{"id":16405,"date":"2025-01-28T14:23:51","date_gmt":"2025-01-28T14:23:51","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-season-10-emergence-patch-notes-balancing-changes-new-content-more-dexerto\/"},"modified":"2025-01-28T14:23:51","modified_gmt":"2025-01-28T14:23:51","slug":"apex-legends-season-10-emergence-patch-notes-balancing-changes-new-content-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-season-10-emergence-patch-notes-balancing-changes-new-content-more-dexerto\/","title":{"rendered":"Apex Legends Season 10 Emergence patch notes: Balancing changes, new content, more &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends Season 10 Emergence patch notes: Balancing changes, new content, more Respawn EntertainmentApex Legends Season 10 drops on August 3, but as always, Respawn has given us a lot of information about what we can expect when the update goes live. Here\u2019s everything we know so far about what to expect in the patch notes for Season 10. The tenth season of Apex Legends will include the new Legend Seer, a major update to the World\u2019s Edge map, as well as the introduction of Ranked Arenas. When is Apex Legends Season 10 update time? The Season 10 update for Apex Legends will go live on August 3 at 10am PT \/ 1pm ET \/ 6pm BST. In previous seasons, players on the PlayStation platform have been able to preload the update ahead of time \u2013 this time around, there is no preload announced. So it looks like players on all platforms, including PC, Xbox and Switch, will have to wait until the update time to start the download. Apex Legends Season 10 patch notes Of course, while these are the headline additions, many players will be eagerly looking forward to see what changes will be coming to the existing roster of legends and available weapons too. While we won\u2019t know any of these details for certain until Respawn release the full patch notes, there are some changes that have been confirmed ahead of time. NEW LEGEND \u2013 SEER With microdrones and an artist\u2019s eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below. Passive \u2013 Heart Seeker Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to \u201cADS\u201d even while not holding a weapon. Tactical \u2013 Focus of Attention Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions. Ultimate \u2013 Exhibit Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within. Class Passive: Recon Scanning survey beacons reveals the next circle\u2019s location. MAP UPDATE After months of aggressive mining by the Harvester on World\u2019s Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what\u2019s hers. Hammond is scrambling to contain the damage they\u2019ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera.Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of! NEW WEAPON \u2013 RAMPAGE Rampart\u2019s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage\u2019s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage\u2019s special chamber overclocks the fire rate and lets Legends go on a, well\u2026 rampage! RANKED ARENAS With the launch of the Emergence update, we\u2019re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement. Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win. QUALITY OF LIFE UPDATES Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row? &#8211; Added a \u201cHold On\u201d response to enemy pings. &#8211; Added distinct sound effects to the Gold Backpack\u2019s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives. &#8211; Updated the Heirloom store to give players a better view of all the items related to that item. &#8211; Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown. &#8211; LEGEND META FUSE Enemies caught inside the ring of fire from Fuse\u2019s Motherlode ultimate are now revealed to Fuse\u2019s team. &#8211; Knuckle Cluster Tactical explosion duration increased by 100%. &#8211; Grenadier Passive can be toggled on and off to throw ordnance normally. &#8211; HORIZON Reduced the slow after the initial Black Hole pull. &#8211; Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values. &#8211; REVENANT There\u2019s now a visual and audio cue when Death Totem protection is about to end which can be seen\/heard by other players. &#8211; Added a brief slow after being recalled to Death Totem. &#8211; CAUSTIC Gas damage starts at 5, increases by 1 every other tick indefinitely. &#8211; Cooldown on Tactical has been reduced 25s -> 20s. &#8211; Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s. &#8211; WEAPON META Although there aren\u2019t many Legend changes, Respawn has made a lot of changes to weapons this update. SUPPLY DROP ROTATION This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below. HOP UPS Boosted Loader \u2013 Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman. &#8211; To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now. &#8211; FULLY