{"id":14837,"date":"2025-01-28T14:18:43","date_gmt":"2025-01-28T14:18:43","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-director-explains-reversal-of-controversial-battle-pass-changes-dexerto\/"},"modified":"2025-01-28T14:18:43","modified_gmt":"2025-01-28T14:18:43","slug":"apex-legends-director-explains-reversal-of-controversial-battle-pass-changes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-director-explains-reversal-of-controversial-battle-pass-changes-dexerto\/","title":{"rendered":"Apex Legends director explains reversal of controversial Battle Pass changes &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends director explains reversal of controversial Battle Pass changes RespawnThe developers of Apex Legends have reversed controversial changes to the game\u2019s Battle Pass, and the game\u2019s director has explained how the initial adjustments came about and why they changed course. On July 8, Respawn announced massive changes to the Apex Battle Pass. The most controversial part of the overhaul was how players could buy the Pass, making it only purchasable through real currency instead of in-game Apex Coins. The change was walked back on July 24, as the developers apologized to their player base and pledged to \u201cget better\u201d at transparently communicating why and when massive alterations are on the horizon. In an interview with IGN, Steven Ferreira, the Game Director for Apex Legends, laid out exactly why the controversial shift away from in-game currency was made. He said the decision came down to giving players more options with their hard-earned cash. Ferreira claimed Respawn felt players were getting more value from real currency as it allowed them \u201cto make choices\u201d compared to when they were locked into using Apex Coins. \u201cAnd that\u2019s why you\u2019ve seen a shift in focus towards currencies and things that\u2019ll allow players to choose where do they want to spend that, what do they want to spend it on. As opposed to, we\u2019ve made 110 levels versus bespoke content to unlock.\u201d Ferreira also confirmed the change was made by Respawn, not EA. They looked through the data and saw how few players were \u201cengaging\u201d with the pass and equipping the content they unlocked. \u201cSo our focus was to shift development of that content over to content that players are actually equipping, and then do find valuable. And like I said, moving some of that over into unlocking currencies that\u2019ll allow you to choose what are the things you want,\u201d he said. The director also reiterated the previous apology given out to players, and he claimed that the devs now understand that this kind of change needs to be rolled out slowly with more community feedback and engagement. \u201cJust dropping this onto the community without engaging the community in the process of designing this, I think, for something that clearly the community cares about it as much as the Battle Pass, was a misstep on our side,\u201d Ferreira said. Apex players have received the developer\u2019s response well, but they are still apprehensive about the game\u2019s future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends director explains reversal of controversial Battle Pass changes RespawnThe developers of Apex Legends have reversed controversial changes to the game\u2019s Battle Pass, and the game\u2019s director has explained how the initial adjustments came about and why they changed course. On July 8, Respawn announced massive changes to the Apex Battle Pass. The most [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-14837","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14837","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=14837"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/14837\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=14837"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=14837"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=14837"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}