{"id":16413,"date":"2025-01-28T14:23:53","date_gmt":"2025-01-28T14:23:53","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-season-11-update-patch-notes-new-map-ash-more-dexerto\/"},"modified":"2025-01-28T14:23:53","modified_gmt":"2025-01-28T14:23:53","slug":"apex-legends-season-11-update-patch-notes-new-map-ash-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-season-11-update-patch-notes-new-map-ash-more-dexerto\/","title":{"rendered":"Apex Legends Season 11 update: Patch notes, new map, Ash, more &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends Season 11 update: Patch notes, new map, Ash, more Respawn EntertainmentApex Legends Season 11 starts today, with the big update releasing for all players on PC, PlayStation, Xbox and Nintendo Switch. Here are the Season 11 update times and full patch notes for Escape. Season 11 will be one of the more substantial new season releases in Apex, mainly because it includes the fourth battle royale map: Storm Point. This tropic island map looks stunning, but is also full of dangerous wildlife to look out for. The new Legend is Ash \u2013 a character originally from Titanfall 2 that has now made her mark in the Apex Games in multiple ways. And she\u2019s bringing with her another TF2 throwback in the form of the C.A.R. SMG. Apex Legends Season 11 update time The Season 11 update for Apex Legends will release on November 2 at 10am PT \/ 1pm ET \/ 5pm UK \/ 6pm CEST. This is the standard time for Apex updates. However, PlayStation players can pre-load the update already, by checking for an update on their game system. Season 11 update size The update size for the PlayStation pre-load is approximately 43GB. However, update sizes vary, and may be different on other platforms. Considering there\u2019s a whole new map to download, this update is a pretty big one, so you\u2019ll need to consider how long it might take your system to download the new files. Apex Season 11 patch notes BATTLE ROYALE MAP ROTATION For the Escape update the map rotation will be back down to 2 maps; Storm Point and World\u2019s Edge. With Storm Point being a whole new map, we want to make sure players have plenty of time to master the new arena. ARENAS MAP ROTATION With the introduction of Encore, the Arenas map rotation will now include only the custom made Arenas maps. We will not be using BR locations for Arenas in the Escape update. BALANCE CHANGES WATTSON Dev Note General Improved the reliability and responsiveness of placing Wattson\u2019s Tactical and Ultimate in-world objects. &#8211; Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson\u2019s eye level (to a reasonable extent). &#8211; General hitbox size increase, to compensate for the removal of low profile in the Legacy update. &#8211; Tactical \u2013 Perimeter Defense Increased damage on crossing a Fence by 33%. (15 to 20) &#8211; Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds) &#8211; Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second). &#8211; Decreased recharge time by 50% (30 to 15 seconds). &#8211; Increased placement range by 50%. &#8211; Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds) &#8211; Wattson now moves at Unarmed-speed while readying\/placing Fence nodes. &#8211; Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish. &#8211; Ultimate \u2013 Interception Pylon The Pylon output has been significantly reworked. Reduced the number of active Pylons Wattson can place from 3 to 1. &#8211; The Pylon now lasts forever (instead of timing out after 90 seconds). &#8211; The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields. &#8211; Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2\/second -> 5\/second, or more accurately: 1\/0.5 seconds -> 1\/0.2 seconds) &#8211; When a Pylon is out of Shields, it no longer recharges players\u2019 Shields, but can still zap incoming ordnance. &#8211; Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second. &#8211; &#8211; The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon. &#8211; Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon. &#8211; Pylon ordnance-zapping has been moderately reworked. Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range. &#8211; As a part of the changes, current issues where the Pylon doesn\u2019t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed. &#8211; &#8211; BALANCE CHANGES: WEAPONS \/ GEAR SUPPLY DROP ROTATION This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped. &#8211; HOP UPS Dual Shell \u2013 Each round loaded into the Mastiff or the 30-30 Repeater is doubled. &#8211; FULLY KITTED ROTATION Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow &#8211; Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle &#8211; EVA-8 Fire rate reduced from 2.1 to 2.0 &#8211; Dev Note PEACEKEEPER Slightly increased pellet size &#8211; Choke up time reduced from 1.5s to 1.25s &#8211; Choked up shots remain tight for slightly longer when exiting ADS &#8211; Dev Note LONGBOW Damage reduced from 60 to 55 &#8211; Dev Note L-STAR Reduced barrel effectiveness at all rarity tiers &#8211; Significantly reduced projectile collision size &#8211; Damage reduced from 18 to 17 &#8211; Dev Note G7 SCOUT Damage increased from 34 to 36 &#8211; Double Tap added to Supply Drop G7 Scout &#8211; Dev Note SUPPLY DROP WEAPON RATES