{"id":16257,"date":"2025-01-28T14:23:21","date_gmt":"2025-01-28T14:23:21","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-pro-wants-respawn-to-address-unnecessary-particle-effects-dexerto\/"},"modified":"2025-01-28T14:23:21","modified_gmt":"2025-01-28T14:23:21","slug":"apex-legends-pro-wants-respawn-to-address-unnecessary-particle-effects-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-pro-wants-respawn-to-address-unnecessary-particle-effects-dexerto\/","title":{"rendered":"Apex Legends pro wants Respawn to address \u201cunnecessary\u201d particle effects &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends pro wants Respawn to address \u201cunnecessary\u201d particle effects Respawn EntertainmentCloud9 pro Jamison \u2018PVPX\u2019 Moore is asking Respawn Entertainment to look into the particle effects in Apex Legends that have been shown to obscure players\u2019 vision to a punishing degree. Since the release of Apex Legends in 2019, players have noticed that lingering audio and visual effects in the game can sometimes clutter the screen and make the gameplay experience suffer as a result. While the devs have mostly done away with the biggest offenders, there are still some annoyances to address like the dust particles and bullet interactions that can get tricky to play around. \u201c$50 to whoever can guess the character I\u2019m shooting at,\u201d PVPX said in reference to a screenshot that showed a plume of dust with seemingly no one on the screen. $50 if you can tell me who I&#8217;m shooting at video version pic.twitter.com\/pNDwBXITEN \u2014 FURIA Jxmo (@Jxmo_1) March 30, 2021 Soon after, he followed up with a video showing an opponent in close-range who soon disappeared from sight after bullet interactions with a nearby boulder created a small cloud of effects in front of the player. \u201cThe fact that barely anyone can guess the right character speaks volumes about the unnecessary particle clutter during gunfights,\u201d he said. He asked Respawn entertainment producer Josh \u2018lowkeydbjosh\u2019 Medina if it was \u201cfeasible to add a setting to remove this dust\/smoke effect from the gunshots &#038; rocks getting hit\u201d in hopes of dealing with the problem. It\u2019s not a detrimental part of Apex but like muzzle flash and Evo Shield\u2019s upgrade animation, these are visual cues that players would rather have toned down. In those cases, shooting a weapon would create distracting muzzle flashes that would make it hard to see the thing you were supposed to be targeting in the first place. Respawn nerfed that effect around March 2019 after waves of player requests flooded in about reducing the blinding effects. It\u2019s unclear if the studio will be looking to tone down the particle effects that boulders and such can create in Apex Legends, but there are players who wouldn\u2019t mind seeing a change implemented to clear up the battlefield.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends pro wants Respawn to address \u201cunnecessary\u201d particle effects Respawn EntertainmentCloud9 pro Jamison \u2018PVPX\u2019 Moore is asking Respawn Entertainment to look into the particle effects in Apex Legends that have been shown to obscure players\u2019 vision to a punishing degree. Since the release of Apex Legends in 2019, players have noticed that lingering audio [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16257","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16257","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16257"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16257\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16257"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16257"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16257"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}