{"id":19409,"date":"2025-01-28T14:33:58","date_gmt":"2025-01-28T14:33:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/assassins-creed-mirage-review-in-with-the-old-out-with-the-new-dexerto\/"},"modified":"2025-01-28T14:33:58","modified_gmt":"2025-01-28T14:33:58","slug":"assassins-creed-mirage-review-in-with-the-old-out-with-the-new-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/assassins-creed-mirage-review-in-with-the-old-out-with-the-new-dexerto\/","title":{"rendered":"Assassin\u2019s Creed Mirage review: In with the old &#038; out with the new &#8211; Dexerto"},"content":{"rendered":"<p>Assassin\u2019s Creed Mirage review: In with the old &#038; out with the new Originally designed to be a DLC for Valhalla, Assassin\u2019s Creed Mirage manages to separate itself from its previously intended nature, providing an unforgettable adventure so clearly inspired by previous entries. Since 2007, the Assassin\u2019s Creed franchise has been an ideal blend between history and fiction. Each installment engrosses players into a key moment in time, allowing them to explore the world through the eyes of a legendary Assassin. In recent games, the genre has shifted from stealth to a historical RPG. Assassin\u2019s Creed Odyssey, Origins, and Valhalla saw spawling maps, plenty of sidequests, and hundreds of hours of content, placing them a world away from the experiences many know and love. Naturally, that change was met with some resistance. Now, it feels like the debate has disappeared, with Mirage settling the franchise back onto its throne of success. Assassin\u2019s Creed Mirage Key Details: Price: \u00a344.99 | $49.99 &#8211; Developer: Ubisoft &#8211; Release Date: October 5, 2023 &#8211; Platforms: PlayStation 5, PlayStation 4, Xbox One, Xbox Series X | S, iOS, and Microsoft Windows &#8211; A godly tale of discovery and danger The aforementioned initial design of Mirage being a DLC turned full game has inspired perhaps one of the best stories in recent Assassin\u2019s Creed history. This story expertly encapsulates the struggles of freedom, obedience, and one\u2019s true nature taking place within Basim, the age-old organizations, and Baghdad itself. Through a series of memorable mysteries and clever cases, players get the chance to discover the members of The Order and stop their negative impact on the city. Basim uses his skills as an Assassin and as a veteran of the city\u2019s streets to kill, pickpocket, bribe, and aid in rebellions in order to free the city he once loved. Despite only being around 20 hours long, this is all killer, no filler. The main story felt engaging throughout, keeping Basim on his toes as he witnessed the hardships and struggles of those around him, all while discovering the true nature of Basim Ibn Ishaq. In fact, thanks to the twists and turns, the pace and story length felt perfect, allowing for complete immersion and the freedom to slow the experience down if needed. The likes of Valhalla, Origins, and Odyssey have extensive features, meaning many can clock in over 50 hours without even touching the main storyline. Mirage couldn\u2019t be any different, setting the precedent we\u2019d love to see for all future Assassin\u2019s Creed games. Thrilling story stunted by lackluster combat Where Mirage\u2019s story thrives, certain gameplay elements leave some to be desired. Naturally, the classic design of this title means the primary feats of combat will be surrounded in stealth, with Basim getting the drop on the enemy rather than dealing in any face-to-face combat. There are times when this sort of battle is required, which is prepared for with some tutorials \u2014 but Assassin\u2019s Creed Mirage never feels at home with this louder style of fighting. The dodge and parry movements feel stiff and the use of such a low stamina bar proves more of a hindrance, especially for a guy that runs around Baghdad for hours on end. That\u2019s not to say there\u2019s no place for this, but without the possibility to upgrade your stamina or attack in quick succession, you\u2019re forced to take the stealth route more times than not. Then, when it does come down to a boss fight, the battle is forced to be equally as simplistic. It\u2019s as if the game knows this element isn\u2019t the key aspect. Inspired by games gone by One of the key selling points of Assassin\u2019s Creed Mirage is its links to titles old and new. Fans get to witness some classic designs and features mixed with some of the best aspects of the newer titles. One such homage to previous titles is the hiding spots and Bureaus. They felt reminiscent of the Ezio trilogy, featuring blending into the crowd, sitting on benches, and similar Hidden Ones mosaics highlighting the safe havens along the rooftops. Mirage isn\u2019t solely a tribute to fan favorites \u2014 in fact, new design is laced throughout. From the use of bribing tokens, a pickpocketing mechanic, and the Assassin\u2019s Focus technique adopted by Basim. The new and classic features allow Mirage to stand out from its predecessors, bringing a perfect combination of remastered mechanics and a level of uniqueness throughout Basim\u2019s journey. Even the newer feature of the Assassin\u2019s Focus, which at the start felt a little overpowered, settled in wonderfully and turned out to be an effective and extremely satisfying way to take down groups of enemies. However, not all the new ideas were great. The introduction of a series of tokens along with coins felt complicated and unnecessary. They became a needless addition to look for, with many quests prompting either a certain amount of coins or a specific token to progress. Such a mechanic left me overly preparing for each quest, only to often find out my extra farming was not needed. A visual wonder Assassin\u2019s Creed Mirage is without a doubt one of the most visually impressive titles in the franchise. Each climb over the rooftop, synchronization, parkour through the streets, or cutscene looks stunning. The lighting is impactful everywhere you look, the details of each character and NPC are second to none, and we faced no stutters, crashes, or glitches. Thanks to this, the parkour and faster-paced elements of Mirage were incredibly smooth, with Ubisoft ironing out any player frustrations from the likes of Odyssey or Valhalla\u2019s exploration. It seems the dedication to a smaller-scale Assassin\u2019s Creed game has done nothing but make this another successful addition to an already stellar 2023. The Verdict \u2013 4\/5 Despite the lackluster combat, Assassin\u2019s Creed Mirage is a brilliant homage to those that came before, highlighting just what makes the franchise so popular. With any luck, Mirage will set a precedent for future releases, incorporating the best aspects from Assassin tales old, and new. It\u2019s not perfect, but Assassin\u2019s Creed Mirage is about as close as the franchise has gotten for years, hopefully highlighting a new age for the Hidden Ones\u2019 future. Reviewed on Xbox Series X.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Assassin\u2019s Creed Mirage review: In with the old &#038; out with the new Originally designed to be a DLC for Valhalla, Assassin\u2019s Creed Mirage manages to separate itself from its previously intended nature, providing an unforgettable adventure so clearly inspired by previous entries. Since 2007, the Assassin\u2019s Creed franchise has been an ideal blend between [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19409","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19409","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19409"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19409\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19409"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19409"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}