{"id":15189,"date":"2025-01-28T14:19:51","date_gmt":"2025-01-28T14:19:51","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-isnt-changing-aim-assist-just-yet-despite-crossplay-launch-dexerto\/"},"modified":"2025-01-28T14:19:51","modified_gmt":"2025-01-28T14:19:51","slug":"apex-legends-isnt-changing-aim-assist-just-yet-despite-crossplay-launch-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-isnt-changing-aim-assist-just-yet-despite-crossplay-launch-dexerto\/","title":{"rendered":"Apex Legends isn\u2019t changing aim assist just yet, despite crossplay launch &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends isn\u2019t changing aim assist just yet, despite crossplay launch Respawn EntertainmentApex Legends won\u2019t be making major changes to aim assist just yet, despite now pairing console and PC players in the same matches following the long-awaited Aftermarket event update, which is set to go live across all servers on Oct. 6. [jwplayer uM9jLDgy] In the past, Respawn has admitted aim assist on consoles is apparently \u201cway stronger\u201d than on PC. This disparity, discovered by ILootGames back in July, led most Apex Legends players to believe Respawn would tweak aim assist values when crossplay finally arrived. That appears not to be the case, however. According to director Chad Grenier, the aim assist differences will remain in Apex Legends for the time being. The reason? Well, Respawn \u201cneeds some more time\u201d to make sure they can pull off the swap without enraging one camp or the other. The aim assist debate is filled with passionate fans, and the Apex devs are going to tread very carefully. \u201cChanging aim assist for millions of players one and a half years post-launch is something that can really upset people, as is making console aim assist match the same PC values,\u201d the Apex Legends game director admitted in on Reddit. \u201c[The development process] needs some time.\u201d The Respawn team is also apprehensive of making sweeping changes to core functions in the near future, after the wave of backlash the Apex Legends dev copped after their decision to fiddle with TTK [time to kill] heading into Season 6. \u201cEveryone came at us pitchforks with the TTK changes,\u201d Grenier admitted on Oct. 1. \u201cI\u2019m not wanting to go through that again with aim assist.\u201d Those that are worried the same aim assist issues rival titles like Warzone and Fortnite have faced could seep into Apex Legends can breathe easy. Grenier, and the Respawn team, seem to be on the case; they just want to get it right. Grenier also confirmed there would be some \u201ctweaks\u201d to crossplay coming in the near future, to try and balance Apex Legends matches for console and computer players. \u201cWe talked about [matching based on inputs on PC], and are considering it,\u201d he said. \u201cThere\u2019s an added challenge for us that we have different aim assist settings between PC and console, so more discussion is needed on our end. Our priority was to get this feature out the door\u2026 now we\u2019ve done that, we can listen and tweak.\u201d The Apex Legends crossplay beta goes live on Tuesday, October 6.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends isn\u2019t changing aim assist just yet, despite crossplay launch Respawn EntertainmentApex Legends won\u2019t be making major changes to aim assist just yet, despite now pairing console and PC players in the same matches following the long-awaited Aftermarket event update, which is set to go live across all servers on Oct. 6. [jwplayer uM9jLDgy] [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15189","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15189","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=15189"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15189\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=15189"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=15189"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=15189"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}