{"id":18582,"date":"2025-01-28T14:31:10","date_gmt":"2025-01-28T14:31:10","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-doubles-down-on-apex-legends-tap-strafe-removal-in-upcoming-season-dexerto\/"},"modified":"2025-01-28T14:31:10","modified_gmt":"2025-01-28T14:31:10","slug":"respawn-doubles-down-on-apex-legends-tap-strafe-removal-in-upcoming-season-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-doubles-down-on-apex-legends-tap-strafe-removal-in-upcoming-season-dexerto\/","title":{"rendered":"Respawn doubles down on Apex Legends tap strafe removal in upcoming season &#8211; Dexerto"},"content":{"rendered":"<p>Respawn doubles down on Apex Legends tap strafe removal in upcoming season Respawn EntertainmentDespite initially delaying its removal, Respawn has doubled down on eventually getting rid of Apex Legends\u2019 tap strafing movement mechanic soon. The developers are concerned about \u201cmobility creep\u201d, and won\u2019t be giving the mechanic to controller players to compensate. Tap strafing has been controversial since its rise to prevalence in Apex Legends. Once a niche bit of movement tech, all the best mouse and keyboard players are tap strafing around the Apex Games to get around corners quickly or change direction in mid-air without losing momentum. The drawback? It\u2019s not available on controller, and it\u2019s not meant to exist in the first place. So Respawn have been working on removing it from the game \u2014 and got as far as nearly pushing a patch in Season 10 before reverting it. While it\u2019s been spared for the last couple of months, time is still ticking towards its eventual demise with the developers refusing to change their mind on the subject. \u201cIt exists as a design problem (not a balancing mechanic) where the lack of readability and how it compounds with movement abilities are the biggest causes for concern,\u201d developer John Larson told players on January 7. \u201cIn most trivial examples, sure, I can learn a player will tap-strafe around corners to cut off LoS faster. But add things that enhance mobility, and learnability and counterplay quickly become clouded. \u201cIf a sweaty Path is grappling near me with a shotty, I know the tap-strafe into my face is coming, but even with the quickest of reflexes how can I improve my chances?\u201d The idea to bring tap strafing to controller also doesn\u2019t sit well with Larson or other developers. An additional point Larson brought up in his latest statement is concerns surrounding \u201cmobility creep\u201d in Apex Legends. With new Legends like Ash further ramping up the amount of movement tech in the game, smaller issues that are input-specific will become more evident. \u201cMobility creep is a real concern. If something feels good (ie: movement in Apex), doubling down on that too much can warp gameplay in the grand scheme of things,\u201d he stated. Until then feel free to tap strafe to your heart\u2019s content in Apex Legends, but just know it\u2019s time is nigh.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn doubles down on Apex Legends tap strafe removal in upcoming season Respawn EntertainmentDespite initially delaying its removal, Respawn has doubled down on eventually getting rid of Apex Legends\u2019 tap strafing movement mechanic soon. The developers are concerned about \u201cmobility creep\u201d, and won\u2019t be giving the mechanic to controller players to compensate. Tap strafing has [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18582","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18582","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18582"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18582\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18582"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}