{"id":18061,"date":"2025-01-28T14:29:24","date_gmt":"2025-01-28T14:29:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-disables-explosive-holds-after-kings-canyon-loot-rooms-start-crashing-games-dexerto\/"},"modified":"2025-01-28T14:29:24","modified_gmt":"2025-01-28T14:29:24","slug":"apex-legends-disables-explosive-holds-after-kings-canyon-loot-rooms-start-crashing-games-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-disables-explosive-holds-after-kings-canyon-loot-rooms-start-crashing-games-dexerto\/","title":{"rendered":"Apex Legends disables Explosive Holds after Kings Canyon loot rooms start crashing games &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends disables Explosive Holds after Kings Canyon loot rooms start crashing games Respawn EntertainmentRespawn has temporarily disabled Explosive Holds across Kings Canyon, after Apex Legends players uncovered a game-breaking glitch with the loot rooms that was crashing entire lobbies and ending matches. After a stint with World\u2019s Edge as the sole Apex Legends map to celebrate Season 10, Respawn re-added Kings Canyon and Olympus to the battle royale\u2019s rotations. The return to Kings Canyon has been less than ideal, however, with a lobby-shattering bug already rearing its ugly head on the original Apex Legends battleground: players quickly discovered if they attempt to unlock the game\u2019s Explosive Holds, an \u2014 pardon our pun \u2014 explosive glitch would end the match lobby. When triggered, the bug shuts down any game immediately. The biggest issue with the bug, first shared on Reddit on August 10, is how easy it is to trigger; Dexerto can confirm this is repeatable, after testing it earlier today. #ApexLegends players have found a game-breaking bug where opening Explosive Holds crashes the entire game server. We&#8217;ve tested, it&#8217;s repeatable \ud83e\udd26 (via u\/nellsmelldavedouble) pic.twitter.com\/nzNqw04AbX \u2014 Apex Legends News (@alphaINTEL) August 11, 2021 Thankfully, Respawn has already clocked the issue. Early on August 11, the Apex Legends developers shut off the mechanism locking Explosive Holds entirely, meaning the glitch-trigger is \u2014 for now \u2014 no longer present on Kings Canyon. Apex tech designer Exgeniar confirmed they were on the case, and had already deployed an emergency measure: \u201cUntil we have a proper fix; Explosive Holds spawn opened.\u201d This means that, until Respawn gives further notice, all fifteen of Kings Canyon\u2019s explosive loot rooms (not including the rich Loots Vaults) are fully accessible for any lucky players that stumble across them. Here\u2019s our Explosive Holds location guide if you want to scoop up all the now-free goodies early. Exgeniar added a permanent solution would ship \u201csoon.\u201d While no glitch is fun, there is one upside; World\u2019s Edge is the ranked map, but later in Season 10 the competitive battleground will shift to Kings Canyon. If this game-breaking issue had appeared in a ranked Apex Legends match, instead of a casual lobby, things could have been far worse. Read More: Best Kings Canyon landing spots in Season 8 &#8211; Dexerto expects Respawn to ship the promised hotfix in the next 24 hours. Considering they\u2019re already on the case, we won\u2019t have to wait long.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends disables Explosive Holds after Kings Canyon loot rooms start crashing games Respawn EntertainmentRespawn has temporarily disabled Explosive Holds across Kings Canyon, after Apex Legends players uncovered a game-breaking glitch with the loot rooms that was crashing entire lobbies and ending matches. After a stint with World\u2019s Edge as the sole Apex Legends map [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18061","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18061","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18061"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18061\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18061"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18061"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18061"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}