{"id":15143,"date":"2025-01-28T14:19:42","date_gmt":"2025-01-28T14:19:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-hud-can-be-drastically-improved-with-simple-damage-tracker-dexerto\/"},"modified":"2025-01-28T14:19:42","modified_gmt":"2025-01-28T14:19:42","slug":"apex-legends-hud-can-be-drastically-improved-with-simple-damage-tracker-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-hud-can-be-drastically-improved-with-simple-damage-tracker-dexerto\/","title":{"rendered":"Apex Legends HUD can be drastically improved with simple damage tracker &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends HUD can be drastically improved with simple damage tracker Respawn EntertainmentApex Legends players have been pouring hours into the title in order to collect the various badges in the battle royale, and a simple change to the game\u2019s HUD would make the hunt much easier to track. Respawn Entertainment launched their entry in the battle royale genre on February 4 shortly followed by the release of Season 1 for the game which brought a myriad of badges for players to grind for. While a vast number of players have been landing in King\u2019s Canyon hoping to claim the increasingly difficult badges, there could be a way to improve how players earn the coveted in-game rewards. 600In a Reddit post, user \u2018Dr_Octet\u2019 found a brilliant yet simple way of changing up the HUD in Apex Legends to show how much damage the player has dealt in the match they\u2019re in. The concept would show a small target with a live counter right next to it that would increase to reflect the total amount of damage that\u2019s been racked up so far in the match. The idea would be a simple change to implement seeing as the damage counter would merely be swapped with the indicator that tells someone how many players are watching them. 600Some expressed their concerns with the idea, citing that a feature similar to the concept exists by setting damage as a tracker, then going to the squad screen to get live updates. While it\u2019s not a bad way to go about it, Dr_Octet had a few gripes with that route. \u201cYeah, but there are 4 constraints [to that method of checking damage],\u201d Dr_Octet said. \u201cFirst, these trackers are not free. Second it requires having in mind the number of damage caused previously and make calculations. Third, it would have to sacrifice a slot tracker for the damage, maybe that I prefer to view others trackers in my banner. Fourth, it takes two clicks to access the squad banners + the time of loading. This is not ergonomic\u201d Badges in Apex Legends Even though there are numerous badges that are simple to add to a collection, others are much more demanding and require tons of tries as well as hours to complete. 600It\u2019s almost certain that there will be more accolades to earn with Season 2 for Apex legends, but as it stands every Legend has a Wrath badge with levels one through four, and scales the damage output that a player needs to deal with a specific character to complete. Read more: How to stop Apex Legends stuttering issues &#8211; Wrath level one asks players to \u201cdeal 2000 damage in a single game\u201d and it only gets higher from there with level four demanding a whopping 4000 damage in a single match. The badges might take some players a while to finally obtain, but Dr_Octet\u2019s idea would definitely make the pursuit a lot more user-friendly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends HUD can be drastically improved with simple damage tracker Respawn EntertainmentApex Legends players have been pouring hours into the title in order to collect the various badges in the battle royale, and a simple change to the game\u2019s HUD would make the hunt much easier to track. Respawn Entertainment launched their entry in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15143","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15143","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=15143"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15143\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=15143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=15143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=15143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}