KITTED ROTATION Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle &#8211; Removed: Wingman, Bocek, R99, Hemlock, and Sentinel &#8211; MAGAZINE ATTACHMENTS Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier. &#8211; Dev Note STOCK ATTACHMENTS All stocks now offer increased reload speed (instead of magazines) &#8211; Marksman Weapons () now take Sniper Stocks instead of Tactical Stocks &#8211; Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks) &#8211; Dev Note L-STAR Now takes Energy Magazines\u2014Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster. &#8211; Now take Barrels for recoil reduction &#8211; Projectile VFX scale reduced by roughly half &#8211; First-Person on-hit impact effect intensity reduced &#8211; Hipfire spread increased &#8211; LIGHT MACHINE GUNS Reduced the headshot multiplier for all LMGs from 2.0 to 1.75 &#8211; Increased the limbshot multiplier for all LMGs from 0.75 to 0.85 &#8211; PISTOLS Reduced handling time for all pistols by ~10% &#8211; Raise, Holster, Zoom In\/Out time &#8211; PROWLER BURST PDW Time Between Burst increased from 0.2 to .24 &#8211; Dev Note M600 SPITFIRE Damage increased from 18 to 19 &#8211; Hip Fire Spread back to season 8 pre-nerf values &#8211; Purple Mag Size increased from 50 to 55 &#8211; Dev Note ALTERNATOR Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator &#8211; Disruptor Rounds \u2013 Increase shield damage by 40% &#8211; Disruptor Rounds can be found on Alternators from the Supply Drop &#8211; Dev Note 30-30 REPEATER Reload speed from stocks is increased. &#8211; EVA-8 Significantly reduced bolt fire-rate scaling for each rarity tier &#8211; Base fire-rate remains unchanged &#8211; Dev Note ARENAS WEAPON UPDATES Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop. ARENAS PRICE ADJUSTMENTS L-STAR Lvl 1: 100 -> 150 &#8211; Lvl 2: 200 -> 250 &#8211; Lvl 3: 300 -> 350 &#8211; 30-30 Repeater Lvl 1: 200 -> 150 &#8211; Bocek Bow Base: 600 -> 500 &#8211; Charge Rifle Base: 700 -> 600 &#8211; Lvl 1: 250 -> 200 &#8211; Lvl 2: 300 -> 200 &#8211; Lvl 3: 400 -> 450 &#8211; EVA-8 Base: 300 -> 350 &#8211; Mastiff Base: 400 -> 350 &#8211; Peacekeeper Base: 500 -> 350 &#8211; Fuse Knuckle Cluster: 75 -> 100 &#8211; ARENAS ABILITY ADJUSTMENTS Horizon\u2019s Gravity Lift starting charges reduced from 2 to 1 &#8211; Mirage\u2019s Psyche Out starting charges reduced from 3 to 2 &#8211; Bloodhound\u2019s free scans while in Beast of the Hunt reduced from 3 to 2 &#8211; BUG FIXES Bloodhound Fixed an issue where Bloodhound\u2019s tactical failed to highlight the enemy for the Bloodhound player while they used an emote. &#8211; Enemy Legends now remain visible when performing Bloodhound\u2019s \u201cTracking\u201d Standing Emote at a higher elevation. &#8211; Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate. &#8211; Gibraltar Corrected an audio issue with Gibraltars Dome Shield failing to make sound. &#8211; The \u201cGentle Giant\u201d skin will no longer obstruct the player\u2019s view when aiming down sight with the 1x Holo Sight attached. &#8211; Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player. &#8211; Lifeline Fixed cases where Lifeline\u2019s VO still says \u201cI\u2019ve got you. Shields up\u201d even when she no longer has a shield. &#8211; Fixed an issue preventing players from using Lifeline\u2019s Care Package in Training Mode. &#8211; Pathfinder Pathfinder\u2019s Grapple no longer stays connected when he\u2019s killed while under Revenant\u2019s Death Protection. &#8211; Updated Pathfinder \u201cCopper Core\u201d legs so they now match in first-person view. &#8211; Fixed an issue where Pathfinder\u2019s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay. &#8211; Wraith Wraith should no longer be crushed by closing doors while her tactical is active. &#8211; Wraith can no longer use her ultimate while attached to Valkyrie\u2019s ultimate. &#8211; Fixed a rare bug which allowed downed players to jump\/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith. &#8211; Bangalore Fixed an issue causing Bangalore\u2019s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped. &#8211; Caustic Solved a bug preventing Caustic barrels from making planting audio when they land in water. &#8211; Caustic barrels tossed just before death should no longer disappear. &#8211; Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer. &#8211; Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them. &#8211; Fuse\u2019s Ultimate \u201cMotherlode\u201d is no longer destroyed if it interacts with Caustic gas. &#8211; Wattson\u2019s ult will no longer shoot down friendly Caustic barrels and ults. &#8211; Players should no longer get a server error when attempting to purchase Caustic\u2019s heirloom using Heirloom Shards from the \u201cHeirloom\u201d tab. &#8211; Mirage Addressed an issue where Mirage\u2019s invisible revive wouldn\u2019t fully cloak teammates when certain skins were being worn. &#8211; Octane Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster. &#8211; Fixed a visual bug where Octane\u2019s goggles moved independently after using his tactical. &#8211; Wattson Removed the beam of light that shoots into the sky every time Wattson places down her fence. &#8211; Crypto Fixed the choppy preview video for Crypto\u2019s \u201cDrone Scan\u201d in the \u201cFinishers\u201d tab. &#8211; Arenas: Fixed a bug where Crypto\u2019s Drone could be deployed and recalled infinite times when the user had only one charge available. &#8211; Switch Only: Fixed a visual bug where Crypto\u2019s position indicator while in his drone flickered near the top and left edge of the screen. &#8211; Switch Only: The UI for Crypto\u2019s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas. &#8211; Fixed a bug that prevented the Drone from being able to detect enemies using Trident. &#8211; Revenant Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift. &#8211; Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem. &#8211; Emote fix: Added the missing Silence Orb to Revenant\u2019s \u201cSuffering Silence\u201d emote. &#8211; Fixed some exploitable hiding spots reachable in Rift using Revenant. &#8211; Fixed some cases when Revenant didn\u2019t have horizontal movement animations when holding the heirloom. &#8211; Loba Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba\u2019s tactical. &#8211; UI Fix: The ammo Count in Loba\u2019s Black Market should now display correctly. &#8211; Rampart Fixed an issue that allowed Rampart\u2019s turret to be placed on Geyser. &#8211; Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon\u2014this bug also caused the charged indicator in the UI to go away. &#8211; Fixed an issue where Rampart\u2019s wall would get stuck in an animation loop when hit by Caustic gas. &#8211; Horizon Addressed some cases where Blackhole\/NEWT wouldn\u2019t appear when using Horizon\u2019s Ultimate. &#8211; Fixed an issue where a player\u2019s weapon appears horizontally on the back while using a survey beacon. &#8211; Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay. &#8211; Fixed an issue causing the Trident\u2019s momentum and friction constraints to be modified by interacting with Horizon\u2019s abilities. &#8211; Addressed some cases where Horizon\u2019s Ultimate ability active state persists after being destroyed. &#8211; Fuse Addressed some cases where players could lose some functionalities after dropping with Fuse. &#8211; Fixed a visual bug that caused part of Fuse\u2019s body to pop up on the screen when toggling throw power after swapping grenades. &#8211; Valkyrie Made a small change to address feedback that Valkyrie\u2019s UI feels noisy when she first drops from the dropship. &#8211; Fixed an edge case causing passengers on Valkyrie\u2019s ult with bad ping to be reverted back to the ground in an unusual position. &#8211; The Ultimate\/Skydive Special UI and targeting will now update with colourblind settings &#8211; Teammates should no longer be able to float around while being tethered to Valkyrie\u2019s Ult by breaking the explosive hold. &#8211; Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability. &#8211; Addressed some cases where Missile Swarm wouldn\u2019t cause damage when hitting a floating enemy Valkyrie in her lower half. &#8211; Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie\u2019s Ultimate. &#8211; Fix for cases where Missile Swarm fails to track the moving train. &#8211; The Kraber target should no longer appear on screen when ADS after using Valkyrie\u2019s passive. &#8211; Fixed an issue where players could still activate Valkyrie\u2019s Tactical and Ultimate while under structures without the vertical clearance requirement. &#8211; Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate. &#8211; Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends Season 10 Emergence patch notes: Balancing changes, new content, more Respawn EntertainmentApex Legends Season 10 drops on August 3, but as always, Respawn has given us a lot of information about what we can expect when the update goes live. Here\u2019s everything we know so far about what to expect in the patch [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16405","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16405","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16405"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16405\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16405"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16405"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16405"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}