{"id":18535,"date":"2025-01-28T14:31:00","date_gmt":"2025-01-28T14:31:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-respond-to-complaints-about-apex-legends-20hz-tickrate-servers-dexerto\/"},"modified":"2025-01-28T14:31:00","modified_gmt":"2025-01-28T14:31:00","slug":"respawn-respond-to-complaints-about-apex-legends-20hz-tickrate-servers-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-respond-to-complaints-about-apex-legends-20hz-tickrate-servers-dexerto\/","title":{"rendered":"Respawn respond to complaints about Apex Legends 20Hz tickrate servers &#8211; Dexerto"},"content":{"rendered":"<p>Respawn respond to complaints about Apex Legends 20Hz tickrate servers Respawn EntertainmentApex Legends players have been calling for an upgrade to the game\u2019s 20Hz tickrate servers for a while, and Respawn laid out exactly why people shouldn\u2019t be expecting a jump anytime soon. Players have been filing complaints for Respawn to invest in 30-60Hz servers like other online shooters, especially when issues with hit registration and the like start plaguing the battle royale. It\u2019s because of issues like these that the studio published a huge explainer of \u2018what makes Apex tick\u2019 to give these issues their proper space and enlighten us as to what\u2019s happening in the game\u2019s backend. In it, they touched on why the upgrade wouldn\u2019t \u201cresult in a meaningfully different experience\u201d even though people like to claim that Apex Legends would have much smoother gameplay with higher tickrates. \u201cThe tickrate of a server is the number of simulations that the server runs per second,\u201d Respawn explained. \u201cThis mostly means that at the end of every tick, the server saves the world state and replicates it to all clients. This includes a lot of information that allows our weapon, map, and Legends\u2019 design to be of the highest fidelity. \u201d Unlike Apex, a lot of games don\u2019t \u201ccompute full world states on each tick,\u201d which already makes every tick in the battle royale complete more processes than other titles by comparison. Taking that into consideration, when you factor in the bandwidth costs that would naturally come with higher Hz, it starts taking a toll on how players would otherwise experience a match. In explaining the \u2018upsides\u2019 to increasing Apex Legends from 20Hz to, say, 60Hz, the devs laid out all the math for people that want a complete picture of how the upgrade would actually affect the game. \u201c20Hz servers result in about five frames of delay, and 60Hz servers result in three frames of delay,\u201d Respawn explained. \u201cSo for triple the bandwidth and CPU costs, you can save two frames worth of latency in the best-case scenario.\u201d Instead of upgrading Apex Legends server tickrates, Respawn are more interested in \u201cmore efficient improvements\u201d like solving problems that directly contribute to reducing latency, getting rid of problematic servers, and more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn respond to complaints about Apex Legends 20Hz tickrate servers Respawn EntertainmentApex Legends players have been calling for an upgrade to the game\u2019s 20Hz tickrate servers for a while, and Respawn laid out exactly why people shouldn\u2019t be expecting a jump anytime soon. Players have been filing complaints for Respawn to invest in 30-60Hz servers [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18535","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18535","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18535"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18535\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18535"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18535"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18535"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}