{"id":15701,"date":"2025-01-28T14:21:31","date_gmt":"2025-01-28T14:21:31","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-are-getting-penalized-for-the-games-lag-issues-dexerto\/"},"modified":"2025-01-28T14:21:31","modified_gmt":"2025-01-28T14:21:31","slug":"apex-legends-players-are-getting-penalized-for-the-games-lag-issues-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-are-getting-penalized-for-the-games-lag-issues-dexerto\/","title":{"rendered":"Apex Legends players are getting penalized for the game\u2019s lag issues &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends players are getting penalized for the game\u2019s lag issues nearerstephanie via RedditApex Legends players are reportedly getting hit with matchmaking delay penalties that stem from the game\u2019s own connection problems and lag issues. A Reddit post by user \u2018nearerstephanie\u2019 indicates that the player got a matchmaking cooldown for about 10 minutes after lagging in a Ranked match just before getting the infamous \u2018code:net\u2019 error. The problem has been a recurring issue in the Apex community since the turn of Season 4, and it\u2019s now putting players in a strange situation. Developers Respawn Entertainment have already acknowledged the lag and freezing problems on consoles and said there would be a fix for that soon. In the meantime, regardless of the platform, it seems some players who get hit with the connectivity issues might still accrue a penalty for leaving the game early, even though it was caused by those problems. \u201cAfter a ton of pub matches that went smoothly I decided to do ranked even though I said I wouldn\u2019t,\u201d nearerstephanie said, showing a screenshot of a nine-minute matchmaking delay. \u201cBoom\u2026 it lagged super hard and code:net error me again, came back to this.\u201d The freezes have been a major point of contention with a portion of the community. Even players who don\u2019t typically have issues with their connection to Apex are experiencing these kinds of lags. Ironically, Respawn\u2019s abandoned game penalty is doing its job and punishing players who aren\u2019t finishing the match they started. However, the reason why some of these users are unable to conclude their matches is because of the game itself. One user wrote: \u201cHey, I got that like 5x in a row. I think I was banned for like 360 minutes.\u201d After getting hit with the delays, there seems to also be an inconsistency of whether or not these connection issues result in a loss of Ranked Points (RP). \u201cAt my rank (Gold) it was a time out and -48 [RP],\u201d user \u2018OwO_Pinion_8Ted\u2019 said. The loss of RP hasn\u2019t been a consistent issue however, as others earlier revealed they didn\u2019t lose RP even in a game where they were disconnected because of the code:net error. At this time, it\u2019s not clear how the RP loss is being determined in-game. Respawn have said they\u2019re working to investigate and fix this issue, but only time will tell how long it\u2019ll take to implement a solution. For now, those who decide to play ranked have to deal with potentially getting penalized for something that\u2019s not even their fault.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends players are getting penalized for the game\u2019s lag issues nearerstephanie via RedditApex Legends players are reportedly getting hit with matchmaking delay penalties that stem from the game\u2019s own connection problems and lag issues. A Reddit post by user \u2018nearerstephanie\u2019 indicates that the player got a matchmaking cooldown for about 10 minutes after lagging [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15701","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=15701"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15701\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=15701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=15701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=15701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}