{"id":18852,"date":"2025-01-28T14:32:05","date_gmt":"2025-01-28T14:32:05","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-thinks-apex-legends-will-remove-controversial-tap-strafing-trick-dexerto\/"},"modified":"2025-01-28T14:32:05","modified_gmt":"2025-01-28T14:32:05","slug":"shroud-thinks-apex-legends-will-remove-controversial-tap-strafing-trick-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-thinks-apex-legends-will-remove-controversial-tap-strafing-trick-dexerto\/","title":{"rendered":"Shroud thinks Apex Legends will remove controversial \u2018tap strafing\u2019 trick &#8211; Dexerto"},"content":{"rendered":"<p>Shroud thinks Apex Legends will remove controversial \u2018tap strafing\u2019 trick Respawn EntertainmentPopular Twitch streamer and ex-CS:GO professional Michael \u2018shroud\u2019 Grzesiek has suggested that the \u2018tap strafing\u2019 movement mechanic will be removed from Apex Legends by developers Respawn. Movement is important in any FPS title, with the way players traverse around the environment another part of the skill gap that separates good players and those less skilled. Apex Legends is no different, and has received considerable praise for its movement system, allowing players to slide down hills rapidly, or scale walls without issue. However, some unintended movement mechanics have also made their way into the battle royale, including one known as \u2018tap strafing\u2019. Tap strafing works on PC, by players wheeling round with mouse movements, and pairing this with a tap of the \u2018W\u2019 key. In response, your character, while off the ground and turning, will essentially wheel round much faster than normal, allowing you to stun enemies with your mobility. If players perfect the movement with the scroll wheel, they can perform rapid 180 turns. Read More: Who is Seer in Apex Legends? &#8211; After having the mechanic explained to him by IiTzTimmy, shroud was impressed, but didn\u2019t hold out much hope for the mechanic\u2019s longevity in Apex Legends, especially after being shown it can be done in mid-air, off one of Octane\u2019s jump-pads. \u201cThink about it this way,\u201d shroud said. \u201cB-hop while healing and sh*t got removed, this is definitely gonna get removed. It is really cool, I\u2019ll take advantage of it. Dude it\u2019s crazy\u2026 That will 100% get removed, for sure.\u201d Topic starts at 0:20 Players sussing out the best way to use a game\u2019s movement is not new, and pushing a game\u2019s mechanics is the natural response of its best players. However, this mechanic appears to be completely accidental and not what the developers over at Respawn intended. We\u2019re reminded of Call of Duty: Black Ops III\u2019s \u2018G-Slide\u2019 exploit, which was promptly patched by the game\u2019s devs thanks to its appearance at all levels of the game, even the pro scene. Respawn are yet to signal their intents over tap strafing but, given its prevalence and strength once it\u2019s mastered, it wouldn\u2019t be a surprise if it was removed (or at least weakened significantly).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shroud thinks Apex Legends will remove controversial \u2018tap strafing\u2019 trick Respawn EntertainmentPopular Twitch streamer and ex-CS:GO professional Michael \u2018shroud\u2019 Grzesiek has suggested that the \u2018tap strafing\u2019 movement mechanic will be removed from Apex Legends by developers Respawn. Movement is important in any FPS title, with the way players traverse around the environment another part of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18852","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=18852"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/18852\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=18852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=18852"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=18852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}