{"id":14620,"date":"2025-01-28T14:18:02","date_gmt":"2025-01-28T14:18:02","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-dev-responds-to-request-for-controller-remapping-on-console-dexerto\/"},"modified":"2025-01-28T14:18:02","modified_gmt":"2025-01-28T14:18:02","slug":"apex-legends-dev-responds-to-request-for-controller-remapping-on-console-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-dev-responds-to-request-for-controller-remapping-on-console-dexerto\/","title":{"rendered":"Apex Legends dev responds to request for controller remapping on console &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends dev responds to request for controller remapping on console Respawn EntertainmentBeing able to remap buttons is important in any FPS shooter, particularly if you have a certain layout you prefer to use. However, for those playing Apex Legends on console this can be a frustrating issue. Apex Legends\u2019 Season 10 update is well underway and many players are currently enjoying all the new content. While Respawn continuously looks for ways to improve the performance of its popular BR title, there are still a few issues that mainly impact the console crowd. One of the biggest complaints among players is the lack of customizable controller options. In fact, PC is the only system that gives complete freedom when it comes to remapping buttons for specific roles. This can obviously lead to some rather annoying problems on console, especially when the same button is used for multiple inputs. Apex Legends controller remapping \u201cThe limitations around controller buttons are definitely frustrating,\u201d says Respawn\u2019s RobotHavGunz. \u201cThere\u2019s never a perfect way to map 16 buttons to the nearly infinite options offered by MKB. We try not to have options for everything, because that introduces UX issues of its own, but in some cases where it\u2019s clearly interfering with utility, I think it\u2019s warranted.\u201d One of the most common controller problems comes from when players need to revive a teammate, only to end up opening a nearby door instead. Downed teammates can also interfere with the reloading of guns, making for some particularly aggravating deaths. \u201cI\u2019m a console player myself, and I can say we\u2019re definitely aware of many of the common controller button frustrations,\u201d said RobotHavGunz. \u201cIt\u2019s a constant debate between interfering with learned behavior and working to tune usability.\u201d Unlike keyboard and mouse, controllers have very limited options when it comes to customization. These constraints aren\u2019t always a bad thing as they do help with creating muscle memory, but there obviously times where remapping buttons would alleviate a lot of issues. Read More: Apex Legends Season 10 review &#8211; \u201cCore interactions in terms of controller functionality are not something we take lightly,\u201d explained RobotHavGunz. \u201cWe tread very, very carefully, since a lot of players have muscle memory built up over thousands of hours that we don\u2019t want to mess up. That\u2019s not to say we won\u2019t change anything out of a fear of upsetting the status quo, just that it\u2019s a pretty high bar to clear.\u201d Whether Respawn will allow console players to completely remap their controller inputs in the future remains to be seen, but for now, you\u2019ll need to take extra care when reviving near a door or reloading next to a downed allied player.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends dev responds to request for controller remapping on console Respawn EntertainmentBeing able to remap buttons is important in any FPS shooter, particularly if you have a certain layout you prefer to use. However, for those playing Apex Legends on console this can be a frustrating issue. Apex Legends\u2019 Season 10 update is well [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14620","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14620"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14620\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14620"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14620"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}