{"id":18693,"date":"2025-01-28T14:31:33","date_gmt":"2025-01-28T14:31:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-still-believes-titanfall-2-wallrunning-is-bad-fit-for-apex-legends-dexerto\/"},"modified":"2025-01-28T14:31:33","modified_gmt":"2025-01-28T14:31:33","slug":"respawn-still-believes-titanfall-2-wallrunning-is-bad-fit-for-apex-legends-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/respawn-still-believes-titanfall-2-wallrunning-is-bad-fit-for-apex-legends-dexerto\/","title":{"rendered":"Respawn still believes Titanfall 2 wallrunning is \u201cbad fit\u201d for Apex Legends &#8211; Dexerto"},"content":{"rendered":"<p>Respawn still believes Titanfall 2 wallrunning is \u201cbad fit\u201d for Apex Legends Respawn EntertainmentTitanfall 2\u2019s popular wallrunning mechanic may be the single most-requested feature in Apex Legends history, but Respawn still has \u201cno plans\u201d to ever add it in the battle royale. To put it simply, it just \u201cdoesn\u2019t fit\u201d in their flagship title. The \u2018wallrunning\u2019 movement mechanic \u2014 a key part of Respawn\u2019s original Titanfall saga \u2014 has cast its shadow over Apex Legends since the battle royale was first officially unveiled all the way back in early 2019. Where it once dominated Titanfall\u2019s multiplayer playlists, it now looms for a different reason; its absence is felt heavily by the Apex fandom. The reason is simple. Apex Legends feels like a Titanfall sequel in all but name, with characters, worlds, and storylines all wrapped up in Respawn\u2019s world. So, it makes that the iconic mechanic would come along for the ride too. That\u2019s not in Respawn\u2019s plans, however; wallrunning has never made the jump. There\u2019s a simple reason for that too. According to Respawn developer Daniel Z. Klein, the map-breaking movement just \u201cdoesn\u2019t fit\u201d the battle royale. Respawn aren\u2019t binning wallrunning entirely That being said, Klein did admit there is \u2018still a future\u2019 for the popular mechanic. It may not find a home in the battlefields of Apex Legends, but when Respawn does eventually \u201cmakes other games in the future,\u201d there\u2019s every chance they\u2019ll bring wallrunning back too. \u201cI wouldn\u2019t be surprised if a game that\u2019s less player-vs-player focused could bring the amazing movement model of Titanfall 2 back. Like, if there ever is a Titanfall 3, for instance\u2026 it\u2019s just not a good fit for Apex Legends,\u201d he explained. Funnily enough, Respawn has already done that too. Their Star Wars title, \u2018Jedi: Fallen Order,\u2019 took full advantage of wallrunning for certain levels. The game\u2019s hero, padawan Cal Kestis, had to unlock the popular mechanic. Unfortunately, there might be a wait for the next one; Klein made sure to add Respawn\u2019s only focus right now is developing and expanding Apex: \u201cThere\u2019s nothing being worked on at the moment, I\u2019m afraid.\u201d It\u2019s no wallrunning, but a newly-uncovered Apex Legends exploit does let you slide forever; here\u2019s how to pull it off in your next match.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Respawn still believes Titanfall 2 wallrunning is \u201cbad fit\u201d for Apex Legends Respawn EntertainmentTitanfall 2\u2019s popular wallrunning mechanic may be the single most-requested feature in Apex Legends history, but Respawn still has \u201cno plans\u201d to ever add it in the battle royale. To put it simply, it just \u201cdoesn\u2019t fit\u201d in their flagship title. The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18693","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18693"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18693\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}