{"id":15106,"date":"2025-01-28T14:19:35","date_gmt":"2025-01-28T14:19:35","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-honor-system-idea-would-reward-good-teammates-dexerto\/"},"modified":"2025-01-28T14:19:35","modified_gmt":"2025-01-28T14:19:35","slug":"apex-legends-honor-system-idea-would-reward-good-teammates-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-honor-system-idea-would-reward-good-teammates-dexerto\/","title":{"rendered":"Apex Legends Honor System idea would reward good teammates &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends Honor System idea would reward good teammates EABorrowing from the likes of CS:GO and Overwatch, an Apex Legends \u2018Honor System\u2019 would allow you to reward good teammates while solving one of the game\u2019s biggest issues. Trolls and toxic teammates in multiplayer gaming are seemingly unavoidable. While there are occasions where leaving a match prematurely simply can\u2019t be helped, players often take an early exit out of spite \u2014 leaving their teammates to fight a losing battle. The story is no different in Apex Legends, where one player pulling the cord early or behaving poorly can spell disaster for the outcome of a squad\u2019s match. Not to mention griefing, refusing to revive, or just generally being a bad sport. Turning to other games (such as CS:GO and Overwatch) for inspiration, \u2018iAmCalli\u2019 devised an \u2018Honor System\u2019 which would actively promote better behavior inside the server. Essentially, you\u2019d have the ability to \u2018bless\u2019 your allies for recognizing their efforts as a good teammate. As a result, players can progress through tiers \u2014 with each tier progression providing more coveted rewards. Leaving matches early would result in Honor Points being revoked from players, with connection issues being the only exception to the rule. To ensure players don\u2019t \u2018game the system\u2019 and boost their friends, they would be capped to three blessings per day when partying up with premade squads. Alongside the rewards available for your corresponding tier, you\u2019d have a badge to sport in the pre-game lobbies \u2014 signaling the type of teammate that you are to your squadmates. A system like this could also be introduced as a variable when queueing for a match, whereby players with a better Honor rating would be more likely to find players of a similar caliber. While the Honor System concept wouldn\u2019t completely squash toxicity in the Apex Games, it would certainly be a step in the right direction. Another player had a suggestion to simply introduce a points system for good behavior, where you could rank up and earn rewards. It\u2019s clear there is a desire from players to see Respawn introduce some kind of incentives for playing the game how it should be played.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends Honor System idea would reward good teammates EABorrowing from the likes of CS:GO and Overwatch, an Apex Legends \u2018Honor System\u2019 would allow you to reward good teammates while solving one of the game\u2019s biggest issues. Trolls and toxic teammates in multiplayer gaming are seemingly unavoidable. While there are occasions where leaving a match [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15106","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15106","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=15106"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15106\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=15106"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=15106"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=15106"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}