{"id":19855,"date":"2025-01-28T14:35:31","date_gmt":"2025-01-28T14:35:31","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-player-finds-brutal-way-to-keep-good-companions-on-evil-run-dexerto\/"},"modified":"2025-01-28T14:35:31","modified_gmt":"2025-01-28T14:35:31","slug":"baldurs-gate-3-player-finds-brutal-way-to-keep-good-companions-on-evil-run-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-player-finds-brutal-way-to-keep-good-companions-on-evil-run-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 player finds brutal way to keep good companions on evil run &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 player finds brutal way to keep good companions on evil run Larian StudiosA Baldur\u2019s Gate 3 fan supposedly found a trick that lets players keep good companions on evil playthroughs, though the method likely involves a bug. Baldur\u2019s Gate 3 allows players to play the game and engage with the story however they see fit. That doesn\u2019t mean in-game companions always have to follow the flow of things. For example, recruiting fan-favorite companion Minthara requires users to take part in a raid that party members Karlach and Wyll don\u2019t like. As a result, if Minthara joins the group, the other two will cut ties with the protagonist \u2013 events that mark the start of an evil playthrough. But some players want to have their cake and eat it, too. Now, one person is claiming that there\u2019s a way to still move forward with the raid while also keeping Karlach and Wyll as companions. Can you keep good companions on evil Baldur\u2019s Gate 3 run? In a Reddit post tagged with a spoiler warning, user Thor_HS shared a trick to keep Karlach and Wyll around even after conducting the Emerald Grove raid for Minthara. Unsurprisingly, the method in question involves even more deception on the part of the player. The Redditor claims players must recruit the good guys, kill them, and then resurrect them after completing the evil deed. \u201cIf you recruit both karlach and wyll, kill them in camp, raid the grove, and then resurrect them after you\u2019ve had the goblin celebration,\u201d the user explained. Supposedly, once all is said and done, the game will acknowledge that something\u2019s off. Thor_HS added, \u201cThey will both ask, \u2018What happened at the grove?\u2019 But they will not leave the party.\u201d Some Baldur\u2019s Gate 3 players aren\u2019t buying that this evil playthrough approach will survive future updates. After all, it sounds like a glitch that developer Larian Studios will eventually patch out. One popular comment in the Reddit thread notes that \u201cthis is most likely a bug\u2026 Don\u2019t be surprised if Wyll and Karlach drop dead at some point when a new patch is implemented.\u201d Those who\u2019ve already given this idea and similar methods a try claim the game finds ways of course correcting. \u201cTried this several times last night. It worked with Karlach, but Wyll leaves immediately when the fight starts,\u201d someone said. Another person added, \u201cThis must be a new bug, because I killed Wyll\u2026 raided the grove and got a pop-up he left (although his body stayed for a while). Think this was like 3 weeks back\u2026\u201d It\u2019s probably best to steer clear of this trick, specifically to avoid future mishaps in case Larian issues a fix that retroactively impacts the past decisions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 player finds brutal way to keep good companions on evil run Larian StudiosA Baldur\u2019s Gate 3 fan supposedly found a trick that lets players keep good companions on evil playthroughs, though the method likely involves a bug. Baldur\u2019s Gate 3 allows players to play the game and engage with the story however [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19855","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19855"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19855\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}