{"id":18601,"date":"2025-01-28T14:31:14","date_gmt":"2025-01-28T14:31:14","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-finally-respond-to-apex-legends-visual-clutter-issues-dexerto\/"},"modified":"2025-01-28T14:31:14","modified_gmt":"2025-01-28T14:31:14","slug":"respawn-finally-respond-to-apex-legends-visual-clutter-issues-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-finally-respond-to-apex-legends-visual-clutter-issues-dexerto\/","title":{"rendered":"Respawn finally respond to Apex Legends \u2018visual clutter\u2019 issues &#8211; Dexerto"},"content":{"rendered":"<p>Respawn finally respond to Apex Legends \u2018visual clutter\u2019 issues Respawn EntertainmentDevelopers Respawn Entertainment have responded to \u2018visual clutter\u2019 complaints in Apex Legends Season 11, with players protesting that enemies can be incredibly hard to decipher. Plenty of Apex Legends players have grown accustomed to the game\u2019s unique visual style and graphics. A colorful and vibrant environment is complemented by diverse characters and a wealth of unique POIs. However, now in its eleventh season, players are calling on developers Respawn to adjust certain parts of the HUD and visual indicators to make the game better to play. Currently, players are given fairly significant indicators on screen when they are being hit, on top of an already busy HUD. These indicators come in the form of colourful patterns at the edges of player\u2019s screens, reflective of armor being damaged. The graphics, paired with minimap, kill feed, and more, have led players to complain about \u2018visual clutter\u2019 making Apex more difficult to play. TSM content creator Albralelie asked Respawn\u2019s John \u2018JayBiebs\u2019 Larsen: \u201cThoughts on settings regarding visual clarity? Honestly you can leave aim assist alone if we can just see what we\u2019re shooting at.\u201d Replying, developer Josh Medina said: \u201cI brought this up to people this week to discuss in the near future what we can do using the reference shots provided [in] a thread from this week.\u201d I bought this up to people this week to discuss in the near future what we can do using the reference shots provided a thread from this week lol \u2014 Josh Medina (@lowkeydbjosh) January 8, 2022 While he did not commit to changes coming, Respawn\u2019s response will be welcomed by players who want a less busy screen whilst playing, or simply customization options to reduce some of the clutter that makes playing difficult at times. Albralelie, for example, suggested \u201cbeing able to turn off things like particle effects on snow\/bullet impacts on walls.\u201d The change would probably take some time to implement, but Respawn sound refreshingly willing to listen to player feedback on the topic. For now, players can look forward to Season 12, which will undoubtedly bring new content and some other quality of life changes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn finally respond to Apex Legends \u2018visual clutter\u2019 issues Respawn EntertainmentDevelopers Respawn Entertainment have responded to \u2018visual clutter\u2019 complaints in Apex Legends Season 11, with players protesting that enemies can be incredibly hard to decipher. Plenty of Apex Legends players have grown accustomed to the game\u2019s unique visual style and graphics. A colorful and vibrant [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18601","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18601","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18601"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18601\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18601"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18601"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18601"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}