{"id":18525,"date":"2025-01-28T14:30:58","date_gmt":"2025-01-28T14:30:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-have-fixed-muzzle-flash-in-apex-legends-but-not-for-all-weapons-dexerto\/"},"modified":"2025-01-28T14:30:58","modified_gmt":"2025-01-28T14:30:58","slug":"respawn-have-fixed-muzzle-flash-in-apex-legends-but-not-for-all-weapons-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-have-fixed-muzzle-flash-in-apex-legends-but-not-for-all-weapons-dexerto\/","title":{"rendered":"Respawn have fixed Muzzle Flash in Apex Legends but not for all weapons &#8211; Dexerto"},"content":{"rendered":"<p>Respawn have fixed Muzzle Flash in Apex Legends but not for all weapons Respawn EntertainmentDevelopers Respawn Entertainment have implemented a fix for muzzle flash in Apex Legends as part of the System Override Collection Event, but hasn\u2019t applied to every single weapon in the game. Since Apex Legends first dropped back in February of 2019, one of the biggest criticisms against it has been the frustrating presence of strong muzzle flash in the gunplay. The bright flash of light that emanates from the tip of a gun when fired seriously limited visibility, inevitably affecting shooting accuracy when aiming down sights. Despite the constant complaints and negative feedback, Respawn didn\u2019t do much to address it during the game\u2019s first year of existence. However, that all changed on March 3. The official patch notes for the System Override Collection Event update revealed that the developers have finally done something about the annoying game mechanic: \u201cReduced the intensity of muzzle flash while aiming down the sight for all weapons except shotties and snipers.\u201d The weapons that are not be affected by this change include all shotguns and snipers currently in the game: EVA-8 Auto &#8211; Mastiff &#8211; Mozambique &#8211; Peacekeeper &#8211; Longbow DMR &#8211; Kraber .50-cal &#8211; Triple Take &#8211; Sentinel &#8211; Charge Rifle &#8211; A change to muzzle flash was hinted as early as January 9, when Respawn producer Josh Medina confirmed that they were working on a fix. It\u2019s taken this long to implement because, according to Medina, the effects were a \u201cdeeper issue that expected\u201d and the devs \u201cwanted to properly fix instead of half ass it,\u201d which took more time. Shortly after that, prominent Apex Legends data miner \u2018That1MiningGuy\u2019 claimed that Respawn were testing out different ways to address the issue, even a potential system that would add a flash limiting effect on Barrel Stabilizers. While that\u2019s not what ended up being implemented, it could still be something they think about adding in the future, depending on how well this current fix ends up working out. This is not the only weapon-related quality of life improvement that Respawn haved implemented with System Override. The event\u2019s update also adding a red dot to the iron sights of the Prowler and L-STAR that will \u201cstay properly centered during weapon sway and bob movements.\u201d Speaking of weapons, the patch considerably nerfed the Peacekeeper and buffed the Sentinel, both of which aren\u2019t affected by this muzzle flash fix. The System Override Collection Event kicked off on Tuesday, March 3 and will last for two weeks, wrapping up on Tuesday, March 17.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn have fixed Muzzle Flash in Apex Legends but not for all weapons Respawn EntertainmentDevelopers Respawn Entertainment have implemented a fix for muzzle flash in Apex Legends as part of the System Override Collection Event, but hasn\u2019t applied to every single weapon in the game. Since Apex Legends first dropped back in February of 2019, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18525","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18525","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18525"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18525\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}