{"id":18650,"date":"2025-01-28T14:31:24","date_gmt":"2025-01-28T14:31:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-respond-to-complaints-about-hipfire-in-apex-legends-dexerto\/"},"modified":"2025-01-28T14:31:24","modified_gmt":"2025-01-28T14:31:24","slug":"respawn-respond-to-complaints-about-hipfire-in-apex-legends-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-respond-to-complaints-about-hipfire-in-apex-legends-dexerto\/","title":{"rendered":"Respawn respond to complaints about hipfire in Apex Legends &#8211; Dexerto"},"content":{"rendered":"<p>Respawn respond to complaints about hipfire in Apex Legends Respawn EntertainmentA Respawn Entertainment developer has explained why they are so careful when balancing hipfire in Apex Legends, following complaints about a lack of accuracy. One of the strongest aspects of Apex Legends is its weapon pool, incorporating a host of guns and equipment to make the Titanfall-esque battle royale as varied as it can be. However, many fans have commented on the relative strength of hipfire, arguing that is too weak on a number of weapons. One of these weapons is the HAVOC assault rifle, which featured in recent trailers for the upcoming Season 6. The energy ammo assault rifle has varied in its viability, but has settled in mid tier over the course of Season 5. One weakness of the HAVOC is its hipfire, which many players have suggested is below par and almost futile. This was pointed out by Redditor \u2018ChubbySupreme\u2018, who lamented the hip fire and pointed out a recent clip that still shows the majority of shots missing. However, one Respawn dev responded, explaining the developer\u2019s approach to balancing hipfire, and why strengthening it is something they have to tread very carefully around. \u201cThere are good combat reasons why guns aren\u2019t that accurate in hipfire,\u201d one Respawn designer replied. \u201cHipfire accuracy is fundamentally about a stronger tradeoff between movement and accuracy.\u201d \u201cIn Titanfall it\u2019s about constant movement, so hipfire is accurate because you don\u2019t want a big penalty to movement,\u201d they said. \u201cIn Apex we want the tradeoff between movement and accuracy. In general, the further the range you can effectively fight, the higher the mobility penalty.\u201d Essentially, Respawn want to ensure that mobility remains key in a gunfight, and players aren\u2019t able to laser enemies while being incredibly difficult targets to hit. They finished: \u201cIf we made ARs too accurate with hipfire, they would have too many strengths because they would be strong in mid range while also being too strong in close range \u2014 it\u2019s important that weapon classes have weaknesses. We choose the hipfire accuracy as a meaningful axis for guns to differ on \u2014 I believe for good reason and in a way that is healthy for the game \u2014 and that means some guns have to have bad hipfire.\u201d It goes to show the consideration Respawn give to common in-game mechanics, and how they are striving to keep the game\u2019s weapon pool as balanced as possible. Any changes to hipfire will not be rushed, and Respawn clearly have their reasons.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn respond to complaints about hipfire in Apex Legends Respawn EntertainmentA Respawn Entertainment developer has explained why they are so careful when balancing hipfire in Apex Legends, following complaints about a lack of accuracy. One of the strongest aspects of Apex Legends is its weapon pool, incorporating a host of guns and equipment to make [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18650","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18650"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18650\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}