{"id":19791,"date":"2025-01-28T14:35:17","date_gmt":"2025-01-28T14:35:17","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-dev-explains-performance-issues-ahead-of-patch-5-fix-dexerto\/"},"modified":"2025-01-28T14:35:17","modified_gmt":"2025-01-28T14:35:17","slug":"baldurs-gate-3-dev-explains-performance-issues-ahead-of-patch-5-fix-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-dev-explains-performance-issues-ahead-of-patch-5-fix-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 dev explains performance issues ahead of Patch 5 fix &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 dev explains performance issues ahead of Patch 5 fix Larian StudiosLarian Studios has explained why so many Baldur\u2019s Gate 3 players are facing slowdown issues following Patch 4, with a bug fix planned for this week\u2019s Patch 5. Baldur\u2019s Gate 3 developer Larian Studios has announced that the game\u2019s next update, Patch 5, will be released later this week. Like other patches, it seems that this will be a big one that addresses some issues players have been reporting following Patch 4. This includes a fix to Astarion\u2019s kissing animation, which was promised in Hotfix 11\u2019s patch notes. Patch 5 will also fix an issue that caused Baldur\u2019s Gate 3 to lag heavily in Act 3 to the point that some called it unplayable, especially on PlayStation 5. Ahead of the update\u2019s release, Larian has explained what was causing the issue and says it was able to sort it out. Baldur\u2019s Gate 3\u2019s Act 3 performance issues were caused by a Patch 4 change In a statement shared with IGN, Larian explained in detail what was causing those frustrating performance issues fans have been facing since the last major patch. As they say, \u201cIn Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.\u201d However, this attempt to fix the problem introduced another one, \u201ccausing unnoticed thefts and acts of vandalism to remain stuck forever within the \u2018did anyone see me\u2019 pipeline, rather than timing out and moving on, as is intended.\u201d Larian continues to explain the problem in Dungeons &#038; Dragons terms: \u201cEssentially, your dungeon master \u2013 in a real-world sense \u2013 constantly thinks about the acts of theft and violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.\u201d This \u201ceventually bogged down the game,\u201d especially for players who continue to commit crimes, as \u201cthe game is trying to keep that all up to date and in memory\u2026 Essentially, the dungeon master becomes unable to operate.\u201d Baldur\u2019s Gate 3 Act 3 is already known for having performance issues, many of which are explained by the sheer size and scope of the titular city. However, things have definitely gotten worse following Patch 4. With that in mind, it\u2019s good to see that Larian has seemingly pinpointed the issue and is nearly ready to fix it. If you liked this, be sure to check out the rest of our Baldur\u2019s Gate 3 coverage, which includes the latest news, guides, and much more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 dev explains performance issues ahead of Patch 5 fix Larian StudiosLarian Studios has explained why so many Baldur\u2019s Gate 3 players are facing slowdown issues following Patch 4, with a bug fix planned for this week\u2019s Patch 5. Baldur\u2019s Gate 3 developer Larian Studios has announced that the game\u2019s next update, Patch [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19791","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19791","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19791"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19791\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19791"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19791"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19791"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}