{"id":16036,"date":"2025-01-28T14:22:37","date_gmt":"2025-01-28T14:22:37","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-still-desperately-want-reactive-character-skins-dexerto\/"},"modified":"2025-01-28T14:22:37","modified_gmt":"2025-01-28T14:22:37","slug":"apex-legends-players-still-desperately-want-reactive-character-skins-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-still-desperately-want-reactive-character-skins-dexerto\/","title":{"rendered":"Apex Legends players still desperately want reactive character skins &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends players still desperately want reactive character skins Respawn EntertainmentApex Legends has plenty of eye-popping cosmetics already, but players are still desperate for Respawn to take their reactive weapon camo concept and bring it to the game\u2019s character skins as well. All the way back in Season 1, Apex Legends developer Respawn introduced reactive weapon skins \u2014 weapon camos that changed appearance based on the number of kills you notched in each game. Since then, these coveted cosmetics have remained some of the most sought-after in the game, and with each new reactive skin being locked behind that season\u2019s final battle pass level, the grind to unlock them is no joke either. While these shapeshifting skins are motivation enough for many players to grind out their battle passes, some Apex Legends fans want to see Respawn take the idea even further by introducing reactive character skins as well \u2014 and this isn\u2019t the first time they\u2019ve asked for this, either. Apex Legends players still want reactive character skins In a post on the Apex Legends subreddit, one player by the name of \u2018u\/seven920805\u2019 reignited the conversation around reactive character skins, and even shared their own take on what one might look like. The short video clip showed off an animated Wraith skin-changing outfit, shifting from a combination of pearly white and dark grey to a black and crimson alternative. Fans were quick to eat up the idea of reactive characters skins in Apex Legends. \u201cThis is so satisfying,\u201d one player replied. \u201cNot to be mean,\u201d another remarked, \u201cbut this is [a] cosmetic I would actually pay for.\u201d Others took the poster\u2019s idea even further, suggesting ways in which the reactive skins might function. \u201cWhen you\u2019re the kill leader it turns red, if you\u2019re the champ, yellow,\u201d one player suggested. \u201cWith Evo armor becoming a mainstay, I could totally see them making \u2018dynamic skins\u2019 that change based on your armor level,\u201d a second fan speculated. Despite the positive reception, this isn\u2019t the first time that the idea of reactive character skins has been suggested. In fact, players have been calling for this type of cosmetic to be added since a few months after the game\u2019s launch. It remains to be seen whether or not Respawn will incorporate this idea into Apex, but the same demand that the community had two years ago still seems to be hanging around, with players as hyped as ever around the idea of reactive character skins.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends players still desperately want reactive character skins Respawn EntertainmentApex Legends has plenty of eye-popping cosmetics already, but players are still desperate for Respawn to take their reactive weapon camo concept and bring it to the game\u2019s character skins as well. All the way back in Season 1, Apex Legends developer Respawn introduced reactive [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16036","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16036","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16036"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16036\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16036"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16036"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16036"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}