{"id":17948,"date":"2025-01-28T14:29:01","date_gmt":"2025-01-28T14:29:01","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/imperialhal-claims-respawn-ignores-apex-legends-pro-feedback-in-playtests-dexerto\/"},"modified":"2025-01-28T14:29:01","modified_gmt":"2025-01-28T14:29:01","slug":"imperialhal-claims-respawn-ignores-apex-legends-pro-feedback-in-playtests-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/imperialhal-claims-respawn-ignores-apex-legends-pro-feedback-in-playtests-dexerto\/","title":{"rendered":"ImperialHal claims Respawn ignores Apex Legends pro feedback in playtests &#8211; Dexerto"},"content":{"rendered":"<p>ImperialHal claims Respawn ignores Apex Legends pro feedback in playtests Twitch: ImperialHal \/ Respawn EntertainmentTSM Apex Legends pro Phillip \u2018ImperialHal\u2019 Dosen has never playtested for Respawn, but according to the star, the developers \u201cdon\u2019t listen\u201d and \u201ccompletely disregard\u201d pro player feedback just before new content goes live, leading to balance issues. With Apex Legends Season 10 around the corner, the final touches are being added to the likes of new Legend Seer, the World\u2019s Edge map changes, and more. The balance might not be all there though, like the Bocek Bow on its release in Season 9. It\u2019s part of the process of expanding a game launch from a handful of testers in-house to millions across the world, who can discover plenty more in a much smaller time frame. However, according to ImperialHal, even broken mechanics get discovered on the playtests, but Respawn don\u2019t patch them before the game hits live. While the TSM star admits he\u2019s \u201cnever playtested a single season of Apex\u201d and has only been offered once, plenty of pro players have, and their opinions have been \u201ccompletely disregarded\u201d. \u201cFrom what I\u2019ve heard, there\u2019s a lot of feedback given from the pro players that they [Respawn] just completely disregard. They literally don\u2019t care,\u201d he said on stream. \u201cEspecially stuff with Valkyrie. There was a bunch of stuff with Valkyrie where they [pro players] said \u2018you can\u2019t do this and that\u2019\u2026 they don\u2019t listen.\u201d Hal added a disclaimer that everything is subjective and \u201ceveryone has their own opinion\u2026 and that creates conflict\u201d, but the bridge between what\u2019s good for casual play and pro play makes balancing a near impossible task. \u201cIt\u2019s funny how the game is so out of touch between competitive and casuals. The two things are so mind boggling that they\u2019re going to nerf Wattson\u2019s hitbox and they\u2019re possibly thinking of buffing Gibby,\u201d he said. \u201cI don\u2019t think they should completely listen to pros, but there\u2019s got to be some common sense. The reasoning behind buffing and nerfing characters makes no sense.\u201d He highlighted the Bow on release as \u201cthe perfect example\u201d, with some playtesters asking for changes before it shipped to live. None were made, with Respawn quickly putting a patch out after it dropped. The recent Lifeline changes also perplexed Hal, claiming removing the shield \u201cjust made a character who was already dogsh*t even worse\u201d. With plenty more balance changes on the way in Season 10, the TSM pro has his own direction. While that may not line up with Respawn\u2019s, he believes the opinion of pro players \u2014 and other playtesters \u2014 are still valid. \u201c[I\u2019d] probably buff weak characters [than nerf strong ones]\u2026 but I don\u2019t know what the right play is. I just know what characters are sh*t and should be better. I don\u2019t know if it\u2019s better to nerf the stronger characters or buff the weaker ones. \u201cThat\u2019s the difference between being a player and being a developer \u2014 what\u2019s the right way of balancing the game \u2014 but I feel like my opinion on what character is good and bad is still valid as a player.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ImperialHal claims Respawn ignores Apex Legends pro feedback in playtests Twitch: ImperialHal \/ Respawn EntertainmentTSM Apex Legends pro Phillip \u2018ImperialHal\u2019 Dosen has never playtested for Respawn, but according to the star, the developers \u201cdon\u2019t listen\u201d and \u201ccompletely disregard\u201d pro player feedback just before new content goes live, leading to balance issues. With Apex Legends Season [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-17948","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/17948","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=17948"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/17948\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=17948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=17948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=17948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}