{"id":16794,"date":"2025-01-28T14:25:08","date_gmt":"2025-01-28T14:25:08","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-update-tackles-ddos-attacks-with-loss-forgiveness-and-bans-dexerto\/"},"modified":"2025-01-28T14:25:08","modified_gmt":"2025-01-28T14:25:08","slug":"apex-legends-update-tackles-ddos-attacks-with-loss-forgiveness-and-bans-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-update-tackles-ddos-attacks-with-loss-forgiveness-and-bans-dexerto\/","title":{"rendered":"Apex Legends update tackles DDoS attacks with loss forgiveness and bans &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends update tackles DDoS attacks with loss forgiveness and bans Respawn EntertainmentRespawn Entertainment are taking a firmer stance against DDoS attacks, releasing an update that grants loss forgiveness to all players involved in affected matches and announcing further ban measures. Distributed Denial of Service (DDoS) attacks are nightmarish ways to ruin a multiplayer game, as they constitute overloading someone\u2019s server to interfere with their experience. Following earlier efforts to \u201ccrack down\u201d on those attacks, Respawn Entertainment is now taking further steps to protect Apex Legends players and punish hackers. In a June 10 tweet, Respawn announced that they\u2019re launching a same-day update that should help players impacted by DDoS interferences while simultaneously laying out more bans against the perpetrators. The primary measure to protect players in this instance is \u201closs forgiveness,\u201d where DDoSed players won\u2019t take losses or drops in their statistics in games that have been unfairly interrupted. A complementary measure is to punish the interrupters. We&#8217;ve just shipped an update to address denial-of-service attacks on @playapex. Now, when we detect an attack, all players will be booted from the game and granted loss forgiveness. The idea is to deny advantages to attackers and protect victims of those attacks from RP losses. \u2014 Respawn (@Respawn) June 10, 2021 As seen in Respawn\u2019s tweet, when DDoS attacks are registered during a match \u201call players will be booted from the game and granted loss forgiveness.\u201d While that means players can\u2019t get to finish out their match, at least it ensures they don\u2019t suffer a loss for it. Additionally, Respawn\u2019s Lead Designer Chin Xiang Chong put out a subsequent tweet explaining the punishment side of this update. They elaborated that more bans will be laid out. On top of this we&#8217;ve also been banning people identified with DoSing our servers. More fixes will also come in future updates. https:\/\/t.co\/Y0Ylxm6cOq \u2014 Chin Xiang Chong \u5f20\u664b\u7fd4 (@tangentiallogic) June 10, 2021 In both tweets, the devs indicate that more measures are coming into play in the future. This is likely an encouraging sign for Apex Legends players, as it suggests the work isn\u2019t done and that cheaters will continue to be dealt with. Overall, community feedback on Twitter has been positive thus far \u2014 with players noting that they\u2019re grateful for the efforts and that this is all a step in the right direction.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends update tackles DDoS attacks with loss forgiveness and bans Respawn EntertainmentRespawn Entertainment are taking a firmer stance against DDoS attacks, releasing an update that grants loss forgiveness to all players involved in affected matches and announcing further ban measures. Distributed Denial of Service (DDoS) attacks are nightmarish ways to ruin a multiplayer game, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16794","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16794","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16794"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16794\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16794"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16794"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16794"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}