{"id":18571,"date":"2025-01-28T14:31:08","date_gmt":"2025-01-28T14:31:08","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-dev-responds-to-criticism-of-monetization-in-apex-legends-dexerto\/"},"modified":"2025-01-28T14:31:08","modified_gmt":"2025-01-28T14:31:08","slug":"respawn-dev-responds-to-criticism-of-monetization-in-apex-legends-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-dev-responds-to-criticism-of-monetization-in-apex-legends-dexerto\/","title":{"rendered":"Respawn dev responds to criticism of monetization in Apex Legends &#8211; Dexerto"},"content":{"rendered":"<p>Respawn dev responds to criticism of monetization in Apex Legends Respawn EntertainmentRespawn Entertainment\u2019s Director of Communications took to social media to engage with the community\u2019s biggest concerns around the game, and Apex Legends\u2019 monetization system was a hot button issue. Ryan Rigney has been the face of the Apex Legends dev team for a while now, and he continues to embrace that role by openly engaging with the player base when big problems arise. In the early hours of October 14, he ventured on to the game\u2019s subreddit and talked about a variety of issues plaguing the game \u2013 ranging from problems with Wattson\u2019s ultimate to the philosophy of in-game transactions and their role in the game\u2019s economy. His answers may not please everyone, but it\u2019s a good start to increasing the flow of information between Respawn and its players. Apex Legends dev explains how monetization is a \u201cbalance\u201d When asked about the pricing and distribution of in-game items in Apex as compared to Destiny 2, this is what he had to say: \u201cI\u2019ll say that different genres have different expectations and monetization teams on every game are trying to strike a balance between making the business a healthy profit and not making items unattainable for non-spenders or low-spenders.\u201d While that answer might not be what all players wanted to hear, it\u2019s hard to argue against. The high rarity items in Apex are designed to keep players spending until they get them, and anyone who opts not to go that route will have to commit a huge chunk of time to make progress towards one. This not only means that they\u2019re playing the game more in order to get the item, but they\u2019re also more likely to continue playing after finally earning it. He concluded: \u201cIt\u2019s not really my discipline tho[ugh] so I can\u2019t speak as a real owner of these decisions could.\u201d Comms Strategy Thread \ud83e\uddf5 How do you talk to customers when you\u2019ve got problems? When the product doesn\u2019t work, something\u2019s screwed up, etc. There are only two things people want in these situations: They want to know what you\u2019re doing to fix it, and they want it fixed ASAP. \u2014 Ryan K. Rigney (@RKRigney) October 13, 2021 All of this follows an October 13 Twitter thread where he documented the tightrope that all game dev teams must walk in order to satisfy the player base and their publishers. While Rigney might not be directly in charge of those decisions, it is clear that he\u2019s using his voice to keep players in the loop as much as possible.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn dev responds to criticism of monetization in Apex Legends Respawn EntertainmentRespawn Entertainment\u2019s Director of Communications took to social media to engage with the community\u2019s biggest concerns around the game, and Apex Legends\u2019 monetization system was a hot button issue. Ryan Rigney has been the face of the Apex Legends dev team for a while [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18571","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18571","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18571"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18571\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18571"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18571"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18571"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}