{"id":15777,"date":"2025-01-28T14:21:46","date_gmt":"2025-01-28T14:21:46","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-call-for-simple-ui-update-to-eliminate-death-ping-spamming-dexerto\/"},"modified":"2025-01-28T14:21:46","modified_gmt":"2025-01-28T14:21:46","slug":"apex-legends-players-call-for-simple-ui-update-to-eliminate-death-ping-spamming-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-call-for-simple-ui-update-to-eliminate-death-ping-spamming-dexerto\/","title":{"rendered":"Apex Legends players call for simple UI update to eliminate death ping spamming &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends players call for simple UI update to eliminate death ping spamming Respawn EntertainmentTired of getting ping spammed in Apex Legends every time your teammate goes down in Ranked? One small change might solve that problem \u2013 or at least make it a less common occurrence. The world of solo queuing is a tough one in Apex Legends. Between teammates who don\u2019t communicate, varying types of play styles and Legend combinations, and a general lack of coordination, it can be a grueling experience to set out into a game on your own. This is never more true than when you\u2019re in a fight and your downed Octane player is pinging as fast as their hands will let them. While these pings can vary in meaning, ranging from I cracked their shields \u2013 why aren\u2019t you here to follow me up? all the way to I didn\u2019t hit them a single time, please save me there is too much ambiguity to rely on this strategy all the time. Apex Legends already has one of the most robust information exchange systems in the world of gaming, but this idea from Reddit is another chance for Respawn to elevate the system. Let\u2019s take a look at the change and how it could affect the game. Apex Legends UI Update Concept This idea would fit in perfectly with the current view of a downed player\u2019s status. As it stands, the only information we currently see for a downed player is the bar that represents how much time they have before their death. That information already changes to the green revival meter when a player is being revived, so it would make sense to see a change for when a player is being finished off by an opposing team. By implementing a change like this, Respawn would only be making it easier for the player base to understand what\u2019s happening during a fight. There is one potential drawback though. The advantage of vision-obscuring abilities like Bangalore smokes is largely based on getting the jump on an opposing team. If a squad sees their teammate\u2019s bar change from red to yellow, this would be a pretty good indication of what your team was trying to accomplish. This is only a problem for solo-queue or people who don\u2019t have a mic though, as any team with voice comms would call out that they were being finished anyway. This sort of change may never make its way into the game, but the community at large has been suggesting spectacular improvements for the game recently. Even Nickmercs has joined in to praise the game and suggest some tweaks. No game can ever be perfect, but Respawn has made a strong case for Apex Legends\u2019 status as the battle royale title on the market.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends players call for simple UI update to eliminate death ping spamming Respawn EntertainmentTired of getting ping spammed in Apex Legends every time your teammate goes down in Ranked? One small change might solve that problem \u2013 or at least make it a less common occurrence. The world of solo queuing is a tough [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15777","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15777","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=15777"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/15777\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=15777"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=15777"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=15777"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}