{"id":19729,"date":"2025-01-28T14:35:04","date_gmt":"2025-01-28T14:35:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-balances-speak-with-dead-in-a-hilariously-gruesome-way-dexerto\/"},"modified":"2025-01-28T14:35:04","modified_gmt":"2025-01-28T14:35:04","slug":"baldurs-gate-3-balances-speak-with-dead-in-a-hilariously-gruesome-way-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-balances-speak-with-dead-in-a-hilariously-gruesome-way-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 balances Speak with Dead in a hilariously gruesome way &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 balances Speak with Dead in a hilariously gruesome way Larian StudiosIn an interview, Baldur\u2019s Gate 3 director Swen Vincke revealed a game design reason for all those decapitated bodies, and it relates to one of the game\u2019s most useful spells. Baldur\u2019s Gate 3 is set in a dark world where danger lurks around every corner. Within that, players will often come across dead bodies, many of which can be spoken to so long as you have a party member with access to the spell \u201cSpeak with Dead.\u201d While some won\u2019t have much to say \u2013 especially if you\u2019re responsible for their demise \u2013 others can reveal helpful information. Now, Larian Studios CEO and Baldur\u2019s Gate 3 director Swen Vincke has revealed a surprising and gruesome way his team chose to balance out that spell \u2013 and it helps explain all those headless corpses players have noticed across the Sword Coast. Baldur\u2019s Gate 3 lets players speak to any body \u2013 so long as they still have a mouth In an interview with Wizards of the Coast\u2019s Todd Kenreck, Vincke explained the simple way Larian balanced Speak with Dead. In addition to players getting a maximum of five questions, the developers included another little trick to make it so not every body needed to have something to say. \u201cThe trick we used is any dead that still has their head,\u201d he told Kenreck, who called it Larian\u2019s \u201ccheat.\u201d Given how many bodies can be found in Baldur\u2019s Gate 3, it makes perfect sense that Larian would need a \u201ccheat\u201d like this. There\u2019s already so much dialogue in the game that having to add even more for the many, many bodies found throughout the world would have been unrealistic. This also explains why so many bodies in the game are missing their heads. Sure, it\u2019s not a surprise that in a brutal wartorn world there\u2019d be some decapitations, but the game definitely has more headless corpses than you\u2019d expect. The rest of the interview is also worthwhile for Baldur\u2019s Gate fans, as Vincke shares plenty of great insights, such as the reason why all your companions have been so thirsty and his thoughts on raising the game\u2019s current level cap in the future. If you liked this, be sure to check out the rest of our Baldur\u2019s Gate 3 coverage, which includes the latest news, guides, and much more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 balances Speak with Dead in a hilariously gruesome way Larian StudiosIn an interview, Baldur\u2019s Gate 3 director Swen Vincke revealed a game design reason for all those decapitated bodies, and it relates to one of the game\u2019s most useful spells. Baldur\u2019s Gate 3 is set in a dark world where danger lurks [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19729","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19729","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19729"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19729\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19729"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19729"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19729"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}