{"id":14667,"date":"2025-01-28T14:18:11","date_gmt":"2025-01-28T14:18:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-dev-shuts-down-ranked-change-ideas-to-improve-solo-queue-dexerto\/"},"modified":"2025-01-28T14:18:11","modified_gmt":"2025-01-28T14:18:11","slug":"apex-legends-dev-shuts-down-ranked-change-ideas-to-improve-solo-queue-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-dev-shuts-down-ranked-change-ideas-to-improve-solo-queue-dexerto\/","title":{"rendered":"Apex Legends dev shuts down Ranked change ideas to improve solo queue &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends dev shuts down Ranked change ideas to improve solo queue Respawn EntertainmentApex Legends\u2019 new ranked designer has shut down suggestions for changes to the ranked system that would benefit solo queue players, fearing it would \u201cpunish\u201d players who play with friends. The Apex Legends community has been waiting for an overhaul to the ranked system for some time. Recently, players have requested an in-game leaderboard to help track the best in the world, as well as calling for ranked demotion to be implemented. Furthermore, some ranked players are now requesting changes that would make solo queue more bearable, however, the suggestions have been dismissed by the devs as it would \u201cpunish\u201d playing with friends. In their January 2 Reddit thread, Apex Legends player juicedrool suggested changes that would make solo queue more tolerable. The player proposed that RP entry costs to play should be higher for a full party, and lower for solo queueing. \u201cI believe a big part that makes Apex ranked feel unfair is that solo players are lumped together against three stacks,\u201d the player said. \u201cMy solution is to have decreased entry costs for solo and duo players. Entry costs could be -60 for a full party, -55 for duo queue, and -50 for solo queue.\u201d While some were onboard with the idea, Respawn\u2019s ranked designer Aaron L shut down the suggestion. \u201cI actually had this discussion a while back, among the many other reasons, I didn\u2019t want to punish players for playing with friends,\u201d said the dev. The ranked designer explained how it would be a punishment to players that want to play with friends: \u201cWhen you play with friends, your climb will be harder because the entry cost will be higher. Why play with friends when I could play solo instead?\u201d One Apex Legends player questioned if the Loss Aversion mentality \u2013 where players prefer to avoid losing by not playing \u2013 would convince more people to solo queue so they have a lower RP entry cost. \u201cI think most people will read the change as \u2018it is better to play solo\u2019,\u201d Exgenier explained. The dev continued by assuring players that the proposed changes to RP entry costs aren\u2019t a solution: \u201cI pitched this internally and was convinced pretty quickly this isn\u2019t the right solution after I deep dove into the problem. I convinced myself out of my own idea.\u201d \u201cIf a game is matched fully with 3 stacks, everyone would be on equal footing, and it invalidates the need to increase the entry cost \u2013 and we already try to do this matching first,\u201d Aaron revealed. \u201cI\u2019m fairly certain there is no easy solution for this by adjusting RP.\u201d While devs have confirmed this suggestion won\u2019t be implemented, Apex Legends players will still be anticipating some long overdue ranked changes despite claims that there\u2019s no easy solution.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends dev shuts down Ranked change ideas to improve solo queue Respawn EntertainmentApex Legends\u2019 new ranked designer has shut down suggestions for changes to the ranked system that would benefit solo queue players, fearing it would \u201cpunish\u201d players who play with friends. The Apex Legends community has been waiting for an overhaul to the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14667","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14667","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14667"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14667\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14667"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14667"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14667"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}