{"id":16627,"date":"2025-01-28T14:24:35","date_gmt":"2025-01-28T14:24:35","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-streamer-claims-aim-assist-is-soft-aimbot-after-testing-it-on-full-strength-dexerto\/"},"modified":"2025-01-28T14:24:35","modified_gmt":"2025-01-28T14:24:35","slug":"apex-legends-streamer-claims-aim-assist-is-soft-aimbot-after-testing-it-on-full-strength-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-streamer-claims-aim-assist-is-soft-aimbot-after-testing-it-on-full-strength-dexerto\/","title":{"rendered":"Apex Legends streamer claims aim assist is \u201csoft aimbot\u201d after testing it on full strength &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends streamer claims aim assist is \u201csoft aimbot\u201d after testing it on full strength Respawn EntertainmentAn Apex Legends Twitch streamer has called out the game\u2019s aim assist, claiming it functions like a \u201csoft aimbot\u201d that gives controller players a huge advantage. The debate between console and PC players over who has the greatest advantage in Apex Legends has been raging on for years. Top players like ImperialHal have called out the aim assist granted to controller users, claiming it offers them an unfair advantage that can be easily abused. The extra accuracy offered by playing with a mouse and keyboard is made up for with aim assist for controller players, which means their weapon will snap onto an enemy and follow them up to a point. Twitch streamer Nayr shared a clip attempting to prove just how effective aim assist can be in Apex Legends, and it\u2019s reignited the controversial debate once again. The video, which he said was for \u201canyone who argues that AA isn\u2019t [a] soft aimbot,\u201d showed the aim assist tracking an enemy\u2019s movements with virtually no input from the player. However, it\u2019s worth noting that the aim assist had been dialed up to 100% from the usual 60% on console, and 40% on PC controllers. As you\u2019d expect, there were many replies who disagreed with Nayr\u2019s take, insisting that aim assist is needed for controllers players. \u201cIdk why y\u2019all can\u2019t get it through your head that its entire reason for existing is to compensate for dead zone. Without it you wouldn\u2019t be able to track at all with the delay,\u201d argued one reply. \u201cIs this argument still going? Grow up, aim assist is what it is, both have advantages and disadvantages, seriously, learn to counter it,\u201d said another. Others pointed out that turning the setting up beyond what is possible on regular consoles and PCs was always going to make it seem unfair. \u201cI don\u2019t understand this. It\u2019s a modded build that set it to 100% which in turn made it a literal aimbot,\u201d said another player. \u201cAA isn\u2019t aimbot because any dev would never give it 100% tracking. It\u2019s meant to assist, not auto-aim.\u201d Others supported the streamer\u2019s arguments, believing that aim assist should close the gap between controllers and mouse and keyboard, but not be as effective as the clip showed. Apex Legends is far from the only game where this debate is taking place. The likes of Warzone and Overwatch have also seen divides between the two player bases. As crossplay becomes a more widely used feature across various games, and PC and controller players encounter each other in the same lobbies more frequently, it\u2019s hard to imagine this is the last time the subject comes up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends streamer claims aim assist is \u201csoft aimbot\u201d after testing it on full strength Respawn EntertainmentAn Apex Legends Twitch streamer has called out the game\u2019s aim assist, claiming it functions like a \u201csoft aimbot\u201d that gives controller players a huge advantage. The debate between console and PC players over who has the greatest advantage [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16627","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16627","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16627"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16627\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16627"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16627"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16627"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}