{"id":18620,"date":"2025-01-28T14:31:18","date_gmt":"2025-01-28T14:31:18","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-explains-how-lag-compensation-works-in-apex-legends-dexerto\/"},"modified":"2025-01-28T14:31:18","modified_gmt":"2025-01-28T14:31:18","slug":"respawn-explains-how-lag-compensation-works-in-apex-legends-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-explains-how-lag-compensation-works-in-apex-legends-dexerto\/","title":{"rendered":"Respawn explains how lag compensation works in Apex Legends &#8211; Dexerto"},"content":{"rendered":"<p>Respawn explains how lag compensation works in Apex Legends Respawn EntertainmentEver wondered how you can get hit behind cover in Apex Legends? It\u2019s because of lag compensation. Respawn has opened up on how the system works, and why they decided to implement it into the battle royale. Lag compensation is a term familiar to fighting game players (it\u2019s akin to rollback), although for battle royales, it\u2019s practically unheard of. Typically if you boot up an FPS \u2014 say CS:GO, Valorant, or even Warzone \u2014 and you have high ping, you\u2019re at an immediate disadvantage. The server won\u2019t register your shots, you can\u2019t run around corners without getting beamed by the enemy first, and more. However, Apex Legends bucks the trend with lag compensation. Respawn have opened up on how the feature works, and why they prefer to equalize the field rather than let low ping players dominate. How does lag compensation work in Apex Legends? According to developer Samy \u2018Ricklesaucer\u2019 Duc, lag compensation allows players on high ping to more fairly compete with those on low ping. \u201cOur servers have to constantly look at not only what\u2019s happening for you and your opponent at that moment, but also what was happening from both your perspectives at the time both of you input your actions,\u201d he explained in an April 28 blog post. \u201cLag compensation is the art of merging slightly different experiences into one shared reality.\u201d Read More: Respawn respond to 20-tick server complaints &#8211; While most online games just rely on server-side inputs, which always favor lower ping players, Respawn wants Apex Legends to cater to players who don\u2019t have the most reliable internet connection. \u201cSome games always give the advantage to players with lower ping, but we actively choose not to with our system,\u201d Duc said. \u201cPlayers with low ping don\u2019t always have an advantage over high-ping players. You can play Apex Legends and play relatively well even if you have higher than average latency, which is really important for rural players, or for players in regions where connectivity is unstable.\u201d Lag compensation leads to \u201cnonsense,\u201d but it\u2019s intended The biggest criticism of this system comes from \u201cnonsense\u201d \u2014 the rather technical term used by Respawn to explain why some players get hit from behind cover. The devs have tried to minimize this, but they value the \u201cfairness in online competition\u201d by equalizing ping as much as possible. \u201cIt feels bad to get shot when you think you\u2019re behind cover due to bad ping. It also feels bad to get shot by somebody before you could even see them due to bad ping. But the nonsense is distributed symmetrically,\u201d developer Earl Hammon added. \u201cWe\u2019re committed to reducing this at every opportunity. Not only do we want everyone to have a fair experience, we want you to have a fun one,\u201d Duc said.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn explains how lag compensation works in Apex Legends Respawn EntertainmentEver wondered how you can get hit behind cover in Apex Legends? It\u2019s because of lag compensation. Respawn has opened up on how the system works, and why they decided to implement it into the battle royale. Lag compensation is a term familiar to fighting [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18620","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18620"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18620\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18620"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18620"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}