle Flash has always been one of the most complained about features in the battle royale. However, despite months of negative feedback about it, Respawn still haven\u2019t done much to address it. Even now, players continue to be frustrated by the bright light that emanates from their weapons when shooting, which can severely affect accuracy and vision during gunfights. However, that could be changing soon. According to That1MiningGuy, one of the most trusted sources for Apex news and leaks, Respawn could be working on a way to implement some improvements. While he does make it clear that nothing is 100% certain yet, he\u2019s apparently found enough information in the game\u2019s back-end files that there\u2019s some Muzzle Flash testing going on. \u201cSo I\u2019m seeing some indications in the cod that Muzzle Flash is being looked at \/ adjustments are being tested,\u201d he tweeted. \u201cNothing too concrete to post yet, but can see that they\u2019ve tested on it.\u201d https:\/\/twitter.com\/That1MiningGuy\/status\/1228359605056610311 He went on to reveal that Respawn could be considering tying Muzzle Flash with the suppressors, which he says is the codename for the game\u2019s Barrel Stabilizers. Essentially, the higher tier Barrel Stabilizer you have equipped on your weapon, the less of the annoying light you\u2019d have to experience. As for the guns that don\u2019t have a slot for that attachment, the devs would just lower the flash by a uniform amount. This isn\u2019t the first time we\u2019ve heard that improvements to Muzzle Flash might be coming soon. Back on January 10, Respawn producer Josh Medina revealed that they were \u201cadjusting it,\u201d and the reason why it was taking so long is that it\u2019s \u201ca deeper issue than expected\u201d and they want to \u201cproperly fix instead of half-ass it.\u201d While it\u2019s clear that nothing is set in stone yet, the fact that there is some activity going on is undoubtedly a positive sign. As That1MiningGuy said in his tweet, it\u2019s nice to see the devs acting on community feedback, even if it\u2019s for something that\u2019s long overdue. As always, we will continue to bring you the latest details as more information becomes available.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends dataminer reveals how Muzzle Flash might be reworked soon Respawn EntertainmentProminent Apex Legends dataminer That1MiningGuy has found information that suggests fixes for the controversial Muzzle Flash mechanic could be on their way soon. Since the early days of Apex Legends, Muzzle Flash has always been one of the most complained about features in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14442","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14442","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14442"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14442\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14442"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}