{"id":16809,"date":"2025-01-28T14:25:11","date_gmt":"2025-01-28T14:25:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-victory-rewards-could-be-the-perfect-way-to-overhaul-crafting-metals-dexerto\/"},"modified":"2025-01-28T14:25:11","modified_gmt":"2025-01-28T14:25:11","slug":"apex-legends-victory-rewards-could-be-the-perfect-way-to-overhaul-crafting-metals-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-victory-rewards-could-be-the-perfect-way-to-overhaul-crafting-metals-dexerto\/","title":{"rendered":"Apex Legends victory rewards could be the perfect way to overhaul Crafting Metals &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends victory rewards could be the perfect way to overhaul Crafting Metals Respawn EntertainmentApex Legends players feel that the game\u2019s crafting can be grueling and largely unrewarding, which is leading some players to think the system needs a major overhaul. The launch of Respawn Entertainment\u2019s free-to-play battle royale was met with incredible acclaim by fans, but as time goes on numerous growing pains are starting to wear on the players. The Apex fan base has been mulling over how to best retool the crafting system that would give players a better footing for acquiring necessary materials to create some of the games more prestigious cosmetics. Can\u2019t craft without materials Even though most fans recognize and fully appreciate the game\u2019s free-to-play structure, there are those who feel that grinding in King\u2019s Canyon isn\u2019t getting them far with many aspects of the battle royale. \u201cI\u2019ve been playing Apex pretty steady since its launch, and have enjoyed it immensely. However, crafting in its current state is a real issue\u2026\u201d Redditor \u2018feedingturtles\u2019 said. \u201cI\u2019ve only accrued 1145 crafting materials \u2013 not even enough to craft 1 Legendary item. This system needs a real overhaul IMO and really hurts the grind aspect of Apex.\u201d Fans think there\u2019s a serious lack of ways to earning materials but there could be a way to find a happy medium between grinding and earning. How to fix the crafting system? Before getting into the discussion, players acknowledged that the free-to-play model only works if there are other incentives for people to spend their money on, such as highly coveted cosmetics. With that in mind, some players think that it wouldn\u2019t be damaging to introduce a small but consistent reward for winning games. \u201cAlright I know this is a F2P and devs have to make money somehow, but guys as much as I have fun playing this game, it\u2019s still lacking rewards for winning a game,\u201d Redditor \u2018tactikz4\u2019 said. Tactikz4 even gave a structure that would reward crafting materials in a tiered system for victors such as \u201c1st Place: 50. 2nd Place 30. 3rd Place: 10.\u201d With suitable restrictions or limits to the amount of crafting materials one could earn in a given day, this solution could be a gateway to a more rewarding system to take place.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends victory rewards could be the perfect way to overhaul Crafting Metals Respawn EntertainmentApex Legends players feel that the game\u2019s crafting can be grueling and largely unrewarding, which is leading some players to think the system needs a major overhaul. The launch of Respawn Entertainment\u2019s free-to-play battle royale was met with incredible acclaim by [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-16809","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16809","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=16809"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/16809\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=16809"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=16809"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=16809"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}