{"id":19816,"date":"2025-01-28T14:35:22","date_gmt":"2025-01-28T14:35:22","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-devs-reveal-karlachs-key-feature-was-late-addition-dexerto\/"},"modified":"2025-01-28T14:35:22","modified_gmt":"2025-01-28T14:35:22","slug":"baldurs-gate-3-devs-reveal-karlachs-key-feature-was-late-addition-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-devs-reveal-karlachs-key-feature-was-late-addition-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 devs reveal Karlach\u2019s key feature was late addition &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 devs reveal Karlach\u2019s key feature was late addition Larian StudiosThe developers of Baldur\u2019s Gate 3 have shared that a crucial element of Karlach \u2013 her infernal engine heart \u2013 was a late addition to the character. During the BAFTA\u2019s An Evening with Baldur\u2019s Gate 3 masterclass held on June 14, 2024, Larian Studios CEO Swen Vincke, Writing Director Adam Smith, and Lead Writer Chrystal Ding discussed the award-winning game\u2019s development and revealed this interesting Karlach tidbit (shared by PC Gamer). Smith discussed the changes everyone\u2019s favorite fiery tiefling underwent, saying \u201cWe had a lot of different concepts [for Karlach], and one of the last things that fell into place was the heart. We didn\u2019t have the heart for a long time \u2013 this person was [just] a fugitive from hell.\u201d He also explained further the thinking behind giving Karlach an engine for a heart, saying the team was \u201clooking for the extra coolness\u201d and trying to answer the question \u201cWhat is this character\u2019s thing about them that we can interact with, that we can engage with?\u201d Adding such a major aspect of Karlach\u2019s character later in development \u2013 and the mechanics and visual elements that come with it \u2013 was clearly a massive undertaking for the developers. Smith even joked about it, recalling \u201cWhen you say to a lighting team and a cinematic team, \u2018by the way, she\u2019s now got a glowing metal heart in her chest\u2019, they say \u2018oh okay, really?\u2019 That was a good Wednesday.\u201d Vincke added that the notes went both ways, with the cinematic teams inspiring some changes themselves, saying \u201creally it\u2019s like many things about Baldur\u2019s Gate 3, it was teamwork that defined what the characters did.\u201d The fact that such an important element of Karlach\u2019s character didn\u2019t come about until later in development is surprising. While her infernal engine heart was never mentioned in early access, it was not clear until now whether that was a matter of Larian moving story reveals around to save surprises for launch or a story beat that didn\u2019t exist from the start. It\u2019s also a surprise given how much of Karlach\u2019s story revolves around her malfunctioning engine heart. Throughout the game, Karlach expresses joy at finally being free from Avernus, but it\u2019s tinged with fear that the engine will either kill her or force her back to the Hells for a solution. On top of that, there are the Infernal Iron and Soul Coins players can use to power her up, the latter of which are consumables that activate Karlach\u2019s special Infernal Fury ability. Then again, Larian did manage to write, record, and create cinematics for a brand-new Karlach ending introduced in Patch 2, not even a full month after launch, so huge changes and story additions like this are impressive but not shocking.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 devs reveal Karlach\u2019s key feature was late addition Larian StudiosThe developers of Baldur\u2019s Gate 3 have shared that a crucial element of Karlach \u2013 her infernal engine heart \u2013 was a late addition to the character. During the BAFTA\u2019s An Evening with Baldur\u2019s Gate 3 masterclass held on June 14, 2024, Larian [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19816","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19816","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19816"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19816\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19816"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19816"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19816"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}