{"id":18523,"date":"2025-01-28T14:30:58","date_gmt":"2025-01-28T14:30:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-apologize-for-confusing-apex-legends-pathfinder-grapple-buff-dexerto\/"},"modified":"2025-01-28T14:30:58","modified_gmt":"2025-01-28T14:30:58","slug":"respawn-apologize-for-confusing-apex-legends-pathfinder-grapple-buff-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-apologize-for-confusing-apex-legends-pathfinder-grapple-buff-dexerto\/","title":{"rendered":"Respawn apologize for confusing Apex Legends Pathfinder Grapple \u201cbuff\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Respawn apologize for confusing Apex Legends Pathfinder Grapple \u201cbuff\u201d RespawnPathfinder mains thought they were going to be graced with a buff in the Apex Legends Aftermarket update. However, it proved to actually be a nerf. Respawn have apologized for this, and are looking at making things right with a new rework. [jwplayer KEHOOBWR] Pathfinder\u2019s Grapple was updated during the Aftermarket update on October 6 to include a new cooldown timer that works based off the distance you traveled. Instead of it being a flat 35 seconds anymore, it would scale from 10 seconds to 35 seconds. Respawn were aiming to encourage players to use shorter grapples to move around gunfights, instead of the flashier long-range ones. \u201cThis both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short-distance grapples that\u2019ll give you a shorter CD but still do something good for you,\u201d they said in the patch notes. However, the changes fell flat big time. The max range grapple distance was too short in getting the timer up to 35 seconds. On top of that, changes to when the timer started ticking \u2014 from landing instead of from initial cast \u2014 meant the cooldown was theoretically longer. Respawn have acknowledged their faults though. The devs have stated that they weren\u2019t expecting the changes to be solely buffs, saying he\u2019s \u201cjust too powerful\u201d to consider a wide-sweeping upgrade. \u201cThis isn\u2019t purely a buff. If we gave you that impression, that\u2019s on us and I apologize. There wasn\u2019t room to give Pathfinder a change that would be a buff in all contexts. He\u2019s just too powerful,\u201d Respawn designer Daniel Klein told players on Reddit. Instead, the Apex Legends dev teams are looking towards a new rework to hopefully fit Pathfinder players\u2019 needs. They are being conservative though, in case they make him a bit too powerful. \u201cI\u2019ve got follow-up changes already in playtesting. Because Path is so very powerful I wanted to be extremely conservative in my first swing at this and see how it affects his power on live.\u201d Klein also encouraged Pathfinder players to experiment with their grapples. \u201cI really hope that players will experiment a little bit with short distance grapples that actually help in combat. I understand that\u2019s not the exciting thing you wanna do when you play Pathfinder though.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn apologize for confusing Apex Legends Pathfinder Grapple \u201cbuff\u201d RespawnPathfinder mains thought they were going to be graced with a buff in the Apex Legends Aftermarket update. However, it proved to actually be a nerf. Respawn have apologized for this, and are looking at making things right with a new rework. [jwplayer KEHOOBWR] Pathfinder\u2019s Grapple [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18523","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18523","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18523"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18523\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}