{"id":19810,"date":"2025-01-28T14:35:21","date_gmt":"2025-01-28T14:35:21","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-devs-outline-their-big-gamble-with-immense-mocap-effort-dexerto\/"},"modified":"2025-01-28T14:35:21","modified_gmt":"2025-01-28T14:35:21","slug":"baldurs-gate-3-devs-outline-their-big-gamble-with-immense-mocap-effort-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-devs-outline-their-big-gamble-with-immense-mocap-effort-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 devs outline their \u201cbig gamble\u201d with immense mocap effort &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 devs outline their \u201cbig gamble\u201d with immense mocap effort Larian StudiosLarion Studios is pulling back the curtain on their \u201cbig gamble\u201d to make Baldur\u2019s Gate 3 characters come alive. The secret sauce? An unprecedented effort in motion capture technology. Since its full release, Baldur\u2019s Gate 3 has been turning heads for all sorts of reasons. From players crafting god-tier mages to speedrunning the game in record times, the community is buzzing. The astounding character depth and attention to detail that has seen Baldur\u2019s Gate 3 emerge as one of the best games of the year so far. But what is it that\u2019s making the characters in Baldur\u2019s Gate 3 feel so different from other games? Performance Director Aliona Baranova spilled the beans on social media, revealing that a jaw-dropping 248 actors were involved in the game\u2019s creation. \u201cFor almost ALL the dialogue we recorded, we ALSO captured the actors\u2019 mocap data,\u201d Baranova tweeted. \u201cAll 248 actors, ALL the NPCs and not just the companions put on a mocap suit and their movements, gestures and physical choices were recorded &#038; sent along with the audio files for the animators to use in game. Which is why the performances feels so alive.\u201d \u201cThe iconic head wiggles Jen did as Shadowheart WERE Jen\u2019s actual head wiggles,\u201d she revealed. \u201cThose quirky gestures and theatrical flairs you see? All real. All actor choices.\u201d Larian Studios lead writer Adam Smith has shared that mo-capping every single line of dialogue was a \u201cbig gamble\u201d for the team, but it\u2019s this visual draw that has helped Baldur\u2019s Gate 3 reach the levels of success it has. \u201cWe knew it would be expensive, we knew it would be time-consuming,\u201d Smith told Games Radar. \u201cIt also means that it\u2019s a lot harder to edit and iterate. We still did.\u201d \u201cThe dialogue is suddenly much more expensive. But what it gives us is a game that looks beautiful. The characters feel more alive because we\u2019re close in on them. The cinematic art, the character art, it\u2019s just gorgeous.\u201d From Shadowheart\u2019s head wiggles to Astarion\u2019s theatrical flair, these are the actors\u2019 actual movements we\u2019re seeing. It\u2019s this insane level of detail that has set Baldur\u2019s Gate 3 apart in a sea of RPGs.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 devs outline their \u201cbig gamble\u201d with immense mocap effort Larian StudiosLarion Studios is pulling back the curtain on their \u201cbig gamble\u201d to make Baldur\u2019s Gate 3 characters come alive. The secret sauce? An unprecedented effort in motion capture technology. Since its full release, Baldur\u2019s Gate 3 has been turning heads for all [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19810","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19810","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19810"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19810\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19810"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19810"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19810"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}