{"id":17648,"date":"2025-01-28T14:28:00","date_gmt":"2025-01-28T14:28:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/how-to-improve-apex-legends-battle-pass-rewards-beyond-level-100-dexerto\/"},"modified":"2025-01-28T14:28:00","modified_gmt":"2025-01-28T14:28:00","slug":"how-to-improve-apex-legends-battle-pass-rewards-beyond-level-100-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/how-to-improve-apex-legends-battle-pass-rewards-beyond-level-100-dexerto\/","title":{"rendered":"How to improve Apex Legends Battle Pass rewards beyond level 100 &#8211; Dexerto"},"content":{"rendered":"<p>How to improve Apex Legends Battle Pass rewards beyond level 100 Respawn EntertainmentThe Apex Legends community have been grinding for more rewards since Season 1 launched in mid March, but players who\u2019ve maxed out the Battle Pass are finding it harder return to King\u2019s Canyon after reaching the endgame. Respawn Entertainment\u2019s battle royale was an instant hit with the gaming community as it quickly eclipsed 50 million players upon release. But the lack of content or communication since the game\u2019s meteoric rise has left a lot of dedicated players with little incentive to keep the grind going. In a Reddit post, user \u2018daddy_BFT\u2019 noticed there wasn\u2019t much to look forward to in Apex Legends after putting in over 200 hours and reaching level 278. With a completely filled Battle Pass and a \u201cvery slim\u201d Apex Store, they got to thinking what Respawn could do to fix the problem. Incentives after hitting level 100 Even though daddy_BFT said there were still in-game rewards to grind for like completing character badges or the like, they thought it\u2019s high time for Respawn to give players more worthwhile rewards after completing the Battle Pass. \u201cI feel as though Respawn should implement a reward system that would grant you like 250 crafting metals for every win,\u201d daddy_BFT said. \u201cAnd\/or at least 50-100 crafting metals for every other 2-3 level ups after 100 so it gives players more of an incentive to play\u2026\u201d Though he said the numbers were just an example which would definitely be lower should the idea be implemented, it would definitely give people who maxed out the Battle Pass a reason to keep dropping in King\u2019s Canyon. Shouldn\u2019t the game be its own reward? The Redditor\u2019s post quickly got a lot of traction from people who remembered the days where games used to be their own reward without the need for DLC or cosmetics fueling their reason to play. While there were tons of people who agreed, others thought that the free-to-play model was based off having rewards or cosmetics to strive for. \u201c\u2026 This game is fueled by cosmetic sales and unfortunately Respawn\u2019s in game store and character skin designs are severely lackluster,\u201d Redditor \u2018Troublemite\u2019 said. \u201cPeople want to spend money on this game, but (a.) don\u2019t feel like what they\u2019re being given is worth their money, and (b.) aren\u2019t getting enough opportunities to buy a design they do want because it takes a full week for an in game store slot to rotate out.\u201d Regardless on one\u2019s position, that still leaves some players to feel that there isn\u2019t much to look forward to after hitting level 100 in the Battle Pass, which Respawn might take a closer look at how to alleviate the concern in the future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How to improve Apex Legends Battle Pass rewards beyond level 100 Respawn EntertainmentThe Apex Legends community have been grinding for more rewards since Season 1 launched in mid March, but players who\u2019ve maxed out the Battle Pass are finding it harder return to King\u2019s Canyon after reaching the endgame. Respawn Entertainment\u2019s battle royale was an [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-17648","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/17648","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=17648"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/17648\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=17648"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=17648"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=17648"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}