Early game crate weapon rate increased from 25% to 50% &#8211; Mid game crate weapon rate increased from 50% to 75% &#8211; Late game crate weapon rate increased from 75% to 100% &#8211; Dev Note HOT ZONE GOLD LOOT RATES Increased amount of gold loot that spawns in hot zones &#8211; Dev Note CRAFTING Increased ammo from crafting Light Ammo 20 \u2192 60 &#8211; Heavy Ammo 20 \u2192 60 &#8211; Energy Ammo 20 \u2192 60 &#8211; Shotgun Ammo 8 \u2192 24 &#8211; Arrows 16 \u2192 48 &#8211; Sniper 12 \u2192 36 &#8211; &#8211; Crafting Ammo price increased from 5 to 10 per weapon &#8211; Evo Armor Points from crafting increased from 100 to 150 &#8211; Evo Armor Points cost increased from 45 to 50 &#8211; Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell &#8211; ENEMY NPC UPDATES Prowler health across the game has gone up from 90 to 114 (Storm Point and World\u2019s Edge) &#8211; Prowlers on World\u2019s Edge and Flyers on Kings Canyon now reward EVO points (25%) \u2026 all damage done to AI now rewards progress to your EVO armor &#8211; ARENAS Supply Drop Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier. &#8211; Purple weapons now spawn more in earlier rounds Round 1 \u2013 3x blue -> 1x purple + 2x blue &#8211; Round 2 \u2013 1x purple + 2x blue -> 2x purple 1x blue &#8211; Round 3 \u2013 2x purple 1x blue -> 3x purple &#8211; &#8211; Supply drop no longer spawns blue Havoc or Devotion or gold RE-45 &#8211; Weapon Price Updates Moz Blue 125 \u2192 150 &#8211; Purple 200 \u2192 250 &#8211; &#8211; P2020 Blue 75 \u2192 50 &#8211; Purple 150 \u2192 25 &#8211; &#8211; RE45 Base 200 \u2192 150 &#8211; White 150 \u2192 100 &#8211; Blue 250 \u2192 200 &#8211; &#8211; Prowler Base 500 \u2192 400 &#8211; Blue 300 \u2192 350 &#8211; Purple 400 \u2192 350 &#8211; &#8211; R99 Base 500 \u2192 450 &#8211; Blue 250 \u2192 300 &#8211; Purple 300 \u2192 350 &#8211; &#8211; Hemlok Base 500 \u2192 450 &#8211; &#8211; QUALITY OF LIFE UI \u2013 teammates will now show that they are self-reviving on their in-world game tags. &#8211; Added VO for players to communicate they are out of ammo. &#8211; Updated the Arena Map Rotation Images to show up to five maps. &#8211; Updated Social Awareness Badges to unlock as default for all accounts. &#8211; BUG FIXES UI\/UX \/ Steam Only: Fixed issue where your online friends playing Apex didn\u2019t count towards total online friends while in matches. &#8211; Fixed bug for Placing a Caustic trap over a Seer Ultimate, that could result in the Ultimate being protected from taking damage. &#8211; Updated Volt skin\u2019s charm placement to be moved up so that charms become more visible. &#8211; Fixed bug with players losing extra Boosted Loader extra ammo if the player reloads before getting to base ammo amount. &#8211; Steam: Fixed issue where if a player has a forward slash in their name, a backslash will be added right before it automatically. &#8211; R5DEV-280424 \u2013 Legends- Retail \u2013 Hitting an enemy with Valk tactical missiles, can result in health damage even with shields equipped &#8211; Fixed issue where players do not see Legend Select when starting a game in Trios and immediately advance to drop ship phase. &#8211; Audio fix for cases where music starts playing in the middle of a BR match. &#8211; Fixed UI error that showed that the Legendary Prowler had the \u201cShotgun\u201d tag in the in-game info screen. &#8211; Audio fix for cases where VO for map changes doubles up (plays both variants at the same time). &#8211; Audio fix for Rampart Town Takeover where vending machines had no soundFX. &#8211; Fixed bug where Non-Crossplay Steam friends playing Apex would show up with debug text. &#8211; Removed the random rock floating in midair in World\u2019s Edge. &#8211; Bug fix for cases where a player could stand up and jump in a knocked-down state after an enemy starts finisher and cancels it. &#8211; Fixed bug where player names would be missing from Legend select. &#8211; Reduced hitbox size for Crafting Material Canisters to better fit its shape. &#8211; Legends Rampart: Fix for cases where Rampart\u2019s \u201cNo Mercy\u201d finisher causes her to clip through geometry. &#8211; &#8211; Wattson: Fixed issue where her Ultimate doesn\u2019t always destroy frag grenades when thrown inside the Pylon radius. &#8211; &#8211; Pathfinder: Fixed issue with players being able to create ziplines much farther than intended. &#8211; &#8211; Fuse: Fixed bug with his Ultimate cooldown being the same with or without a gold helmet. &#8211; &#8211; Seer Removed ability for players to be able to bunny hop at full speed while using Passive. &#8211; &#8211; Octane Improvements to Jump Pad soundFX &#8211; &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends Season 11 update: Patch notes, new map, Ash, more Respawn EntertainmentApex Legends Season 11 starts today, with the big update releasing for all players on PC, PlayStation, Xbox and Nintendo Switch. Here are the Season 11 update times and full patch notes for Escape. Season 11 will be one of the more substantial [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16413","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16413"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16413\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}