{"id":16129,"date":"2025-01-28T14:22:55","date_gmt":"2025-01-28T14:22:55","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-want-triple-take-nerfed-to-fix-flashing-problem-dexerto\/"},"modified":"2025-01-28T14:22:55","modified_gmt":"2025-01-28T14:22:55","slug":"apex-legends-players-want-triple-take-nerfed-to-fix-flashing-problem-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-want-triple-take-nerfed-to-fix-flashing-problem-dexerto\/","title":{"rendered":"Apex Legends players want Triple Take nerfed to fix flashing problem &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends players want Triple Take nerfed to fix flashing problem Respawn EntertainmentApex Legends\u2019 energy marksman rifle, the Triple Take, is a popular choice for those looking to pop some virtual heads, but the flash produced when bullets hit enemies is blinding players, and has become the latest subject of players\u2019 ire. No matter which FPS you play, there are some guns that are just built a little bit different from others. Apex Legends is no exception, with a clear weapon meta emerging in both the standard battle royale and the 3v3 Arenas mode. Ranking in the A-Tier is the Triple Take, a particularly nasty energy marksman rifle that switches between being powerful up close and personal in the early game, to a lethal sniper as time goes on. Aside from its latent firepower, though, it turns out players have encountered another issue with the Triple Take, and it\u2019s leaving players across the Apex Games with a raging headache and a grey screen. Apex Legends\u2019 Triple Take has a flash problem During an Arenas match where their squad was unfortunately wiped, one player has noticed that, when hit by bullets from the Triple Take, the flash makes it very difficult to see. \u201cThe Triple Take\u2019s flash effect should be removed or greatly reduced,\u201d they write. \u201cIt totally disrupts tracking and REALLY hurts the eyes.\u201d Attaching a video clip of the 1v1 faceoff between themselves and the opposing Bloodhound, when the video is slowed down the flashes are genuinely slightly painful to watch. Not only is this a headache in the making, it makes following the enemy very difficult. \u201cHonestly never noticed it this bad until this clip. Wowzer,\u201d reads one comment, while another notes \u201cvisual clarity is an issue with a lot of stuff.\u201d Others claim that the flashes are a non-issue. \u201cNever noticed it before while playing,\u201d one response states, while another concludes \u201cthis is on your screen for milliseconds. To the point in which most people commenting have never realized this happens\u2026\u201d Back in January, though, Respawn acknowledged issues with visual clutter and VFX generally in Apex, and said they were investigating. Respawn is aware of issues with visual clarity and screen clutter\/VFX in Apex Legends, and will discuss community feedback on this issue &#8220;&#8221;in the near future.&#8221;&#8221; (via @lowkeydbjosh) pic.twitter.com\/omTiK3zEg6 \u2014 Apex Legends News (@alphaINTEL) January 8, 2022 Whether the flashing is a non-issue or otherwise, it appears some want Respawn to do something about the visual clarity for those on the opposite end of the Triple Take\u2019s barrel. Until then, though, grab your sunglasses and some aspirin, because it\u2019s about to get bright.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends players want Triple Take nerfed to fix flashing problem Respawn EntertainmentApex Legends\u2019 energy marksman rifle, the Triple Take, is a popular choice for those looking to pop some virtual heads, but the flash produced when bullets hit enemies is blinding players, and has become the latest subject of players\u2019 ire. No matter which [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16129","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16129","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16129"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16129\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}