{"id":19805,"date":"2025-01-28T14:35:20","date_gmt":"2025-01-28T14:35:20","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-devs-explain-why-they-actually-want-players-to-exploit-the-game-dexerto\/"},"modified":"2025-01-28T14:35:20","modified_gmt":"2025-01-28T14:35:20","slug":"baldurs-gate-3-devs-explain-why-they-actually-want-players-to-exploit-the-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-devs-explain-why-they-actually-want-players-to-exploit-the-game-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 devs explain why they actually want players to \u201cexploit\u201d the game &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 devs explain why they actually want players to \u201cexploit\u201d the game Larian StudiosBaldur\u2019s Gate 3 developer Larian has no plans to reprimand players for trying to \u201cexploit\u201d the game but instead wants to \u201cfuel and reward\u201d them. Baldur\u2019s Gate 3 has been an undeniable success for developer Larian. However, the game is not without its share of bugs and glitches. While most developers punish players for taking advantage of these issues, Larian takes a completely different approach and wants to encourage \u201ccreativity\u201d and experimentation within the community. Just last week, a developer for Once Human publicly shamed players for taking advantage of an in-game bug to access restricted areas; this method of handling the situation received major backlash from gamers. During a games conference in Sofia, Bulgaria, earlier in 2024, Larian gameplay scripter Mihail Kostov outlined the strategies for ensuring titles such as Baldur\u2019s Gate 3 remain playable despite gamers trying their hardest to break the mechanics. A recording of said presentation was recently released to the public, with Kostov outlining how Baldur\u2019s Gate 3 wants to \u201cfuel and reward\u201d player creativity rather than stamp it out of the game, stating, \u201cWe at Larian believe player creativity is great.\u201d As further proof of this philosophy, Kostov outlined a particular instance within the game in which the devs wrote and recorded additional Lae\u2019zel dialogue during Act 1 for players who discovered how to obtain a powerful weapon well before the game intended. \u201cLet players keep the cool weapon,\u201d Kostov said. \u201cThey found a way to exploit the game, let them have it. It\u2019s awesome\u201d While the gameplay scripter acknowledged that there are times when \u201cplayer action may push a system to the extreme,\u201d he believes this to be \u201cone of the most fun\u201d parts of developing a game, particularly one that maintains a dedicated and consistent player base. Given that Baldur\u2019s Gate 3 continues to maintain a high player count despite new bugs appearing each week, it appears that their outlook on encouraging players to \u201cexploit\u201d these issues is paying off.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 devs explain why they actually want players to \u201cexploit\u201d the game Larian StudiosBaldur\u2019s Gate 3 developer Larian has no plans to reprimand players for trying to \u201cexploit\u201d the game but instead wants to \u201cfuel and reward\u201d them. Baldur\u2019s Gate 3 has been an undeniable success for developer Larian. However, the game is [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19805","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19805","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19805"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19805\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}