{"id":19718,"date":"2025-01-28T14:35:02","date_gmt":"2025-01-28T14:35:02","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-act-3s-performance-issues-have-a-simple-explanation-dexerto\/"},"modified":"2025-01-28T14:35:02","modified_gmt":"2025-01-28T14:35:02","slug":"baldurs-gate-3-act-3s-performance-issues-have-a-simple-explanation-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-act-3s-performance-issues-have-a-simple-explanation-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 Act 3\u2019s performance issues have a simple explanation &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 Act 3\u2019s performance issues have a simple explanation Larian StudiosBaldur\u2019s Gate 3 players have noticed that the game runs worse in Act 3, but the reason for this is actually quite straightforward. Larian Studios\u2019 massive RPG Baldur\u2019s Gate 3 is an undeniable hit that has transcended the often niche genre. However, the game does have its imperfections. Since launching earlier this month, many have noted that Baldur\u2019s Gate 3\u2019s performance slows down quite a bit in Act 3. While it makes sense that the full game isn\u2019t quite as polished as the first act, which spent almost three years being publicly playtested in early access, players are reporting that their PCs are struggling with the last section of the game. This issue is obviously frustrating, but it does make a lot of sense. Baldur\u2019s Gate 3\u2019s third act lags behind the rest of the game simply because there\u2019s so much more that needs to be processed. Act 3 is far more technically demanding than the rest of Baldur\u2019s Gate 3 Unlike the rest of the game, which has players traveling through nature and some smaller settlements, Baldur\u2019s Gate 3 takes place in the eponymous city. Both in-game and in Dungeons &#038; Dragons lore, Baldur\u2019s Gate is a huge, densely packed urban area that\u2019s full of people. As reported by Digital Foundry, performance testing shows the increased number of NPCs on screen takes a greater toll on CPUs than the rest of the game. Even on high-end processors, this leads to a significant drop in quality, especially when transitioning into cutscenes and dialogue. Making Baldur\u2019s Gate 3\u2019s performance issues worse are the earthquakes that occur in the city during this part of the game. Unfortunately, there isn\u2019t much players can do to improve this. Lowering the settings helps a bit, but there are still noticeable variations in frame time. While these issues don\u2019t seem to be game-breaking, they are understandably frustrating. With the game launching on PlayStation 5 next month, it\u2019ll be interesting to see how that console handles this part of the game. Until then, Baldur\u2019s Gate 3 players will have to hope that Larian is able to smooth out Act 3\u2019s performance in a future update.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 Act 3\u2019s performance issues have a simple explanation Larian StudiosBaldur\u2019s Gate 3 players have noticed that the game runs worse in Act 3, but the reason for this is actually quite straightforward. Larian Studios\u2019 massive RPG Baldur\u2019s Gate 3 is an undeniable hit that has transcended the often niche genre. However, the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19718","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19718","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19718"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19718\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}