{"id":15563,"date":"2025-01-28T14:21:04","date_gmt":"2025-01-28T14:21:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-plan-octane-stim-change-to-nerf-apex-legends-speedster-dexerto\/"},"modified":"2025-01-28T14:21:04","modified_gmt":"2025-01-28T14:21:04","slug":"respawn-plan-octane-stim-change-to-nerf-apex-legends-speedster-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-plan-octane-stim-change-to-nerf-apex-legends-speedster-dexerto\/","title":{"rendered":"Respawn plan Octane stim change to nerf Apex Legends speedster &#8211; Dexerto"},"content":{"rendered":"<p>Respawn plan Octane stim change to nerf Apex Legends speedster Respawn EntertainmentOctane has been dominant in Apex Legends for a while now, but the devs revealed plans to nerf him by changing how his Stim works. Octane is arguably one of the strongest picks in Apex Legends right now. He can get in and out of a pinch in no time, thanks to the speed and maneuverability buff from his Stim. The best (or worst) part is it only costs a small amount of health, which regenerates over time. However, the developers have been tracking his dominance for quite some time, and it seems like they\u2019ve got a much-needed nerf on the cards. If it comes to fruition, which seems likely, it will change how his Stim ability works. The information cropped up after a developer commented about it in a patch note thread. \u201cOctane\u2019s pretty trackable IMO, but we need to hit him a little bit,\u201d he said. \u201cHe\u2019s become extremely dominant\u2026 so we\u2019ll need to shave a little power off.\u201d In his mind, the best way to do that is by \u201cincreasing the health cost for his Stim.\u201d However, since that could break him, he wants to balance it out by \u201cletting you stim again much sooner.\u201d At the moment, there\u2019s a 3-4 second downtime between an old stim running out and a player being able to use it again. If the changes go ahead, this will probably be reduced to 1-2 seconds but cost significantly more health.\u201d For Octane: Respawn are planning to increase the damage from his Stim to 20 (currently 12). Cooldown will be reduced to 1 second, regen is the same. pic.twitter.com\/gffNzYbnIR \u2014 Apex Legends News (@alphaINTEL) April 10, 2021 Respawn have now confirmed that Octane\u2019s stim will deal him 20 damage, rather than 20, but the cooldown will be reduced to only 1 second. Octane\u2019s pickrate has skyrocketed to over 25%, which is part of the reason the developers are keen to bring him back down to earth a bit. It\u2019s bittersweet news for Octane mains, who will need to re-adjust to the planned changes once they\u2019re added to the game. However, it\u2019s music to the ears of just about everyone else who has had to deal with the speedster\u2019s engage and escape. They\u2019ve been begging for him to get nerfed, and it looks like their prayers have finally been answered \u2014 these changes at the start of Season 9.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn plan Octane stim change to nerf Apex Legends speedster Respawn EntertainmentOctane has been dominant in Apex Legends for a while now, but the devs revealed plans to nerf him by changing how his Stim works. Octane is arguably one of the strongest picks in Apex Legends right now. He can get in and out [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15563","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15563","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=15563"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15563\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=15563"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=15563"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=15563"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}