{"id":15638,"date":"2025-01-28T14:21:19","date_gmt":"2025-01-28T14:21:19","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-player-outlines-logical-change-to-improve-audio-significantly-dexerto\/"},"modified":"2025-01-28T14:21:19","modified_gmt":"2025-01-28T14:21:19","slug":"apex-legends-player-outlines-logical-change-to-improve-audio-significantly-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-player-outlines-logical-change-to-improve-audio-significantly-dexerto\/","title":{"rendered":"Apex Legends player outlines \u201clogical\u201d change to improve audio significantly &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends player outlines \u201clogical\u201d change to improve audio significantly RespawnApex Legends players have outlined the perfect \u201clogical\u201d change to the developers that they think would improve audio significantly. Audio bugs and technical issues have plagued Apex Legends for a while now, and we\u2019ve seen time and time again a wave of new issues that arise with big patches. Following on from the massive Season 15 update, once again, players have noted an influx of audio issues and have suggested to the Respawn devs a \u201clogical\u201d way to improve it significantly. Apex Legends players suggest \u201clogical\u201d audio change In a November 4 Reddit thread, Apex Legends fan almay9 hit out at the pressing audio problems, which have made the game much less enjoyable, before outlining a simple change that would eliminate most issues. \u201cMy teammate\u2019s footsteps sound like they\u2019re on top of me at all times, enemies were a mile away sound like they\u2019re also on top of me, yet teammates around the corner no more than 3 to 5 feet generally sound nonexistent,\u201d the player wrote. \u201cNot to mention the text chat features don\u2019t properly work on Xbox, the text shows up the next game instead of the moment you text it\u2026 Does that make any sense? Also, one of my teammates generally, can\u2019t hear the rest of the team. \u201cAll of these issues are nothing compared to the in-game audio issue around friendly footsteps,\u201d they added. \u201cWith that being so significant, wouldn\u2019t just eliminating them altogether (which feels like it should be quite easy on the Programming side) solve such a massive problem?\u201d Others in the thread added their thoughts, most of which agreed with the player. \u201cIt\u2019s dumb that your teammates are always louder than the enemy. And it seems like they just keep adding more noise into all the environments that drown out enemy footsteps even more,\u201d one added. \u201cFriendly footsteps used to sound different from enemy footsteps but since the audio update on the heals I\u2019ve noticed they all sound the same,\u201d said another. Season 15 is set to be one of the longest seasons yet in Apex Legends. However, the devs have hinted that the next Season could be the biggest yet, stating that \u201cIt\u2019ll be worth it at the end of the rainbow.\u201d Hopefully, we\u2019ll see some major improvements to the game\u2019s audio before then, though it\u2019s rather unlikely.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends player outlines \u201clogical\u201d change to improve audio significantly RespawnApex Legends players have outlined the perfect \u201clogical\u201d change to the developers that they think would improve audio significantly. Audio bugs and technical issues have plagued Apex Legends for a while now, and we\u2019ve seen time and time again a wave of new issues that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15638","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15638","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=15638"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15638\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=15638"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=15638"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=15638"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}