{"id":16378,"date":"2025-01-28T14:23:46","date_gmt":"2025-01-28T14:23:46","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-rework-idea-injects-octane-with-super-soldier-skills-dexerto\/"},"modified":"2025-01-28T14:23:46","modified_gmt":"2025-01-28T14:23:46","slug":"apex-legends-rework-idea-injects-octane-with-super-soldier-skills-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-rework-idea-injects-octane-with-super-soldier-skills-dexerto\/","title":{"rendered":"Apex Legends rework idea injects Octane with super-soldier skills &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends rework idea injects Octane with super-soldier skills EAOctane is one of the least impactful Apex Legends characters, but one fan may have figured out a way to change that \u2014 with an amped-up rework concept. There is a reason that Octane is less popular than the other legends. His abilities aren\u2019t particularly conducive to teamwork, but aren\u2019t individual game-changers either. The jump pad is fun and the speed boost may sometimes give you an edge, but, generally, his abilities don\u2019t bring anything new to the table \u2013 they just simply enhance normal behavior. Redditor \u2018wicked_fool\u2019 has adopted that modus operandi, and pushed it to the limits with an intriguing rework concept. Aside from one sinister addition, the revamp follows EA\u2019s intentions by simply turning Octane into an amped-up super soldier. His tactical ability, \u201cStim,\u201d still enables him to move 30 percent faster while costing health. His passive, \u201cSwift Mend,\u201d still regenerates health when not taking damage. And his ultimate, the \u201cLaunch Pad,\u201d still deploys a device fit for catapulting him and his teammates. But, in this rework, the Stim grants additional bonuses: you can throw grenades further, aim down sights sooner, swap weapons faster, jump higher, and climb quicker. While, in its present state, the Stim is best-suited for traversing the map or recouping your fallen teammates\u2019 banners \u2013 these improvements completely validate its usage in combat. Instead of using Stim to hit a flank and show up injured, albeit with great speed, the reworked ability would have you flung into combat like some sort of shieldless, gun-toting Captain America. Apex is a game predicated on mobility and fast-paced gunplay, so the ADS, weapon swap and movement buffs could easily shift fights in your favor. Possibly the funnest ability addition is \u201cSwift End,\u201d which was tossed in as another passive skill. Currently, you need to either devote the time to shoot, or use a finisher on, a downed opponent to seal a kill \u2013 but this ability would enable Octane to inject an unwilling foe with his Stim and speed up their bleeding process. That\u2019s a creative, new use for something that was otherwise limited. Finally, the ultimate\u2019s change, simply granting Octane \u201cmore lift and distance\u201d from his jump pad, isn\u2019t particularly novel or interesting. But, like the rest of these changes, it seems aimed at giving method to the maniacal legend\u2019s madness. With these changes, Octane could shift from just reckless to still reckless, but souped up, amped up and dangerous to opposing teams.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends rework idea injects Octane with super-soldier skills EAOctane is one of the least impactful Apex Legends characters, but one fan may have figured out a way to change that \u2014 with an amped-up rework concept. There is a reason that Octane is less popular than the other legends. His abilities aren\u2019t particularly conducive [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16378","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16378","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16378"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16378\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16378"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16378"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16378"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}