{"id":19413,"date":"2025-01-28T14:33:59","date_gmt":"2025-01-28T14:33:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/assassins-creed-mirage-update-1-0-2-patch-notes-deadly-elevator-fix-performance-fixes-more-dexerto\/"},"modified":"2025-01-28T14:33:59","modified_gmt":"2025-01-28T14:33:59","slug":"assassins-creed-mirage-update-1-0-2-patch-notes-deadly-elevator-fix-performance-fixes-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/assassins-creed-mirage-update-1-0-2-patch-notes-deadly-elevator-fix-performance-fixes-more-dexerto\/","title":{"rendered":"Assassin\u2019s Creed Mirage update 1.0.2 patch notes: Deadly elevator fix, performance fixes &#038; more &#8211; Dexerto"},"content":{"rendered":"<p>Assassin\u2019s Creed Mirage update 1.0.2 patch notes: Deadly elevator fix, performance fixes &#038; more UbisoftAssassin\u2019s Creed Mirage\u2019s first post-launch patch makes a variety of improvements and fixes, including addressing a bizarre issue where Basim could be killed by elevators. Assassin\u2019s Creed Mirage is finally out, allowing players to explore Basim\u2019s experience in 9th-century Baghdad. The game is overall being received well, but unsurprisingly, it has some things to sort out. The game has received its first post-launch update with 1.0.2. This patch addresses a variety of issues and makes some additional improvements to Mirage\u2019s gameplay and performance on consoles and PC. Here\u2019s everything Assassin\u2019s Creed Mirage update 1.0.2 changes. What\u2019s changed in the Assassin\u2019s Creed Mirage update 1.0.2 Patch Notes The patch note that stands out most here is that, previously, elevators would kill Basim. This is obviously a huge problem in an Assassin\u2019s Creed game, where players often have to rely on lifts to get around. Ubisoft does not give any further detail on what the exact issue in Mirage was, but at least players jumping into the game now don\u2019t have to worry that any elevator ride could lead to Basim\u2019s demise. Aside from that, there are some gameplay fixes, largely to rewards that would not be awarded properly. The update also some improvements to Assassin\u2019s Creed Mirage\u2019s visuals, stability, NPC behavior, and more. Assassin\u2019s Creed Mirage update 1.0.2 patch notes Ubisoft\u2019s patch notes can be found here. Gameplay Elevators would kill Basim. &#8211; Shards were not properly awarded. &#8211; End Game rewards are now properly awarded after finishing the game. &#8211; Enemies now properly take damage from falling. &#8211; Auto-loot skill now works properly on all enemies, regardless of how the player kills them. &#8211; Players will not lose control of Basim after Fast Traveling. &#8211; Enemies parry reaction time is properly slowed down using the \u201cDagger of Time\u201d perk. &#8211; The \u201cSand Sword\u201d perk now properly heals Basim when killing an enemy. &#8211; While wearing the \u201cSand Outfit\u201d Basim now won\u2019t be killed if taking two fatal damage from two separate enemies at the same time. &#8211; UI Quest markers no longer disappear after performing a save\/load action. &#8211; English language option now properly appears only once in menus &#8211; Instances of misplaced or wrong UI displayed. &#8211; World NPC on boats will continue to sail and not stay stationary. &#8211; NPC\u2019s drinking animation fixed. &#8211; Removed invisible collision for some objects in Baghdad. &#8211; Quests NPC detection has been improved during the Gilded Butterfly quest. &#8211; Forty Thieves quest items rewards are not visible in game. &#8211; Eavesdrop lines now properly play. &#8211; Baghdad Bound \u2013 Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene. &#8211; Den of the Beast \u2013 Could not interact with Ali properly in the \u201cSpeak with Ali\u201d objective. &#8211; To Catch a Demon \u2013 Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues. &#8211; Gilded Butterflies \u2013 Fighting during the \u201cGreat Auction\u201d would break the quest flow. &#8211; The Great Symposium \u2013 Fixed blockers for the \u201cFind Frazil the Great Scholar\u201d objective. &#8211; The Serpent\u2019s Nest \u2013 Dialogues now trigger correctly for Basim. &#8211; Graphics, animation &#038; performance Numerous graphics, environment or VFX improvements. &#8211; Multiple stability improvements. &#8211; Enemies and bosses having anormal poses. &#8211; Unnatural animations for Basim and\/or Nehal. &#8211; Refresh Rate settings will now display proper information. &#8211; Animations for takedowns are more polished. &#8211; Placeholder lines\/dialog appearing for too long are now removed. &#8211; Fixed conditions in which cinematics were not displaying carried objects. &#8211; Setup optimization for ultrawide and multiscreen modes. &#8211; Settings are now persistent on Luna. &#8211; Miscellaneous Improved OWO Haptic Suit support. &#8211; PS4 update history will now be populated. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Assassin\u2019s Creed Mirage update 1.0.2 patch notes: Deadly elevator fix, performance fixes &#038; more UbisoftAssassin\u2019s Creed Mirage\u2019s first post-launch patch makes a variety of improvements and fixes, including addressing a bizarre issue where Basim could be killed by elevators. Assassin\u2019s Creed Mirage is finally out, allowing players to explore Basim\u2019s experience in 9th-century Baghdad. The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19413","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19413"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19413\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}