{"id":14458,"date":"2025-01-28T14:17:31","date_gmt":"2025-01-28T14:17:31","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-dev-admits-iconic-moving-while-looting-feature-is-actually-a-bug-dexerto\/"},"modified":"2025-01-28T14:17:31","modified_gmt":"2025-01-28T14:17:31","slug":"apex-legends-dev-admits-iconic-moving-while-looting-feature-is-actually-a-bug-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-dev-admits-iconic-moving-while-looting-feature-is-actually-a-bug-dexerto\/","title":{"rendered":"Apex Legends dev admits iconic \u201cmoving while looting\u201d feature is actually a bug &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends dev admits iconic \u201cmoving while looting\u201d feature is actually a bug Respawn EntertainmentBeing able to move while looting an enemy deathbox or Loba\u2019s Black Market has been ingrained into every Apex Legends player (without a controller). However, it\u2019s actually a bug. In a big twist, developer John Larson admitted the feature shouldn\u2019t be in the game \u2014 but it\u2019s unlikely to get removed. Given the high-paced nature of Apex Legends, being able to loot quickly and get back to fighting is key. In the middle of a fight, wiggling around on a deathbox or a Black Market to dodge incoming enemy fire and get a shield swap or some extra ammo is a common sight. However, if you thought that was intended by Respawn, prepare to have your mind blown: moving while looting in Apex Legends is actually a glitch and shouldn\u2019t be in the game. \u201cThis may come as a surprise to some, but moving while looting is a bug,\u201d developer John Larson admitted in a January 7 Twitlonger. As far as it goes, it\u2019s probably the most exploited bug in Apex Legends too. Every PC player on mouse and keyboard has used innumerable times. Controller players have longed for Respawn to add it to their inputs. Just because it\u2019s a bug doesn\u2019t mean the developers are looking to squash it though. Instead, they\u2019ve embraced it as time goes on, and are looking at giving the mechanic to controller players soon enough. \u201cIs it a bug we\u2019ll ever fix? No. If I were to rewind to early Apex development, I suspect I\u2019d agree with the design decision of stationary looting. Soon after Apex released though, I saw an efficient looting meta-game emerge pretty quickly,\u201d Larson added. \u201cFast forward a bit, and stuff like menu cursor speed options and gold armor\/finisher reworks signaled acceptance of this emergent looting gameplay. In an effort to improve parity between input types, it seems reasonable to think moving while looting on controller should be an option.\u201d Previous fixes touted by community figureheads like former pro Eric \u2018Snip3down\u2019 Wrona, changing the inputs while in a deathbox to loot and move, aren\u2019t going to work though. \u201cIt\u2019s not as simple as adding a menu option for \u2018loot with right stick.\u2019 The left analog stick moves the cursor when menus are open is very much hardcoded, and adding it (along with other advanced interact controls) requires UI, code, and design support that isn\u2019t a top priority right now,\u201d Larson admitted. However, next time you move while looting a deathbox in Apex Legends, thank the developers for leaving this bug in after the QA process \u2014 as it\u2019s probably saved you from certain death a few times.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends dev admits iconic \u201cmoving while looting\u201d feature is actually a bug Respawn EntertainmentBeing able to move while looting an enemy deathbox or Loba\u2019s Black Market has been ingrained into every Apex Legends player (without a controller). However, it\u2019s actually a bug. In a big twist, developer John Larson admitted the feature shouldn\u2019t be [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14458","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14458","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14458"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14458\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14458"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14458"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14458"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}